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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: exyl-drl-learn/poca-SoccerTwos
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 10000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.exe", "env_args": null, "base_port": 5005, "num_envs": 3, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: constant
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+ beta_schedule: constant
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 50000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 50000
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+ team_change: 200000
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+ swap_steps: 10000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ env_path: ./training-envs-executables/SoccerTwos.exe
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+ env_args: null
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+ num_areas: 1
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+ timeout_wait: 60
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+ seed: -1
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: SoccerTwos
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: true
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Peak usage frame count: [4.0 MB-8.0 MB]: 68194 frames
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+ Peak Block count 1
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 68193 frames, [64.0 KB-128.0 KB]: 1 frames
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+ Peak usage frame count: [128.0 KB-256.0 KB]: 68194 frames
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494
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496
+ Large Block size 4.0 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 68194 frames
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+ Peak usage frame count: [0-1.0 KB]: 68194 frames
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 68193 frames, [2.0 KB-4.0 KB]: 1 frames
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+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,516 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = 'D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ UnloadTime: 0.504300 ms
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+ Registered Communicator in Agent.
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252
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254
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255
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256
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257
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258
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260
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266
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271
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276
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277
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291
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292
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296
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297
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298
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299
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301
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302
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303
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304
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306
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307
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308
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311
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312
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313
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314
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315
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316
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317
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318
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319
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321
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322
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323
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326
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327
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329
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+ [ALLOC_TEMP_EnlightenWorker] x 6
331
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332
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333
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336
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337
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338
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341
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342
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344
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346
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347
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348
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349
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352
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353
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354
+ Overflow Count 0
355
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
356
+ Initial Block Size 64.0 KB
357
+ Current Block Size 64.0 KB
358
+ Peak Allocated Bytes 0 B
359
+ Overflow Count 0
360
+ [ALLOC_TEMP_Background Job.Worker 5]
361
+ Initial Block Size 32.0 KB
362
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363
+ Peak Allocated Bytes 54 B
364
+ Overflow Count 0
365
+ [ALLOC_TEMP_Job.Worker 9]
366
+ Initial Block Size 256.0 KB
367
+ Current Block Size 256.0 KB
368
+ Peak Allocated Bytes 0 B
369
+ Overflow Count 0
370
+ [ALLOC_TEMP_Background Job.Worker 13]
371
+ Initial Block Size 32.0 KB
372
+ Current Block Size 32.0 KB
373
