mgmeskill commited on
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No defaults - 20M

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/downstrike-20m
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 22000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 20000, "team_change": 20000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 32, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Downstrike-20M", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.25
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 2000000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ max_steps: 22000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 20000
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+ team_change: 20000
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+ swap_steps: 2000
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 32
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+ num_areas: 1
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+ seed: -1
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20.0
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Downstrike-20M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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101
+ Current Block Size 64.0 KB
102
+ Peak Allocated Bytes 128 B
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Loading.PreloadManager]
105
+ Initial Block Size 256.0 KB
106
+ Current Block Size 300.0 KB
107
+ Peak Allocated Bytes 249.6 KB
108
+ Overflow Count 4
109
+ [ALLOC_TEMP_Background Job.Worker 8]
110
+ Initial Block Size 32.0 KB
111
+ Current Block Size 32.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 6]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 0 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Job.Worker 0]
120
+ Initial Block Size 256.0 KB
121
+ Current Block Size 256.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 10]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Background Job.Worker 9]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Job.Worker 5]
135
+ Initial Block Size 256.0 KB
136
+ Current Block Size 256.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Background Job.Worker 14]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 6]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Job.Worker 4]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 256.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Job.Worker 3]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 0.7 KB
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 12]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_EnlightenWorker] x 6
165
+ Initial Block Size 64.0 KB
166
+ Current Block Size 64.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 15]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 1]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 2]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 7]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
190
+ Initial Block Size 64.0 KB
191
+ Current Block Size 64.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 5]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Job.Worker 9]
200
+ Initial Block Size 256.0 KB
201
+ Current Block Size 256.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 13]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Job.Worker 8]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 256.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Job.Worker 7]
215
+ Initial Block Size 256.0 KB
216
+ Current Block Size 256.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 1]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 2]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 3]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 11]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 10]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Background Job.Worker 0]
245
+ Initial Block Size 32.0 KB
246
+ Current Block Size 32.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 4]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_BatchDeleteObjects]
255
+ Initial Block Size 64.0 KB
256
+ Current Block Size 64.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_DEFAULT] Dual Thread Allocator
260
+ Peak main deferred allocation count 3
261
+ [ALLOC_BUCKET]
262
+ Large Block size 4.0 MB
263
+ Used Block count 1
264
+ Peak Allocated bytes 1.0 MB
265
+ [ALLOC_DEFAULT_MAIN]
266
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29103 frames
267
+ Requested Block Size 16.0 MB
268
+ Peak Block count 1
269
+ Peak Allocated memory 4.6 MB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_DEFAULT_THREAD]
272
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29103 frames
273
+ Requested Block Size 16.0 MB
274
+ Peak Block count 1
275
+ Peak Allocated memory 17.7 MB
276
+ Peak Large allocation bytes 16.0 MB
277
+ [ALLOC_TEMP_JOB_1_FRAME]
278
+ Initial Block Size 2.0 MB
279
+ Used Block Count 1
280
+ Overflow Count (too large) 0
281
+ Overflow Count (full) 0
282
+ [ALLOC_TEMP_JOB_2_FRAMES]
283
+ Initial Block Size 2.0 MB
284
+ Used Block Count 1
285
+ Overflow Count (too large) 0
286
+ Overflow Count (full) 0
287
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
288
+ Initial Block Size 2.0 MB
289
+ Used Block Count 2
290
+ Overflow Count (too large) 0
291
+ Overflow Count (full) 0
292
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
293
+ Initial Block Size 1.0 MB
294
+ Used Block Count 3
295
+ Overflow Count (too large) 0
296
+ Overflow Count (full) 0
297
+ [ALLOC_GFX] Dual Thread Allocator
298
+ Peak main deferred allocation count 0
299
+ [ALLOC_BUCKET]
300
+ Large Block size 4.0 MB
301
+ Used Block count 1
302
+ Peak Allocated bytes 1.0 MB
303
+ [ALLOC_GFX_MAIN]
304
+ Peak usage frame count: [32.0 KB-64.0 KB]: 29102 frames, [64.0 KB-128.0 KB]: 1 frames
305
+ Requested Block Size 16.0 MB
306
+ Peak Block count 1
307
+ Peak Allocated memory 65.6 KB
308
+ Peak Large allocation bytes 0 B
309
+ [ALLOC_GFX_THREAD]
310
+ Peak usage frame count: [128.0 KB-256.0 KB]: 29103 frames
311
+ Requested Block Size 16.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 173.5 KB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_CACHEOBJECTS_MAIN]
322
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29103 frames
323
+ Requested Block Size 4.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 0.6 MB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_CACHEOBJECTS_THREAD]
328
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29102 frames, [2.0 MB-4.0 MB]: 1 frames
329
+ Requested Block Size 4.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 4.0 MB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_TYPETREE] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_TYPETREE_MAIN]
340
+ Peak usage frame count: [0-1.0 KB]: 29103 frames
341
+ Requested Block Size 2.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 1.0 KB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_TYPETREE_THREAD]
346
+ Peak usage frame count: [1.0 KB-2.0 KB]: 29102 frames, [2.0 KB-4.0 KB]: 1 frames
347
+ Requested Block Size 2.0 MB
348
+ Peak Block count 1
349
+ Peak Allocated memory 2.2 KB
350
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,352 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.270 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.656931 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ Setting up 6 worker threads for Enlighten.
92
+ Memory Statistics:
93
+ [ALLOC_TEMP_TLS] TLS Allocator
94
+ StackAllocators :
95
+ [ALLOC_TEMP_MAIN]
96
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29024 frames, [2.0 MB-4.0 MB]: 1 frames
97
+ Initial Block Size 4.0 MB
98
+ Current Block Size 4.0 MB
99
+ Peak Allocated Bytes 2.1 MB
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_Loading.AsyncRead]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 128 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Loading.PreloadManager]
107
+ Initial Block Size 256.0 KB
108
+ Current Block Size 300.0 KB
109
+ Peak Allocated Bytes 249.6 KB
110
+ Overflow Count 4
111
+ [ALLOC_TEMP_Background Job.Worker 8]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Job.Worker 6]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 0]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Background Job.Worker 10]
127
+ Initial Block Size 32.0 KB
128
+ Current Block Size 32.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Background Job.Worker 9]
132
+ Initial Block Size 32.0 KB
133
+ Current Block Size 32.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Job.Worker 5]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 256.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Background Job.Worker 14]
142
+ Initial Block Size 32.0 KB
143
+ Current Block Size 32.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 6]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Job.Worker 4]
152
+ Initial Block Size 256.0 KB
153
+ Current Block Size 256.0 KB
154
+ Peak Allocated Bytes 0.7 KB
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Job.Worker 3]
157
+ Initial Block Size 256.0 KB
158
+ Current Block Size 256.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 12]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_EnlightenWorker] x 6
167
+ Initial Block Size 64.0 KB
168
+ Current Block Size 64.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 15]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 1]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Background Job.Worker 2]
182
+ Initial Block Size 32.0 KB
183
+ Current Block Size 32.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 7]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
192
+ Initial Block Size 64.0 KB
193
+ Current Block Size 64.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 5]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 9]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 13]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Job.Worker 8]
212
+ Initial Block Size 256.0 KB
213
+ Current Block Size 256.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Job.Worker 7]
217
+ Initial Block Size 256.0 KB
218
+ Current Block Size 256.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 1]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Job.Worker 2]
227
+ Initial Block Size 256.0 KB
228
+ Current Block Size 256.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 3]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_Background Job.Worker 11]
237
+ Initial Block Size 32.0 KB
238
+ Current Block Size 32.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_TEMP_Job.Worker 10]
242
+ Initial Block Size 256.0 KB
243
+ Current Block Size 256.0 KB
244
+ Peak Allocated Bytes 0 B
245
+ Overflow Count 0
246
+ [ALLOC_TEMP_Background Job.Worker 0]
247
+ Initial Block Size 32.0 KB
248
+ Current Block Size 32.0 KB
249
+ Peak Allocated Bytes 0 B
250
+ Overflow Count 0
251
+ [ALLOC_TEMP_Background Job.Worker 4]
252
+ Initial Block Size 32.0 KB
253
+ Current Block Size 32.0 KB
254
+ Peak Allocated Bytes 0 B
255
+ Overflow Count 0
256
+ [ALLOC_TEMP_BatchDeleteObjects]
257
+ Initial Block Size 64.0 KB
258
+ Current Block Size 64.0 KB
259
+ Peak Allocated Bytes 0 B
260
+ Overflow Count 0
261
+ [ALLOC_DEFAULT] Dual Thread Allocator
262
+ Peak main deferred allocation count 3
263
+ [ALLOC_BUCKET]
264
+ Large Block size 4.0 MB
265
+ Used Block count 1
266
+ Peak Allocated bytes 1.0 MB
267
+ [ALLOC_DEFAULT_MAIN]
268
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29025 frames
269
+ Requested Block Size 16.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 4.7 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_DEFAULT_THREAD]
274
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29025 frames
275
+ Requested Block Size 16.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 17.5 MB
278
+ Peak Large allocation bytes 16.0 MB
279
+ [ALLOC_TEMP_JOB_1_FRAME]
280
+ Initial Block Size 2.0 MB
281
+ Used Block Count 1
282
+ Overflow Count (too large) 0
283
+ Overflow Count (full) 0
284
+ [ALLOC_TEMP_JOB_2_FRAMES]
285
+ Initial Block Size 2.0 MB
286
+ Used Block Count 1
287
+ Overflow Count (too large) 0
288
+ Overflow Count (full) 0
289
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
290
+ Initial Block Size 2.0 MB
291
+ Used Block Count 2
292
+ Overflow Count (too large) 0
293
+ Overflow Count (full) 0
294
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
295
+ Initial Block Size 1.0 MB
296
+ Used Block Count 3
297
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run_logs/Player-13.log ADDED
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76
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77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ Setting up 6 worker threads for Enlighten.
90
+ Memory Statistics:
91
+ [ALLOC_TEMP_TLS] TLS Allocator
92
+ StackAllocators :
93
+ [ALLOC_TEMP_MAIN]
94
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28990 frames, [2.0 MB-4.0 MB]: 1 frames
95
+ Initial Block Size 4.0 MB
96
+ Current Block Size 4.0 MB
97
+ Peak Allocated Bytes 2.1 MB
98
+ Overflow Count 0
99
+ [ALLOC_TEMP_Loading.AsyncRead]
100
+ Initial Block Size 64.0 KB
101
+ Current Block Size 64.0 KB
102
+ Peak Allocated Bytes 128 B
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Loading.PreloadManager]
105
+ Initial Block Size 256.0 KB
106
+ Current Block Size 300.0 KB
107
+ Peak Allocated Bytes 249.6 KB
108
+ Overflow Count 4
109
+ [ALLOC_TEMP_Background Job.Worker 8]
110
+ Initial Block Size 32.0 KB
111
+ Current Block Size 32.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 6]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 0 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Job.Worker 0]
120
+ Initial Block Size 256.0 KB
121
+ Current Block Size 256.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 10]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Background Job.Worker 9]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Job.Worker 5]
135
+ Initial Block Size 256.0 KB
136
+ Current Block Size 256.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Background Job.Worker 14]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 6]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Job.Worker 4]
150
+ Initial Block Size 256.0 KB
151
+ Current Block Size 256.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Job.Worker 3]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 0.7 KB
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 12]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_EnlightenWorker] x 6
165
+ Initial Block Size 64.0 KB
166
+ Current Block Size 64.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 15]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 1]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 2]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 7]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
190
+ Initial Block Size 64.0 KB
191
+ Current Block Size 64.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 5]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Job.Worker 9]
200
+ Initial Block Size 256.0 KB
201
+ Current Block Size 256.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 13]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Job.Worker 8]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 256.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Job.Worker 7]
215
+ Initial Block Size 256.0 KB
216
+ Current Block Size 256.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 1]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 2]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 3]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 11]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 10]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Background Job.Worker 0]
245
+ Initial Block Size 32.0 KB
246
+ Current Block Size 32.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 4]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_BatchDeleteObjects]
255
+ Initial Block Size 64.0 KB
256
+ Current Block Size 64.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_DEFAULT] Dual Thread Allocator
260
+ Peak main deferred allocation count 3
261
+ [ALLOC_BUCKET]
262
+ Large Block size 4.0 MB
263
+ Used Block count 1
264
+ Peak Allocated bytes 1.0 MB
265
+ [ALLOC_DEFAULT_MAIN]
266
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28991 frames
267
+ Requested Block Size 16.0 MB
268
+ Peak Block count 1
269
+ Peak Allocated memory 5.0 MB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_DEFAULT_THREAD]
272
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28991 frames
273
+ Requested Block Size 16.0 MB
274
+ Peak Block count 1
275
+ Peak Allocated memory 17.3 MB
276
+ Peak Large allocation bytes 16.0 MB
277
+ [ALLOC_TEMP_JOB_1_FRAME]
278
+ Initial Block Size 2.0 MB
279
+ Used Block Count 1
280
+ Overflow Count (too large) 0
281
+ Overflow Count (full) 0
282
+ [ALLOC_TEMP_JOB_2_FRAMES]
283
+ Initial Block Size 2.0 MB
284
+ Used Block Count 1
285
+ Overflow Count (too large) 0
286
+ Overflow Count (full) 0
287
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
288
+ Initial Block Size 2.0 MB
289
+ Used Block Count 2
290
+ Overflow Count (too large) 0
291
+ Overflow Count (full) 0
292
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
293
+ Initial Block Size 1.0 MB
294
+ Used Block Count 3
295
+ Overflow Count (too large) 0
296
+ Overflow Count (full) 0
297
+ [ALLOC_GFX] Dual Thread Allocator
298
+ Peak main deferred allocation count 0
299
+ [ALLOC_BUCKET]
300
+ Large Block size 4.0 MB
301
+ Used Block count 1
302
+ Peak Allocated bytes 1.0 MB
303
+ [ALLOC_GFX_MAIN]
304
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28990 frames, [64.0 KB-128.0 KB]: 1 frames
305
+ Requested Block Size 16.0 MB
306
+ Peak Block count 1
307
+ Peak Allocated memory 65.6 KB
308
+ Peak Large allocation bytes 0 B
309
+ [ALLOC_GFX_THREAD]
310
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28991 frames
311
+ Requested Block Size 16.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 173.5 KB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_CACHEOBJECTS_MAIN]
322
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28991 frames
323
+ Requested Block Size 4.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 0.6 MB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_CACHEOBJECTS_THREAD]
328
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28990 frames, [4.0 MB-8.0 MB]: 1 frames
329
+ Requested Block Size 4.0 MB
330
+ Peak Block count 2
331
+ Peak Allocated memory 4.1 MB
332
+ Peak Large allocation bytes 0 B
333
+ [ALLOC_TYPETREE] Dual Thread Allocator
334
+ Peak main deferred allocation count 0
335
+ [ALLOC_BUCKET]
336
+ Large Block size 4.0 MB
337
+ Used Block count 1
338
+ Peak Allocated bytes 1.0 MB
339
+ [ALLOC_TYPETREE_MAIN]
340
+ Peak usage frame count: [0-1.0 KB]: 28991 frames
341
+ Requested Block Size 2.0 MB
342
+ Peak Block count 1
343
+ Peak Allocated memory 1.0 KB
344
+ Peak Large allocation bytes 0 B
345
+ [ALLOC_TYPETREE_THREAD]
346
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28990 frames, [2.0 KB-4.0 KB]: 1 frames
347
+ Requested Block Size 2.0 MB
348
+ Peak Block count 1
349
+ Peak Allocated memory 2.2 KB
350
+ Peak Large allocation bytes 0 B
run_logs/Player-14.log ADDED
@@ -0,0 +1,351 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.161 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.729126 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ Setting up 6 worker threads for Enlighten.
