mgmeskill commited on
Commit
49851fb
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No defaults - 160M

Browse files
README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/downstrike-160m
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 160000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 20000, "team_change": 20000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 8, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Downstrike-160M", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.25
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 2000000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ max_steps: 160000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 20000
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+ team_change: 20000
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ num_envs: 8
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+ num_areas: 1
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+ seed: -1
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20.0
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Downstrike-160M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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326
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329
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339
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375
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run_logs/Player-2.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Vendor: Unity Technologies
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+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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+ FMOD initialized on nosound output
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+ Begin MonoManager ReloadAssembly
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.540122 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ Setting up 6 worker threads for Enlighten.
99
+ Memory Statistics:
100
+ [ALLOC_TEMP_TLS] TLS Allocator
101
+ StackAllocators :
102
+ [ALLOC_TEMP_MAIN]
103
+ Peak usage frame count: [8.0 KB-16.0 KB]: 509031 frames, [2.0 MB-4.0 MB]: 1 frames
104
+ Initial Block Size 4.0 MB
105
+ Current Block Size 4.0 MB
106
+ Peak Allocated Bytes 2.1 MB
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Loading.AsyncRead]
109
+ Initial Block Size 64.0 KB
110
+ Current Block Size 64.0 KB
111
+ Peak Allocated Bytes 128 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Loading.PreloadManager]
114
+ Initial Block Size 256.0 KB
115
+ Current Block Size 300.0 KB
116
+ Peak Allocated Bytes 249.6 KB
117
+ Overflow Count 4
118
+ [ALLOC_TEMP_Background Job.Worker 8]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Job.Worker 6]
124
+ Initial Block Size 256.0 KB
125
+ Current Block Size 256.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Job.Worker 0]
129
+ Initial Block Size 256.0 KB
130
+ Current Block Size 256.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 10]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 9]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Job.Worker 5]
144
+ Initial Block Size 256.0 KB
145
+ Current Block Size 256.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 14]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 6]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 4]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 3]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 12]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_EnlightenWorker] x 6
174
+ Initial Block Size 64.0 KB
175
+ Current Block Size 64.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 15]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 1]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 2]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 7]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
199
+ Initial Block Size 64.0 KB
200
+ Current Block Size 64.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 5]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Job.Worker 9]
209
+ Initial Block Size 256.0 KB
210
+ Current Block Size 256.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 13]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Job.Worker 8]
219
+ Initial Block Size 256.0 KB
220
+ Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 7]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 1]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0.7 KB
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 2]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 3]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Background Job.Worker 11]
244
+ Initial Block Size 32.0 KB
245
+ Current Block Size 32.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Background Job.Worker 0]
254
+ Initial Block Size 32.0 KB
255
+ Current Block Size 32.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Background Job.Worker 4]
259
+ Initial Block Size 32.0 KB
260
+ Current Block Size 32.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_BatchDeleteObjects]
264
+ Initial Block Size 64.0 KB
265
+ Current Block Size 64.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_DEFAULT] Dual Thread Allocator
269
+ Peak main deferred allocation count 5
270
+ [ALLOC_BUCKET]
271
+ Large Block size 4.0 MB
272
+ Used Block count 1
273
+ Peak Allocated bytes 1.0 MB
274
+ [ALLOC_DEFAULT_MAIN]
275
+ Peak usage frame count: [4.0 MB-8.0 MB]: 509032 frames
276
+ Requested Block Size 16.0 MB
277
+ Peak Block count 1
278
+ Peak Allocated memory 4.9 MB
279
+ Peak Large allocation bytes 0 B
280
+ [ALLOC_DEFAULT_THREAD]
281
+ Peak usage frame count: [16.0 MB-32.0 MB]: 509032 frames
282
+ Requested Block Size 16.0 MB
283
+ Peak Block count 1
284
+ Peak Allocated memory 17.3 MB
285
+ Peak Large allocation bytes 16.0 MB
286
+ [ALLOC_TEMP_JOB_1_FRAME]
287
+ Initial Block Size 2.0 MB
288
+ Used Block Count 1
289
+ Overflow Count (too large) 0
290
+ Overflow Count (full) 0
291
+ [ALLOC_TEMP_JOB_2_FRAMES]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
297
+ Initial Block Size 2.0 MB
298
+ Used Block Count 2
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
302
+ Initial Block Size 1.0 MB
303
+ Used Block Count 3
304
+ Overflow Count (too large) 0
305
+ Overflow Count (full) 0
306
+ [ALLOC_GFX] Dual Thread Allocator
307
+ Peak main deferred allocation count 0
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 1.0 MB
312
+ [ALLOC_GFX_MAIN]
313
+ Peak usage frame count: [32.0 KB-64.0 KB]: 509031 frames, [64.0 KB-128.0 KB]: 1 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 65.6 KB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_GFX_THREAD]
319
+ Peak usage frame count: [128.0 KB-256.0 KB]: 509032 frames
320
+ Requested Block Size 16.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 173.5 KB
323
+ Peak Large allocation bytes 0 B
324
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
325
+ Peak main deferred allocation count 0
326
+ [ALLOC_BUCKET]
327
+ Large Block size 4.0 MB
328
+ Used Block count 1
329
+ Peak Allocated bytes 1.0 MB
330
+ [ALLOC_CACHEOBJECTS_MAIN]
331
+ Peak usage frame count: [0.5 MB-1.0 MB]: 509032 frames
332
+ Requested Block Size 4.0 MB
333
+ Peak Block count 1
334
+ Peak Allocated memory 0.6 MB
335
+ Peak Large allocation bytes 0 B
336
+ [ALLOC_CACHEOBJECTS_THREAD]
337
+ Peak usage frame count: [0.5 MB-1.0 MB]: 509031 frames, [4.0 MB-8.0 MB]: 1 frames
338
+ Requested Block Size 4.0 MB
339
+ Peak Block count 2
340
+ Peak Allocated memory 4.5 MB
341
+ Peak Large allocation bytes 0 B
342
+ [ALLOC_TYPETREE] Dual Thread Allocator
343
+ Peak main deferred allocation count 0
344
+ [ALLOC_BUCKET]
345
+ Large Block size 4.0 MB
346
+ Used Block count 1
347
+ Peak Allocated bytes 1.0 MB
348
+ [ALLOC_TYPETREE_MAIN]
349
+ Peak usage frame count: [0-1.0 KB]: 509032 frames
350
+ Requested Block Size 2.0 MB
351
+ Peak Block count 1
352
+ Peak Allocated memory 1.0 KB
353
+ Peak Large allocation bytes 0 B
354
+ [ALLOC_TYPETREE_THREAD]
355
+ Peak usage frame count: [1.0 KB-2.0 KB]: 509031 frames, [2.0 KB-4.0 KB]: 1 frames
356
+ Requested Block Size 2.0 MB
357
+ Peak Block count 1
358
+ Peak Allocated memory 2.2 KB
359
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
@@ -0,0 +1,359 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.059 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.537848 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
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61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ TOO LONG
98
+ Setting up 6 worker threads for Enlighten.
