kaliansh commited on
Commit
d8d6cdf
1 Parent(s): daf33b6

Models Pushed

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. README.md +35 -0
  2. SoccerTwos.onnx +3 -0
  3. SoccerTwos/SoccerTwos-46499985.onnx +3 -0
  4. SoccerTwos/SoccerTwos-46499985.pt +3 -0
  5. SoccerTwos/SoccerTwos-46999983.onnx +3 -0
  6. SoccerTwos/SoccerTwos-46999983.pt +3 -0
  7. SoccerTwos/SoccerTwos-47499963.onnx +3 -0
  8. SoccerTwos/SoccerTwos-47499963.pt +3 -0
  9. SoccerTwos/SoccerTwos-47999988.onnx +3 -0
  10. SoccerTwos/SoccerTwos-47999988.pt +3 -0
  11. SoccerTwos/SoccerTwos-48499903.onnx +3 -0
  12. SoccerTwos/SoccerTwos-48499903.pt +3 -0
  13. SoccerTwos/SoccerTwos-48999947.onnx +3 -0
  14. SoccerTwos/SoccerTwos-48999947.pt +3 -0
  15. SoccerTwos/SoccerTwos-49499959.onnx +3 -0
  16. SoccerTwos/SoccerTwos-49499959.pt +3 -0
  17. SoccerTwos/SoccerTwos-49646985.onnx +3 -0
  18. SoccerTwos/SoccerTwos-49646985.pt +3 -0
  19. SoccerTwos/SoccerTwos-49999987.onnx +3 -0
  20. SoccerTwos/SoccerTwos-49999987.pt +3 -0
  21. SoccerTwos/SoccerTwos-50000099.onnx +3 -0
  22. SoccerTwos/SoccerTwos-50000099.pt +3 -0
  23. SoccerTwos/checkpoint.pt +3 -0
  24. SoccerTwos/events.out.tfevents.1698761568.kali.25204.0 +3 -0
  25. SoccerTwos/events.out.tfevents.1698815654.kali.3938207.0 +3 -0
  26. SoccerTwos/events.out.tfevents.1698815940.kali.3939305.0 +3 -0
  27. SoccerTwos/events.out.tfevents.1698816055.kali.3940458.0 +3 -0
  28. SoccerTwos/events.out.tfevents.1698816248.kali.3943346.0 +3 -0
  29. SoccerTwos/events.out.tfevents.1698817543.kali.3945329.0 +3 -0
  30. SoccerTwos/events.out.tfevents.1698817845.kali.3948218.0 +3 -0
  31. SoccerTwos/events.out.tfevents.1698828069.kali.3958589.0 +3 -0
  32. SoccerTwos/events.out.tfevents.1698828283.kali.2657.0 +3 -0
  33. SoccerTwos/events.out.tfevents.1698842842.kali.26887.0 +3 -0
  34. SoccerTwos/events.out.tfevents.1698842942.kali.31379.0 +3 -0
  35. SoccerTwos/events.out.tfevents.1698845111.kali.31797.0 +3 -0
  36. SoccerTwos/events.out.tfevents.1698847224.kali.38439.0 +3 -0
  37. SoccerTwos/events.out.tfevents.1698857010.kali.2648.0 +3 -0
  38. SoccerTwos/events.out.tfevents.1698857127.kali.5985.0 +3 -0
  39. SoccerTwos/events.out.tfevents.1698891888.kali.3718939.0 +3 -0
  40. SoccerTwos/events.out.tfevents.1698894493.kali.3726763.0 +3 -0
  41. SoccerTwos/events.out.tfevents.1698921485.kali.3752984.0 +3 -0
  42. config.json +1 -0
  43. configuration.yaml +83 -0
  44. run_logs/Player-0.log +279 -0
  45. run_logs/Player-1.log +284 -0
  46. run_logs/Player-10.log +284 -0
  47. run_logs/Player-11.log +284 -0
  48. run_logs/Player-12.log +284 -0
  49. run_logs/Player-13.log +284 -0
  50. run_logs/Player-14.log +284 -0
README.md ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ library_name: ml-agents
3
+ tags:
4
+ - SoccerTwos
5
+ - deep-reinforcement-learning
6
+ - reinforcement-learning
7
+ - ML-Agents-SoccerTwos
8
+ ---
9
+
10
+ # **poca** Agent playing **SoccerTwos**
11
+ This is a trained model of a **poca** agent playing **SoccerTwos**
12
+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
13
+
14
+ ## Usage (with ML-Agents)
15
+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
16
+
17
+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
18
+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
19
+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
20