91
+ Memory Statistics:
92
+ [ALLOC_TEMP_TLS] TLS Allocator
93
+ StackAllocators :
94
+ [ALLOC_TEMP_MAIN]
95
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28905 frames, [2.0 MB-4.0 MB]: 1 frames
96
+ Initial Block Size 4.0 MB
97
+ Current Block Size 4.0 MB
98
+ Peak Allocated Bytes 2.1 MB
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Loading.AsyncRead]
101
+ Initial Block Size 64.0 KB
102
+ Current Block Size 64.0 KB
103
+ Peak Allocated Bytes 128 B
104
+ Overflow Count 0
105
+ [ALLOC_TEMP_Loading.PreloadManager]
106
+ Initial Block Size 256.0 KB
107
+ Current Block Size 300.0 KB
108
+ Peak Allocated Bytes 249.6 KB
109
+ Overflow Count 4
110
+ [ALLOC_TEMP_Background Job.Worker 8]
111
+ Initial Block Size 32.0 KB
112
+ Current Block Size 32.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 6]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0 B
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Job.Worker 0]
121
+ Initial Block Size 256.0 KB
122
+ Current Block Size 256.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 10]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Background Job.Worker 9]
131
+ Initial Block Size 32.0 KB
132
+ Current Block Size 32.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Job.Worker 5]
136
+ Initial Block Size 256.0 KB
137
+ Current Block Size 256.0 KB
138
+ Peak Allocated Bytes 0.7 KB
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 14]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 6]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Job.Worker 4]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 256.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Job.Worker 3]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 256.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 12]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_EnlightenWorker] x 6
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 15]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 1]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 2]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 7]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
191
+ Initial Block Size 64.0 KB
192
+ Current Block Size 64.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 5]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 9]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 13]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 8]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 7]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 1]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 2]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 3]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 11]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Job.Worker 10]
241
+ Initial Block Size 256.0 KB
242
+ Current Block Size 256.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 0]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 4]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_BatchDeleteObjects]
256
+ Initial Block Size 64.0 KB
257
+ Current Block Size 64.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_DEFAULT] Dual Thread Allocator
261
+ Peak main deferred allocation count 4
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_DEFAULT_MAIN]
267
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28906 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 4.9 MB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_DEFAULT_THREAD]
273
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28906 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 17.4 MB
277
+ Peak Large allocation bytes 16.0 MB
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+ Peak Allocated memory 173.5 KB
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319
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+ Peak usage frame count: [1.0 KB-2.0 KB]: 28905 frames, [2.0 KB-4.0 KB]: 1 frames
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349
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
351
+ Peak Large allocation bytes 0 B
run_logs/Player-15.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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275
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277
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278
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281
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282
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283
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291
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292
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293
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296
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297
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298
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301
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303
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305
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306
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307
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309
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28954 frames, [64.0 KB-128.0 KB]: 1 frames
310
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311
+ Peak Block count 1
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313
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314
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315
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316
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317
+ Peak Block count 1
318
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319
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320
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321
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323
+ Large Block size 4.0 MB
324
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325
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326
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 28955 frames
328
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329
+ Peak Block count 1
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331
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334
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335
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337
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341
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342
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345
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347
+ Peak Block count 1
348
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349
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351
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28954 frames, [2.0 KB-4.0 KB]: 1 frames
352
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353
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
355
+ Peak Large allocation bytes 0 B
run_logs/Player-16.log ADDED
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.155 seconds
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.696115 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
+ Setting up 6 worker threads for Enlighten.
98
+ Memory Statistics:
99
+ [ALLOC_TEMP_TLS] TLS Allocator
100
+ StackAllocators :
101
+ [ALLOC_TEMP_MAIN]
102
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28864 frames, [2.0 MB-4.0 MB]: 1 frames
103
+ Initial Block Size 4.0 MB
104
+ Current Block Size 4.0 MB
105
+ Peak Allocated Bytes 2.1 MB
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Loading.AsyncRead]
108
+ Initial Block Size 64.0 KB
109
+ Current Block Size 64.0 KB
110
+ Peak Allocated Bytes 128 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Loading.PreloadManager]
113
+ Initial Block Size 256.0 KB
114
+ Current Block Size 300.0 KB
115
+ Peak Allocated Bytes 249.6 KB
116
+ Overflow Count 4
117
+ [ALLOC_TEMP_Background Job.Worker 8]
118
+ Initial Block Size 32.0 KB
119
+ Current Block Size 32.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Job.Worker 6]
123
+ Initial Block Size 256.0 KB
124
+ Current Block Size 256.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Job.Worker 0]
128
+ Initial Block Size 256.0 KB
129
+ Current Block Size 256.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 10]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 9]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Job.Worker 5]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 256.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 14]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 6]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 4]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Job.Worker 3]
163
+ Initial Block Size 256.0 KB
164
+ Current Block Size 256.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 12]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_EnlightenWorker] x 6
173
+ Initial Block Size 64.0 KB
174
+ Current Block Size 64.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 15]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Background Job.Worker 1]
183
+ Initial Block Size 32.0 KB
184
+ Current Block Size 32.0 KB
185
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 7]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
198
+ Initial Block Size 64.0 KB
199
+ Current Block Size 64.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Background Job.Worker 5]
203
+ Initial Block Size 32.0 KB
204
+ Current Block Size 32.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Job.Worker 9]
208
+ Initial Block Size 256.0 KB
209
+ Current Block Size 256.0 KB
210
+ Peak Allocated Bytes 0.7 KB
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 13]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Job.Worker 8]
218
+ Initial Block Size 256.0 KB
219
+ Current Block Size 256.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Job.Worker 7]
223
+ Initial Block Size 256.0 KB
224
+ Current Block Size 256.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 1]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Job.Worker 2]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Background Job.Worker 3]
238
+ Initial Block Size 32.0 KB
239
+ Current Block Size 32.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Background Job.Worker 11]
243
+ Initial Block Size 32.0 KB
244
+ Current Block Size 32.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 10]
248
+ Initial Block Size 256.0 KB
249
+ Current Block Size 256.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Background Job.Worker 0]
253
+ Initial Block Size 32.0 KB
254
+ Current Block Size 32.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Background Job.Worker 4]
258
+ Initial Block Size 32.0 KB
259
+ Current Block Size 32.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_BatchDeleteObjects]
263
+ Initial Block Size 64.0 KB
264
+ Current Block Size 64.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_DEFAULT] Dual Thread Allocator
268
+ Peak main deferred allocation count 3
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 1.0 MB
273
+ [ALLOC_DEFAULT_MAIN]
274
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28865 frames
275
+ Requested Block Size 16.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 4.8 MB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_DEFAULT_THREAD]
280
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28865 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 17.5 MB
284
+ Peak Large allocation bytes 16.0 MB
285
+ [ALLOC_TEMP_JOB_1_FRAME]
286
+ Initial Block Size 2.0 MB
287
+ Used Block Count 1
288
+ Overflow Count (too large) 0
289
+ Overflow Count (full) 0
290
+ [ALLOC_TEMP_JOB_2_FRAMES]
291
+ Initial Block Size 2.0 MB
292
+ Used Block Count 1
293
+ Overflow Count (too large) 0
294
+ Overflow Count (full) 0
295
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 2
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
301
+ Initial Block Size 1.0 MB
302
+ Used Block Count 3
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_GFX] Dual Thread Allocator
306
+ Peak main deferred allocation count 0
307
+ [ALLOC_BUCKET]
308
+ Large Block size 4.0 MB
309
+ Used Block count 1
310
+ Peak Allocated bytes 1.0 MB
311
+ [ALLOC_GFX_MAIN]
312
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28864 frames, [64.0 KB-128.0 KB]: 1 frames
313
+ Requested Block Size 16.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 65.6 KB
316
+ Peak Large allocation bytes 0 B
317
+ [ALLOC_GFX_THREAD]
318
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28865 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 173.5 KB
322
+ Peak Large allocation bytes 0 B
323
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
324
+ Peak main deferred allocation count 0
325
+ [ALLOC_BUCKET]
326
+ Large Block size 4.0 MB
327
+ Used Block count 1
328
+ Peak Allocated bytes 1.0 MB
329
+ [ALLOC_CACHEOBJECTS_MAIN]
330
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28865 frames
331
+ Requested Block Size 4.0 MB
332
+ Peak Block count 1
333
+ Peak Allocated memory 0.6 MB
334
+ Peak Large allocation bytes 0 B
335
+ [ALLOC_CACHEOBJECTS_THREAD]
336
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28864 frames, [4.0 MB-8.0 MB]: 1 frames
337
+ Requested Block Size 4.0 MB
338
+ Peak Block count 2
339
+ Peak Allocated memory 4.5 MB
340
+ Peak Large allocation bytes 0 B
341
+ [ALLOC_TYPETREE] Dual Thread Allocator
342
+ Peak main deferred allocation count 0
343
+ [ALLOC_BUCKET]
344
+ Large Block size 4.0 MB
345
+ Used Block count 1
346
+ Peak Allocated bytes 1.0 MB
347
+ [ALLOC_TYPETREE_MAIN]
348
+ Peak usage frame count: [0-1.0 KB]: 28865 frames
349
+ Requested Block Size 2.0 MB
350
+ Peak Block count 1
351
+ Peak Allocated memory 1.0 KB
352
+ Peak Large allocation bytes 0 B
353
+ [ALLOC_TYPETREE_THREAD]
354
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28864 frames, [2.0 KB-4.0 KB]: 1 frames
355
+ Requested Block Size 2.0 MB
356
+ Peak Block count 1
357
+ Peak Allocated memory 2.2 KB
358
+ Peak Large allocation bytes 0 B
run_logs/Player-17.log ADDED
@@ -0,0 +1,355 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.190 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.767268 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
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45
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46
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47
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48
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49
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50
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51
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52
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53
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55
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56
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58
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59
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60
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61
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62
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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83
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85
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87
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88
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89
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90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ Setting up 6 worker threads for Enlighten.
95
+ Memory Statistics:
96
+ [ALLOC_TEMP_TLS] TLS Allocator
97
+ StackAllocators :
98
+ [ALLOC_TEMP_MAIN]
99
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 28861 frames, [2.0 MB-4.0 MB]: 1 frames
100
+ Initial Block Size 4.0 MB
101
+ Current Block Size 4.0 MB
102
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
105
+ Initial Block Size 64.0 KB
106
+ Current Block Size 64.0 KB
107
+ Peak Allocated Bytes 128 B
108
+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
110
+ Initial Block Size 256.0 KB
111
+ Current Block Size 300.0 KB
112
+ Peak Allocated Bytes 249.6 KB
113
+ Overflow Count 4
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+ [ALLOC_TEMP_Background Job.Worker 8]
115
+ Initial Block Size 32.0 KB
116
+ Current Block Size 32.0 KB
117
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
120
+ Initial Block Size 256.0 KB
121
+ Current Block Size 256.0 KB
122
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
125
+ Initial Block Size 256.0 KB
126
+ Current Block Size 256.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Background Job.Worker 9]
135
+ Initial Block Size 32.0 KB
136
+ Current Block Size 32.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Job.Worker 5]
140
+ Initial Block Size 256.0 KB
141
+ Current Block Size 256.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 14]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 6]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Job.Worker 4]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Job.Worker 3]
160
+ Initial Block Size 256.0 KB
161
+ Current Block Size 256.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 12]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_EnlightenWorker] x 6
170
+ Initial Block Size 64.0 KB
171
+ Current Block Size 64.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 15]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 1]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 2]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 7]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
195
+ Initial Block Size 64.0 KB
196
+ Current Block Size 64.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.Worker 5]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 9]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 13]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Job.Worker 8]
215
+ Initial Block Size 256.0 KB
216
+ Current Block Size 256.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 7]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 1]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Job.Worker 2]
230
+ Initial Block Size 256.0 KB
231
+ Current Block Size 256.0 KB
232
+ Peak Allocated Bytes 0.7 KB
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 3]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Background Job.Worker 11]
240
+ Initial Block Size 32.0 KB
241
+ Current Block Size 32.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 10]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 0]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
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run_logs/Player-18.log ADDED
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280
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run_logs/Player-19.log ADDED
@@ -0,0 +1,354 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Begin MonoManager ReloadAssembly
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.652173 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ Setting up 6 worker threads for Enlighten.
