--- license: cc-by-4.0 task_categories: - text-to-image pretty_name: REVISION_GENERATOR language: - en --- # REVISION: Rendering Tools Enable Spatial Fidelity in Vision-Language Models (ECCV 2024) This is the official dataset of the REVISION framework with all the corresponding assets (i.e. objects, backgrounds, and floors). ## ⚒️ Requirements REVISION requires [blenderproc](https://github.com/DLR-RM/BlenderProc). Simply install it with pip: ``` pip install blenderproc ``` ## 👁️ Single Test Run To generate a two-object reference image deterministically on your own, you may invoke one of the 4 blenderproc scripts in `util/`. E.g., to generate a scene of 'an **apple** *to the left* of a **banana**' in an indoor background, you may use ``` blenderproc run util/blender_left_right_floor.py apple banana background/photo_studio_loft_hall_2k.hdr output/debug/ 0 0 ``` The command above is equivalent for generating 'a **banana** *to the right* of an **apple**' in an indoor background. ## 🏃 Batched Test Run We also provide ``revision_gen_sample_t2i_comp.sh`` or `` revision_gen_sample_mscoco.sh`` to synthesize a sample batch of REVISION reference images in hdf5 format. You may then visualize the reference images with: ``` blenderproc vis hdf5 /.hdf5 ``` ## 🖼️ Sample rendered outputs For convenience, we also have provided rendered outputs in PNG format for all two-object-pairs in MSCOCO or those specified in T2I-CompBench. These images are also the ones used in the RevQA Benchmark. Please find out more under the folder [sample_output/](https://huggingface.co/datasets/revision-t2i/revision-generator/tree/main/sample_output) . ## 🤝🏼 Citation ```bibtex @misc{chatterjee2024revisionrenderingtoolsenable, title={REVISION: Rendering Tools Enable Spatial Fidelity in Vision-Language Models}, author={Agneet Chatterjee and Yiran Luo and Tejas Gokhale and Yezhou Yang and Chitta Baral}, year={2024}, eprint={2408.02231}, archivePrefix={arXiv}, primaryClass={cs.CV}, url={https://arxiv.org/abs/2408.02231}, } ``` ## 💖 Acknowledgement The floor textures and the object models are sourced and modified from [sketchfab.com](https://sketchfab.com). The textured background assets are sourced from [polyhaven.com](http://polyhaven.com). All assets are shared in accordance with [CC-BY-4.0 License](https://creativecommons.org/licenses/by/4.0/deed.en#:~:text=https%3A//creativecommons.org/licenses/by/4.0/).