+ - A *longer tutorial* to understand how works ML-Agents:
21
+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
22
+
23
+ ### Resume the training
24
+ ```bash
25
+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
26
+ ```
27
+
28
+ ### Watch your Agent play
29
+ You can watch your agent **playing directly in your browser**
30
+
31
+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
32
+ 2. Step 1: Find your model_id: kaliansh/AgentSoccer-Poca
33
+ 3. Step 2: Select your *.nn /*.onnx file
34
+ 4. Click on Watch the agent play 👀
35
+
SoccerTwos.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7299abd9333d5d83b7a0357883566214e07201a179b69720447e0d7bb2981fbc
3
+ size 1768747
SoccerTwos/SoccerTwos-46499985.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e44898ad6dc2dd02b751662e4551d499d20d937ada4b2c503dac5d775a3f2439
3
+ size 1768747
SoccerTwos/SoccerTwos-46499985.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:76d8b8ee59e4a30bf3fdc42bec2cc103fc8eefecc582c071ff5d04810e69f55a
3
+ size 28432146
SoccerTwos/SoccerTwos-46999983.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1c1fd7abfd8dec21fc3e8343c98b5303e4b6503ca24b15e65361a7f4d1c29c89
3
+ size 1768747
SoccerTwos/SoccerTwos-46999983.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7d4aeb882c279f0e13af90a9733e30e3d803094aca2c46b1924e3d9c587c754c
3
+ size 28432146
SoccerTwos/SoccerTwos-47499963.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e87d5aeef93fa91256712d05fbb66c682cc62a14115e173c7f0cffff74d81039
3
+ size 1768747
SoccerTwos/SoccerTwos-47499963.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8be943de1064bb14518814cc288f9f9f638d74273f03505cbdfa2f9240da2501
3
+ size 28432146
SoccerTwos/SoccerTwos-47999988.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5a7be552bce703cec4536d0ac5229fe6f40c4a05a453d14353c1650322daab04
3
+ size 1768747
SoccerTwos/SoccerTwos-47999988.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:566af5f8e750bfa4cbd7594b4342623cd4392b8018b5ab15ceebc8b399ce6958
3
+ size 28432146
SoccerTwos/SoccerTwos-48499903.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:fb9c3dd621dad090d1d83116538a60bdfa50d08c065ebe07acf90c688c50f5fb
3
+ size 1768747
SoccerTwos/SoccerTwos-48499903.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e9f3b9e0588de90416fe275fcd8879e0faff2d7ae744edbed169b9e0efafee16
3
+ size 28432146
SoccerTwos/SoccerTwos-48999947.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b8da0172294aafb43946ab115df54ecba63442ef93310769855535ecf589ace6
3
+ size 1768747
SoccerTwos/SoccerTwos-48999947.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:49d77727398f592cc0224c3210e942e2cf0e27bed82c937ae21bacc2c08b12cc
3
+ size 28432146
SoccerTwos/SoccerTwos-49499959.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:408aa69f9517fbd9e9221b3d5a4bfca900e3680c328b0a527e00bcba0798e307
3
+ size 1768747
SoccerTwos/SoccerTwos-49499959.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:22588d4565c583856e9938ce3e10532b2e1d7e9d910b591152f42979fb98b9d0
3
+ size 28432146
SoccerTwos/SoccerTwos-49646985.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:13e02d30c0fd2c02458fae2f22fe0b211d7e45c29af7684e315d3fa543a3fe84
3
+ size 1768747
SoccerTwos/SoccerTwos-49646985.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7dc6b7acd1e31e75f111849ffdc8b40b3446c3e57022cce1a330f5c0f055c34b
3
+ size 28432146
