mgmeskill commited on
Commit
a908906
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1 Parent(s): 32fd48e

No defaults - 80M

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - SoccerTwos
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: mgmeskill/downstrike-80m
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ {"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.25, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.97, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 2, "even_checkpoints": false, "max_steps": 80000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 20000, "team_change": 20000, "swap_steps": 2000, "window": 50, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 8, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20.0, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Downstrike-80M", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.25
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: constant
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+ checkpoint_interval: 2000000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.97
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 2
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+ even_checkpoints: false
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+ max_steps: 80000000
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ save_steps: 20000
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+ team_change: 20000
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+ swap_steps: 2000
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+ window: 50
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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+ num_areas: 1
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20.0
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Downstrike-80M
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Overflow Count 0
355
+ [ALLOC_TEMP_Background Job.Worker 7]
356
+ Initial Block Size 32.0 KB
357
+ Current Block Size 32.0 KB
358
+ Peak Allocated Bytes 0 B
359
+ Overflow Count 0
360
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
361
+ Initial Block Size 64.0 KB
362
+ Current Block Size 64.0 KB
363
+ Peak Allocated Bytes 0 B
364
+ Overflow Count 0
365
+ [ALLOC_TEMP_Background Job.Worker 5]
366
+ Initial Block Size 32.0 KB
367
+ Current Block Size 32.0 KB
368
+ Peak Allocated Bytes 0 B
369
+ Overflow Count 0
370
+ [ALLOC_TEMP_Job.Worker 9]
371
+ Initial Block Size 256.0 KB
372
+ Current Block Size 256.0 KB
373
+ Peak Allocated Bytes 0 B
374
+ Overflow Count 0
375
+ [ALLOC_TEMP_Background Job.Worker 13]
376
+ Initial Block Size 32.0 KB
377
+ Current Block Size 32.0 KB
378
+ Peak Allocated Bytes 0 B
379
+ Overflow Count 0
380
+ [ALLOC_TEMP_Job.Worker 8]
381
+ Initial Block Size 256.0 KB
382
+ Current Block Size 256.0 KB
383
+ Peak Allocated Bytes 0 B
384
+ Overflow Count 0
385
+ [ALLOC_TEMP_Job.Worker 7]
386
+ Initial Block Size 256.0 KB
387
+ Current Block Size 256.0 KB
388
+ Peak Allocated Bytes 0.7 KB
389
+ Overflow Count 0
390
+ [ALLOC_TEMP_Job.Worker 1]
391
+ Initial Block Size 256.0 KB
392
+ Current Block Size 256.0 KB
393
+ Peak Allocated Bytes 0 B
394
+ Overflow Count 0
395
+ [ALLOC_TEMP_Job.Worker 2]
396
+ Initial Block Size 256.0 KB
397
+ Current Block Size 256.0 KB
398
+ Peak Allocated Bytes 0 B
399
+ Overflow Count 0
400
+ [ALLOC_TEMP_Background Job.Worker 3]
401
+ Initial Block Size 32.0 KB
402
+ Current Block Size 32.0 KB
403
+ Peak Allocated Bytes 0 B
404
+ Overflow Count 0
405
+ [ALLOC_TEMP_Background Job.Worker 11]
406
+ Initial Block Size 32.0 KB
407
+ Current Block Size 32.0 KB
408
+ Peak Allocated Bytes 0 B
409
+ Overflow Count 0
410
+ [ALLOC_TEMP_Job.Worker 10]
411
+ Initial Block Size 256.0 KB
412
+ Current Block Size 256.0 KB
413
+ Peak Allocated Bytes 0 B
414
+ Overflow Count 0
415
+ [ALLOC_TEMP_Background Job.Worker 0]
416
+ Initial Block Size 32.0 KB
417
+ Current Block Size 32.0 KB
418
+ Peak Allocated Bytes 0 B
419
+ Overflow Count 0
420
+ [ALLOC_TEMP_Background Job.Worker 4]
421
+ Initial Block Size 32.0 KB
422
+ Current Block Size 32.0 KB
423
+ Peak Allocated Bytes 0 B
424
+ Overflow Count 0
425
+ [ALLOC_TEMP_BatchDeleteObjects]
426
+ Initial Block Size 64.0 KB
427
+ Current Block Size 64.0 KB
428
+ Peak Allocated Bytes 0 B
429
+ Overflow Count 0
430
+ [ALLOC_DEFAULT] Dual Thread Allocator
431
+ Peak main deferred allocation count 3
432
+ [ALLOC_BUCKET]
433
+ Large Block size 4.0 MB
434
+ Used Block count 1
435
+ Peak Allocated bytes 1.0 MB
436
+ [ALLOC_DEFAULT_MAIN]
437
+ Peak usage frame count: [4.0 MB-8.0 MB]: 297892 frames
438
+ Requested Block Size 16.0 MB
439
+ Peak Block count 1
440
+ Peak Allocated memory 5.0 MB
441
+ Peak Large allocation bytes 0 B
442
+ [ALLOC_DEFAULT_THREAD]
443
+ Peak usage frame count: [16.0 MB-32.0 MB]: 297892 frames
444
+ Requested Block Size 16.0 MB
445
+ Peak Block count 1
446
+ Peak Allocated memory 17.3 MB
447
+ Peak Large allocation bytes 16.0 MB
448
+ [ALLOC_TEMP_JOB_1_FRAME]
449
+ Initial Block Size 2.0 MB
450
+ Used Block Count 1
451
+ Overflow Count (too large) 0
452
+ Overflow Count (full) 0
453
+ [ALLOC_TEMP_JOB_2_FRAMES]
454
+ Initial Block Size 2.0 MB
455
+ Used Block Count 1
456
+ Overflow Count (too large) 0
