Przemysław Mejna
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README.md
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license: openrail
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---
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license: openrail
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---
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# Conceptart embedding version 1.0
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This model is made for Stable Diffusion 2.0 `checkpoint 768`
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### Introduction
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The
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### For whom is this model?
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This model is targeted toward people who would love to create a more artistic stuff in SD,
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to get a cool logo, or stickers concepts, or baseline for an amazing poster. For sure as well
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for concept artists needing inspiration or indie game dev - who might need some assets.
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This embedding will be useful as well for all fans of bording games/table top rpg-s.
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### How to use it?
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Simply drop the conceptart-x file (where `x` is a number of training steps) into the folder named `embeddings`. It should appear in your
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SD instance main folder. In your prompt just type in: "XYZ something in style of `conceptart-x`". This is just an example. The most important part is the `conceptart-x`.
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I would recommend you to first try each of them as they all might behave a bit different.
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### Issues
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Currently, the model has some issues. It tends to have grayish/dull colors sometimes. The object's elements are not ideally coherent.
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The improvements will come with future versions. You might expect them in the following weeks.
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### The strengths
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One of the biggest strengths of this model is pure creativity and out of the box with proper prompting a good quality of output.
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The strongest part of the model is a good quality improvement with img2img.
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I think ofthen the usual workflow will look as following (ideas):
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1. You prompt-craft and create cool designs,
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2. You select ones you like (sometimes smaller objects/elements/designs from the output)
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3. You go to img2img to get more variations, or you select a smaller element that you like and you generate a bigger version of it. Then
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you improve on the new one up until you are satisfied.
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4. You use another embedding to get a surprisingly amazing output! Or you already have a design you like!
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5. At The same time you might like to keep the design and upscale it to get a great resolution.
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### Examples
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***Basketballs*** with japanese dragons on them: [Imgur](https://imgur.com/73gQCXb)
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I have used the one of the outputs, selected the object I liked with the rectangle took in img2img authomatic1111 ui, and went throught two img 2 img iterations to get the output.
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Prompt:
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`((basketball ball covered in colourful tattoo of a dragons and underground punk stickers)), illustration in style of conceptart-200, oil painting style
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Negative prompt: bad anatomy, unrealistic, abstract, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text))
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Steps: 30, Sampler: Euler a, CFG scale: 11.5, Seed: 719571754, Size: 832x832, Model hash: 2c02b20a, Denoising strength: 0.91, Mask blur: 4`
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***Anime demons***
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Just one extra refinement in img2img. [Imgur](https://imgur.com/KBt2mWB)
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Prompt:
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`colored illustration of dark beast pokemon in style of conceptart-200, [bright colors]
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Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors))
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Steps: 24, Sampler: DDIM, CFG scale: 11.5, Seed: 1001839889, Size: 704x896, Model hash: 2c02b20a`
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***Cave entrance***
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Straight out comparison between the different embeedings. At the end result with vanilla SD 2.0 768. [Imgur](https://imgur.com/6MtiGUs)
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Prompt:
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`colored illustration of dark cave entrance in style of conceptart-200, ((bright background)), ((bright colors))
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Negative prompt: bad anatomy, unrealistic, abstract, cartoon, random, amateur photography, blurred, underwater shot, watermark, logo, demon eyes, plastic skin, ((text)), ((multiple characters)) ((desaturated colors))
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Steps: 24, Sampler: DDIM, CFG scale: 8, Seed: 1479340448, Size: 768x768, Model hash: 2c02b20a`
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Enjoy! Hope you will find it helpful!
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