SoccerTwos/SoccerTwos-49999987.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7299abd9333d5d83b7a0357883566214e07201a179b69720447e0d7bb2981fbc
3
+ size 1768747
SoccerTwos/SoccerTwos-49999987.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2b32cc1c70b1ede66dde560bfd13a7621542e149f3f997c12337d2703a22c9b1
3
+ size 28432146
SoccerTwos/SoccerTwos-50000099.onnx ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7299abd9333d5d83b7a0357883566214e07201a179b69720447e0d7bb2981fbc
3
+ size 1768747
SoccerTwos/SoccerTwos-50000099.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e3a349437f88d6c39ceb23056cd16315bafcf06dde51a13bbff159c261594147
3
+ size 28432146
SoccerTwos/checkpoint.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:27dbcf8c9cbd6c29ba58e5408b1acb065814365200608c303c2c1626eac009af
3
+ size 28431030
SoccerTwos/events.out.tfevents.1698761568.kali.25204.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:22ac1e23d2453270d4933e0178858fb017b53231e70d6050a4a5d43b235736e2
3
+ size 5190331
SoccerTwos/events.out.tfevents.1698815654.kali.3938207.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:36f94ba18439ebd90531d6e417eb48ea3a231a7cdf02b2fa09c5590216a42327
3
+ size 114181
SoccerTwos/events.out.tfevents.1698815940.kali.3939305.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c303e7ff5a8c77ecdf7bf34b8e28211308dd3da93ea31deee51f3f8c54cbfbaa
3
+ size 62593
SoccerTwos/events.out.tfevents.1698816055.kali.3940458.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c44b9bcfb352148405b082254aadcde8ea4c58f3cab0bc19c35aa9a63bfc43c3
3
+ size 93615
SoccerTwos/events.out.tfevents.1698816248.kali.3943346.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f4896b0f3fc13dd698f6434dd7b623ffef2f59f1856f0ef28571fbee93d1c8aa
3
+ size 31917
SoccerTwos/events.out.tfevents.1698817543.kali.3945329.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f276674774b6239d720748535cdca0bfb1fab4ad44cd440bf886055a4f5d4914
3
+ size 124291
SoccerTwos/events.out.tfevents.1698817845.kali.3948218.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1d540fdd505967e081313d2bbed0830ef4a8cde9e9bcfbc509f25c9ae53339bb
3
+ size 5159847
SoccerTwos/events.out.tfevents.1698828069.kali.3958589.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:282543f255c2478c9920a2d4832d1e8b5afa70505ef22a8bdce54f5cd99fce98
3
+ size 11351
SoccerTwos/events.out.tfevents.1698828283.kali.2657.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:17544e8cb5207e5ba3c8da6a88ff47bbec0692b7b66f4c1bb77eb7add1363b2d
3
+ size 6525583
SoccerTwos/events.out.tfevents.1698842842.kali.26887.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3349f2e8c28c322d247d501c8df23fa39fbd251d03099625424287ca806c86cf
3
+ size 11353
SoccerTwos/events.out.tfevents.1698842942.kali.31379.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3c47c5a4dad73c40c3d213523136988983c3896157c14c8400c08fc16b74ec8a
3
+ size 1043957
SoccerTwos/events.out.tfevents.1698845111.kali.31797.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:47bd42fc9d98929148462b04018d1ffbcb7950dab0953eec5730f6b6edb092c4
3
+ size 740311
SoccerTwos/events.out.tfevents.1698847224.kali.38439.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:685db8c3469db770d130fb8b6fb5553035726521947dddcb18f749f10c629a64
3
+ size 3596175