99
+ Memory Statistics:
100
+ [ALLOC_TEMP_TLS] TLS Allocator
101
+ StackAllocators :
102
+ [ALLOC_TEMP_MAIN]
103
+ Peak usage frame count: [8.0 KB-16.0 KB]: 495631 frames, [2.0 MB-4.0 MB]: 1 frames
104
+ Initial Block Size 4.0 MB
105
+ Current Block Size 4.0 MB
106
+ Peak Allocated Bytes 2.1 MB
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Loading.AsyncRead]
109
+ Initial Block Size 64.0 KB
110
+ Current Block Size 64.0 KB
111
+ Peak Allocated Bytes 128 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Loading.PreloadManager]
114
+ Initial Block Size 256.0 KB
115
+ Current Block Size 300.0 KB
116
+ Peak Allocated Bytes 249.6 KB
117
+ Overflow Count 4
118
+ [ALLOC_TEMP_Background Job.Worker 8]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Job.Worker 6]
124
+ Initial Block Size 256.0 KB
125
+ Current Block Size 256.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Job.Worker 0]
129
+ Initial Block Size 256.0 KB
130
+ Current Block Size 256.0 KB
131
+ Peak Allocated Bytes 0 B
132
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+ [ALLOC_TEMP_Background Job.Worker 10]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
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138
+ [ALLOC_TEMP_Background Job.Worker 9]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Job.Worker 5]
144
+ Initial Block Size 256.0 KB
145
+ Current Block Size 256.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 14]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 6]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 4]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 3]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 12]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_EnlightenWorker] x 6
174
+ Initial Block Size 64.0 KB
175
+ Current Block Size 64.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 15]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 1]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 2]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 7]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
199
+ Initial Block Size 64.0 KB
200
+ Current Block Size 64.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 5]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Job.Worker 9]
209
+ Initial Block Size 256.0 KB
210
+ Current Block Size 256.0 KB
211
+ Peak Allocated Bytes 0.7 KB
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 13]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Job.Worker 8]
219
+ Initial Block Size 256.0 KB
220
+ Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 7]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 1]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 2]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 3]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Background Job.Worker 11]
244
+ Initial Block Size 32.0 KB
245
+ Current Block Size 32.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Background Job.Worker 0]
254
+ Initial Block Size 32.0 KB
255
+ Current Block Size 32.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Background Job.Worker 4]
259
+ Initial Block Size 32.0 KB
260
+ Current Block Size 32.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_BatchDeleteObjects]
264
+ Initial Block Size 64.0 KB
265
+ Current Block Size 64.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_DEFAULT] Dual Thread Allocator
269
+ Peak main deferred allocation count 5
270
+ [ALLOC_BUCKET]
271
+ Large Block size 4.0 MB
272
+ Used Block count 1
273
+ Peak Allocated bytes 1.0 MB
274
+ [ALLOC_DEFAULT_MAIN]
275
+ Peak usage frame count: [4.0 MB-8.0 MB]: 495632 frames
276
+ Requested Block Size 16.0 MB
277
+ Peak Block count 1
278
+ Peak Allocated memory 4.8 MB
279
+ Peak Large allocation bytes 0 B
280
+ [ALLOC_DEFAULT_THREAD]
281
+ Peak usage frame count: [16.0 MB-32.0 MB]: 495632 frames
282
+ Requested Block Size 16.0 MB
283
+ Peak Block count 1
284
+ Peak Allocated memory 17.5 MB
285
+ Peak Large allocation bytes 16.0 MB
286
+ [ALLOC_TEMP_JOB_1_FRAME]
287
+ Initial Block Size 2.0 MB
288
+ Used Block Count 1
289
+ Overflow Count (too large) 0
290
