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standard library package SpatialItems { |
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private import Objects::Point; |
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private import SpatialFrames::SpatialFrame; |
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private import Quantities::VectorQuantityValue; |
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private import MeasurementReferences::ThreeDCoordinateFrame; |
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private import MeasurementReferences::nullTransformation; |
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private import Time::Clock; |
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private import Time::TimeInstantValue; |
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private import ScalarValues::Natural; |
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private import ISQ::universalCartesianSpatial3dCoordinateFrame; |
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private import ISQ::Position3dVector; |
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private import ISQ::Displacement3dVector; |
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private import VectorFunctions::isZeroVector; |
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private import SequenceFunctions::isEmpty; |
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private import ControlFunctions::forAll; |
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item def SpatialItem :> SpatialFrame { |
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ref item :>> localClock : Clock[1] default Time::universalClock { |
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} |
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attribute coordinateFrame : ThreeDCoordinateFrame[1] default universalCartesianSpatial3dCoordinateFrame { |
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} |
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item originPoint : Point[1] :> spaceShots { |
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} |
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assert constraint originPointConstraint { |
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isZeroVector(CurrentPositionOf(originPoint, that)) |
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} |
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item componentItems : SpatialItem[1..*] :> subitems { |
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item :>> localClock default (that as SpatialItem).localClock; |
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attribute :>> coordinateFrame { |
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attribute :>> mRefs default (that.that as SpatialItem).coordinateFrame.mRefs; |
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attribute :>> transformation[1] default nullTransformation { |
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attribute :>> source default (that.that.that as SpatialItem).coordinateFrame; |
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} |
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} |
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} |
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private attribute cunionNum: Natural [1] = if isEmpty(componentItems) ? 0 else 1; |
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private attribute componentUnion[cunionNum] :> unionsOf { |
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item :>> elements : SpatialItem [1..*] = componentItems; |
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} |
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} |
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calc def PositionOf :> SpatialFrames::PositionOf { |
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in point : Point[1]; |
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in timeInstant : TimeInstantValue[1]; |
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in enclosingItem :>> 'frame' : SpatialItem[1]; |
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in clock : Clock[1] default enclosingItem.localClock; |
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return positionVector : Position3dVector[1] { |
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attribute :>> mRef = enclosingItem.coordinateFrame; |
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} |
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} |
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calc def CurrentPositionOf :> SpatialFrames::CurrentPositionOf { |
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in point : Point[1]; |
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in enclosingItem :>> 'frame' : SpatialItem[1]; |
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in clock : Clock[1] default enclosingItem.localClock; |
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return positionVector : Position3dVector[1] { |
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attribute :>> mRef = enclosingItem.coordinateFrame; |
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} |
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} |
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calc def DisplacementOf :> SpatialFrames::DisplacementOf { |
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in point1 : Point[1]; |
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in point2 : Point[1]; |
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in timeInstant : TimeInstantValue[1]; |
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in spatialItem :>> 'frame' : SpatialItem[1]; |
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in clock : Clock[1] default spatialItem.localClock; |
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return displacementVector : Displacement3dVector[1] { |
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attribute :>> mRef = spatialItem.coordinateFrame; |
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} |
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} |
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calc def CurrentDisplacementOf :> SpatialFrames::CurrentDisplacementOf { |
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in point1 : Point[1]; |
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in point2 : Point[1]; |
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in spatialItem :>> 'frame' : SpatialItem[1]; |
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in clock : Clock[1] default spatialItem.localClock; |
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return displacementVector : Displacement3dVector[1] { |
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attribute :>> mRef = spatialItem.coordinateFrame; |
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} |
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} |
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} |