457
+ Overflow Count (full) 0
458
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
459
+ Initial Block Size 2.0 MB
460
+ Used Block Count 2
461
+ Overflow Count (too large) 0
462
+ Overflow Count (full) 0
463
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
464
+ Initial Block Size 1.0 MB
465
+ Used Block Count 3
466
+ Overflow Count (too large) 0
467
+ Overflow Count (full) 0
468
+ [ALLOC_GFX] Dual Thread Allocator
469
+ Peak main deferred allocation count 0
470
+ [ALLOC_BUCKET]
471
+ Large Block size 4.0 MB
472
+ Used Block count 1
473
+ Peak Allocated bytes 1.0 MB
474
+ [ALLOC_GFX_MAIN]
475
+ Peak usage frame count: [32.0 KB-64.0 KB]: 297891 frames, [64.0 KB-128.0 KB]: 1 frames
476
+ Requested Block Size 16.0 MB
477
+ Peak Block count 1
478
+ Peak Allocated memory 65.6 KB
479
+ Peak Large allocation bytes 0 B
480
+ [ALLOC_GFX_THREAD]
481
+ Peak usage frame count: [128.0 KB-256.0 KB]: 297892 frames
482
+ Requested Block Size 16.0 MB
483
+ Peak Block count 1
484
+ Peak Allocated memory 173.5 KB
485
+ Peak Large allocation bytes 0 B
486
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
487
+ Peak main deferred allocation count 0
488
+ [ALLOC_BUCKET]
489
+ Large Block size 4.0 MB
490
+ Used Block count 1
491
+ Peak Allocated bytes 1.0 MB
492
+ [ALLOC_CACHEOBJECTS_MAIN]
493
+ Peak usage frame count: [0.5 MB-1.0 MB]: 297892 frames
494
+ Requested Block Size 4.0 MB
495
+ Peak Block count 1
496
+ Peak Allocated memory 0.6 MB
497
+ Peak Large allocation bytes 0 B
498
+ [ALLOC_CACHEOBJECTS_THREAD]
499
+ Peak usage frame count: [0.5 MB-1.0 MB]: 297891 frames, [4.0 MB-8.0 MB]: 1 frames
500
+ Requested Block Size 4.0 MB
501
+ Peak Block count 2
502
+ Peak Allocated memory 4.5 MB
503
+ Peak Large allocation bytes 0 B
504
+ [ALLOC_TYPETREE] Dual Thread Allocator
505
+ Peak main deferred allocation count 0
506
+ [ALLOC_BUCKET]
507
+ Large Block size 4.0 MB
508
+ Used Block count 1
509
+ Peak Allocated bytes 1.0 MB
510
+ [ALLOC_TYPETREE_MAIN]
511
+ Peak usage frame count: [0-1.0 KB]: 297892 frames
512
+ Requested Block Size 2.0 MB
513
+ Peak Block count 1
514
+ Peak Allocated memory 1.0 KB
515
+ Peak Large allocation bytes 0 B
516
+ [ALLOC_TYPETREE_THREAD]
517
+ Peak usage frame count: [1.0 KB-2.0 KB]: 297891 frames, [2.0 KB-4.0 KB]: 1 frames
518
+ Requested Block Size 2.0 MB
519
+ Peak Block count 1
520
+ Peak Allocated memory 2.2 KB
521
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,490 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.070 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.554519 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
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177
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180
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181
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182
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183
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184
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185
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187
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188
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189
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190
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192
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193
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194
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195
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196
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197
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198
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199
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200
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201
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202
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203
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204
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205
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206
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207
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208
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209
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210
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211
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212
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213
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214
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215
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216
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217
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218
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219
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220
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221
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222
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223
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224
+ TOO LONG
225
+ TOO LONG
226
+ TOO LONG
227
+ TOO LONG
228
+ TOO LONG
229
+ Setting up 6 worker threads for Enlighten.