+ Overflow Count (full) 0
291
+ [ALLOC_TEMP_JOB_2_FRAMES]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
297
+ Initial Block Size 2.0 MB
298
+ Used Block Count 2
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
302
+ Initial Block Size 1.0 MB
303
+ Used Block Count 3
304
+ Overflow Count (too large) 0
305
+ Overflow Count (full) 0
306
+ [ALLOC_GFX] Dual Thread Allocator
307
+ Peak main deferred allocation count 0
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 1.0 MB
312
+ [ALLOC_GFX_MAIN]
313
+ Peak usage frame count: [32.0 KB-64.0 KB]: 495631 frames, [64.0 KB-128.0 KB]: 1 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 65.6 KB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_GFX_THREAD]
319
+ Peak usage frame count: [128.0 KB-256.0 KB]: 495632 frames
320
+ Requested Block Size 16.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 173.5 KB
323
+ Peak Large allocation bytes 0 B
324
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
325
+ Peak main deferred allocation count 0
326
+ [ALLOC_BUCKET]
327
+ Large Block size 4.0 MB
328
+ Used Block count 1
329
+ Peak Allocated bytes 1.0 MB
330
+ [ALLOC_CACHEOBJECTS_MAIN]
331
+ Peak usage frame count: [0.5 MB-1.0 MB]: 495632 frames
332
+ Requested Block Size 4.0 MB
333
+ Peak Block count 1
334
+ Peak Allocated memory 0.6 MB
335
+ Peak Large allocation bytes 0 B
336
+ [ALLOC_CACHEOBJECTS_THREAD]
337
+ Peak usage frame count: [0.5 MB-1.0 MB]: 495631 frames, [4.0 MB-8.0 MB]: 1 frames
338
+ Requested Block Size 4.0 MB
339
+ Peak Block count 2
340
+ Peak Allocated memory 4.5 MB
341
+ Peak Large allocation bytes 0 B
342
+ [ALLOC_TYPETREE] Dual Thread Allocator
343
+ Peak main deferred allocation count 0
344
+ [ALLOC_BUCKET]
345
+ Large Block size 4.0 MB
346
+ Used Block count 1
347
+ Peak Allocated bytes 1.0 MB
348
+ [ALLOC_TYPETREE_MAIN]
349
+ Peak usage frame count: [0-1.0 KB]: 495632 frames
350
+ Requested Block Size 2.0 MB
351
+ Peak Block count 1
352
+ Peak Allocated memory 1.0 KB
353
+ Peak Large allocation bytes 0 B
354
+ [ALLOC_TYPETREE_THREAD]
355
+ Peak usage frame count: [1.0 KB-2.0 KB]: 495631 frames, [2.0 KB-4.0 KB]: 1 frames
356
+ Requested Block Size 2.0 MB
357
+ Peak Block count 1
358
+ Peak Allocated memory 2.2 KB
359
+ Peak Large allocation bytes 0 B
run_logs/Player-4.log ADDED
@@ -0,0 +1,352 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.051 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.596107 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ Setting up 6 worker threads for Enlighten.
92
+ Memory Statistics:
93
+ [ALLOC_TEMP_TLS] TLS Allocator
94
+ StackAllocators :
95
+ [ALLOC_TEMP_MAIN]
96
+ Peak usage frame count: [8.0 KB-16.0 KB]: 487678 frames, [2.0 MB-4.0 MB]: 1 frames
97
+ Initial Block Size 4.0 MB
98
+ Current Block Size 4.0 MB
99
+ Peak Allocated Bytes 2.1 MB
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_Loading.AsyncRead]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 128 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Loading.PreloadManager]
107
+ Initial Block Size 256.0 KB
108
+ Current Block Size 300.0 KB
109
+ Peak Allocated Bytes 249.6 KB
110
+ Overflow Count 4
111
+ [ALLOC_TEMP_Background Job.Worker 8]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 6]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 0]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
127
+ Initial Block Size 32.0 KB
128
+ Current Block Size 32.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Background Job.Worker 9]
132
+ Initial Block Size 32.0 KB
133
+ Current Block Size 32.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Job.Worker 5]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 256.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Background Job.Worker 14]
142
+ Initial Block Size 32.0 KB
143
+ Current Block Size 32.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 6]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 4]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Job.Worker 3]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 256.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 12]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_EnlightenWorker] x 6
