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@@ -138,11 +138,11 @@ nerfbaselines render --checkpoint {checkpoint} --trajectory {trajectory file}
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  ## Concurrent works
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  There are several concurrent works that also aim to extend 3DGS to handle in-the-wild data:
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  <ul>
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- <li><a href="https://arxiv.org/pdf/2406.10373v1">Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections</li></a>
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- <li><a href="https://arxiv.org/pdf/2403.15704">Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections</a></li>
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- <li><a href="https://arxiv.org/pdf/2406.20055">SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting</a></li>
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- <li><a href="https://arxiv.org/pdf/2403.10427">SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians</a></li>
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- <li><a href="https://arxiv.org/pdf/2406.02407">WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections</a></li>
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  </ul>
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  </p>
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  </section>
 
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  ## Concurrent works
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  There are several concurrent works that also aim to extend 3DGS to handle in-the-wild data:
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  <ul>
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+ <li>Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections</li>
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+ <li>Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections</li>
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+ <li>SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting</li>
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+ <li>SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians</li>
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+ <li>WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections</li>
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  </ul>
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  </p>
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  </section>