+ Peak Allocated Bytes 54 B
374
+ Overflow Count 0
375
+ [ALLOC_TEMP_Job.Worker 8]
376
+ Initial Block Size 256.0 KB
377
+ Current Block Size 256.0 KB
378
+ Peak Allocated Bytes 0 B
379
+ Overflow Count 0
380
+ [ALLOC_TEMP_Job.Worker 7]
381
+ Initial Block Size 256.0 KB
382
+ Current Block Size 256.0 KB
383
+ Peak Allocated Bytes 0 B
384
+ Overflow Count 0
385
+ [ALLOC_TEMP_Job.Worker 1]
386
+ Initial Block Size 256.0 KB
387
+ Current Block Size 256.0 KB
388
+ Peak Allocated Bytes 0 B
389
+ Overflow Count 0
390
+ [ALLOC_TEMP_Job.Worker 2]
391
+ Initial Block Size 256.0 KB
392
+ Current Block Size 256.0 KB
393
+ Peak Allocated Bytes 0 B
394
+ Overflow Count 0
395
+ [ALLOC_TEMP_Background Job.Worker 3]
396
+ Initial Block Size 32.0 KB
397
+ Current Block Size 32.0 KB
398
+ Peak Allocated Bytes 54 B
399
+ Overflow Count 0
400
+ [ALLOC_TEMP_Background Job.Worker 11]
401
+ Initial Block Size 32.0 KB
402
+ Current Block Size 32.0 KB
403
+ Peak Allocated Bytes 54 B
404
+ Overflow Count 0
405
+ [ALLOC_TEMP_Job.Worker 10]
406
+ Initial Block Size 256.0 KB
407
+ Current Block Size 256.0 KB
408
+ Peak Allocated Bytes 54 B
409
+ Overflow Count 0
410
+ [ALLOC_TEMP_Background Job.Worker 0]
411
+ Initial Block Size 32.0 KB
412
+ Current Block Size 32.0 KB
413
+ Peak Allocated Bytes 54 B
414
+ Overflow Count 0
415
+ [ALLOC_TEMP_Background Job.Worker 4]
416
+ Initial Block Size 32.0 KB
417
+ Current Block Size 32.0 KB
418
+ Peak Allocated Bytes 54 B
419
+ Overflow Count 0
420
+ [ALLOC_TEMP_BatchDeleteObjects]
421
+ Initial Block Size 64.0 KB
422
+ Current Block Size 64.0 KB
423
+ Peak Allocated Bytes 54 B
424
+ Overflow Count 0
425
+ [ALLOC_DEFAULT] Dual Thread Allocator
426
+ Peak main deferred allocation count 6
427
+ [ALLOC_BUCKET]
428
+ Large Block size 4.0 MB
429
+ Used Block count 1
430
+ Peak Allocated bytes 0.9 MB
431
+ [ALLOC_DEFAULT_MAIN]
432
+ Peak usage frame count: [4.0 MB-8.0 MB]: 63696 frames
433
+ Requested Block Size 16.0 MB
434
+ Peak Block count 1
435
+ Peak Allocated memory 5.0 MB
436
+ Peak Large allocation bytes 0 B
437
+ [ALLOC_DEFAULT_THREAD]
438
+ Peak usage frame count: [16.0 MB-32.0 MB]: 63696 frames
439
+ Requested Block Size 16.0 MB
440
+ Peak Block count 1
441
+ Peak Allocated memory 17.3 MB
442
+ Peak Large allocation bytes 16.0 MB
443
+ [ALLOC_TEMP_JOB_1_FRAME]
444
+ Initial Block Size 2.0 MB
445
+ Used Block Count 1
446
+ Overflow Count (too large) 0
447
+ Overflow Count (full) 0
448
+ [ALLOC_TEMP_JOB_2_FRAMES]
449
+ Initial Block Size 2.0 MB
450
+ Used Block Count 1
451
+ Overflow Count (too large) 0
452
+ Overflow Count (full) 0
453
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
454
+ Initial Block Size 2.0 MB
455
+ Used Block Count 2
456
+ Overflow Count (too large) 0
457
+ Overflow Count (full) 0
458
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
459
+ Initial Block Size 1.0 MB
460
+ Used Block Count 3
461
+ Overflow Count (too large) 0
462
+ Overflow Count (full) 0
463
+ [ALLOC_GFX] Dual Thread Allocator
464
+ Peak main deferred allocation count 0
465
+ [ALLOC_BUCKET]
466
+ Large Block size 4.0 MB
467
+ Used Block count 1
468
+ Peak Allocated bytes 0.9 MB
469
+ [ALLOC_GFX_MAIN]
470
+ Peak usage frame count: [32.0 KB-64.0 KB]: 63695 frames, [64.0 KB-128.0 KB]: 1 frames
471
+ Requested Block Size 16.0 MB
472
+ Peak Block count 1
473
+ Peak Allocated memory 65.6 KB
474
+ Peak Large allocation bytes 0 B
475
+ [ALLOC_GFX_THREAD]
476
+ Peak usage frame count: [128.0 KB-256.0 KB]: 63696 frames
477
+ Requested Block Size 16.0 MB
478
+ Peak Block count 1
479
+ Peak Allocated memory 173.6 KB
480
+ Peak Large allocation bytes 0 B
481
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
482
+ Peak main deferred allocation count 2
483
+ [ALLOC_BUCKET]
484
+ Large Block size 4.0 MB
485
+ Used Block count 1
486
+ Peak Allocated bytes 0.9 MB
487
+ [ALLOC_CACHEOBJECTS_MAIN]
488
+ Peak usage frame count: [0.5 MB-1.0 MB]: 63696 frames
489
+ Requested Block Size 4.0 MB
490
+ Peak Block count 1
491
+ Peak Allocated memory 0.6 MB
492
+ Peak Large allocation bytes 0 B
493
+ [ALLOC_CACHEOBJECTS_THREAD]
494
+ Peak usage frame count: [0.5 MB-1.0 MB]: 63695 frames, [2.0 MB-4.0 MB]: 1 frames
495
+ Requested Block Size 4.0 MB
496
+ Peak Block count 1
497
+ Peak Allocated memory 3.2 MB
498
+ Peak Large allocation bytes 0 B
499
+ [ALLOC_TYPETREE] Dual Thread Allocator
500
+ Peak main deferred allocation count 0
501
+ [ALLOC_BUCKET]
502
+ Large Block size 4.0 MB
503
+ Used Block count 1
504
+ Peak Allocated bytes 0.9 MB
505
+ [ALLOC_TYPETREE_MAIN]
506
+ Peak usage frame count: [0-1.0 KB]: 63696 frames
507
+ Requested Block Size 2.0 MB
508
+ Peak Block count 1
509
+ Peak Allocated memory 1.0 KB
510
+ Peak Large allocation bytes 0 B
511
+ [ALLOC_TYPETREE_THREAD]
512
+ Peak usage frame count: [1.0 KB-2.0 KB]: 63695 frames, [2.0 KB-4.0 KB]: 1 frames
513
+ Requested Block Size 2.0 MB
514
+ Peak Block count 1
515
+ Peak Allocated memory 2.2 KB
516
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,518 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = 'D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = 'D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/MonoBleedingEdge/etc'
3
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
4
+ [Subsystems] Discovering subsystems at path D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
5
+ Forcing GfxDevice: Null
6
+ GfxDevice: creating device client; threaded=0; jobified=0
7
+ NullGfxDevice:
8
+ Version: NULL 1.0 [1.0]
9
+ Renderer: Null Device
10
+ Vendor: Unity Technologies
11
+ Begin MonoManager ReloadAssembly
12
+ - Completed reload, in 0.094 seconds
13
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
14
+ Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
15
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
18
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
19
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
20
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
21
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
22
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
23
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ UnloadTime: 0.513400 ms
39
+ Registered Communicator in Agent.