167
+ Initial Block Size 64.0 KB
168
+ Current Block Size 64.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 15]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 1]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 2]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 7]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
192
+ Initial Block Size 64.0 KB
193
+ Current Block Size 64.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 5]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 9]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 13]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Job.Worker 8]
212
+ Initial Block Size 256.0 KB
213
+ Current Block Size 256.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 7]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 1]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 2]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 3]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 11]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Job.Worker 10]
242
+ Initial Block Size 256.0 KB
243
+ Current Block Size 256.0 KB
244
+ Peak Allocated Bytes 0.7 KB
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 0]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 4]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_BatchDeleteObjects]
257
+ Initial Block Size 64.0 KB
258
+ Current Block Size 64.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_DEFAULT] Dual Thread Allocator
262
+ Peak main deferred allocation count 3
263
+ [ALLOC_BUCKET]
264
+ Large Block size 4.0 MB
265
+ Used Block count 1
266
+ Peak Allocated bytes 1.0 MB
267
+ [ALLOC_DEFAULT_MAIN]
268
+ Peak usage frame count: [4.0 MB-8.0 MB]: 487679 frames
269
+ Requested Block Size 16.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 4.9 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_DEFAULT_THREAD]
274
+ Peak usage frame count: [16.0 MB-32.0 MB]: 487679 frames
275
+ Requested Block Size 16.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 17.4 MB
278
+ Peak Large allocation bytes 16.0 MB
279
+ [ALLOC_TEMP_JOB_1_FRAME]
280
+ Initial Block Size 2.0 MB
281
+ Used Block Count 1
282
+ Overflow Count (too large) 0
283
+ Overflow Count (full) 0
284
+ [ALLOC_TEMP_JOB_2_FRAMES]
285
+ Initial Block Size 2.0 MB
286
+ Used Block Count 1
287
+ Overflow Count (too large) 0
288
+ Overflow Count (full) 0
289
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
290
+ Initial Block Size 2.0 MB
291
+ Used Block Count 2
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
295
+ Initial Block Size 1.0 MB
296
+ Used Block Count 3
297
+ Overflow Count (too large) 0
298
+ Overflow Count (full) 0
299
+ [ALLOC_GFX] Dual Thread Allocator
300
+ Peak main deferred allocation count 0
301
+ [ALLOC_BUCKET]
302
+ Large Block size 4.0 MB
303
+ Used Block count 1
304
+ Peak Allocated bytes 1.0 MB
305
+ [ALLOC_GFX_MAIN]
306
+ Peak usage frame count: [32.0 KB-64.0 KB]: 487678 frames, [64.0 KB-128.0 KB]: 1 frames
307
+ Requested Block Size 16.0 MB
308
+ Peak Block count 1
309
+ Peak Allocated memory 65.6 KB
310
+ Peak Large allocation bytes 0 B
311
+ [ALLOC_GFX_THREAD]
312
+ Peak usage frame count: [128.0 KB-256.0 KB]: 487679 frames
313
+ Requested Block Size 16.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 173.5 KB
316
+ Peak Large allocation bytes 0 B
317
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
318
+ Peak main deferred allocation count 0
319
+ [ALLOC_BUCKET]
320
+ Large Block size 4.0 MB
321
+ Used Block count 1
322
+ Peak Allocated bytes 1.0 MB
323
+ [ALLOC_CACHEOBJECTS_MAIN]
324
+ Peak usage frame count: [0.5 MB-1.0 MB]: 487679 frames
325
+ Requested Block Size 4.0 MB
326
+ Peak Block count 1
327
+ Peak Allocated memory 0.6 MB
328
+ Peak Large allocation bytes 0 B
329
+ [ALLOC_CACHEOBJECTS_THREAD]
330
+ Peak usage frame count: [0.5 MB-1.0 MB]: 487678 frames, [4.0 MB-8.0 MB]: 1 frames
331
+ Requested Block Size 4.0 MB
332
+ Peak Block count 2
333
+ Peak Allocated memory 4.5 MB
334
+ Peak Large allocation bytes 0 B
335