SoccerTwos/events.out.tfevents.1698857010.kali.2648.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3b47035d75ec59c0515ecc269564a9e6b49caced0e3dc0e6428a7146bd15a796
3
+ size 11353
SoccerTwos/events.out.tfevents.1698857127.kali.5985.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6e4d377b6945299f8e0ea7296caa55f15906c9ac95f627e637749d74efe70ac7
3
+ size 13925329
SoccerTwos/events.out.tfevents.1698891888.kali.3718939.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b9be0f839d5acdb885c1cb24ea90c6bd9e9737d2a35fed4c0de11ce25ef27cf6
3
+ size 1115073
SoccerTwos/events.out.tfevents.1698894493.kali.3726763.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:366f627e61eac37653294bcbf138effa8b118c11df5de53419c4ce685df96059
3
+ size 12669613
SoccerTwos/events.out.tfevents.1698921485.kali.3752984.0 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b9fb4c3afc6b0f4d724503033aeb094b688b4f818900313777e806bfd854c6aa
3
+ size 365549
config.json ADDED
@@ -0,0 +1 @@
 
 
1
+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 204800, "learning_rate": 0.0001, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 10, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 100000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
@@ -0,0 +1,83 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ default_settings: null
2
+ behaviors:
3
+ SoccerTwos:
4
+ trainer_type: poca
5
+ hyperparameters:
6
+ batch_size: 2048
7
+ buffer_size: 204800
8
+ learning_rate: 0.0001
9
+ beta: 0.005
10
+ epsilon: 0.2
11
+ lambd: 0.95
12
+ num_epoch: 3
13
+ learning_rate_schedule: constant
14
+ beta_schedule: constant
15
+ epsilon_schedule: constant
16
+ checkpoint_interval: 500000
17
+ network_settings:
18
+ normalize: false
19
+ hidden_units: 512
20
+ num_layers: 2
21
+ vis_encode_type: simple
22
+ memory: null
23
+ goal_conditioning_type: hyper
24
+ deterministic: false
25
+ reward_signals:
26
+ extrinsic:
27
+ gamma: 0.99
28
+ strength: 1.0
29
+ network_settings:
30
+ normalize: false
31
+ hidden_units: 128
32
+ num_layers: 2
33
+ vis_encode_type: simple
34
+ memory: null
35
+ goal_conditioning_type: hyper
36
+ deterministic: false
37
+ init_path: null
38
+ keep_checkpoints: 10
39
+ even_checkpoints: false
40
+ max_steps: 50000000
41
+ time_horizon: 1000
42
+ summary_freq: 10000
43
+ threaded: false
44
+ self_play:
45
+ save_steps: 50000
46
+ team_change: 100000
47
+ swap_steps: 2000
48
+ window: 10
49
+ play_against_latest_model_ratio: 0.5
50
+ initial_elo: 1200.0
51
+ behavioral_cloning: null
52
+ env_settings:
53
+ env_path: ./training-envs-executables/SoccerTwos.x86_64
54
+ env_args: null
55
+ base_port: 5005
56
+ num_envs: 1
57
+ num_areas: 1
58
+ timeout_wait: 60
59
+ seed: -1
60
+ max_lifetime_restarts: 10
61
+ restarts_rate_limit_n: 1
62
+ restarts_rate_limit_period_s: 60
63
+ engine_settings:
64
+ width: 84
65
+ height: 84
66
+ quality_level: 5
67
+ time_scale: 20
68
+ target_frame_rate: -1
69
+ capture_frame_rate: 60
70
+ no_graphics: false
71
+ environment_parameters: null
72
+ checkpoint_settings:
73
+ run_id: SoccerTwos
74
+ initialize_from: null
75
+ load_model: false
76
+ resume: true
77
+ force: false
78
+ train_model: false
79
+ inference: false
80
+ results_dir: results
81
+ torch_settings:
82
+ device: null
83
+ debug: false
run_logs/Player-0.log ADDED
@@ -0,0 +1,279 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Display 0 'eDP-1 15"': 1920x1080 (primary device).