230
+ Memory Statistics:
231
+ [ALLOC_TEMP_TLS] TLS Allocator
232
+ StackAllocators :
233
+ [ALLOC_TEMP_MAIN]
234
+ Peak usage frame count: [8.0 KB-16.0 KB]: 272770 frames, [2.0 MB-4.0 MB]: 1 frames
235
+ Initial Block Size 4.0 MB
236
+ Current Block Size 4.0 MB
237
+ Peak Allocated Bytes 2.1 MB
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Loading.AsyncRead]
240
+ Initial Block Size 64.0 KB
241
+ Current Block Size 64.0 KB
242
+ Peak Allocated Bytes 128 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Loading.PreloadManager]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 300.0 KB
247
+ Peak Allocated Bytes 249.6 KB
248
+ Overflow Count 4
249
+ [ALLOC_TEMP_Background Job.Worker 8]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Job.Worker 6]
255
+ Initial Block Size 256.0 KB
256
+ Current Block Size 256.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Job.Worker 0]
260
+ Initial Block Size 256.0 KB
261
+ Current Block Size 256.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Background Job.Worker 10]
265
+ Initial Block Size 32.0 KB
266
+ Current Block Size 32.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Background Job.Worker 9]
270
+ Initial Block Size 32.0 KB
271
+ Current Block Size 32.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Job.Worker 5]
275
+ Initial Block Size 256.0 KB
276
+ Current Block Size 256.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_Background Job.Worker 14]
280
+ Initial Block Size 32.0 KB
281
+ Current Block Size 32.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Background Job.Worker 6]
285
+ Initial Block Size 32.0 KB
286
+ Current Block Size 32.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Job.Worker 4]
290
+ Initial Block Size 256.0 KB
291
+ Current Block Size 256.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_Job.Worker 3]
295
+ Initial Block Size 256.0 KB
296
+ Current Block Size 256.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_Background Job.Worker 12]
300
+ Initial Block Size 32.0 KB
301
+ Current Block Size 32.0 KB
302
+ Peak Allocated Bytes 0 B
303
+ Overflow Count 0
304
+ [ALLOC_TEMP_EnlightenWorker] x 6
305
+ Initial Block Size 64.0 KB
306
+ Current Block Size 64.0 KB
307
+ Peak Allocated Bytes 0 B
308
+ Overflow Count 0
309
+ [ALLOC_TEMP_Background Job.Worker 15]
310
+ Initial Block Size 32.0 KB
311
+ Current Block Size 32.0 KB
312
+ Peak Allocated Bytes 0 B
313
+ Overflow Count 0
314
+ [ALLOC_TEMP_Background Job.Worker 1]
315
+ Initial Block Size 32.0 KB
316
+ Current Block Size 32.0 KB
317
+ Peak Allocated Bytes 0 B
318
+ Overflow Count 0
319
+ [ALLOC_TEMP_Background Job.Worker 2]
320
+ Initial Block Size 32.0 KB
321
+ Current Block Size 32.0 KB
322
+ Peak Allocated Bytes 0 B
323
+ Overflow Count 0
324
+ [ALLOC_TEMP_Background Job.Worker 7]
325
+ Initial Block Size 32.0 KB
326
+ Current Block Size 32.0 KB
327
+ Peak Allocated Bytes 0 B
328
+ Overflow Count 0
329
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
330
+ Initial Block Size 64.0 KB
331
+ Current Block Size 64.0 KB
332
+ Peak Allocated Bytes 0 B
333
+ Overflow Count 0
334
+ [ALLOC_TEMP_Background Job.Worker 5]
335
+ Initial Block Size 32.0 KB
336
+ Current Block Size 32.0 KB
337
+ Peak Allocated Bytes 0 B
338
+ Overflow Count 0
339
+ [ALLOC_TEMP_Job.Worker 9]
340
+ Initial Block Size 256.0 KB
341
+ Current Block Size 256.0 KB
342
+ Peak Allocated Bytes 0 B
343
+ Overflow Count 0
344
+ [ALLOC_TEMP_Background Job.Worker 13]
345
+ Initial Block Size 32.0 KB
346
+ Current Block Size 32.0 KB
347
+ Peak Allocated Bytes 0 B
348
+ Overflow Count 0
349
+ [ALLOC_TEMP_Job.Worker 8]
350
+ Initial Block Size 256.0 KB
351
+ Current Block Size 256.0 KB
352
+ Peak Allocated Bytes 0 B
353
+ Overflow Count 0
354
+ [ALLOC_TEMP_Job.Worker 7]
355
+ Initial Block Size 256.0 KB
356
+ Current Block Size 256.0 KB
357
+ Peak Allocated Bytes 0.7 KB
358
+ Overflow Count 0
359
+ [ALLOC_TEMP_Job.Worker 1]
360
+ Initial Block Size 256.0 KB
361
+ Current Block Size 256.0 KB
362
+ Peak Allocated Bytes 0 B
363
+ Overflow Count 0
364
+ [ALLOC_TEMP_Job.Worker 2]
365
+ Initial Block Size 256.0 KB
366
+ Current Block Size 256.0 KB
367
+ Peak Allocated Bytes 0 B
368
+ Overflow Count 0
369
+ [ALLOC_TEMP_Background Job.Worker 3]
370
+ Initial Block Size 32.0 KB
371
+ Current Block Size 32.0 KB
372
+ Peak Allocated Bytes 0 B
373
+ Overflow Count 0
374
+ [ALLOC_TEMP_Background Job.Worker 11]