+ [ALLOC_TYPETREE] Dual Thread Allocator
336
+ Peak main deferred allocation count 0
337
+ [ALLOC_BUCKET]
338
+ Large Block size 4.0 MB
339
+ Used Block count 1
340
+ Peak Allocated bytes 1.0 MB
341
+ [ALLOC_TYPETREE_MAIN]
342
+ Peak usage frame count: [0-1.0 KB]: 487679 frames
343
+ Requested Block Size 2.0 MB
344
+ Peak Block count 1
345
+ Peak Allocated memory 1.0 KB
346
+ Peak Large allocation bytes 0 B
347
+ [ALLOC_TYPETREE_THREAD]
348
+ Peak usage frame count: [1.0 KB-2.0 KB]: 487678 frames, [2.0 KB-4.0 KB]: 1 frames
349
+ Requested Block Size 2.0 MB
350
+ Peak Block count 1
351
+ Peak Allocated memory 2.2 KB
352
+ Peak Large allocation bytes 0 B
run_logs/Player-5.log ADDED
@@ -0,0 +1,355 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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38
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39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
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44
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run_logs/Player-6.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ [ALLOC_TEMP_Job.Worker 4]
162
+ Initial Block Size 256.0 KB
163
+ Current Block Size 256.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 3]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 12]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_EnlightenWorker] x 6
177
+ Initial Block Size 64.0 KB
178
+ Current Block Size 64.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 15]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 1]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 2]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 7]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 5]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Job.Worker 9]
212
+ Initial Block Size 256.0 KB
213
+ Current Block Size 256.0 KB
214
+ Peak Allocated Bytes 0.7 KB
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 13]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 8]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 7]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Job.Worker 1]
232
+ Initial Block Size 256.0 KB
233
+ Current Block Size 256.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Job.Worker 2]
237
+ Initial Block Size 256.0 KB
238
+ Current Block Size 256.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 3]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 11]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Job.Worker 10]
252
+ Initial Block Size 256.0 KB
253
+ Current Block Size 256.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Background Job.Worker 0]
257
+ Initial Block Size 32.0 KB
258
+ Current Block Size 32.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_Background Job.Worker 4]
262
+ Initial Block Size 32.0 KB
263
+ Current Block Size 32.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_TEMP_BatchDeleteObjects]
267
+ Initial Block Size 64.0 KB
268
+ Current Block Size 64.0 KB
269
+ Peak Allocated Bytes 0 B
270
+ Overflow Count 0
271
+ [ALLOC_DEFAULT] Dual Thread Allocator
272
+ Peak main deferred allocation count 3
273
+ [ALLOC_BUCKET]
274
+ Large Block size 4.0 MB
275
+ Used Block count 1
276
+ Peak Allocated bytes 1.0 MB
277
+ [ALLOC_DEFAULT_MAIN]
278
+ Peak usage frame count: [4.0 MB-8.0 MB]: 479885 frames
279
+ Requested Block Size 16.0 MB
280
+ Peak Block count 1
281
+ Peak Allocated memory 4.8 MB
282
+ Peak Large allocation bytes 0 B
283
+ [ALLOC_DEFAULT_THREAD]
284
+ Peak usage frame count: [16.0 MB-32.0 MB]: 479885 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 17.5 MB
288
+ Peak Large allocation bytes 16.0 MB
289
+ [ALLOC_TEMP_JOB_1_FRAME]
290
+ Initial Block Size 2.0 MB
291
+ Used Block Count 1
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_TEMP_JOB_2_FRAMES]
295
+ Initial Block Size 2.0 MB
296
+ Used Block Count 1
297
+ Overflow Count (too large) 0
298
+ Overflow Count (full) 0
299
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
300
+ Initial Block Size 2.0 MB
301
+ Used Block Count 2
302
+ Overflow Count (too large) 0
303
+ Overflow Count (full) 0
304