6
+ Desktop is 1920 x 1080 @ 60 Hz
7
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
8
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
9
+ GfxDevice: creating device client; threaded=1; jobified=0
10
+ Renderer: AMD Radeon Vega 8 Graphics (raven, LLVM 16.0.6, DRM 3.54, 6.5.0-kali2-amd64)
11
+ Vendor: AMD
12
+ Version: 4.6 (Core Profile) Mesa 23.2.1-1
13
+ GLES: 0
14
+ GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist
15
+ ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel
16
+ _buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensio
17
+ ns GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex
18
+ _shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anis
19
+ otropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_interop GL_OE
20
+ S_EGL_image GL_S3_s3tc
21
+ OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 13196224
22
+ Begin MonoManager ReloadAssembly
23
+ - Completed reload, in 0.148 seconds
24
+ Default vsync count 1
25
+ requesting resize 577 x 447
26
+ resizing window to 577 x 447
27
+ Desktop is 1920 x 1080 @ 60 Hz
28
+ UnloadTime: 1.373498 ms
29
+ Registered Communicator in Agent.
30
+ Setting up 4 worker threads for Enlighten.
31
+ requesting resize 84 x 84
32
+ resizing window to 84 x 84
33
+ Desktop is 1920 x 1080 @ 60 Hz
34
+ Memory Statistics:
35
+ [ALLOC_TEMP_TLS] TLS Allocator
36
+ StackAllocators :
37
+ [ALLOC_TEMP_MAIN]
38
+ Peak usage frame count: [8.0 KB-16.0 KB]: 6697 frames, [2.0 MB-4.0 MB]: 1 frames
39
+ Initial Block Size 4.0 MB
40
+ Current Block Size 4.0 MB
41
+ Peak Allocated Bytes 2.1 MB
42
+ Overflow Count 0
43
+ [ALLOC_TEMP_Loading.AsyncRead]
44
+ Initial Block Size 64.0 KB
45
+ Current Block Size 64.0 KB
46
+ Peak Allocated Bytes 128 B
47
+ Overflow Count 0
48
+ [ALLOC_TEMP_Loading.PreloadManager]
49
+ Initial Block Size 256.0 KB
50
+ Current Block Size 300.0 KB
51
+ Peak Allocated Bytes 249.6 KB
52
+ Overflow Count 4
53
+ [ALLOC_TEMP_Background Job.Worker 8]
54
+ Initial Block Size 32.0 KB
55
+ Current Block Size 32.0 KB
56
+ Peak Allocated Bytes 0 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Job.Worker 6]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 256.0 KB
61
+ Peak Allocated Bytes 1.5 KB
62
+ Overflow Count 0
63
+ [ALLOC_TEMP_Job.Worker 0]
64
+ Initial Block Size 256.0 KB
65
+ Current Block Size 256.0 KB
66
+ Peak Allocated Bytes 1.5 KB
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Background Job.Worker 10]
69
+ Initial Block Size 32.0 KB
70
+ Current Block Size 32.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Background Job.Worker 9]
74
+ Initial Block Size 32.0 KB
75
+ Current Block Size 32.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Job.Worker 5]
79
+ Initial Block Size 256.0 KB
80
+ Current Block Size 256.0 KB
81
+ Peak Allocated Bytes 1.5 KB
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 14]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Background Job.Worker 6]
89
+ Initial Block Size 32.0 KB
90
+ Current Block Size 32.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Job.Worker 4]
94
+ Initial Block Size 256.0 KB
95
+ Current Block Size 256.0 KB
96
+ Peak Allocated Bytes 1.5 KB
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Job.Worker 3]
99
+ Initial Block Size 256.0 KB
100
+ Current Block Size 256.0 KB
101
+ Peak Allocated Bytes 1.5 KB
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Background Job.Worker 12]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_EnlightenWorker] x 4
109
+ Initial Block Size 64.0 KB
110
+ Current Block Size 64.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 15]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 1]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 2]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 7]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_UnityGfxDeviceWorker]
134
+ Initial Block Size 256.0 KB
135
+ Current Block Size 256.0 KB
136
+ Peak Allocated Bytes 45.5 KB
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
139
+ Initial Block Size 64.0 KB
140
+ Current Block Size 64.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 5]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 13]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 1]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 1.5 KB
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 2]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 1.5 KB