40
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ TOO LONG
42
+ TOO LONG
43
+ TOO LONG
44
+ TOO LONG
45
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46
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47
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48
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49
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50
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174
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175
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177
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180
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182
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183
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184
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185
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186
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187
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188
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189
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190
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191
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192
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193
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194
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195
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196
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197
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198
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199
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200
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201
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202
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203
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204
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205
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206
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207
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208
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209
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210
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211
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212
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213
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214
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215
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216
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217
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218
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219
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220
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221
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222
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223
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224
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225
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226
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227
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228
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229
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230
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231
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232
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233
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234
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235
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236
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237
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238
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239
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240
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241
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242
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243
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244
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245
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246
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247
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248
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249
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250
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251
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252
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253
+ TOO LONG
254
+ TOO LONG
255
+ GRPC Exception: Status(StatusCode=Unknown, Detail="Exception calling application: [WinError 232] Le canal de communication est sur le point d’être fermé"). Disconnecting from trainer.
256
+ Unable to save timers to file D:/Documents/Code/AI/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data\ML-Agents\Timers\SoccerTwos_timers.json
257
+ Setting up 6 worker threads for Enlighten.
258
+ Memory Statistics:
259
+ [ALLOC_TEMP_TLS] TLS Allocator
260
+ StackAllocators :
261
+ [ALLOC_TEMP_MAIN]
262
+ Peak usage frame count: [8.0 KB-16.0 KB]: 60781 frames, [2.0 MB-4.0 MB]: 1 frames
263
+ Initial Block Size 4.0 MB
264
+ Current Block Size 4.0 MB
265
+ Peak Allocated Bytes 2.0 MB
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Loading.AsyncRead]
268
+ Initial Block Size 64.0 KB
269
+ Current Block Size 64.0 KB
270
+ Peak Allocated Bytes 330 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Loading.PreloadManager]
273
+ Initial Block Size 256.0 KB
274
+ Current Block Size 256.0 KB