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
305
+ Initial Block Size 1.0 MB
306
+ Used Block Count 3
307
+ Overflow Count (too large) 0
308
+ Overflow Count (full) 0
309
+ [ALLOC_GFX] Dual Thread Allocator
310
+ Peak main deferred allocation count 0
311
+ [ALLOC_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
314
+ Peak Allocated bytes 1.0 MB
315
+ [ALLOC_GFX_MAIN]
316
+ Peak usage frame count: [32.0 KB-64.0 KB]: 479884 frames, [64.0 KB-128.0 KB]: 1 frames
317
+ Requested Block Size 16.0 MB
318
+ Peak Block count 1
319
+ Peak Allocated memory 65.6 KB
320
+ Peak Large allocation bytes 0 B
321
+ [ALLOC_GFX_THREAD]
322
+ Peak usage frame count: [128.0 KB-256.0 KB]: 479885 frames
323
+ Requested Block Size 16.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 173.5 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
328
+ Peak main deferred allocation count 0
329
+ [ALLOC_BUCKET]
330
+ Large Block size 4.0 MB
331
+ Used Block count 1
332
+ Peak Allocated bytes 1.0 MB
333
+ [ALLOC_CACHEOBJECTS_MAIN]
334
+ Peak usage frame count: [0.5 MB-1.0 MB]: 479885 frames
335
+ Requested Block Size 4.0 MB
336
+ Peak Block count 1
337
+ Peak Allocated memory 0.6 MB
338
+ Peak Large allocation bytes 0 B
339
+ [ALLOC_CACHEOBJECTS_THREAD]
340
+ Peak usage frame count: [0.5 MB-1.0 MB]: 479884 frames, [4.0 MB-8.0 MB]: 1 frames
341
+ Requested Block Size 4.0 MB
342
+ Peak Block count 2
343
+ Peak Allocated memory 4.5 MB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_TYPETREE] Dual Thread Allocator
346
+ Peak main deferred allocation count 0
347
+ [ALLOC_BUCKET]
348
+ Large Block size 4.0 MB
349
+ Used Block count 1
350
+ Peak Allocated bytes 1.0 MB
351
+ [ALLOC_TYPETREE_MAIN]
352
+ Peak usage frame count: [0-1.0 KB]: 479885 frames
353
+ Requested Block Size 2.0 MB
354
+ Peak Block count 1
355
+ Peak Allocated memory 1.0 KB
356
+ Peak Large allocation bytes 0 B
357
+ [ALLOC_TYPETREE_THREAD]
358
+ Peak usage frame count: [1.0 KB-2.0 KB]: 479884 frames, [2.0 KB-4.0 KB]: 1 frames
359
+ Requested Block Size 2.0 MB
360
+ Peak Block count 1
361
+ Peak Allocated memory 2.2 KB
362
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,357 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.051 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.557635 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ Setting up 6 worker threads for Enlighten.
97
+ Memory Statistics:
98
+ [ALLOC_TEMP_TLS] TLS Allocator
99
+ StackAllocators :
100
+ [ALLOC_TEMP_MAIN]
101
+ Peak usage frame count: [8.0 KB-16.0 KB]: 476160 frames, [2.0 MB-4.0 MB]: 1 frames
102
+ Initial Block Size 4.0 MB
103
+ Current Block Size 4.0 MB
104
+ Peak Allocated Bytes 2.1 MB
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Loading.AsyncRead]
107
+ Initial Block Size 64.0 KB
108
+ Current Block Size 64.0 KB
109
+ Peak Allocated Bytes 128 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Loading.PreloadManager]
112
+ Initial Block Size 256.0 KB
113
+ Current Block Size 300.0 KB
114
+ Peak Allocated Bytes 249.6 KB
115
+ Overflow Count 4
116
+ [ALLOC_TEMP_Background Job.Worker 8]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 6]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Job.Worker 0]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 256.0 KB
129
+ Peak Allocated Bytes 0.7 KB
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Background Job.Worker 10]
132
+ Initial Block Size 32.0 KB
133
+ Current Block Size 32.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Background Job.Worker 9]
137
+ Initial Block Size 32.0 KB
138
+ Current Block Size 32.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Job.Worker 5]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 256.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 14]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Background Job.Worker 6]
152
+ Initial Block Size 32.0 KB
153
+ Current Block Size 32.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Job.Worker 4]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 256.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Job.Worker 3]
162
+ Initial Block Size 256.0 KB