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 3]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 11]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 0]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 4]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_BatchDeleteObjects]
184
+ Initial Block Size 64.0 KB
185
+ Current Block Size 64.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_DEFAULT] Dual Thread Allocator
189
+ Peak main deferred allocation count 27
190
+ [ALLOC_BUCKET]
191
+ Large Block size 4.0 MB
192
+ Used Block count 1
193
+ Peak Allocated bytes 1.0 MB
194
+ [ALLOC_DEFAULT_MAIN]
195
+ Peak usage frame count: [8.0 MB-16.0 MB]: 6698 frames
196
+ Requested Block Size 16.0 MB
197
+ Peak Block count 1
198
+ Peak Allocated memory 12.8 MB
199
+ Peak Large allocation bytes 0 B
200
+ [ALLOC_DEFAULT_THREAD]
201
+ Peak usage frame count: [16.0 MB-32.0 MB]: 6698 frames
202
+ Requested Block Size 16.0 MB
203
+ Peak Block count 1
204
+ Peak Allocated memory 17.5 MB
205
+ Peak Large allocation bytes 16.0 MB
206
+ [ALLOC_TEMP_JOB_1_FRAME]
207
+ Initial Block Size 2.0 MB
208
+ Used Block Count 1
209
+ Overflow Count (too large) 0
210
+ Overflow Count (full) 0
211
+ [ALLOC_TEMP_JOB_2_FRAMES]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 2
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
222
+ Initial Block Size 1.0 MB
223
+ Used Block Count 3
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_GFX] Dual Thread Allocator
227
+ Peak main deferred allocation count 1
228
+ [ALLOC_BUCKET]
229
+ Large Block size 4.0 MB
230
+ Used Block count 1
231
+ Peak Allocated bytes 1.0 MB
232
+ [ALLOC_GFX_MAIN]
233
+ Peak usage frame count: [32.0 KB-64.0 KB]: 6697 frames, [2.0 MB-4.0 MB]: 1 frames
234
+ Requested Block Size 16.0 MB
235
+ Peak Block count 1
236
+ Peak Allocated memory 2.7 MB
237
+ Peak Large allocation bytes 0 B
238
+ [ALLOC_GFX_THREAD]
239
+ Peak usage frame count: [128.0 KB-256.0 KB]: 6698 frames
240
+ Requested Block Size 16.0 MB
241
+ Peak Block count 1
242
+ Peak Allocated memory 175.3 KB
243
+ Peak Large allocation bytes 0 B
244
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
245
+ Peak main deferred allocation count 0
246
+ [ALLOC_BUCKET]
247
+ Large Block size 4.0 MB
248
+ Used Block count 1
249
+ Peak Allocated bytes 1.0 MB
250
+ [ALLOC_CACHEOBJECTS_MAIN]
251
+ Peak usage frame count: [0.5 MB-1.0 MB]: 6697 frames, [1.0 MB-2.0 MB]: 1 frames
252
+ Requested Block Size 4.0 MB
253
+ Peak Block count 1
254
+ Peak Allocated memory 1.2 MB
255
+ Peak Large allocation bytes 0 B
256
+ [ALLOC_CACHEOBJECTS_THREAD]
257
+ Peak usage frame count: [4.0 MB-8.0 MB]: 6697 frames, [8.0 MB-16.0 MB]: 1 frames
258
+ Requested Block Size 4.0 MB
259
+ Peak Block count 3
260
+ Peak Allocated memory 9.3 MB
261
+ Peak Large allocation bytes 0 B
262
+ [ALLOC_TYPETREE] Dual Thread Allocator
263
+ Peak main deferred allocation count 0
264
+ [ALLOC_BUCKET]
265
+ Large Block size 4.0 MB
266
+ Used Block count 1
267
+ Peak Allocated bytes 1.0 MB
268
+ [ALLOC_TYPETREE_MAIN]
269
+ Peak usage frame count: [0-1.0 KB]: 6698 frames
270
+ Requested Block Size 2.0 MB
271
+ Peak Block count 1
272
+ Peak Allocated memory 1.0 KB
273
+ Peak Large allocation bytes 0 B
274
+ [ALLOC_TYPETREE_THREAD]
275
+ Peak usage frame count: [1.0 KB-2.0 KB]: 6697 frames, [2.0 KB-4.0 KB]: 1 frames
276
+ Requested Block Size 2.0 MB
277
+ Peak Block count 1
278
+ Peak Allocated memory 2.2 KB
279
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 5.275 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.487689 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 10850 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0.7 KB
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 4
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10851 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 4.5 MB
204
+ Peak Large allocation bytes 0 B
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10851 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 17.7 MB
210
+ Peak Large allocation bytes 16.0 MB
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10850 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10851 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10851 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10850 frames, [4.0 MB-8.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 2
265
+ Peak Allocated memory 4.1 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 10851 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10850 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B
