standard library package States { doc /* * This package defines the base types for states and related behavioral elements in the * SysML language. */ private import Occurrences::Occurrence; private import StatePerformances::StatePerformance; private import StatePerformances::StateTransitionPerformance; private import Actions::Action; private import Actions::TransitionAction; private import Actions::transitionActions; private import Actions::AcceptAction; private import Actions::actions; private import SequenceFunctions::notEmpty; private import SequenceFunctions::size; abstract state def StateAction :> Action, StatePerformance { doc /* * A StateAction is a kind of Action that is also a StatePerformance. It is the base type for all * StateDefinitions. */ entry action entryAction :>> 'entry'; do action doAction: Action :>> 'do'; exit action exitAction: Action :>> 'exit'; attribute :>> isTriggerDuring; ref state self: StateAction :>> Action::self, StatePerformance::self; action :>> subactions :> middle { doc /* * The subperformances of this StateAction that are Actions, other than the entry and exit Actions. * These subactions all take place in the "middle" of the StatePerformance, that is, after the * entry Action and before the exit Action. */ } action substates: StateAction[0..*] :> stateActions, subactions { doc /* * The subactions of this state that are states. * * NOTE: This feature is declared as an ActionUsage, not a StateUsage, so that the constraint * checkStateUsageExclusiveStateSpecialization does not apply to it, since this constraint * would otherwise incorrectly require that "substates" subset "exclusiveStates". */ } abstract state exclusiveStates: StateAction[0..*] :> substates { doc /* * The substates of this state that are mutually exclusive, that is, whose performances do not * overlap in time. */ } abstract action stateTransitions: StateTransitionAction[0..*] :> transitions { doc /* * The transitions of this state that are state transitions. */ } succession stateSequencing first exclusiveStates[0..1] then exclusiveStates[0..1] { doc /* * Exclusive states cannot overlap, so it must be possible to strictly sequence them in time. */ } assert constraint {notEmpty(exclusiveStates) implies size(stateSequencing) == size(exclusiveStates) - 1} } action def StateTransitionAction :> TransitionAction, StateTransitionPerformance { doc /* * A StateTransitionAction is a TransitionAction and a StateTransitionPerformance whose transitionLinkSource * is a State. It is the base type of TransitionUsages used transitions in state models. */ in transitionLinkSource[1]: StateAction :>> TransitionAction::transitionLinkSource, StateTransitionPerformance::transitionLinkSource; out payload[0..*]; in :>> receiver; bind payload = accepter.payload; bind receiver = accepter.receiver; } abstract state stateActions: StateAction[0..*] nonunique :> actions { doc /* * stateActions is the base feature for all StateUsages. */ } }