375
+ Initial Block Size 32.0 KB
376
+ Current Block Size 32.0 KB
377
+ Peak Allocated Bytes 0 B
378
+ Overflow Count 0
379
+ [ALLOC_TEMP_Job.Worker 10]
380
+ Initial Block Size 256.0 KB
381
+ Current Block Size 256.0 KB
382
+ Peak Allocated Bytes 0 B
383
+ Overflow Count 0
384
+ [ALLOC_TEMP_Background Job.Worker 0]
385
+ Initial Block Size 32.0 KB
386
+ Current Block Size 32.0 KB
387
+ Peak Allocated Bytes 0 B
388
+ Overflow Count 0
389
+ [ALLOC_TEMP_Background Job.Worker 4]
390
+ Initial Block Size 32.0 KB
391
+ Current Block Size 32.0 KB
392
+ Peak Allocated Bytes 0 B
393
+ Overflow Count 0
394
+ [ALLOC_TEMP_BatchDeleteObjects]
395
+ Initial Block Size 64.0 KB
396
+ Current Block Size 64.0 KB
397
+ Peak Allocated Bytes 0 B
398
+ Overflow Count 0
399
+ [ALLOC_DEFAULT] Dual Thread Allocator
400
+ Peak main deferred allocation count 3
401
+ [ALLOC_BUCKET]
402
+ Large Block size 4.0 MB
403
+ Used Block count 1
404
+ Peak Allocated bytes 1.0 MB
405
+ [ALLOC_DEFAULT_MAIN]
406
+ Peak usage frame count: [4.0 MB-8.0 MB]: 272771 frames
407
+ Requested Block Size 16.0 MB
408
+ Peak Block count 1
409
+ Peak Allocated memory 5.0 MB
410
+ Peak Large allocation bytes 0 B
411
+ [ALLOC_DEFAULT_THREAD]
412
+ Peak usage frame count: [16.0 MB-32.0 MB]: 272771 frames
413
+ Requested Block Size 16.0 MB
414
+ Peak Block count 1
415
+ Peak Allocated memory 17.3 MB
416
+ Peak Large allocation bytes 16.0 MB
417
+ [ALLOC_TEMP_JOB_1_FRAME]
418
+ Initial Block Size 2.0 MB
419
+ Used Block Count 1
420
+ Overflow Count (too large) 0
421
+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
423
+ Initial Block Size 2.0 MB
424
+ Used Block Count 1
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
428
+ Initial Block Size 2.0 MB
429
+ Used Block Count 2
430
+ Overflow Count (too large) 0
431
+ Overflow Count (full) 0
432
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
433
+ Initial Block Size 1.0 MB
434
+ Used Block Count 3
435
+ Overflow Count (too large) 0
436
+ Overflow Count (full) 0
437
+ [ALLOC_GFX] Dual Thread Allocator
438
+ Peak main deferred allocation count 0
439
+ [ALLOC_BUCKET]
440
+ Large Block size 4.0 MB
441
+ Used Block count 1
442
+ Peak Allocated bytes 1.0 MB
443
+ [ALLOC_GFX_MAIN]
444
+ Peak usage frame count: [32.0 KB-64.0 KB]: 272770 frames, [64.0 KB-128.0 KB]: 1 frames
445
+ Requested Block Size 16.0 MB
446
+ Peak Block count 1
447
+ Peak Allocated memory 65.6 KB
448
+ Peak Large allocation bytes 0 B
449
+ [ALLOC_GFX_THREAD]
450
+ Peak usage frame count: [128.0 KB-256.0 KB]: 272771 frames
451
+ Requested Block Size 16.0 MB
452
+ Peak Block count 1
453
+ Peak Allocated memory 173.5 KB
454
+ Peak Large allocation bytes 0 B
455
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
456
+ Peak main deferred allocation count 0
457
+ [ALLOC_BUCKET]
458
+ Large Block size 4.0 MB
459
+ Used Block count 1
460
+ Peak Allocated bytes 1.0 MB
461
+ [ALLOC_CACHEOBJECTS_MAIN]
462
+ Peak usage frame count: [0.5 MB-1.0 MB]: 272771 frames
463
+ Requested Block Size 4.0 MB
464
+ Peak Block count 1
465
+ Peak Allocated memory 0.6 MB
466
+ Peak Large allocation bytes 0 B
467
+ [ALLOC_CACHEOBJECTS_THREAD]
468
+ Peak usage frame count: [0.5 MB-1.0 MB]: 272770 frames, [4.0 MB-8.0 MB]: 1 frames
469
+ Requested Block Size 4.0 MB
470
+ Peak Block count 2
471
+ Peak Allocated memory 4.5 MB
472
+ Peak Large allocation bytes 0 B
473
+ [ALLOC_TYPETREE] Dual Thread Allocator
474
+ Peak main deferred allocation count 0
475
+ [ALLOC_BUCKET]
476
+ Large Block size 4.0 MB
477
+ Used Block count 1
478
+ Peak Allocated bytes 1.0 MB
479
+ [ALLOC_TYPETREE_MAIN]
480
+ Peak usage frame count: [0-1.0 KB]: 272771 frames
481
+ Requested Block Size 2.0 MB
482
+ Peak Block count 1
483
+ Peak Allocated memory 1.0 KB
484
+ Peak Large allocation bytes 0 B
485
+ [ALLOC_TYPETREE_THREAD]
486
+ Peak usage frame count: [1.0 KB-2.0 KB]: 272770 frames, [2.0 KB-4.0 KB]: 1 frames
487
+ Requested Block Size 2.0 MB
488
+ Peak Block count 1
489
+ Peak Allocated memory 2.2 KB
490
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,438 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.069 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.520415 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
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172
+ TOO LONG
173
+ TOO LONG
174
+ TOO LONG
175
+ TOO LONG
176
+ TOO LONG
177
+ Setting up 6 worker threads for Enlighten.