94
+ Memory Statistics:
95
+ [ALLOC_TEMP_TLS] TLS Allocator
96
+ StackAllocators :
97
+ [ALLOC_TEMP_MAIN]
98
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28745 frames, [2.0 MB-4.0 MB]: 1 frames
99
+ Initial Block Size 4.0 MB
100
+ Current Block Size 4.0 MB
101
+ Peak Allocated Bytes 2.1 MB
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Loading.AsyncRead]
104
+ Initial Block Size 64.0 KB
105
+ Current Block Size 64.0 KB
106
+ Peak Allocated Bytes 128 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Loading.PreloadManager]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 300.0 KB
111
+ Peak Allocated Bytes 249.6 KB
112
+ Overflow Count 4
113
+ [ALLOC_TEMP_Background Job.Worker 8]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Job.Worker 6]
119
+ Initial Block Size 256.0 KB
120
+ Current Block Size 256.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Job.Worker 0]
124
+ Initial Block Size 256.0 KB
125
+ Current Block Size 256.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 10]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 9]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Job.Worker 5]
139
+ Initial Block Size 256.0 KB
140
+ Current Block Size 256.0 KB
141
+ Peak Allocated Bytes 0.7 KB
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 14]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 6]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 4]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 3]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 12]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_EnlightenWorker] x 6
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 15]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 1]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 2]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 7]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
194
+ Initial Block Size 64.0 KB
195
+ Current Block Size 64.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 5]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Job.Worker 9]
204
+ Initial Block Size 256.0 KB
205
+ Current Block Size 256.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 13]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Job.Worker 8]
214
+ Initial Block Size 256.0 KB
215
+ Current Block Size 256.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Job.Worker 7]
219
+ Initial Block Size 256.0 KB
220
+ Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 1]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 2]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Background Job.Worker 3]
234
+ Initial Block Size 32.0 KB
235
+ Current Block Size 32.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 11]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 10]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Background Job.Worker 0]
249
+ Initial Block Size 32.0 KB
250
+ Current Block Size 32.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Background Job.Worker 4]
254
+ Initial Block Size 32.0 KB
255
+ Current Block Size 32.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_BatchDeleteObjects]
259
+ Initial Block Size 64.0 KB
260
+ Current Block Size 64.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_DEFAULT] Dual Thread Allocator
264
+ Peak main deferred allocation count 3
265
+ [ALLOC_BUCKET]
266
+ Large Block size 4.0 MB
267
+ Used Block count 1
268
+ Peak Allocated bytes 1.0 MB
269
+ [ALLOC_DEFAULT_MAIN]
270
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28746 frames
271
+ Requested Block Size 16.0 MB
272
+ Peak Block count 1
273
+ Peak Allocated memory 4.7 MB
274
+ Peak Large allocation bytes 0 B
275
+ [ALLOC_DEFAULT_THREAD]
276
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28746 frames
277
+ Requested Block Size 16.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 17.6 MB
280
+ Peak Large allocation bytes 16.0 MB
281
+ [ALLOC_TEMP_JOB_1_FRAME]
282
+ Initial Block Size 2.0 MB
283
+ Used Block Count 1
284
+ Overflow Count (too large) 0
285
+ Overflow Count (full) 0
286
+ [ALLOC_TEMP_JOB_2_FRAMES]
287
+ Initial Block Size 2.0 MB
288
+ Used Block Count 1
289
+ Overflow Count (too large) 0
290
+ Overflow Count (full) 0
291
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 2
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
297
+ Initial Block Size 1.0 MB
298
+ Used Block Count 3
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_GFX] Dual Thread Allocator
302
+ Peak main deferred allocation count 0
303
+ [ALLOC_BUCKET]
304
+ Large Block size 4.0 MB
305
+ Used Block count 1
306
+ Peak Allocated bytes 1.0 MB
307
+ [ALLOC_GFX_MAIN]
308
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28745 frames, [64.0 KB-128.0 KB]: 1 frames
309
+ Requested Block Size 16.0 MB
310
+ Peak Block count 1
311
+ Peak Allocated memory 65.6 KB
312
+ Peak Large allocation bytes 0 B
313
+ [ALLOC_GFX_THREAD]
314
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28746 frames
315
+ Requested Block Size 16.0 MB
316
+ Peak Block count 1
317
+ Peak Allocated memory 173.5 KB
318
+ Peak Large allocation bytes 0 B
319
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
320
+ Peak main deferred allocation count 0
321
+ [ALLOC_BUCKET]
322
+ Large Block size 4.0 MB
323
+ Used Block count 1
324
+ Peak Allocated bytes 1.0 MB
325
+ [ALLOC_CACHEOBJECTS_MAIN]
326
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28746 frames
327
+ Requested Block Size 4.0 MB
328
+ Peak Block count 1
329
+ Peak Allocated memory 0.6 MB
330
+ Peak Large allocation bytes 0 B
331
+ [ALLOC_CACHEOBJECTS_THREAD]
332
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28745 frames, [2.0 MB-4.0 MB]: 1 frames
333
+ Requested Block Size 4.0 MB
334
+ Peak Block count 1
335
+ Peak Allocated memory 4.0 MB
336
+ Peak Large allocation bytes 0 B
337
+ [ALLOC_TYPETREE] Dual Thread Allocator
338
+ Peak main deferred allocation count 0
339
+ [ALLOC_BUCKET]
340
+ Large Block size 4.0 MB
341
+ Used Block count 1
342
+ Peak Allocated bytes 1.0 MB
343
+ [ALLOC_TYPETREE_MAIN]
344
+ Peak usage frame count: [0-1.0 KB]: 28746 frames
345
+ Requested Block Size 2.0 MB
346
+ Peak Block count 1
347
+ Peak Allocated memory 1.0 KB
348
+ Peak Large allocation bytes 0 B
349
+ [ALLOC_TYPETREE_THREAD]
350
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28745 frames, [2.0 KB-4.0 KB]: 1 frames
351
+ Requested Block Size 2.0 MB
352
+ Peak Block count 1
353
+ Peak Allocated memory 2.2 KB
354
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,348 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.074 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.709950 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ Setting up 6 worker threads for Enlighten.
88
+ Memory Statistics:
89
+ [ALLOC_TEMP_TLS] TLS Allocator
90
+ StackAllocators :
91
+ [ALLOC_TEMP_MAIN]
92
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29334 frames, [2.0 MB-4.0 MB]: 1 frames
93
+ Initial Block Size 4.0 MB
94
+ Current Block Size 4.0 MB
95
+ Peak Allocated Bytes 2.1 MB
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Loading.AsyncRead]
98
+ Initial Block Size 64.0 KB
99
+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 128 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Loading.PreloadManager]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 300.0 KB
105
+ Peak Allocated Bytes 249.6 KB
106
+ Overflow Count 4
107
+ [ALLOC_TEMP_Background Job.Worker 8]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
113
+ Initial Block Size 256.0 KB
114
+ Current Block Size 256.0 KB
115
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
118
+ Initial Block Size 256.0 KB
119
+ Current Block Size 256.0 KB
120
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 9]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Job.Worker 5]
133
+ Initial Block Size 256.0 KB
134
+ Current Block Size 256.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
138
+ Initial Block Size 32.0 KB
139
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140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 6]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
148
+ Initial Block Size 256.0 KB
149
+ Current Block Size 256.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 3]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Background Job.Worker 12]
158
+ Initial Block Size 32.0 KB
159
+ Current Block Size 32.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_EnlightenWorker] x 6
163
+ Initial Block Size 64.0 KB
164
+ Current Block Size 64.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 15]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 1]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 2]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Background Job.Worker 7]
183
+ Initial Block Size 32.0 KB
184
+ Current Block Size 32.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
188
+ Initial Block Size 64.0 KB
189
+ Current Block Size 64.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 5]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Job.Worker 9]
198
+ Initial Block Size 256.0 KB
199
+ Current Block Size 256.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Background Job.Worker 13]
203
+ Initial Block Size 32.0 KB
204
+ Current Block Size 32.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Job.Worker 8]
208
+ Initial Block Size 256.0 KB
209
+ Current Block Size 256.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Job.Worker 7]
213
+ Initial Block Size 256.0 KB
214
+ Current Block Size 256.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Job.Worker 1]
218
+ Initial Block Size 256.0 KB
219
+ Current Block Size 256.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
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+ Peak Large allocation bytes 0 B
run_logs/Player-20.log ADDED
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309
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312
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314
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316
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323
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330
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run_logs/Player-21.log ADDED
@@ -0,0 +1,358 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Begin MonoManager ReloadAssembly
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17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.683711 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ TOO LONG
95
+ Setting up 6 worker threads for Enlighten.
96
+ abort_threads: Failed aborting id: 0x7fcb155b46c0, mono_thread_manage will ignore it
97
+
98
+ Memory Statistics:
99
+ [ALLOC_TEMP_TLS] TLS Allocator
100
+ StackAllocators :
101
+ [ALLOC_TEMP_MAIN]
102
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28611 frames, [2.0 MB-4.0 MB]: 1 frames
103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
+ Initial Block Size 32.0 KB
119
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120
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121
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122
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123
+ Initial Block Size 256.0 KB
124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
+ [ALLOC_TEMP_Background Job.Worker 9]
138
+ Initial Block Size 32.0 KB
139
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140
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141
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142
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143
+ Initial Block Size 256.0 KB
144
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145
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146
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147
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148
+ Initial Block Size 32.0 KB
149
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150
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151
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152
+ [ALLOC_TEMP_Background Job.Worker 6]
153
+ Initial Block Size 32.0 KB
154
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155
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156
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157
+ [ALLOC_TEMP_Job.Worker 4]
158
+ Initial Block Size 256.0 KB
159
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160
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162
+ [ALLOC_TEMP_Job.Worker 3]
163
+ Initial Block Size 256.0 KB
164
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165
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166
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+ [ALLOC_TEMP_Background Job.Worker 12]
168
+ Initial Block Size 32.0 KB
169
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170
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171
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172
+ [ALLOC_TEMP_EnlightenWorker] x 6
173
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175
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176
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177
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178
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+ [ALLOC_TEMP_Background Job.Worker 1]
183
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184
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185
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188
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189
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190
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193
+ Initial Block Size 32.0 KB
194
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195
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196
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
198
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199
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200
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201
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202
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203
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204
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205
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207
+ [ALLOC_TEMP_Job.Worker 9]
208
+ Initial Block Size 256.0 KB
209
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210
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211
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212
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213
+ Initial Block Size 32.0 KB
214
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215
+ Peak Allocated Bytes 0 B
216
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217
+ [ALLOC_TEMP_Job.Worker 8]
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+ Initial Block Size 256.0 KB
219
+ Current Block Size 256.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Job.Worker 7]
223
+ Initial Block Size 256.0 KB
224
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225
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226
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227
+ [ALLOC_TEMP_Job.Worker 1]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0 B
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232
+ [ALLOC_TEMP_Job.Worker 2]
233
+ Initial Block Size 256.0 KB
234
+ Current Block Size 256.0 KB
235
+ Peak Allocated Bytes 0 B
236
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237
+ [ALLOC_TEMP_Background Job.Worker 3]
238
+ Initial Block Size 32.0 KB
239
+ Current Block Size 32.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Background Job.Worker 11]
243
+ Initial Block Size 32.0 KB
244
+ Current Block Size 32.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Job.Worker 10]
248
+ Initial Block Size 256.0 KB
249
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250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Background Job.Worker 0]
253
+ Initial Block Size 32.0 KB
254
+ Current Block Size 32.0 KB
255
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 4]
258
+ Initial Block Size 32.0 KB
259
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
263
+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_DEFAULT] Dual Thread Allocator
268
+ Peak main deferred allocation count 3
269
+ [ALLOC_BUCKET]
270
+ Large Block size 4.0 MB
271
+ Used Block count 1
272
+ Peak Allocated bytes 1.0 MB
273
+ [ALLOC_DEFAULT_MAIN]
274
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28612 frames
275
+ Requested Block Size 16.0 MB
276
+ Peak Block count 1
277
+ Peak Allocated memory 4.8 MB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_DEFAULT_THREAD]
280
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28612 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 17.5 MB
284
+ Peak Large allocation bytes 16.0 MB
285
+ [ALLOC_TEMP_JOB_1_FRAME]
286
+ Initial Block Size 2.0 MB
287
+ Used Block Count 1
288
+ Overflow Count (too large) 0
289
+ Overflow Count (full) 0
290
+ [ALLOC_TEMP_JOB_2_FRAMES]
291
+ Initial Block Size 2.0 MB
292
+ Used Block Count 1
293
+ Overflow Count (too large) 0
294
+ Overflow Count (full) 0
295
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
296
+ Initial Block Size 2.0 MB
297
+ Used Block Count 2
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
301
+ Initial Block Size 1.0 MB
302
+ Used Block Count 3
303
+ Overflow Count (too large) 0
304
+ Overflow Count (full) 0
305
+ [ALLOC_GFX] Dual Thread Allocator
306
+ Peak main deferred allocation count 0
307
+ [ALLOC_BUCKET]
308
+ Large Block size 4.0 MB
309
+ Used Block count 1
310
+ Peak Allocated bytes 1.0 MB
311
+ [ALLOC_GFX_MAIN]
312
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28611 frames, [64.0 KB-128.0 KB]: 1 frames
313
+ Requested Block Size 16.0 MB
314
+ Peak Block count 1
315
+ Peak Allocated memory 65.6 KB
316
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317
+ [ALLOC_GFX_THREAD]
318
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28612 frames
319
+ Requested Block Size 16.0 MB
320
+ Peak Block count 1
321
+ Peak Allocated memory 173.5 KB
322
+ Peak Large allocation bytes 0 B
323
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
324
+ Peak main deferred allocation count 0
325
+ [ALLOC_BUCKET]
326
+ Large Block size 4.0 MB
327
+ Used Block count 1
328
+ Peak Allocated bytes 1.0 MB
329
+ [ALLOC_CACHEOBJECTS_MAIN]
330
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28612 frames
331
+ Requested Block Size 4.0 MB
332
+ Peak Block count 1
333
+ Peak Allocated memory 0.6 MB
334
+ Peak Large allocation bytes 0 B
335
+ [ALLOC_CACHEOBJECTS_THREAD]
336
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28611 frames, [4.0 MB-8.0 MB]: 1 frames
337
+ Requested Block Size 4.0 MB
338
+ Peak Block count 2
339
+ Peak Allocated memory 4.4 MB
340
+ Peak Large allocation bytes 0 B
341
+ [ALLOC_TYPETREE] Dual Thread Allocator
342
+ Peak main deferred allocation count 0
343
+ [ALLOC_BUCKET]
344
+ Large Block size 4.0 MB
345
+ Used Block count 1
346
+ Peak Allocated bytes 1.0 MB
347
+ [ALLOC_TYPETREE_MAIN]
348
+ Peak usage frame count: [0-1.0 KB]: 28612 frames
349
+ Requested Block Size 2.0 MB
350
+ Peak Block count 1
351
+ Peak Allocated memory 1.0 KB
352
+ Peak Large allocation bytes 0 B
353
+ [ALLOC_TYPETREE_THREAD]
354
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28611 frames, [2.0 KB-4.0 KB]: 1 frames
355
+ Requested Block Size 2.0 MB
356
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
358
+ Peak Large allocation bytes 0 B
run_logs/Player-22.log ADDED
@@ -0,0 +1,355 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.188 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.660638 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
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47
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48
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49
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50
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51
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52
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53
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54
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55
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56
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57
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58
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59
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60
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61
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62
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63
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64
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65
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66
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67
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68
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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84
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85
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86
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87
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88
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89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ Setting up 6 worker threads for Enlighten.