275
+ Peak Allocated Bytes 68.0 KB
276
+ Overflow Count 4
277
+ [ALLOC_TEMP_Background Job.Worker 8]
278
+ Initial Block Size 32.0 KB
279
+ Current Block Size 32.0 KB
280
+ Peak Allocated Bytes 54 B
281
+ Overflow Count 0
282
+ [ALLOC_TEMP_Job.Worker 6]
283
+ Initial Block Size 256.0 KB
284
+ Current Block Size 256.0 KB
285
+ Peak Allocated Bytes 0 B
286
+ Overflow Count 0
287
+ [ALLOC_TEMP_Job.Worker 0]
288
+ Initial Block Size 256.0 KB
289
+ Current Block Size 256.0 KB
290
+ Peak Allocated Bytes 0.8 KB
291
+ Overflow Count 0
292
+ [ALLOC_TEMP_Background Job.Worker 10]
293
+ Initial Block Size 32.0 KB
294
+ Current Block Size 32.0 KB
295
+ Peak Allocated Bytes 54 B
296
+ Overflow Count 0
297
+ [ALLOC_TEMP_Background Job.Worker 9]
298
+ Initial Block Size 32.0 KB
299
+ Current Block Size 32.0 KB
300
+ Peak Allocated Bytes 54 B
301
+ Overflow Count 0
302
+ [ALLOC_TEMP_Job.Worker 5]
303
+ Initial Block Size 256.0 KB
304
+ Current Block Size 256.0 KB
305
+ Peak Allocated Bytes 0 B
306
+ Overflow Count 0
307
+ [ALLOC_TEMP_Background Job.Worker 14]
308
+ Initial Block Size 32.0 KB
309
+ Current Block Size 32.0 KB
310
+ Peak Allocated Bytes 54 B
311
+ Overflow Count 0
312
+ [ALLOC_TEMP_Background Job.Worker 6]
313
+ Initial Block Size 32.0 KB
314
+ Current Block Size 32.0 KB
315
+ Peak Allocated Bytes 54 B
316
+ Overflow Count 0
317
+ [ALLOC_TEMP_Job.Worker 4]
318
+ Initial Block Size 256.0 KB
319
+ Current Block Size 256.0 KB
320
+ Peak Allocated Bytes 0 B
321
+ Overflow Count 0
322
+ [ALLOC_TEMP_Job.Worker 3]
323
+ Initial Block Size 256.0 KB
324
+ Current Block Size 256.0 KB
325
+ Peak Allocated Bytes 0 B
326
+ Overflow Count 0
327
+ [ALLOC_TEMP_Background Job.Worker 12]
328
+ Initial Block Size 32.0 KB
329
+ Current Block Size 32.0 KB
330
+ Peak Allocated Bytes 54 B
331
+ Overflow Count 0
332
+ [ALLOC_TEMP_EnlightenWorker] x 6
333
+ Initial Block Size 64.0 KB
334
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335
+ Peak Allocated Bytes 54 B
336
+ Overflow Count 0
337
+ [ALLOC_TEMP_Background Job.Worker 15]
338
+ Initial Block Size 32.0 KB
339
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340
+ Peak Allocated Bytes 54 B
341
+ Overflow Count 0
342
+ [ALLOC_TEMP_Background Job.Worker 1]
343
+ Initial Block Size 32.0 KB
344
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345
+ Peak Allocated Bytes 54 B
346
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347
+ [ALLOC_TEMP_Background Job.Worker 2]
348
+ Initial Block Size 32.0 KB
349
+ Current Block Size 32.0 KB
350
+ Peak Allocated Bytes 54 B
351
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352
+ [ALLOC_TEMP_Background Job.Worker 7]
353
+ Initial Block Size 32.0 KB
354
+ Current Block Size 32.0 KB
355
+ Peak Allocated Bytes 54 B
356
+ Overflow Count 0
357
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
358
+ Initial Block Size 64.0 KB
359
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360
+ Peak Allocated Bytes 0 B
361
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362
+ [ALLOC_TEMP_Background Job.Worker 5]
363
+ Initial Block Size 32.0 KB
364
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365
+ Peak Allocated Bytes 54 B
366
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367
+ [ALLOC_TEMP_Job.Worker 9]
368
+ Initial Block Size 256.0 KB
369
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370
+ Peak Allocated Bytes 0 B
371
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+ [ALLOC_TEMP_Background Job.Worker 13]
373
+ Initial Block Size 32.0 KB
374
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375
+ Peak Allocated Bytes 54 B
376
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377
+ [ALLOC_TEMP_Job.Worker 8]
378
+ Initial Block Size 256.0 KB
379
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380
+ Peak Allocated Bytes 0 B
381
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382
+ [ALLOC_TEMP_Job.Worker 7]
383
+ Initial Block Size 256.0 KB
384
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385
+ Peak Allocated Bytes 0 B
386
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387
+ [ALLOC_TEMP_Job.Worker 1]
388
+ Initial Block Size 256.0 KB
389
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390
+ Peak Allocated Bytes 0 B
391
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392
+ [ALLOC_TEMP_Job.Worker 2]
393
+ Initial Block Size 256.0 KB
394
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395
+ Peak Allocated Bytes 0 B
396
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397
+ [ALLOC_TEMP_Background Job.Worker 3]
398
+ Initial Block Size 32.0 KB
399
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400
+ Peak Allocated Bytes 54 B
401
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402
+ [ALLOC_TEMP_Background Job.Worker 11]
403
+ Initial Block Size 32.0 KB
404
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405
+ Peak Allocated Bytes 54 B
406
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407
+ [ALLOC_TEMP_Job.Worker 10]
408
+ Initial Block Size 256.0 KB
409
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410
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411
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412
+ [ALLOC_TEMP_Background Job.Worker 0]
413
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414
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415
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416
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417
+ [ALLOC_TEMP_Background Job.Worker 4]
418
+ Initial Block Size 32.0 KB
419
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420
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421
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+ "torch_version": "1.13.1+cu117"
65
+ }
66
+ }