178
+ Memory Statistics:
179
+ [ALLOC_TEMP_TLS] TLS Allocator
180
+ StackAllocators :
181
+ [ALLOC_TEMP_MAIN]
182
+ Peak usage frame count: [8.0 KB-16.0 KB]: 254760 frames, [2.0 MB-4.0 MB]: 1 frames
183
+ Initial Block Size 4.0 MB
184
+ Current Block Size 4.0 MB
185
+ Peak Allocated Bytes 2.1 MB
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Loading.AsyncRead]
188
+ Initial Block Size 64.0 KB
189
+ Current Block Size 64.0 KB
190
+ Peak Allocated Bytes 128 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Loading.PreloadManager]
193
+ Initial Block Size 256.0 KB
194
+ Current Block Size 300.0 KB
195
+ Peak Allocated Bytes 249.6 KB
196
+ Overflow Count 4
197
+ [ALLOC_TEMP_Background Job.Worker 8]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_Job.Worker 6]
203
+ Initial Block Size 256.0 KB
204
+ Current Block Size 256.0 KB
205
+ Peak Allocated Bytes 0.7 KB
206
+ Overflow Count 0
207
+ [ALLOC_TEMP_Job.Worker 0]
208
+ Initial Block Size 256.0 KB
209
+ Current Block Size 256.0 KB
210
+ Peak Allocated Bytes 0 B
211
+ Overflow Count 0
212
+ [ALLOC_TEMP_Background Job.Worker 10]
213
+ Initial Block Size 32.0 KB
214
+ Current Block Size 32.0 KB
215
+ Peak Allocated Bytes 0 B
216
+ Overflow Count 0
217
+ [ALLOC_TEMP_Background Job.Worker 9]
218
+ Initial Block Size 32.0 KB
219
+ Current Block Size 32.0 KB
220
+ Peak Allocated Bytes 0 B
221
+ Overflow Count 0
222
+ [ALLOC_TEMP_Job.Worker 5]
223
+ Initial Block Size 256.0 KB
224
+ Current Block Size 256.0 KB
225
+ Peak Allocated Bytes 0 B
226
+ Overflow Count 0
227
+ [ALLOC_TEMP_Background Job.Worker 14]
228
+ Initial Block Size 32.0 KB
229
+ Current Block Size 32.0 KB
230
+ Peak Allocated Bytes 0 B
231
+ Overflow Count 0
232
+ [ALLOC_TEMP_Background Job.Worker 6]
233
+ Initial Block Size 32.0 KB
234
+ Current Block Size 32.0 KB
235
+ Peak Allocated Bytes 0 B
236
+ Overflow Count 0
237
+ [ALLOC_TEMP_Job.Worker 4]
238
+ Initial Block Size 256.0 KB
239
+ Current Block Size 256.0 KB
240
+ Peak Allocated Bytes 0 B
241
+ Overflow Count 0
242
+ [ALLOC_TEMP_Job.Worker 3]
243
+ Initial Block Size 256.0 KB
244
+ Current Block Size 256.0 KB
245
+ Peak Allocated Bytes 0 B
246
+ Overflow Count 0
247
+ [ALLOC_TEMP_Background Job.Worker 12]
248
+ Initial Block Size 32.0 KB
249
+ Current Block Size 32.0 KB
250
+ Peak Allocated Bytes 0 B
251
+ Overflow Count 0
252
+ [ALLOC_TEMP_EnlightenWorker] x 6
253
+ Initial Block Size 64.0 KB
254
+ Current Block Size 64.0 KB
255
+ Peak Allocated Bytes 0 B
256
+ Overflow Count 0
257
+ [ALLOC_TEMP_Background Job.Worker 15]
258
+ Initial Block Size 32.0 KB
259
+ Current Block Size 32.0 KB
260
+ Peak Allocated Bytes 0 B
261
+ Overflow Count 0
262
+ [ALLOC_TEMP_Background Job.Worker 1]
263
+ Initial Block Size 32.0 KB
264
+ Current Block Size 32.0 KB
265
+ Peak Allocated Bytes 0 B
266
+ Overflow Count 0
267
+ [ALLOC_TEMP_Background Job.Worker 2]
268
+ Initial Block Size 32.0 KB
269
+ Current Block Size 32.0 KB
270
+ Peak Allocated Bytes 0 B
271
+ Overflow Count 0
272
+ [ALLOC_TEMP_Background Job.Worker 7]
273
+ Initial Block Size 32.0 KB
274
+ Current Block Size 32.0 KB
275
+ Peak Allocated Bytes 0 B
276
+ Overflow Count 0
277
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
278
+ Initial Block Size 64.0 KB
279
+ Current Block Size 64.0 KB
280
+ Peak Allocated Bytes 0 B
281
+ Overflow Count 0
282
+ [ALLOC_TEMP_Background Job.Worker 5]
283
+ Initial Block Size 32.0 KB
284
+ Current Block Size 32.0 KB
285