95
+ Memory Statistics:
96
+ [ALLOC_TEMP_TLS] TLS Allocator
97
+ StackAllocators :
98
+ [ALLOC_TEMP_MAIN]
99
+ Peak usage frame count: [8.0 KB-16.0 KB]: 28307 frames, [2.0 MB-4.0 MB]: 1 frames
100
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
105
+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
110
+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ [ALLOC_TEMP_Job.Worker 6]
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+ [ALLOC_TEMP_Job.Worker 0]
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150
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152
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+ [ALLOC_TEMP_Job.Worker 4]
155
+ Initial Block Size 256.0 KB
156
+ Current Block Size 256.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Job.Worker 3]
160
+ Initial Block Size 256.0 KB
161
+ Current Block Size 256.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 12]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
169
+ [ALLOC_TEMP_EnlightenWorker] x 6
170
+ Initial Block Size 64.0 KB
171
+ Current Block Size 64.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 15]
175
+ Initial Block Size 32.0 KB
176
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177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 1]
180
+ Initial Block Size 32.0 KB
181
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182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 2]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
195
+ Initial Block Size 64.0 KB
196
+ Current Block Size 64.0 KB
197
+ Peak Allocated Bytes 0 B
198
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199
+ [ALLOC_TEMP_Background Job.Worker 5]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 9]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 13]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Job.Worker 8]
215
+ Initial Block Size 256.0 KB
216
+ Current Block Size 256.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 7]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 1]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0.7 KB
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Job.Worker 2]
230
+ Initial Block Size 256.0 KB
231
+ Current Block Size 256.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 3]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Background Job.Worker 11]
240
+ Initial Block Size 32.0 KB
241
+ Current Block Size 32.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 10]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 0]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Background Job.Worker 4]
255
+ Initial Block Size 32.0 KB
256
+ Current Block Size 32.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_BatchDeleteObjects]
260
+ Initial Block Size 64.0 KB
261
+ Current Block Size 64.0 KB
262
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
264
+ [ALLOC_DEFAULT] Dual Thread Allocator
265
+ Peak main deferred allocation count 3
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+ [ALLOC_BUCKET]
267
+ Large Block size 4.0 MB
268
+ Used Block count 1
269
+ Peak Allocated bytes 1.0 MB
270
+ [ALLOC_DEFAULT_MAIN]
271
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28308 frames
272
+ Requested Block Size 16.0 MB
273
+ Peak Block count 1
274
+ Peak Allocated memory 4.7 MB
275
+ Peak Large allocation bytes 0 B
276
+ [ALLOC_DEFAULT_THREAD]
277
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28308 frames
278
+ Requested Block Size 16.0 MB
279
+ Peak Block count 1
280
+ Peak Allocated memory 17.6 MB
281
+ Peak Large allocation bytes 16.0 MB
282
+ [ALLOC_TEMP_JOB_1_FRAME]
283
+ Initial Block Size 2.0 MB
284
+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
288
+ Initial Block Size 2.0 MB
289
+ Used Block Count 1
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+ Overflow Count (too large) 0
291
+ Overflow Count (full) 0
292
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
293
+ Initial Block Size 2.0 MB
294
+ Used Block Count 2
295
+ Overflow Count (too large) 0
296
+ Overflow Count (full) 0
297
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
298
+ Initial Block Size 1.0 MB
299
+ Used Block Count 3
300
+ Overflow Count (too large) 0
301
+ Overflow Count (full) 0
302
+ [ALLOC_GFX] Dual Thread Allocator
303
+ Peak main deferred allocation count 0
304
+ [ALLOC_BUCKET]
305
+ Large Block size 4.0 MB
306
+ Used Block count 1
307
+ Peak Allocated bytes 1.0 MB
308
+ [ALLOC_GFX_MAIN]
309
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28307 frames, [64.0 KB-128.0 KB]: 1 frames
310
+ Requested Block Size 16.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 65.6 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_GFX_THREAD]
315
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28308 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 173.5 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
321
+ Peak main deferred allocation count 0
322
+ [ALLOC_BUCKET]
323
+ Large Block size 4.0 MB
324
+ Used Block count 1
325
+ Peak Allocated bytes 1.0 MB
326
+ [ALLOC_CACHEOBJECTS_MAIN]
327
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28308 frames
328
+ Requested Block Size 4.0 MB
329
+ Peak Block count 1
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+ Peak Allocated memory 0.6 MB
331
+ Peak Large allocation bytes 0 B
332
+ [ALLOC_CACHEOBJECTS_THREAD]
333
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28307 frames, [4.0 MB-8.0 MB]: 1 frames
334
+ Requested Block Size 4.0 MB
335
+ Peak Block count 2
336
+ Peak Allocated memory 4.5 MB
337
+ Peak Large allocation bytes 0 B
338
+ [ALLOC_TYPETREE] Dual Thread Allocator
339
+ Peak main deferred allocation count 0
340
+ [ALLOC_BUCKET]
341
+ Large Block size 4.0 MB
342
+ Used Block count 1
343
+ Peak Allocated bytes 1.0 MB
344
+ [ALLOC_TYPETREE_MAIN]
345
+ Peak usage frame count: [0-1.0 KB]: 28308 frames
346
+ Requested Block Size 2.0 MB
347
+ Peak Block count 1
348
+ Peak Allocated memory 1.0 KB
349
+ Peak Large allocation bytes 0 B
350
+ [ALLOC_TYPETREE_THREAD]
351
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28307 frames, [2.0 KB-4.0 KB]: 1 frames
352
+ Requested Block Size 2.0 MB
353
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
355
+ Peak Large allocation bytes 0 B
run_logs/Player-23.log ADDED
@@ -0,0 +1,361 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.202 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.740908 ms
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+ Registered Communicator in Agent.
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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55
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57
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58
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59
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60
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63
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64
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65
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66
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67
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68
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69
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70
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73
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74
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75
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76
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77
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78
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79
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80
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83
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85
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86
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89
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91
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92
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94
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95
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96
+ TOO LONG
97
+ TOO LONG
98
+ TOO LONG
99
+ TOO LONG
100
+ Setting up 6 worker threads for Enlighten.
101
+ Memory Statistics:
102
+ [ALLOC_TEMP_TLS] TLS Allocator
103
+ StackAllocators :
104
+ [ALLOC_TEMP_MAIN]
105
+ Peak usage frame count: [8.0 KB-16.0 KB]: 27540 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
116
+ Initial Block Size 256.0 KB
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+ Current Block Size 300.0 KB
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+ Peak Allocated Bytes 249.6 KB
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+ Overflow Count 4
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
126
+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
132
+ Current Block Size 256.0 KB
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 9]
141
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 5]
146
+ Initial Block Size 256.0 KB
147
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
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+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Job.Worker 4]
161
+ Initial Block Size 256.0 KB
162
+ Current Block Size 256.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_Job.Worker 3]
166
+ Initial Block Size 256.0 KB
167
+ Current Block Size 256.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 12]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_EnlightenWorker] x 6
176
+ Initial Block Size 64.0 KB
177
+ Current Block Size 64.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 15]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 1]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 2]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 7]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
201
+ Initial Block Size 64.0 KB
202
+ Current Block Size 64.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 5]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 9]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Background Job.Worker 13]
216
+ Initial Block Size 32.0 KB
217
+ Current Block Size 32.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 8]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 7]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Job.Worker 1]
231
+ Initial Block Size 256.0 KB
232
+ Current Block Size 256.0 KB
233
+ Peak Allocated Bytes 0.7 KB
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Job.Worker 2]
236
+ Initial Block Size 256.0 KB
237
+ Current Block Size 256.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Background Job.Worker 3]
241
+ Initial Block Size 32.0 KB
242
+ Current Block Size 32.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 11]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Job.Worker 10]
251
+ Initial Block Size 256.0 KB
252
+ Current Block Size 256.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_Background Job.Worker 0]
256
+ Initial Block Size 32.0 KB
257
+ Current Block Size 32.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_TEMP_Background Job.Worker 4]
261
+ Initial Block Size 32.0 KB
262
+ Current Block Size 32.0 KB
263
+ Peak Allocated Bytes 0 B
264
+ Overflow Count 0
265
+ [ALLOC_TEMP_BatchDeleteObjects]
266
+ Initial Block Size 64.0 KB
267
+ Current Block Size 64.0 KB
268
+ Peak Allocated Bytes 0 B
269
+ Overflow Count 0
270
+ [ALLOC_DEFAULT] Dual Thread Allocator
271
+ Peak main deferred allocation count 4
272
+ [ALLOC_BUCKET]
273
+ Large Block size 4.0 MB
274
+ Used Block count 1
275
+ Peak Allocated bytes 1.0 MB
276
+ [ALLOC_DEFAULT_MAIN]
277
+ Peak usage frame count: [4.0 MB-8.0 MB]: 27541 frames
278
+ Requested Block Size 16.0 MB
279
+ Peak Block count 1
280
+ Peak Allocated memory 4.9 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_DEFAULT_THREAD]
283
+ Peak usage frame count: [16.0 MB-32.0 MB]: 27541 frames
284
+ Requested Block Size 16.0 MB
285
+ Peak Block count 1
286
+ Peak Allocated memory 17.4 MB
287
+ Peak Large allocation bytes 16.0 MB
288
+ [ALLOC_TEMP_JOB_1_FRAME]
289
+ Initial Block Size 2.0 MB
290
+ Used Block Count 1
291
+ Overflow Count (too large) 0
292
+ Overflow Count (full) 0
293
+ [ALLOC_TEMP_JOB_2_FRAMES]
294
+ Initial Block Size 2.0 MB
295
+ Used Block Count 1
296
+ Overflow Count (too large) 0
297
+ Overflow Count (full) 0
298
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
299
+ Initial Block Size 2.0 MB
300
+ Used Block Count 2
301
+ Overflow Count (too large) 0
302
+ Overflow Count (full) 0
303
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
304
+ Initial Block Size 1.0 MB
305
+ Used Block Count 3
306
+ Overflow Count (too large) 0
307
+ Overflow Count (full) 0
308
+ [ALLOC_GFX] Dual Thread Allocator
309
+ Peak main deferred allocation count 0
310
+ [ALLOC_BUCKET]
311
+ Large Block size 4.0 MB
312
+ Used Block count 1
313
+ Peak Allocated bytes 1.0 MB
314
+ [ALLOC_GFX_MAIN]
315
+ Peak usage frame count: [32.0 KB-64.0 KB]: 27540 frames, [64.0 KB-128.0 KB]: 1 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 65.6 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_GFX_THREAD]
321
+ Peak usage frame count: [128.0 KB-256.0 KB]: 27541 frames
322
+ Requested Block Size 16.0 MB
323
+ Peak Block count 1
324
+ Peak Allocated memory 173.5 KB
325
+ Peak Large allocation bytes 0 B
326
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
327
+ Peak main deferred allocation count 0
328
+ [ALLOC_BUCKET]
329
+ Large Block size 4.0 MB
330
+ Used Block count 1
331
+ Peak Allocated bytes 1.0 MB
332
+ [ALLOC_CACHEOBJECTS_MAIN]
333
+ Peak usage frame count: [0.5 MB-1.0 MB]: 27541 frames
334
+ Requested Block Size 4.0 MB
335
+ Peak Block count 1
336
+ Peak Allocated memory 0.6 MB
337
+ Peak Large allocation bytes 0 B
338
+ [ALLOC_CACHEOBJECTS_THREAD]
339
+ Peak usage frame count: [0.5 MB-1.0 MB]: 27540 frames, [4.0 MB-8.0 MB]: 1 frames
340
+ Requested Block Size 4.0 MB
341
+ Peak Block count 2
342
+ Peak Allocated memory 4.5 MB
343
+ Peak Large allocation bytes 0 B
344
+ [ALLOC_TYPETREE] Dual Thread Allocator
345
+ Peak main deferred allocation count 0
346
+ [ALLOC_BUCKET]
347
+ Large Block size 4.0 MB
348
+ Used Block count 1
349
+ Peak Allocated bytes 1.0 MB
350
+ [ALLOC_TYPETREE_MAIN]
351
+ Peak usage frame count: [0-1.0 KB]: 27541 frames
352
+ Requested Block Size 2.0 MB
353
+ Peak Block count 1
354
+ Peak Allocated memory 1.0 KB
355
+ Peak Large allocation bytes 0 B
356
+ [ALLOC_TYPETREE_THREAD]
357
+ Peak usage frame count: [1.0 KB-2.0 KB]: 27540 frames, [2.0 KB-4.0 KB]: 1 frames
358
+ Requested Block Size 2.0 MB
359
+ Peak Block count 1
360
+ Peak Allocated memory 2.2 KB
361
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run_logs/Player-24.log ADDED
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145
+ [ALLOC_TEMP_Background Job.Worker 6]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Job.Worker 4]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 256.0 KB
153
+ Peak Allocated Bytes 0.7 KB
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Job.Worker 3]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 256.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 12]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_EnlightenWorker] x 6
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 15]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 1]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 2]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 7]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
191
+ Initial Block Size 64.0 KB
192
+ Current Block Size 64.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 5]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 9]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 13]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 8]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 7]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 1]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 2]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 3]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 11]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Job.Worker 10]
241
+ Initial Block Size 256.0 KB
242
+ Current Block Size 256.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 0]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 4]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_BatchDeleteObjects]
256
+ Initial Block Size 64.0 KB
257
+ Current Block Size 64.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_DEFAULT] Dual Thread Allocator
261
+ Peak main deferred allocation count 4
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_DEFAULT_MAIN]
267
+ Peak usage frame count: [4.0 MB-8.0 MB]: 23461 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 4.9 MB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_DEFAULT_THREAD]
273
+ Peak usage frame count: [16.0 MB-32.0 MB]: 23461 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 17.4 MB
277
+ Peak Large allocation bytes 16.0 MB
278
+ [ALLOC_TEMP_JOB_1_FRAME]
279
+ Initial Block Size 2.0 MB
280
+ Used Block Count 1
281
+ Overflow Count (too large) 0
282
+ Overflow Count (full) 0
283
+ [ALLOC_TEMP_JOB_2_FRAMES]
284
+ Initial Block Size 2.0 MB
285
+ Used Block Count 1
286
+ Overflow Count (too large) 0
287
+ Overflow Count (full) 0
288
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
289
+ Initial Block Size 2.0 MB
290
+ Used Block Count 2
291
+ Overflow Count (too large) 0
292
+ Overflow Count (full) 0
293
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
294
+ Initial Block Size 1.0 MB
295
+ Used Block Count 3
296
+ Overflow Count (too large) 0
297
+ Overflow Count (full) 0
298
+ [ALLOC_GFX] Dual Thread Allocator
299
+ Peak main deferred allocation count 0
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.0 MB
304
+ [ALLOC_GFX_MAIN]
305
+ Peak usage frame count: [32.0 KB-64.0 KB]: 23460 frames, [64.0 KB-128.0 KB]: 1 frames
306
+ Requested Block Size 16.0 MB
307
+ Peak Block count 1
308
+ Peak Allocated memory 65.6 KB
309
+ Peak Large allocation bytes 0 B
310
+ [ALLOC_GFX_THREAD]
311
+ Peak usage frame count: [128.0 KB-256.0 KB]: 23461 frames
312
+ Requested Block Size 16.0 MB
313
+ Peak Block count 1
314
+ Peak Allocated memory 173.5 KB
315
+ Peak Large allocation bytes 0 B
316
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
317
+ Peak main deferred allocation count 0
318
+ [ALLOC_BUCKET]
319
+ Large Block size 4.0 MB
320
+ Used Block count 1
321
+ Peak Allocated bytes 1.0 MB
322
+ [ALLOC_CACHEOBJECTS_MAIN]
323
+ Peak usage frame count: [0.5 MB-1.0 MB]: 23461 frames
324
+ Requested Block Size 4.0 MB
325
+ Peak Block count 1
326
+ Peak Allocated memory 0.6 MB
327
+ Peak Large allocation bytes 0 B
328
+ [ALLOC_CACHEOBJECTS_THREAD]
329
+ Peak usage frame count: [0.5 MB-1.0 MB]: 23460 frames, [4.0 MB-8.0 MB]: 1 frames
330
+ Requested Block Size 4.0 MB
331
+ Peak Block count 2
332
+ Peak Allocated memory 4.5 MB
333
+ Peak Large allocation bytes 0 B
334
+ [ALLOC_TYPETREE] Dual Thread Allocator
335
+ Peak main deferred allocation count 0
336
+ [ALLOC_BUCKET]
337
+ Large Block size 4.0 MB
338
+ Used Block count 1
339
+ Peak Allocated bytes 1.0 MB
340
+ [ALLOC_TYPETREE_MAIN]
341
+ Peak usage frame count: [0-1.0 KB]: 23461 frames
342
+ Requested Block Size 2.0 MB
343
+ Peak Block count 1
344
+ Peak Allocated memory 1.0 KB
345
+ Peak Large allocation bytes 0 B
346
+ [ALLOC_TYPETREE_THREAD]
347
+ Peak usage frame count: [1.0 KB-2.0 KB]: 23460 frames, [2.0 KB-4.0 KB]: 1 frames
348
+ Requested Block Size 2.0 MB
349
+ Peak Block count 1
350
+ Peak Allocated memory 2.2 KB
351
+ Peak Large allocation bytes 0 B
run_logs/Player-26.log ADDED
@@ -0,0 +1,338 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.210 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.721732 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ Setting up 6 worker threads for Enlighten.