163
+ Current Block Size 256.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 12]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_EnlightenWorker] x 6
172
+ Initial Block Size 64.0 KB
173
+ Current Block Size 64.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 15]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 1]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 2]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 7]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
197
+ Initial Block Size 64.0 KB
198
+ Current Block Size 64.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 5]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 9]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 13]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 8]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 7]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 1]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Job.Worker 2]
232
+ Initial Block Size 256.0 KB
233
+ Current Block Size 256.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 3]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Background Job.Worker 11]
242
+ Initial Block Size 32.0 KB
243
+ Current Block Size 32.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Job.Worker 10]
247
+ Initial Block Size 256.0 KB
248
+ Current Block Size 256.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 0]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_Background Job.Worker 4]
257
+ Initial Block Size 32.0 KB
258
+ Current Block Size 32.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_TEMP_BatchDeleteObjects]
262
+ Initial Block Size 64.0 KB
263
+ Current Block Size 64.0 KB
264
+ Peak Allocated Bytes 0 B
265
+ Overflow Count 0
266
+ [ALLOC_DEFAULT] Dual Thread Allocator
267
+ Peak main deferred allocation count 5
268
+ [ALLOC_BUCKET]
269
+ Large Block size 4.0 MB
270
+ Used Block count 1
271
+ Peak Allocated bytes 1.0 MB
272
+ [ALLOC_DEFAULT_MAIN]
273
+ Peak usage frame count: [4.0 MB-8.0 MB]: 476161 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 4.9 MB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_DEFAULT_THREAD]
279
+ Peak usage frame count: [16.0 MB-32.0 MB]: 476161 frames
280
+ Requested Block Size 16.0 MB
281
+ Peak Block count 1
282
+ Peak Allocated memory 17.4 MB
283
+ Peak Large allocation bytes 16.0 MB
284
+ [ALLOC_TEMP_JOB_1_FRAME]
285
+ Initial Block Size 2.0 MB
286
+ Used Block Count 1
287
+ Overflow Count (too large) 0
288
+ Overflow Count (full) 0
289
+ [ALLOC_TEMP_JOB_2_FRAMES]
290
+ Initial Block Size 2.0 MB
291
+ Used Block Count 1
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
295
+ Initial Block Size 2.0 MB
296
+ Used Block Count 2
297
+ Overflow Count (too large) 0
298
+ Overflow Count (full) 0
299
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
300
+ Initial Block Size 1.0 MB
301
+ Used Block Count 3
302
+ Overflow Count (too large) 0
303
+ Overflow Count (full) 0
304
+ [ALLOC_GFX] Dual Thread Allocator
305
+ Peak main deferred allocation count 0
306
+ [ALLOC_BUCKET]
307
+ Large Block size 4.0 MB
308
+ Used Block count 1
309
+ Peak Allocated bytes 1.0 MB
310
+ [ALLOC_GFX_MAIN]
311
+ Peak usage frame count: [32.0 KB-64.0 KB]: 476160 frames, [64.0 KB-128.0 KB]: 1 frames
312
+ Requested Block Size 16.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 65.6 KB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_GFX_THREAD]
317
+ Peak usage frame count: [128.0 KB-256.0 KB]: 476161 frames
318
+ Requested Block Size 16.0 MB
319
+ Peak Block count 1
320
+ Peak Allocated memory 173.5 KB
321
+ Peak Large allocation bytes 0 B
322
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
323
+ Peak main deferred allocation count 0
324
+ [ALLOC_BUCKET]
325
+ Large Block size 4.0 MB
326
+ Used Block count 1
327
+ Peak Allocated bytes 1.0 MB
328
+ [ALLOC_CACHEOBJECTS_MAIN]
329
+ Peak usage frame count: [0.5 MB-1.0 MB]: 476161 frames
330
+ Requested Block Size 4.0 MB
331
+ Peak Block count 1
332
+ Peak Allocated memory 0.6 MB
333
+ Peak Large allocation bytes 0 B
334
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