+ Peak Allocated Bytes 0 B
286
+ Overflow Count 0
287
+ [ALLOC_TEMP_Job.Worker 9]
288
+ Initial Block Size 256.0 KB
289
+ Current Block Size 256.0 KB
290
+ Peak Allocated Bytes 0 B
291
+ Overflow Count 0
292
+ [ALLOC_TEMP_Background Job.Worker 13]
293
+ Initial Block Size 32.0 KB
294
+ Current Block Size 32.0 KB
295
+ Peak Allocated Bytes 0 B
296
+ Overflow Count 0
297
+ [ALLOC_TEMP_Job.Worker 8]
298
+ Initial Block Size 256.0 KB
299
+ Current Block Size 256.0 KB
300
+ Peak Allocated Bytes 0 B
301
+ Overflow Count 0
302
+ [ALLOC_TEMP_Job.Worker 7]
303
+ Initial Block Size 256.0 KB
304
+ Current Block Size 256.0 KB
305
+ Peak Allocated Bytes 0 B
306
+ Overflow Count 0
307
+ [ALLOC_TEMP_Job.Worker 1]
308
+ Initial Block Size 256.0 KB
309
+ Current Block Size 256.0 KB
310
+ Peak Allocated Bytes 0 B
311
+ Overflow Count 0
312
+ [ALLOC_TEMP_Job.Worker 2]
313
+ Initial Block Size 256.0 KB
314
+ Current Block Size 256.0 KB
315
+ Peak Allocated Bytes 0 B
316
+ Overflow Count 0
317
+ [ALLOC_TEMP_Background Job.Worker 3]
318
+ Initial Block Size 32.0 KB
319
+ Current Block Size 32.0 KB
320
+ Peak Allocated Bytes 0 B
321
+ Overflow Count 0
322
+ [ALLOC_TEMP_Background Job.Worker 11]
323
+ Initial Block Size 32.0 KB
324
+ Current Block Size 32.0 KB
325
+ Peak Allocated Bytes 0 B
326
+ Overflow Count 0
327
+ [ALLOC_TEMP_Job.Worker 10]
328
+ Initial Block Size 256.0 KB
329
+ Current Block Size 256.0 KB
330
+ Peak Allocated Bytes 0 B
331
+ Overflow Count 0
332
+ [ALLOC_TEMP_Background Job.Worker 0]
333
+ Initial Block Size 32.0 KB
334
+ Current Block Size 32.0 KB
335
+ Peak Allocated Bytes 0 B
336
+ Overflow Count 0
337
+ [ALLOC_TEMP_Background Job.Worker 4]
338
+ Initial Block Size 32.0 KB
339
+ Current Block Size 32.0 KB
340
+ Peak Allocated Bytes 0 B
341
+ Overflow Count 0
342
+ [ALLOC_TEMP_BatchDeleteObjects]
343
+ Initial Block Size 64.0 KB
344
+ Current Block Size 64.0 KB
345
+ Peak Allocated Bytes 0 B
346
+ Overflow Count 0
347
+ [ALLOC_DEFAULT] Dual Thread Allocator
348
+ Peak main deferred allocation count 3
349
+ [ALLOC_BUCKET]
350
+ Large Block size 4.0 MB
351
+ Used Block count 1
352
+ Peak Allocated bytes 1.0 MB
353
+ [ALLOC_DEFAULT_MAIN]
354
+ Peak usage frame count: [4.0 MB-8.0 MB]: 254761 frames
355
+ Requested Block Size 16.0 MB
356
+ Peak Block count 1
357
+ Peak Allocated memory 4.8 MB
358
+ Peak Large allocation bytes 0 B
359
+ [ALLOC_DEFAULT_THREAD]
360
+ Peak usage frame count: [16.0 MB-32.0 MB]: 254761 frames
361
+ Requested Block Size 16.0 MB
362
+ Peak Block count 1
363
+ Peak Allocated memory 17.4 MB
364
+ Peak Large allocation bytes 16.0 MB
365
+ [ALLOC_TEMP_JOB_1_FRAME]
366
+ Initial Block Size 2.0 MB
367
+ Used Block Count 1
368
+ Overflow Count (too large) 0
369
+ Overflow Count (full) 0
370
+ [ALLOC_TEMP_JOB_2_FRAMES]
371
+ Initial Block Size 2.0 MB
372
+ Used Block Count 1
373
+ Overflow Count (too large) 0
374
+ Overflow Count (full) 0
375
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
376
+ Initial Block Size 2.0 MB
377
+ Used Block Count 2
378
+ Overflow Count (too large) 0
379
+ Overflow Count (full) 0
380
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
381
+ Initial Block Size 1.0 MB
382
+ Used Block Count 3
383
+ Overflow Count (too large) 0
384
+ Overflow Count (full) 0
385
+ [ALLOC_GFX] Dual Thread Allocator
386
+ Peak main deferred allocation count 0
387
+ [ALLOC_BUCKET]
388
+ Large Block size 4.0 MB
389
+ Used Block count 1
390
+ Peak Allocated bytes 1.0 MB