run_logs/Player-10.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 3.183 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.594756 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 10216 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0.7 KB
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 4
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10217 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 4.5 MB
204
+ Peak Large allocation bytes 0 B
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10217 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 17.7 MB
210
+ Peak Large allocation bytes 16.0 MB
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10216 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10217 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10217 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10216 frames, [2.0 MB-4.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 1
265
+ Peak Allocated memory 4.0 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 10217 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10216 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 2.235 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.361486 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 10168 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0.7 KB
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 3
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10169 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 4.7 MB
204
+ Peak Large allocation bytes 0 B
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10169 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 17.5 MB
210
+ Peak Large allocation bytes 16.0 MB
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10168 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10169 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10169 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10168 frames, [4.0 MB-8.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 2
265
+ Peak Allocated memory 4.2 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 10169 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10168 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B
run_logs/Player-12.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 2.010 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.355060 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 10110 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0.7 KB
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 3
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10111 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 4.7 MB
204
+ Peak Large allocation bytes 0 B
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10111 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 17.4 MB
210
+ Peak Large allocation bytes 16.0 MB
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10110 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10111 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10111 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10110 frames, [4.0 MB-8.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 2
265
+ Peak Allocated memory 4.0 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 10111 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10110 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B
run_logs/Player-13.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 3.421 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.512692 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 10049 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0.7 KB
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 4
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [4.0 MB-8.0 MB]: 10050 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 4.5 MB
204
+ Peak Large allocation bytes 0 B
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [16.0 MB-32.0 MB]: 10050 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 17.7 MB
210
+ Peak Large allocation bytes 16.0 MB
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 10049 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 10050 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10050 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 10049 frames, [4.0 MB-8.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 2
265
+ Peak Allocated memory 4.4 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 10050 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 10049 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B