78
+ Memory Statistics:
79
+ [ALLOC_TEMP_TLS] TLS Allocator
80
+ StackAllocators :
81
+ [ALLOC_TEMP_MAIN]
82
+ Peak usage frame count: [8.0 KB-16.0 KB]: 20589 frames, [2.0 MB-4.0 MB]: 1 frames
83
+ Initial Block Size 4.0 MB
84
+ Current Block Size 4.0 MB
85
+ Peak Allocated Bytes 2.1 MB
86
+ Overflow Count 0
87
+ [ALLOC_TEMP_Loading.AsyncRead]
88
+ Initial Block Size 64.0 KB
89
+ Current Block Size 64.0 KB
90
+ Peak Allocated Bytes 128 B
91
+ Overflow Count 0
92
+ [ALLOC_TEMP_Loading.PreloadManager]
93
+ Initial Block Size 256.0 KB
94
+ Current Block Size 300.0 KB
95
+ Peak Allocated Bytes 249.6 KB
96
+ Overflow Count 4
97
+ [ALLOC_TEMP_Background Job.Worker 8]
98
+ Initial Block Size 32.0 KB
99
+ Current Block Size 32.0 KB
100
+ Peak Allocated Bytes 0 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Job.Worker 6]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 256.0 KB
105
+ Peak Allocated Bytes 0 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Job.Worker 0]
108
+ Initial Block Size 256.0 KB
109
+ Current Block Size 256.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 10]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_Background Job.Worker 9]
118
+ Initial Block Size 32.0 KB
119
+ Current Block Size 32.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Job.Worker 5]
123
+ Initial Block Size 256.0 KB
124
+ Current Block Size 256.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 14]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 6]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 4]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Job.Worker 3]
143
+ Initial Block Size 256.0 KB
144
+ Current Block Size 256.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 12]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_EnlightenWorker] x 6
153
+ Initial Block Size 64.0 KB
154
+ Current Block Size 64.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Background Job.Worker 15]
158
+ Initial Block Size 32.0 KB
159
+ Current Block Size 32.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 1]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_Background Job.Worker 2]
168
+ Initial Block Size 32.0 KB
169
+ Current Block Size 32.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 7]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
178
+ Initial Block Size 64.0 KB
179
+ Current Block Size 64.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Background Job.Worker 5]
183
+ Initial Block Size 32.0 KB
184
+ Current Block Size 32.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Job.Worker 9]
188
+ Initial Block Size 256.0 KB
189
+ Current Block Size 256.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 13]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Job.Worker 8]
198
+ Initial Block Size 256.0 KB
199
+ Current Block Size 256.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 7]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Job.Worker 1]
208
+ Initial Block Size 256.0 KB
209
+ Current Block Size 256.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Job.Worker 2]
213
+ Initial Block Size 256.0 KB
214
+ Current Block Size 256.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 3]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Background Job.Worker 11]
223
+ Initial Block Size 32.0 KB
224
+ Current Block Size 32.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 10]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0.7 KB
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Background Job.Worker 0]
233
+ Initial Block Size 32.0 KB
234
+ Current Block Size 32.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Background Job.Worker 4]
238
+ Initial Block Size 32.0 KB
239
+ Current Block Size 32.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_BatchDeleteObjects]
243
+ Initial Block Size 64.0 KB
244
+ Current Block Size 64.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_DEFAULT] Dual Thread Allocator
248
+ Peak main deferred allocation count 3
249
+ [ALLOC_BUCKET]
250
+ Large Block size 4.0 MB
251
+ Used Block count 1
252
+ Peak Allocated bytes 1.0 MB
253
+ [ALLOC_DEFAULT_MAIN]
254
+ Peak usage frame count: [4.0 MB-8.0 MB]: 20590 frames
255
+ Requested Block Size 16.0 MB
256
+ Peak Block count 1
257
+ Peak Allocated memory 4.8 MB
258
+ Peak Large allocation bytes 0 B
259
+ [ALLOC_DEFAULT_THREAD]
260
+ Peak usage frame count: [16.0 MB-32.0 MB]: 20590 frames
261
+ Requested Block Size 16.0 MB
262
+ Peak Block count 1
263
+ Peak Allocated memory 17.5 MB
264
+ Peak Large allocation bytes 16.0 MB
265
+ [ALLOC_TEMP_JOB_1_FRAME]
266
+ Initial Block Size 2.0 MB
267
+ Used Block Count 1
268
+ Overflow Count (too large) 0
269
+ Overflow Count (full) 0
270
+ [ALLOC_TEMP_JOB_2_FRAMES]
271
+ Initial Block Size 2.0 MB
272
+ Used Block Count 1
273
+ Overflow Count (too large) 0
274
+ Overflow Count (full) 0
275
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
276
+ Initial Block Size 2.0 MB
277
+ Used Block Count 2
278
+ Overflow Count (too large) 0
279
+ Overflow Count (full) 0
280
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
281
+ Initial Block Size 1.0 MB
282
+ Used Block Count 3
283
+ Overflow Count (too large) 0
284
+ Overflow Count (full) 0
285
+ [ALLOC_GFX] Dual Thread Allocator
286
+ Peak main deferred allocation count 0
287
+ [ALLOC_BUCKET]
288
+ Large Block size 4.0 MB
289
+ Used Block count 1
290
+ Peak Allocated bytes 1.0 MB
291
+ [ALLOC_GFX_MAIN]
292
+ Peak usage frame count: [32.0 KB-64.0 KB]: 20589 frames, [64.0 KB-128.0 KB]: 1 frames
293
+ Requested Block Size 16.0 MB
294
+ Peak Block count 1
295
+ Peak Allocated memory 65.6 KB
296
+ Peak Large allocation bytes 0 B
297
+ [ALLOC_GFX_THREAD]
298
+ Peak usage frame count: [128.0 KB-256.0 KB]: 20590 frames
299
+ Requested Block Size 16.0 MB
300
+ Peak Block count 1
301
+ Peak Allocated memory 173.5 KB
302
+ Peak Large allocation bytes 0 B
303
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
304
+ Peak main deferred allocation count 0
305
+ [ALLOC_BUCKET]
306
+ Large Block size 4.0 MB
307
+ Used Block count 1
308
+ Peak Allocated bytes 1.0 MB
309
+ [ALLOC_CACHEOBJECTS_MAIN]
310
+ Peak usage frame count: [0.5 MB-1.0 MB]: 20590 frames
311
+ Requested Block Size 4.0 MB
312
+ Peak Block count 1
313
+ Peak Allocated memory 0.6 MB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_CACHEOBJECTS_THREAD]
316
+ Peak usage frame count: [0.5 MB-1.0 MB]: 20589 frames, [4.0 MB-8.0 MB]: 1 frames
317
+ Requested Block Size 4.0 MB
318
+ Peak Block count 2
319
+ Peak Allocated memory 4.5 MB
320
+ Peak Large allocation bytes 0 B
321
+ [ALLOC_TYPETREE] Dual Thread Allocator
322
+ Peak main deferred allocation count 0
323
+ [ALLOC_BUCKET]
324
+ Large Block size 4.0 MB
325
+ Used Block count 1
326
+ Peak Allocated bytes 1.0 MB
327
+ [ALLOC_TYPETREE_MAIN]
328
+ Peak usage frame count: [0-1.0 KB]: 20590 frames
329
+ Requested Block Size 2.0 MB
330
+ Peak Block count 1
331
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332
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146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_EnlightenWorker] x 6
150
+ Initial Block Size 64.0 KB
151
+ Current Block Size 64.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 15]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 1]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 2]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 7]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
175
+ Initial Block Size 64.0 KB
176
+ Current Block Size 64.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 5]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Job.Worker 9]
185
+ Initial Block Size 256.0 KB
186
+ Current Block Size 256.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 13]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Job.Worker 8]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 256.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Job.Worker 7]
200
+ Initial Block Size 256.0 KB
201
+ Current Block Size 256.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 1]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Job.Worker 2]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 256.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 3]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 11]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 10]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 0]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 4]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_BatchDeleteObjects]
240
+ Initial Block Size 64.0 KB
241
+ Current Block Size 64.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_DEFAULT] Dual Thread Allocator
245
+ Peak main deferred allocation count 3
246
+ [ALLOC_BUCKET]
247
+ Large Block size 4.0 MB
248
+ Used Block count 1
249
+ Peak Allocated bytes 1.0 MB
250
+ [ALLOC_DEFAULT_MAIN]
251
+ Peak usage frame count: [4.0 MB-8.0 MB]: 16442 frames
252
+ Requested Block Size 16.0 MB
253
+ Peak Block count 1
254
+ Peak Allocated memory 4.7 MB
255
+ Peak Large allocation bytes 0 B
256
+ [ALLOC_DEFAULT_THREAD]
257
+ Peak usage frame count: [16.0 MB-32.0 MB]: 16442 frames
258
+ Requested Block Size 16.0 MB
259
+ Peak Block count 1
260
+ Peak Allocated memory 17.6 MB
261
+ Peak Large allocation bytes 16.0 MB
262
+ [ALLOC_TEMP_JOB_1_FRAME]
263
+ Initial Block Size 2.0 MB
264
+ Used Block Count 1
265
+ Overflow Count (too large) 0
266
+ Overflow Count (full) 0
267
+ [ALLOC_TEMP_JOB_2_FRAMES]
268
+ Initial Block Size 2.0 MB
269
+ Used Block Count 1
270
+ Overflow Count (too large) 0
271
+ Overflow Count (full) 0
272
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
273
+ Initial Block Size 2.0 MB
274
+ Used Block Count 2
275
+ Overflow Count (too large) 0
276
+ Overflow Count (full) 0
277
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
278
+ Initial Block Size 1.0 MB
279
+ Used Block Count 3
280
+ Overflow Count (too large) 0
281
+ Overflow Count (full) 0
282
+ [ALLOC_GFX] Dual Thread Allocator
283
+ Peak main deferred allocation count 0
284
+ [ALLOC_BUCKET]
285
+ Large Block size 4.0 MB
286
+ Used Block count 1
287
+ Peak Allocated bytes 1.0 MB
288
+ [ALLOC_GFX_MAIN]
289
+ Peak usage frame count: [32.0 KB-64.0 KB]: 16441 frames, [64.0 KB-128.0 KB]: 1 frames
290
+ Requested Block Size 16.0 MB
291
+ Peak Block count 1
292
+ Peak Allocated memory 65.6 KB
293
+ Peak Large allocation bytes 0 B
294
+ [ALLOC_GFX_THREAD]
295
+ Peak usage frame count: [128.0 KB-256.0 KB]: 16442 frames
296
+ Requested Block Size 16.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 173.5 KB
299
+ Peak Large allocation bytes 0 B
300
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
301
+ Peak main deferred allocation count 0
302
+ [ALLOC_BUCKET]
303
+ Large Block size 4.0 MB
304
+ Used Block count 1
305
+ Peak Allocated bytes 1.0 MB
306
+ [ALLOC_CACHEOBJECTS_MAIN]
307
+ Peak usage frame count: [0.5 MB-1.0 MB]: 16442 frames
308
+ Requested Block Size 4.0 MB
309
+ Peak Block count 1
310
+ Peak Allocated memory 0.6 MB
311
+ Peak Large allocation bytes 0 B
312
+ [ALLOC_CACHEOBJECTS_THREAD]
313
+ Peak usage frame count: [0.5 MB-1.0 MB]: 16441 frames, [4.0 MB-8.0 MB]: 1 frames
314
+ Requested Block Size 4.0 MB
315
+ Peak Block count 2
316
+ Peak Allocated memory 4.2 MB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_TYPETREE] Dual Thread Allocator
319
+ Peak main deferred allocation count 0
320
+ [ALLOC_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 1.0 MB
324
+ [ALLOC_TYPETREE_MAIN]
325
+ Peak usage frame count: [0-1.0 KB]: 16442 frames
326
+ Requested Block Size 2.0 MB
327
+ Peak Block count 1
328
+ Peak Allocated memory 1.0 KB
329
+ Peak Large allocation bytes 0 B
330
+ [ALLOC_TYPETREE_THREAD]
331
+ Peak usage frame count: [1.0 KB-2.0 KB]: 16441 frames, [2.0 KB-4.0 KB]: 1 frames
332
+ Requested Block Size 2.0 MB
333
+ Peak Block count 1
334
+ Peak Allocated memory 2.2 KB
335
+ Peak Large allocation bytes 0 B
run_logs/Player-29.log ADDED
@@ -0,0 +1,332 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.238 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.664705 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ Setting up 6 worker threads for Enlighten.