391
+ [ALLOC_GFX_MAIN]
392
+ Peak usage frame count: [32.0 KB-64.0 KB]: 254760 frames, [64.0 KB-128.0 KB]: 1 frames
393
+ Requested Block Size 16.0 MB
394
+ Peak Block count 1
395
+ Peak Allocated memory 65.6 KB
396
+ Peak Large allocation bytes 0 B
397
+ [ALLOC_GFX_THREAD]
398
+ Peak usage frame count: [128.0 KB-256.0 KB]: 254761 frames
399
+ Requested Block Size 16.0 MB
400
+ Peak Block count 1
401
+ Peak Allocated memory 173.5 KB
402
+ Peak Large allocation bytes 0 B
403
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
404
+ Peak main deferred allocation count 0
405
+ [ALLOC_BUCKET]
406
+ Large Block size 4.0 MB
407
+ Used Block count 1
408
+ Peak Allocated bytes 1.0 MB
409
+ [ALLOC_CACHEOBJECTS_MAIN]
410
+ Peak usage frame count: [0.5 MB-1.0 MB]: 254761 frames
411
+ Requested Block Size 4.0 MB
412
+ Peak Block count 1
413
+ Peak Allocated memory 0.6 MB
414
+ Peak Large allocation bytes 0 B
415
+ [ALLOC_CACHEOBJECTS_THREAD]
416
+ Peak usage frame count: [0.5 MB-1.0 MB]: 254760 frames, [4.0 MB-8.0 MB]: 1 frames
417
+ Requested Block Size 4.0 MB
418
+ Peak Block count 2
419
+ Peak Allocated memory 4.0 MB
420
+ Peak Large allocation bytes 0 B
421
+ [ALLOC_TYPETREE] Dual Thread Allocator
422
+ Peak main deferred allocation count 0
423
+ [ALLOC_BUCKET]
424
+ Large Block size 4.0 MB
425
+ Used Block count 1
426
+ Peak Allocated bytes 1.0 MB
427
+ [ALLOC_TYPETREE_MAIN]
428
+ Peak usage frame count: [0-1.0 KB]: 254761 frames
429
+ Requested Block Size 2.0 MB
430
+ Peak Block count 1
431
+ Peak Allocated memory 1.0 KB
432
+ Peak Large allocation bytes 0 B
433
+ [ALLOC_TYPETREE_THREAD]
434
+ Peak usage frame count: [1.0 KB-2.0 KB]: 254760 frames, [2.0 KB-4.0 KB]: 1 frames
435
+ Requested Block Size 2.0 MB
436
+ Peak Block count 1
437
+ Peak Allocated memory 2.2 KB
438
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run_logs/Player-3.log ADDED
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44
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181
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182
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183
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184
+ Setting up 6 worker threads for Enlighten.
185
+ Memory Statistics:
186
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187
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188
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189
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215
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run_logs/Player-5.log ADDED
@@ -0,0 +1,455 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Version: NULL 1.0 [1.0]
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
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+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ FMOD initialized on nosound output
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.050 seconds
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22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.534101 ms
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+ Registered Communicator in Agent.
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190
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191
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192
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193
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194
+ Setting up 6 worker threads for Enlighten.