run_logs/Player-14.log ADDED
@@ -0,0 +1,284 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/Managed'
2
+ Mono config path = '/mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /mnt/bd92b2c8-311d-4052-82aa-ce2ab5fa429e/RL/ml-agents/training-envs-executables/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 1.005 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 1.422108 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 4 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 9969 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 128 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.6 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 4
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 13]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 1]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0.7 KB
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 2]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 3]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 11]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 0]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 4]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_BatchDeleteObjects]
189
+ Initial Block Size 64.0 KB
190
+ Current Block Size 64.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_DEFAULT] Dual Thread Allocator
194
+ Peak main deferred allocation count 3
195
+ [ALLOC_BUCKET]
196
+ Large Block size 4.0 MB
197
+ Used Block count 1
198
+ Peak Allocated bytes 0.9 MB
199
+ [ALLOC_DEFAULT_MAIN]
200
+ Peak usage frame count: [16.0 MB-32.0 MB]: 9970 frames
201
+ Requested Block Size 16.0 MB
202
+ Peak Block count 1
203
+ Peak Allocated memory 20.5 MB
204
+ Peak Large allocation bytes 16.0 MB
205
+ [ALLOC_DEFAULT_THREAD]
206
+ Peak usage frame count: [1.0 MB-2.0 MB]: 9970 frames
207
+ Requested Block Size 16.0 MB
208
+ Peak Block count 1
209
+ Peak Allocated memory 1.7 MB
210
+ Peak Large allocation bytes 0 B
211
+ [ALLOC_TEMP_JOB_1_FRAME]
212
+ Initial Block Size 2.0 MB
213
+ Used Block Count 1
214
+ Overflow Count (too large) 0
215
+ Overflow Count (full) 0
216
+ [ALLOC_TEMP_JOB_2_FRAMES]
217
+ Initial Block Size 2.0 MB
218
+ Used Block Count 1
219
+ Overflow Count (too large) 0
220
+ Overflow Count (full) 0
221
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 2
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
227
+ Initial Block Size 1.0 MB
228
+ Used Block Count 3
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_GFX] Dual Thread Allocator
232
+ Peak main deferred allocation count 0
233
+ [ALLOC_BUCKET]
234
+ Large Block size 4.0 MB
235
+ Used Block count 1
236
+ Peak Allocated bytes 0.9 MB
237
+ [ALLOC_GFX_MAIN]
238
+ Peak usage frame count: [32.0 KB-64.0 KB]: 9969 frames, [64.0 KB-128.0 KB]: 1 frames
239
+ Requested Block Size 16.0 MB
240
+ Peak Block count 1
241
+ Peak Allocated memory 65.6 KB
242
+ Peak Large allocation bytes 0 B
243
+ [ALLOC_GFX_THREAD]
244
+ Peak usage frame count: [128.0 KB-256.0 KB]: 9970 frames
245
+ Requested Block Size 16.0 MB
246
+ Peak Block count 1
247
+ Peak Allocated memory 173.5 KB
248
+ Peak Large allocation bytes 0 B
249
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
250
+ Peak main deferred allocation count 0
251
+ [ALLOC_BUCKET]
252
+ Large Block size 4.0 MB
253
+ Used Block count 1
254
+ Peak Allocated bytes 0.9 MB
255
+ [ALLOC_CACHEOBJECTS_MAIN]
256
+ Peak usage frame count: [0.5 MB-1.0 MB]: 9970 frames
257
+ Requested Block Size 4.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 0.6 MB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS_THREAD]
262
+ Peak usage frame count: [0.5 MB-1.0 MB]: 9969 frames, [4.0 MB-8.0 MB]: 1 frames
263
+ Requested Block Size 4.0 MB
264
+ Peak Block count 2
265
+ Peak Allocated memory 4.4 MB
266
+ Peak Large allocation bytes 0 B
267
+ [ALLOC_TYPETREE] Dual Thread Allocator
268
+ Peak main deferred allocation count 0
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 0.9 MB
273
+ [ALLOC_TYPETREE_MAIN]
274
+ Peak usage frame count: [0-1.0 KB]: 9970 frames
275
+ Requested Block Size 2.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 1.0 KB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE_THREAD]
280
+ Peak usage frame count: [1.0 KB-2.0 KB]: 9969 frames, [2.0 KB-4.0 KB]: 1 frames
281
+ Requested Block Size 2.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 2.2 KB
284
+ Peak Large allocation bytes 0 B