72
+ Memory Statistics:
73
+ [ALLOC_TEMP_TLS] TLS Allocator
74
+ StackAllocators :
75
+ [ALLOC_TEMP_MAIN]
76
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15701 frames, [2.0 MB-4.0 MB]: 1 frames
77
+ Initial Block Size 4.0 MB
78
+ Current Block Size 4.0 MB
79
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
82
+ Initial Block Size 64.0 KB
83
+ Current Block Size 64.0 KB
84
+ Peak Allocated Bytes 128 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Loading.PreloadManager]
87
+ Initial Block Size 256.0 KB
88
+ Current Block Size 300.0 KB
89
+ Peak Allocated Bytes 249.6 KB
90
+ Overflow Count 4
91
+ [ALLOC_TEMP_Background Job.Worker 8]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_Job.Worker 6]
97
+ Initial Block Size 256.0 KB
98
+ Current Block Size 256.0 KB
99
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
103
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 5]
117
+ Initial Block Size 256.0 KB
118
+ Current Block Size 256.0 KB
119
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
122
+ Initial Block Size 32.0 KB
123
+ Current Block Size 32.0 KB
124
+ Peak Allocated Bytes 0 B
125
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+ [ALLOC_TEMP_Background Job.Worker 6]
127
+ Initial Block Size 32.0 KB
128
+ Current Block Size 32.0 KB
129
+ Peak Allocated Bytes 0 B
130
+ Overflow Count 0
131
+ [ALLOC_TEMP_Job.Worker 4]
132
+ Initial Block Size 256.0 KB
133
+ Current Block Size 256.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Job.Worker 3]
137
+ Initial Block Size 256.0 KB
138
+ Current Block Size 256.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 12]
142
+ Initial Block Size 32.0 KB
143
+ Current Block Size 32.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_EnlightenWorker] x 6
147
+ Initial Block Size 64.0 KB
148
+ Current Block Size 64.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_Background Job.Worker 15]
152
+ Initial Block Size 32.0 KB
153
+ Current Block Size 32.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 1]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 2]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Background Job.Worker 7]
167
+ Initial Block Size 32.0 KB
168
+ Current Block Size 32.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
172
+ Initial Block Size 64.0 KB
173
+ Current Block Size 64.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 5]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 9]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Background Job.Worker 13]
187
+ Initial Block Size 32.0 KB
188
+ Current Block Size 32.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 8]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 7]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Job.Worker 1]
202
+ Initial Block Size 256.0 KB
203
+ Current Block Size 256.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Job.Worker 2]
207
+ Initial Block Size 256.0 KB
208
+ Current Block Size 256.0 KB
209
+ Peak Allocated Bytes 0.7 KB
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Background Job.Worker 3]
212
+ Initial Block Size 32.0 KB
213
+ Current Block Size 32.0 KB
214
+ Peak Allocated Bytes 0 B
215
+ Overflow Count 0
216
+ [ALLOC_TEMP_Background Job.Worker 11]
217
+ Initial Block Size 32.0 KB
218
+ Current Block Size 32.0 KB
219
+ Peak Allocated Bytes 0 B
220
+ Overflow Count 0
221
+ [ALLOC_TEMP_Job.Worker 10]
222
+ Initial Block Size 256.0 KB
223
+ Current Block Size 256.0 KB
224
+ Peak Allocated Bytes 0 B
225
+ Overflow Count 0
226
+ [ALLOC_TEMP_Background Job.Worker 0]
227
+ Initial Block Size 32.0 KB
228
+ Current Block Size 32.0 KB
229
+ Peak Allocated Bytes 0 B
230
+ Overflow Count 0
231
+ [ALLOC_TEMP_Background Job.Worker 4]
232
+ Initial Block Size 32.0 KB
233
+ Current Block Size 32.0 KB
234
+ Peak Allocated Bytes 0 B
235
+ Overflow Count 0
236
+ [ALLOC_TEMP_BatchDeleteObjects]
237
+ Initial Block Size 64.0 KB
238
+ Current Block Size 64.0 KB
239
+ Peak Allocated Bytes 0 B
240
+ Overflow Count 0
241
+ [ALLOC_DEFAULT] Dual Thread Allocator
242
+ Peak main deferred allocation count 3
243
+ [ALLOC_BUCKET]
244
+ Large Block size 4.0 MB
245
+ Used Block count 1
246
+ Peak Allocated bytes 1.0 MB
247
+ [ALLOC_DEFAULT_MAIN]
248
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15702 frames
249
+ Requested Block Size 16.0 MB
250
+ Peak Block count 1
251
+ Peak Allocated memory 4.7 MB
252
+ Peak Large allocation bytes 0 B
253
+ [ALLOC_DEFAULT_THREAD]
254
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15702 frames
255
+ Requested Block Size 16.0 MB
256
+ Peak Block count 1
257
+ Peak Allocated memory 17.6 MB
258
+ Peak Large allocation bytes 16.0 MB
259
+ [ALLOC_TEMP_JOB_1_FRAME]
260
+ Initial Block Size 2.0 MB
261
+ Used Block Count 1
262
+ Overflow Count (too large) 0
263
+ Overflow Count (full) 0
264
+ [ALLOC_TEMP_JOB_2_FRAMES]
265
+ Initial Block Size 2.0 MB
266
+ Used Block Count 1
267
+ Overflow Count (too large) 0
268
+ Overflow Count (full) 0
269
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
270
+ Initial Block Size 2.0 MB
271
+ Used Block Count 2
272
+ Overflow Count (too large) 0
273
+ Overflow Count (full) 0
274
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
275
+ Initial Block Size 1.0 MB
276
+ Used Block Count 3
277
+ Overflow Count (too large) 0
278
+ Overflow Count (full) 0
279
+ [ALLOC_GFX] Dual Thread Allocator
280
+ Peak main deferred allocation count 0
281
+ [ALLOC_BUCKET]
282
+ Large Block size 4.0 MB
283
+ Used Block count 1
284
+ Peak Allocated bytes 1.0 MB
285
+ [ALLOC_GFX_MAIN]
286
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15701 frames, [64.0 KB-128.0 KB]: 1 frames
287
+ Requested Block Size 16.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 65.6 KB
290
+ Peak Large allocation bytes 0 B
291
+ [ALLOC_GFX_THREAD]
292
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15702 frames
293
+ Requested Block Size 16.0 MB
294
+ Peak Block count 1
295
+ Peak Allocated memory 173.5 KB
296
+ Peak Large allocation bytes 0 B
297
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
298
+ Peak main deferred allocation count 0
299
+ [ALLOC_BUCKET]
300
+ Large Block size 4.0 MB
301
+ Used Block count 1
302
+ Peak Allocated bytes 1.0 MB
303
+ [ALLOC_CACHEOBJECTS_MAIN]
304
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15702 frames
305
+ Requested Block Size 4.0 MB
306
+ Peak Block count 1
307
+ Peak Allocated memory 0.6 MB
308
+ Peak Large allocation bytes 0 B
309
+ [ALLOC_CACHEOBJECTS_THREAD]
310
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15701 frames, [4.0 MB-8.0 MB]: 1 frames
311
+ Requested Block Size 4.0 MB
312
+ Peak Block count 2
313
+ Peak Allocated memory 4.5 MB
314
+ Peak Large allocation bytes 0 B
315
+ [ALLOC_TYPETREE] Dual Thread Allocator
316
+ Peak main deferred allocation count 0
317
+ [ALLOC_BUCKET]
318
+ Large Block size 4.0 MB
319
+ Used Block count 1
320
+ Peak Allocated bytes 1.0 MB
321
+ [ALLOC_TYPETREE_MAIN]
322
+ Peak usage frame count: [0-1.0 KB]: 15702 frames
323
+ Requested Block Size 2.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 1.0 KB
326
+ Peak Large allocation bytes 0 B
327
+ [ALLOC_TYPETREE_THREAD]
328
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15701 frames, [2.0 KB-4.0 KB]: 1 frames
329
+ Requested Block Size 2.0 MB
330
+ Peak Block count 1
331
+ Peak Allocated memory 2.2 KB
332
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run_logs/Player-3.log ADDED
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run_logs/Player-30.log ADDED
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+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_EnlightenWorker] x 6
145
+ Initial Block Size 64.0 KB
146
+ Current Block Size 64.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 15]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 1]
155
+ Initial Block Size 32.0 KB
156
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157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 2]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 7]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
170
+ Initial Block Size 64.0 KB
171
+ Current Block Size 64.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 5]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Job.Worker 9]
180
+ Initial Block Size 256.0 KB
181
+ Current Block Size 256.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 13]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Job.Worker 8]
190
+ Initial Block Size 256.0 KB
191
+ Current Block Size 256.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Job.Worker 7]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 256.0 KB
197
+ Peak Allocated Bytes 0.7 KB
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Job.Worker 1]
200
+ Initial Block Size 256.0 KB
201
+ Current Block Size 256.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 2]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Background Job.Worker 3]
210
+ Initial Block Size 32.0 KB
211
+ Current Block Size 32.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 11]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 10]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Background Job.Worker 0]
225
+ Initial Block Size 32.0 KB
226
+ Current Block Size 32.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 4]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_BatchDeleteObjects]
235
+ Initial Block Size 64.0 KB
236
+ Current Block Size 64.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_DEFAULT] Dual Thread Allocator
240
+ Peak main deferred allocation count 4
241
+ [ALLOC_BUCKET]
242
+ Large Block size 4.0 MB
243
+ Used Block count 1
244
+ Peak Allocated bytes 1.0 MB
245
+ [ALLOC_DEFAULT_MAIN]
246
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15293 frames
247
+ Requested Block Size 16.0 MB
248
+ Peak Block count 1
249
+ Peak Allocated memory 4.7 MB
250
+ Peak Large allocation bytes 0 B
251
+ [ALLOC_DEFAULT_THREAD]
252
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15293 frames
253
+ Requested Block Size 16.0 MB
254
+ Peak Block count 1
255
+ Peak Allocated memory 17.5 MB
256
+ Peak Large allocation bytes 16.0 MB
257
+ [ALLOC_TEMP_JOB_1_FRAME]
258
+ Initial Block Size 2.0 MB
259
+ Used Block Count 1
260
+ Overflow Count (too large) 0
261
+ Overflow Count (full) 0
262
+ [ALLOC_TEMP_JOB_2_FRAMES]
263
+ Initial Block Size 2.0 MB
264
+ Used Block Count 1
265
+ Overflow Count (too large) 0
266
+ Overflow Count (full) 0
267
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
268
+ Initial Block Size 2.0 MB
269
+ Used Block Count 2
270
+ Overflow Count (too large) 0
271
+ Overflow Count (full) 0
272
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
273
+ Initial Block Size 1.0 MB
274
+ Used Block Count 3
275
+ Overflow Count (too large) 0
276
+ Overflow Count (full) 0
277
+ [ALLOC_GFX] Dual Thread Allocator
278
+ Peak main deferred allocation count 0
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_GFX_MAIN]
284
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15292 frames, [64.0 KB-128.0 KB]: 1 frames
285
+ Requested Block Size 16.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 65.6 KB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_GFX_THREAD]
290
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15293 frames
291
+ Requested Block Size 16.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 173.5 KB
294
+ Peak Large allocation bytes 0 B
295
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
296
+ Peak main deferred allocation count 0
297
+ [ALLOC_BUCKET]
298
+ Large Block size 4.0 MB
299
+ Used Block count 1
300
+ Peak Allocated bytes 1.0 MB
301
+ [ALLOC_CACHEOBJECTS_MAIN]
302
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15293 frames
303
+ Requested Block Size 4.0 MB
304
+ Peak Block count 1
305
+ Peak Allocated memory 0.6 MB
306
+ Peak Large allocation bytes 0 B
307
+ [ALLOC_CACHEOBJECTS_THREAD]
308
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15292 frames, [4.0 MB-8.0 MB]: 1 frames
309
+ Requested Block Size 4.0 MB
310
+ Peak Block count 2
311
+ Peak Allocated memory 4.4 MB
312
+ Peak Large allocation bytes 0 B
313
+ [ALLOC_TYPETREE] Dual Thread Allocator
314
+ Peak main deferred allocation count 0
315
+ [ALLOC_BUCKET]
316
+ Large Block size 4.0 MB
317
+ Used Block count 1
318
+ Peak Allocated bytes 1.0 MB
319
+ [ALLOC_TYPETREE_MAIN]
320
+ Peak usage frame count: [0-1.0 KB]: 15293 frames
321
+ Requested Block Size 2.0 MB
322
+ Peak Block count 1
323
+ Peak Allocated memory 1.0 KB
324
+ Peak Large allocation bytes 0 B
325
+ [ALLOC_TYPETREE_THREAD]
326
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15292 frames, [2.0 KB-4.0 KB]: 1 frames
327
+ Requested Block Size 2.0 MB
328
+ Peak Block count 1
329
+ Peak Allocated memory 2.2 KB
330
+ Peak Large allocation bytes 0 B
run_logs/Player-31.log ADDED
@@ -0,0 +1,326 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.239 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.649237 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
+ TOO LONG
49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ Setting up 6 worker threads for Enlighten.
66
+ Memory Statistics:
67
+ [ALLOC_TEMP_TLS] TLS Allocator
68
+ StackAllocators :
69
+ [ALLOC_TEMP_MAIN]
70
+ Peak usage frame count: [8.0 KB-16.0 KB]: 15065 frames, [2.0 MB-4.0 MB]: 1 frames
71
+ Initial Block Size 4.0 MB
72
+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
76
+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
81
+ Initial Block Size 256.0 KB
82
+ Current Block Size 300.0 KB
83
+ Peak Allocated Bytes 249.6 KB
84
+ Overflow Count 4
85
+ [ALLOC_TEMP_Background Job.Worker 8]
86
+ Initial Block Size 32.0 KB
87
+ Current Block Size 32.0 KB
88
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
91
+ Initial Block Size 256.0 KB
92
+ Current Block Size 256.0 KB
93
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
102
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 5]
111
+ Initial Block Size 256.0 KB
112
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0.7 KB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
116
+ Initial Block Size 32.0 KB
117
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118
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 6]
121
+ Initial Block Size 32.0 KB
122
+ Current Block Size 32.0 KB
123
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+ [ALLOC_TEMP_Job.Worker 4]
126
+ Initial Block Size 256.0 KB
127
+ Current Block Size 256.0 KB
128
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 3]
131
+ Initial Block Size 256.0 KB
132
+ Current Block Size 256.0 KB
133
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 12]
136
+ Initial Block Size 32.0 KB
137
+ Current Block Size 32.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
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+ [ALLOC_TEMP_EnlightenWorker] x 6
141
+ Initial Block Size 64.0 KB
142
+ Current Block Size 64.0 KB
143
+ Peak Allocated Bytes 0 B
144
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145
+ [ALLOC_TEMP_Background Job.Worker 15]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Background Job.Worker 1]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Background Job.Worker 2]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 7]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 5]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Job.Worker 9]
176
+ Initial Block Size 256.0 KB
177
+ Current Block Size 256.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 13]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Job.Worker 8]
186
+ Initial Block Size 256.0 KB
187
+ Current Block Size 256.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Job.Worker 7]
191
+ Initial Block Size 256.0 KB
192
+ Current Block Size 256.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Job.Worker 1]
196
+ Initial Block Size 256.0 KB
197
+ Current Block Size 256.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 2]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 3]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Background Job.Worker 11]
211
+ Initial Block Size 32.0 KB
212
+ Current Block Size 32.0 KB
213
+ Peak Allocated Bytes 0 B
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 10]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Background Job.Worker 0]
221
+ Initial Block Size 32.0 KB
222
+ Current Block Size 32.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Background Job.Worker 4]
226
+ Initial Block Size 32.0 KB
227
+ Current Block Size 32.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_BatchDeleteObjects]
231
+ Initial Block Size 64.0 KB
232
+ Current Block Size 64.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_DEFAULT] Dual Thread Allocator
236
+ Peak main deferred allocation count 3
237
+ [ALLOC_BUCKET]
238
+ Large Block size 4.0 MB
239
+ Used Block count 1
240
+ Peak Allocated bytes 1.0 MB
241
+ [ALLOC_DEFAULT_MAIN]
242
+ Peak usage frame count: [4.0 MB-8.0 MB]: 15066 frames
243
+ Requested Block Size 16.0 MB
244
+ Peak Block count 1
245
+ Peak Allocated memory 4.6 MB
246
+ Peak Large allocation bytes 0 B
247
+ [ALLOC_DEFAULT_THREAD]
248
+ Peak usage frame count: [16.0 MB-32.0 MB]: 15066 frames
249
+ Requested Block Size 16.0 MB
250
+ Peak Block count 1
251
+ Peak Allocated memory 17.6 MB
252
+ Peak Large allocation bytes 16.0 MB
253
+ [ALLOC_TEMP_JOB_1_FRAME]
254
+ Initial Block Size 2.0 MB
255
+ Used Block Count 1
256
+ Overflow Count (too large) 0
257
+ Overflow Count (full) 0
258
+ [ALLOC_TEMP_JOB_2_FRAMES]
259
+ Initial Block Size 2.0 MB
260
+ Used Block Count 1
261
+ Overflow Count (too large) 0
262
+ Overflow Count (full) 0
263
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
264
+ Initial Block Size 2.0 MB
265
+ Used Block Count 2
266
+ Overflow Count (too large) 0
267
+ Overflow Count (full) 0
268
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
269
+ Initial Block Size 1.0 MB
270
+ Used Block Count 3
271
+ Overflow Count (too large) 0
272
+ Overflow Count (full) 0
273
+ [ALLOC_GFX] Dual Thread Allocator
274
+ Peak main deferred allocation count 0
275
+ [ALLOC_BUCKET]
276
+ Large Block size 4.0 MB
277
+ Used Block count 1
278
+ Peak Allocated bytes 1.0 MB
279
+ [ALLOC_GFX_MAIN]
280
+ Peak usage frame count: [32.0 KB-64.0 KB]: 15065 frames, [64.0 KB-128.0 KB]: 1 frames
281
+ Requested Block Size 16.0 MB
282
+ Peak Block count 1
283
+ Peak Allocated memory 65.6 KB
284
+ Peak Large allocation bytes 0 B
285
+ [ALLOC_GFX_THREAD]
286
+ Peak usage frame count: [128.0 KB-256.0 KB]: 15066 frames
287
+ Requested Block Size 16.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 173.5 KB
290
+ Peak Large allocation bytes 0 B
291
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
292
+ Peak main deferred allocation count 0
293
+ [ALLOC_BUCKET]
294
+ Large Block size 4.0 MB
295
+ Used Block count 1
296
+ Peak Allocated bytes 1.0 MB
297
+ [ALLOC_CACHEOBJECTS_MAIN]
298
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15066 frames
299
+ Requested Block Size 4.0 MB
300
+ Peak Block count 1
301
+ Peak Allocated memory 0.6 MB
302
+ Peak Large allocation bytes 0 B
303
+ [ALLOC_CACHEOBJECTS_THREAD]
304
+ Peak usage frame count: [0.5 MB-1.0 MB]: 15065 frames, [4.0 MB-8.0 MB]: 1 frames
305
+ Requested Block Size 4.0 MB
306
+ Peak Block count 2
307
+ Peak Allocated memory 4.5 MB
308
+ Peak Large allocation bytes 0 B
309
+ [ALLOC_TYPETREE] Dual Thread Allocator
310
+ Peak main deferred allocation count 0
311
+ [ALLOC_BUCKET]
312
+ Large Block size 4.0 MB
313
+ Used Block count 1
314
+ Peak Allocated bytes 1.0 MB
315
+ [ALLOC_TYPETREE_MAIN]
316
+ Peak usage frame count: [0-1.0 KB]: 15066 frames
317
+ Requested Block Size 2.0 MB
318
+ Peak Block count 1
319
+ Peak Allocated memory 1.0 KB
320
+ Peak Large allocation bytes 0 B
321
+ [ALLOC_TYPETREE_THREAD]
322
+ Peak usage frame count: [1.0 KB-2.0 KB]: 15065 frames, [2.0 KB-4.0 KB]: 1 frames
323
+ Requested Block Size 2.0 MB
324
+ Peak Block count 1
325
+ Peak Allocated memory 2.2 KB
326
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run_logs/Player-4.log ADDED
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+ [ALLOC_TEMP_Background Job.Worker 14]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 6]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 4]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0.7 KB
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 3]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 12]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_EnlightenWorker] x 6
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 15]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 1]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 2]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 7]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
194
+ Initial Block Size 64.0 KB
195
+ Current Block Size 64.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 5]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Job.Worker 9]
204
+ Initial Block Size 256.0 KB
205
+ Current Block Size 256.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Background Job.Worker 13]
209
+ Initial Block Size 32.0 KB
210
+ Current Block Size 32.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Job.Worker 8]
214
+ Initial Block Size 256.0 KB
215
+ Current Block Size 256.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Job.Worker 7]
219
+ Initial Block Size 256.0 KB
220
+ Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 1]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 2]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Background Job.Worker 3]
234
+ Initial Block Size 32.0 KB
235
+ Current Block Size 32.0 KB
236
+ Peak Allocated Bytes 0 B
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 11]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Job.Worker 10]
244
+ Initial Block Size 256.0 KB
245
+ Current Block Size 256.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Background Job.Worker 0]
249
+ Initial Block Size 32.0 KB
250
+ Current Block Size 32.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Background Job.Worker 4]
254
+ Initial Block Size 32.0 KB
255
+ Current Block Size 32.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_BatchDeleteObjects]
259
+ Initial Block Size 64.0 KB
260
+ Current Block Size 64.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_DEFAULT] Dual Thread Allocator
264
+ Peak main deferred allocation count 3
265
+ [ALLOC_BUCKET]
266
+ Large Block size 4.0 MB
267
+ Used Block count 1
268
+ Peak Allocated bytes 1.0 MB
269
+ [ALLOC_DEFAULT_MAIN]
270
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29265 frames
271
+ Requested Block Size 16.0 MB
272
+ Peak Block count 1
273
+ Peak Allocated memory 4.8 MB
274
+ Peak Large allocation bytes 0 B
275
+ [ALLOC_DEFAULT_THREAD]
276
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29265 frames
277
+ Requested Block Size 16.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 17.5 MB
280
+ Peak Large allocation bytes 16.0 MB
281
+ [ALLOC_TEMP_JOB_1_FRAME]
282
+ Initial Block Size 2.0 MB
283
+ Used Block Count 1
284
+ Overflow Count (too large) 0
285
+ Overflow Count (full) 0
286
+ [ALLOC_TEMP_JOB_2_FRAMES]
287
+ Initial Block Size 2.0 MB
288
+ Used Block Count 1
289
+ Overflow Count (too large) 0
290
+ Overflow Count (full) 0
291
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 2
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
297
+ Initial Block Size 1.0 MB
298
+ Used Block Count 3
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_GFX] Dual Thread Allocator
302
+ Peak main deferred allocation count 0
303
+ [ALLOC_BUCKET]
304
+ Large Block size 4.0 MB
305
+ Used Block count 1
306
+ Peak Allocated bytes 1.0 MB
307
+ [ALLOC_GFX_MAIN]
308
+ Peak usage frame count: [32.0 KB-64.0 KB]: 29264 frames, [64.0 KB-128.0 KB]: 1 frames
309
+ Requested Block Size 16.0 MB
310
+ Peak Block count 1
311
+ Peak Allocated memory 65.6 KB
312
+ Peak Large allocation bytes 0 B
313
+ [ALLOC_GFX_THREAD]
314
+ Peak usage frame count: [128.0 KB-256.0 KB]: 29265 frames
315
+ Requested Block Size 16.0 MB
316
+ Peak Block count 1
317
+ Peak Allocated memory 173.5 KB
318
+ Peak Large allocation bytes 0 B
319
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
320
+ Peak main deferred allocation count 0
321
+ [ALLOC_BUCKET]
322
+ Large Block size 4.0 MB
323
+ Used Block count 1
324
+ Peak Allocated bytes 1.0 MB
325
+ [ALLOC_CACHEOBJECTS_MAIN]
326
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29265 frames
327
+ Requested Block Size 4.0 MB
328
+ Peak Block count 1
329
+ Peak Allocated memory 0.6 MB
330
+ Peak Large allocation bytes 0 B
331
+ [ALLOC_CACHEOBJECTS_THREAD]
332
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29264 frames, [4.0 MB-8.0 MB]: 1 frames
333
+ Requested Block Size 4.0 MB
334
+ Peak Block count 2
335
+ Peak Allocated memory 4.0 MB
336
+ Peak Large allocation bytes 0 B
337
+ [ALLOC_TYPETREE] Dual Thread Allocator
338
+ Peak main deferred allocation count 0
339
+ [ALLOC_BUCKET]
340
+ Large Block size 4.0 MB
341
+ Used Block count 1
342
+ Peak Allocated bytes 1.0 MB
343
+ [ALLOC_TYPETREE_MAIN]
344
+ Peak usage frame count: [0-1.0 KB]: 29265 frames
345
+ Requested Block Size 2.0 MB
346
+ Peak Block count 1
347
+ Peak Allocated memory 1.0 KB
348
+ Peak Large allocation bytes 0 B
349
+ [ALLOC_TYPETREE_THREAD]
350
+ Peak usage frame count: [1.0 KB-2.0 KB]: 29264 frames, [2.0 KB-4.0 KB]: 1 frames
351
+ Requested Block Size 2.0 MB
352
+ Peak Block count 1
353
+ Peak Allocated memory 2.2 KB
354
+ Peak Large allocation bytes 0 B
run_logs/Player-6.log ADDED
@@ -0,0 +1,353 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.073 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.723977 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
+ TOO LONG
47
+ TOO LONG
48
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
+ TOO LONG
54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ Setting up 6 worker threads for Enlighten.
93
+ Memory Statistics:
94
+ [ALLOC_TEMP_TLS] TLS Allocator
95
+ StackAllocators :
96
+ [ALLOC_TEMP_MAIN]
97
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29233 frames, [2.0 MB-4.0 MB]: 1 frames
98
+ Initial Block Size 4.0 MB
99
+ Current Block Size 4.0 MB
100
+ Peak Allocated Bytes 2.1 MB
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Loading.AsyncRead]
103
+ Initial Block Size 64.0 KB
104
+ Current Block Size 64.0 KB
105
+ Peak Allocated Bytes 128 B
106
+ Overflow Count 0
107
+ [ALLOC_TEMP_Loading.PreloadManager]
108
+ Initial Block Size 256.0 KB
109
+ Current Block Size 300.0 KB
110
+ Peak Allocated Bytes 249.6 KB
111
+ Overflow Count 4
112
+ [ALLOC_TEMP_Background Job.Worker 8]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_Job.Worker 6]
118
+ Initial Block Size 256.0 KB
119
+ Current Block Size 256.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Job.Worker 0]
123
+ Initial Block Size 256.0 KB
124
+ Current Block Size 256.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 10]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 9]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Job.Worker 5]
138
+ Initial Block Size 256.0 KB
139
+ Current Block Size 256.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_Background Job.Worker 14]
143
+ Initial Block Size 32.0 KB
144
+ Current Block Size 32.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 6]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Job.Worker 4]
153
+ Initial Block Size 256.0 KB
154
+ Current Block Size 256.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Job.Worker 3]
158
+ Initial Block Size 256.0 KB
159
+ Current Block Size 256.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 12]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_EnlightenWorker] x 6
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 15]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 1]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Background Job.Worker 2]
183
+ Initial Block Size 32.0 KB
184
+ Current Block Size 32.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 7]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
193
+ Initial Block Size 64.0 KB
194
+ Current Block Size 64.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 5]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 9]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Background Job.Worker 13]
208
+ Initial Block Size 32.0 KB
209
+ Current Block Size 32.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Job.Worker 8]
213
+ Initial Block Size 256.0 KB
214
+ Current Block Size 256.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Job.Worker 7]
218
+ Initial Block Size 256.0 KB
219
+ Current Block Size 256.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Job.Worker 1]
223
+ Initial Block Size 256.0 KB
224
+ Current Block Size 256.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Job.Worker 2]
228
+ Initial Block Size 256.0 KB
229
+ Current Block Size 256.0 KB
230
+ Peak Allocated Bytes 0.7 KB
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Background Job.Worker 3]
233
+ Initial Block Size 32.0 KB
234
+ Current Block Size 32.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Background Job.Worker 11]
238
+ Initial Block Size 32.0 KB
239
+ Current Block Size 32.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 10]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Background Job.Worker 0]
248
+ Initial Block Size 32.0 KB
249
+ Current Block Size 32.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_Background Job.Worker 4]
253
+ Initial Block Size 32.0 KB
254
+ Current Block Size 32.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_BatchDeleteObjects]
258
+ Initial Block Size 64.0 KB
259
+ Current Block Size 64.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_DEFAULT] Dual Thread Allocator
263
+ Peak main deferred allocation count 3
264
+ [ALLOC_BUCKET]
265
+ Large Block size 4.0 MB
266
+ Used Block count 1
267
+ Peak Allocated bytes 1.0 MB
268
+ [ALLOC_DEFAULT_MAIN]
269
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29234 frames
270
+ Requested Block Size 16.0 MB
271
+ Peak Block count 1
272
+ Peak Allocated memory 4.8 MB
273
+ Peak Large allocation bytes 0 B
274
+ [ALLOC_DEFAULT_THREAD]
275
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29234 frames
276
+ Requested Block Size 16.0 MB
277
+ Peak Block count 1
278
+ Peak Allocated memory 17.4 MB
279
+ Peak Large allocation bytes 16.0 MB
280
+ [ALLOC_TEMP_JOB_1_FRAME]
281
+ Initial Block Size 2.0 MB
282
+ Used Block Count 1
283
+ Overflow Count (too large) 0
284
+ Overflow Count (full) 0
285
+ [ALLOC_TEMP_JOB_2_FRAMES]
286
+ Initial Block Size 2.0 MB
287
+ Used Block Count 1
288
+ Overflow Count (too large) 0
289
+ Overflow Count (full) 0
290
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
291
+ Initial Block Size 2.0 MB
292
+ Used Block Count 2
293
+ Overflow Count (too large) 0
294
+ Overflow Count (full) 0
295
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
296
+ Initial Block Size 1.0 MB
297
+ Used Block Count 3
298
+ Overflow Count (too large) 0
299
+ Overflow Count (full) 0
300
+ [ALLOC_GFX] Dual Thread Allocator
301
+ Peak main deferred allocation count 0
302
+ [ALLOC_BUCKET]
303
+ Large Block size 4.0 MB
304
+ Used Block count 1
305
+ Peak Allocated bytes 1.0 MB
306
+ [ALLOC_GFX_MAIN]
307
+ Peak usage frame count: [32.0 KB-64.0 KB]: 29233 frames, [64.0 KB-128.0 KB]: 1 frames
308
+ Requested Block Size 16.0 MB
309
+ Peak Block count 1
310
+ Peak Allocated memory 65.6 KB
311
+ Peak Large allocation bytes 0 B
312
+ [ALLOC_GFX_THREAD]
313
+ Peak usage frame count: [128.0 KB-256.0 KB]: 29234 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 173.5 KB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
319
+ Peak main deferred allocation count 0
320
+ [ALLOC_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 1.0 MB
324
+ [ALLOC_CACHEOBJECTS_MAIN]
325
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29234 frames
326
+ Requested Block Size 4.0 MB
327
+ Peak Block count 1
328
+ Peak Allocated memory 0.6 MB
329
+ Peak Large allocation bytes 0 B
330
+ [ALLOC_CACHEOBJECTS_THREAD]
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119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Job.Worker 6]
124
+ Initial Block Size 256.0 KB
125
+ Current Block Size 256.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Job.Worker 0]
129
+ Initial Block Size 256.0 KB
130
+ Current Block Size 256.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 10]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 9]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Job.Worker 5]
144
+ Initial Block Size 256.0 KB
145
+ Current Block Size 256.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 14]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 6]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Job.Worker 4]
159
+ Initial Block Size 256.0 KB
160
+ Current Block Size 256.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 3]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 12]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_EnlightenWorker] x 6
174
+ Initial Block Size 64.0 KB
175
+ Current Block Size 64.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 15]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 1]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 2]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 7]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
199
+ Initial Block Size 64.0 KB
200
+ Current Block Size 64.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 5]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_Job.Worker 9]
209
+ Initial Block Size 256.0 KB
210
+ Current Block Size 256.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_TEMP_Background Job.Worker 13]
214
+ Initial Block Size 32.0 KB
215
+ Current Block Size 32.0 KB
216
+ Peak Allocated Bytes 0 B
217
+ Overflow Count 0
218
+ [ALLOC_TEMP_Job.Worker 8]
219
+ Initial Block Size 256.0 KB
220
+ Current Block Size 256.0 KB
221
+ Peak Allocated Bytes 0 B
222
+ Overflow Count 0
223
+ [ALLOC_TEMP_Job.Worker 7]
224
+ Initial Block Size 256.0 KB
225
+ Current Block Size 256.0 KB
226
+ Peak Allocated Bytes 0 B
227
+ Overflow Count 0
228
+ [ALLOC_TEMP_Job.Worker 1]
229
+ Initial Block Size 256.0 KB
230
+ Current Block Size 256.0 KB
231
+ Peak Allocated Bytes 0 B
232
+ Overflow Count 0
233
+ [ALLOC_TEMP_Job.Worker 2]
234
+ Initial Block Size 256.0 KB
235
+ Current Block Size 256.0 KB
236
+ Peak Allocated Bytes 0.7 KB
237
+ Overflow Count 0
238
+ [ALLOC_TEMP_Background Job.Worker 3]
239
+ Initial Block Size 32.0 KB
240
+ Current Block Size 32.0 KB
241
+ Peak Allocated Bytes 0 B
242
+ Overflow Count 0
243
+ [ALLOC_TEMP_Background Job.Worker 11]
244
+ Initial Block Size 32.0 KB
245
+ Current Block Size 32.0 KB
246
+ Peak Allocated Bytes 0 B
247
+ Overflow Count 0
248
+ [ALLOC_TEMP_Job.Worker 10]
249
+ Initial Block Size 256.0 KB
250
+ Current Block Size 256.0 KB
251
+ Peak Allocated Bytes 0 B
252
+ Overflow Count 0
253
+ [ALLOC_TEMP_Background Job.Worker 0]
254
+ Initial Block Size 32.0 KB
255
+ Current Block Size 32.0 KB
256
+ Peak Allocated Bytes 0 B
257
+ Overflow Count 0
258
+ [ALLOC_TEMP_Background Job.Worker 4]
259
+ Initial Block Size 32.0 KB
260
+ Current Block Size 32.0 KB
261
+ Peak Allocated Bytes 0 B
262
+ Overflow Count 0
263
+ [ALLOC_TEMP_BatchDeleteObjects]
264
+ Initial Block Size 64.0 KB
265
+ Current Block Size 64.0 KB
266
+ Peak Allocated Bytes 0 B
267
+ Overflow Count 0
268
+ [ALLOC_DEFAULT] Dual Thread Allocator
269
+ Peak main deferred allocation count 6
270
+ [ALLOC_BUCKET]
271
+ Large Block size 4.0 MB
272
+ Used Block count 1
273
+ Peak Allocated bytes 1.0 MB
274
+ [ALLOC_DEFAULT_MAIN]
275
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29167 frames
276
+ Requested Block Size 16.0 MB
277
+ Peak Block count 1
278
+ Peak Allocated memory 4.9 MB
279
+ Peak Large allocation bytes 0 B
280
+ [ALLOC_DEFAULT_THREAD]
281
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29167 frames
282
+ Requested Block Size 16.0 MB
283
+ Peak Block count 1
284
+ Peak Allocated memory 17.4 MB
285
+ Peak Large allocation bytes 16.0 MB
286
+ [ALLOC_TEMP_JOB_1_FRAME]
287
+ Initial Block Size 2.0 MB
288
+ Used Block Count 1
289
+ Overflow Count (too large) 0
290
+ Overflow Count (full) 0
291
+ [ALLOC_TEMP_JOB_2_FRAMES]
292
+ Initial Block Size 2.0 MB
293
+ Used Block Count 1
294
+ Overflow Count (too large) 0
295
+ Overflow Count (full) 0
296
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
297
+ Initial Block Size 2.0 MB
298
+ Used Block Count 2
299
+ Overflow Count (too large) 0
300
+ Overflow Count (full) 0
301
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
302
+ Initial Block Size 1.0 MB
303
+ Used Block Count 3
304
+ Overflow Count (too large) 0
305
+ Overflow Count (full) 0
306
+ [ALLOC_GFX] Dual Thread Allocator
307
+ Peak main deferred allocation count 0
308
+ [ALLOC_BUCKET]
309
+ Large Block size 4.0 MB
310
+ Used Block count 1
311
+ Peak Allocated bytes 1.0 MB
312
+ [ALLOC_GFX_MAIN]
313
+ Peak usage frame count: [32.0 KB-64.0 KB]: 29166 frames, [64.0 KB-128.0 KB]: 1 frames
314
+ Requested Block Size 16.0 MB
315
+ Peak Block count 1
316
+ Peak Allocated memory 65.6 KB
317
+ Peak Large allocation bytes 0 B
318
+ [ALLOC_GFX_THREAD]
319
+ Peak usage frame count: [128.0 KB-256.0 KB]: 29167 frames
320
+ Requested Block Size 16.0 MB
321
+ Peak Block count 1
322
+ Peak Allocated memory 173.5 KB
323
+ Peak Large allocation bytes 0 B
324
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
325
+ Peak main deferred allocation count 0
326
+ [ALLOC_BUCKET]
327
+ Large Block size 4.0 MB
328
+ Used Block count 1
329
+ Peak Allocated bytes 1.0 MB
330
+ [ALLOC_CACHEOBJECTS_MAIN]
331
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29167 frames
332
+ Requested Block Size 4.0 MB
333
+ Peak Block count 1
334
+ Peak Allocated memory 0.6 MB
335
+ Peak Large allocation bytes 0 B
336
+ [ALLOC_CACHEOBJECTS_THREAD]
337
+ Peak usage frame count: [0.5 MB-1.0 MB]: 29166 frames, [4.0 MB-8.0 MB]: 1 frames
338
+ Requested Block Size 4.0 MB
339
+ Peak Block count 2
340
+ Peak Allocated memory 4.4 MB
341
+ Peak Large allocation bytes 0 B
342
+ [ALLOC_TYPETREE] Dual Thread Allocator
343
+ Peak main deferred allocation count 0
344
+ [ALLOC_BUCKET]
345
+ Large Block size 4.0 MB
346
+ Used Block count 1
347
+ Peak Allocated bytes 1.0 MB
348
+ [ALLOC_TYPETREE_MAIN]
349
+ Peak usage frame count: [0-1.0 KB]: 29167 frames
350
+ Requested Block Size 2.0 MB
351
+ Peak Block count 1
352
+ Peak Allocated memory 1.0 KB
353
+ Peak Large allocation bytes 0 B
354
+ [ALLOC_TYPETREE_THREAD]
355
+ Peak usage frame count: [1.0 KB-2.0 KB]: 29166 frames, [2.0 KB-4.0 KB]: 1 frames
356
+ Requested Block Size 2.0 MB
357
+ Peak Block count 1
358
+ Peak Allocated memory 2.2 KB
359
+ Peak Large allocation bytes 0 B
run_logs/Player-9.log ADDED
@@ -0,0 +1,351 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.085 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.712676 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ TOO LONG
44
+ TOO LONG
45
+ TOO LONG
46
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47
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48
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49
+ TOO LONG
50
+ TOO LONG
51
+ TOO LONG
52
+ TOO LONG
53
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54
+ TOO LONG
55
+ TOO LONG
56
+ TOO LONG
57
+ TOO LONG
58
+ TOO LONG
59
+ TOO LONG
60
+ TOO LONG
61
+ TOO LONG
62
+ TOO LONG
63
+ TOO LONG
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ Setting up 6 worker threads for Enlighten.
91
+ Memory Statistics:
92
+ [ALLOC_TEMP_TLS] TLS Allocator
93
+ StackAllocators :
94
+ [ALLOC_TEMP_MAIN]
95
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29128 frames, [2.0 MB-4.0 MB]: 1 frames
96
+ Initial Block Size 4.0 MB
97
+ Current Block Size 4.0 MB
98
+ Peak Allocated Bytes 2.1 MB
99
+ Overflow Count 0
100
+ [ALLOC_TEMP_Loading.AsyncRead]
101
+ Initial Block Size 64.0 KB
102
+ Current Block Size 64.0 KB
103
+ Peak Allocated Bytes 128 B
104
+ Overflow Count 0
105
+ [ALLOC_TEMP_Loading.PreloadManager]
106
+ Initial Block Size 256.0 KB
107
+ Current Block Size 300.0 KB
108
+ Peak Allocated Bytes 249.6 KB
109
+ Overflow Count 4
110
+ [ALLOC_TEMP_Background Job.Worker 8]
111
+ Initial Block Size 32.0 KB
112
+ Current Block Size 32.0 KB
113
+ Peak Allocated Bytes 0 B
114
+ Overflow Count 0
115
+ [ALLOC_TEMP_Job.Worker 6]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0 B
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Job.Worker 0]
121
+ Initial Block Size 256.0 KB
122
+ Current Block Size 256.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 10]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Background Job.Worker 9]
131
+ Initial Block Size 32.0 KB
132
+ Current Block Size 32.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Job.Worker 5]
136
+ Initial Block Size 256.0 KB
137
+ Current Block Size 256.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_Background Job.Worker 14]
141
+ Initial Block Size 32.0 KB
142
+ Current Block Size 32.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 6]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Job.Worker 4]
151
+ Initial Block Size 256.0 KB
152
+ Current Block Size 256.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Job.Worker 3]
156
+ Initial Block Size 256.0 KB
157
+ Current Block Size 256.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 12]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_EnlightenWorker] x 6
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 15]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 1]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 2]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 7]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
191
+ Initial Block Size 64.0 KB
192
+ Current Block Size 64.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 5]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_Job.Worker 9]
201
+ Initial Block Size 256.0 KB
202
+ Current Block Size 256.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_TEMP_Background Job.Worker 13]
206
+ Initial Block Size 32.0 KB
207
+ Current Block Size 32.0 KB
208
+ Peak Allocated Bytes 0 B
209
+ Overflow Count 0
210
+ [ALLOC_TEMP_Job.Worker 8]
211
+ Initial Block Size 256.0 KB
212
+ Current Block Size 256.0 KB
213
+ Peak Allocated Bytes 0.7 KB
214
+ Overflow Count 0
215
+ [ALLOC_TEMP_Job.Worker 7]
216
+ Initial Block Size 256.0 KB
217
+ Current Block Size 256.0 KB
218
+ Peak Allocated Bytes 0 B
219
+ Overflow Count 0
220
+ [ALLOC_TEMP_Job.Worker 1]
221
+ Initial Block Size 256.0 KB
222
+ Current Block Size 256.0 KB
223
+ Peak Allocated Bytes 0 B
224
+ Overflow Count 0
225
+ [ALLOC_TEMP_Job.Worker 2]
226
+ Initial Block Size 256.0 KB
227
+ Current Block Size 256.0 KB
228
+ Peak Allocated Bytes 0 B
229
+ Overflow Count 0
230
+ [ALLOC_TEMP_Background Job.Worker 3]
231
+ Initial Block Size 32.0 KB
232
+ Current Block Size 32.0 KB
233
+ Peak Allocated Bytes 0 B
234
+ Overflow Count 0
235
+ [ALLOC_TEMP_Background Job.Worker 11]
236
+ Initial Block Size 32.0 KB
237
+ Current Block Size 32.0 KB
238
+ Peak Allocated Bytes 0 B
239
+ Overflow Count 0
240
+ [ALLOC_TEMP_Job.Worker 10]
241
+ Initial Block Size 256.0 KB
242
+ Current Block Size 256.0 KB
243
+ Peak Allocated Bytes 0 B
244
+ Overflow Count 0
245
+ [ALLOC_TEMP_Background Job.Worker 0]
246
+ Initial Block Size 32.0 KB
247
+ Current Block Size 32.0 KB
248
+ Peak Allocated Bytes 0 B
249
+ Overflow Count 0
250
+ [ALLOC_TEMP_Background Job.Worker 4]
251
+ Initial Block Size 32.0 KB
252
+ Current Block Size 32.0 KB
253
+ Peak Allocated Bytes 0 B
254
+ Overflow Count 0
255
+ [ALLOC_TEMP_BatchDeleteObjects]
256
+ Initial Block Size 64.0 KB
257
+ Current Block Size 64.0 KB
258
+ Peak Allocated Bytes 0 B
259
+ Overflow Count 0
260
+ [ALLOC_DEFAULT] Dual Thread Allocator
261
+ Peak main deferred allocation count 3
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_DEFAULT_MAIN]
267
+ Peak usage frame count: [4.0 MB-8.0 MB]: 29129 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 4.8 MB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_DEFAULT_THREAD]
273
+ Peak usage frame count: [16.0 MB-32.0 MB]: 29129 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 17.5 MB
277
+ Peak Large allocation bytes 16.0 MB
278
+ [ALLOC_TEMP_JOB_1_FRAME]
279
+ Initial Block Size 2.0 MB
280
+ Used Block Count 1
281
+ Overflow Count (too large) 0
282
+ Overflow Count (full) 0
283
+ [ALLOC_TEMP_JOB_2_FRAMES]
284
+ Initial Block Size 2.0 MB
285
+ Used Block Count 1
286
+ Overflow Count (too large) 0
287
+ Overflow Count (full) 0
288
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
289
+ Initial Block Size 2.0 MB
290
+ Used Block Count 2
291
+ Overflow Count (too large) 0
292
+ Overflow Count (full) 0
293
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
294
+ Initial Block Size 1.0 MB
295
+ Used Block Count 3
296
+ Overflow Count (too large) 0
297
+ Overflow Count (full) 0
298
+ [ALLOC_GFX] Dual Thread Allocator
299
+ Peak main deferred allocation count 0
300
+ [ALLOC_BUCKET]
301
+ Large Block size 4.0 MB
302
+ Used Block count 1
303
+ Peak Allocated bytes 1.0 MB
304
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