195
+ Memory Statistics:
196
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197
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198
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199
+ Peak usage frame count: [8.0 KB-16.0 KB]: 241662 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Current Block Size 4.0 MB
202
+ Peak Allocated Bytes 2.1 MB
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Loading.AsyncRead]
205
+ Initial Block Size 64.0 KB
206
+ Current Block Size 64.0 KB
207
+ Peak Allocated Bytes 128 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Loading.PreloadManager]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 300.0 KB
212
+ Peak Allocated Bytes 249.6 KB
213
+ Overflow Count 4
214
+ [ALLOC_TEMP_Background Job.Worker 8]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Job.Worker 6]
220
+ Initial Block Size 256.0 KB
221
+ Current Block Size 256.0 KB
222
+ Peak Allocated Bytes 0.7 KB
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 0]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 10]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 9]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 5]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Background Job.Worker 14]
245
+ Initial Block Size 32.0 KB
246
+ Current Block Size 32.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 6]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_Job.Worker 4]
255
+ Initial Block Size 256.0 KB
256
+ Current Block Size 256.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Job.Worker 3]
260
+ Initial Block Size 256.0 KB
261
+ Current Block Size 256.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Background Job.Worker 12]
265
+ Initial Block Size 32.0 KB
266
+ Current Block Size 32.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_EnlightenWorker] x 6
270
+ Initial Block Size 64.0 KB
271
+ Current Block Size 64.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Background Job.Worker 15]
275
+ Initial Block Size 32.0 KB
276
+ Current Block Size 32.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_Background Job.Worker 1]
280
+ Initial Block Size 32.0 KB
281
+ Current Block Size 32.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Background Job.Worker 2]
285
+ Initial Block Size 32.0 KB
286
+ Current Block Size 32.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Background Job.Worker 7]
290
+ Initial Block Size 32.0 KB
291
+ Current Block Size 32.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
295
+ Initial Block Size 64.0 KB
296
+ Current Block Size 64.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_Background Job.Worker 5]
300
+ Initial Block Size 32.0 KB
301
+ Current Block Size 32.0 KB
302
+ Peak Allocated Bytes 0 B
303
+ Overflow Count 0
304
+ [ALLOC_TEMP_Job.Worker 9]
305
+ Initial Block Size 256.0 KB
306
+ Current Block Size 256.0 KB
307
+ Peak Allocated Bytes 0 B
308
+ Overflow Count 0
309
+ [ALLOC_TEMP_Background Job.Worker 13]
310
+ Initial Block Size 32.0 KB
311
+ Current Block Size 32.0 KB
312
+ Peak Allocated Bytes 0 B
313
+ Overflow Count 0
314
+ [ALLOC_TEMP_Job.Worker 8]
315
+ Initial Block Size 256.0 KB
316
+ Current Block Size 256.0 KB
317
+ Peak Allocated Bytes 0 B
318
+ Overflow Count 0
319
+ [ALLOC_TEMP_Job.Worker 7]
320
+ Initial Block Size 256.0 KB
321
+ Current Block Size 256.0 KB
322
+ Peak Allocated Bytes 0 B
323
+ Overflow Count 0
324
+ [ALLOC_TEMP_Job.Worker 1]
325
+ Initial Block Size 256.0 KB
326
+ Current Block Size 256.0 KB
327
+ Peak Allocated Bytes 0 B
328
+ Overflow Count 0
329
+ [ALLOC_TEMP_Job.Worker 2]
330
+ Initial Block Size 256.0 KB
331
+ Current Block Size 256.0 KB
332
+ Peak Allocated Bytes 0 B
333
+ Overflow Count 0
334
+ [ALLOC_TEMP_Background Job.Worker 3]
335
+ Initial Block Size 32.0 KB
336
+ Current Block Size 32.0 KB
337
+ Peak Allocated Bytes 0 B
338
+ Overflow Count 0
339
+ [ALLOC_TEMP_Background Job.Worker 11]
340
+ Initial Block Size 32.0 KB
341
+ Current Block Size 32.0 KB
342
+ Peak Allocated Bytes 0 B
343
+ Overflow Count 0
344
+ [ALLOC_TEMP_Job.Worker 10]
345
+ Initial Block Size 256.0 KB
346
+ Current Block Size 256.0 KB
347
+ Peak Allocated Bytes 0 B
348
+ Overflow Count 0
349
+ [ALLOC_TEMP_Background Job.Worker 0]
350
+ Initial Block Size 32.0 KB
351
+ Current Block Size 32.0 KB
352
+ Peak Allocated Bytes 0 B
353
+ Overflow Count 0
354
+ [ALLOC_TEMP_Background Job.Worker 4]
355
+ Initial Block Size 32.0 KB
356
+ Current Block Size 32.0 KB
357
+ Peak Allocated Bytes 0 B
358
+ Overflow Count 0
359
+ [ALLOC_TEMP_BatchDeleteObjects]
360
+ Initial Block Size 64.0 KB
361
+ Current Block Size 64.0 KB
362
+ Peak Allocated Bytes 0 B
363
+ Overflow Count 0
364
+ [ALLOC_DEFAULT] Dual Thread Allocator
365
+ Peak main deferred allocation count 6
366
+ [ALLOC_BUCKET]
367
+ Large Block size 4.0 MB
368
+ Used Block count 1
369
+ Peak Allocated bytes 1.0 MB
370
+ [ALLOC_DEFAULT_MAIN]
371
+ Peak usage frame count: [4.0 MB-8.0 MB]: 241663 frames
372
+ Requested Block Size 16.0 MB
373
+ Peak Block count 1
374
+ Peak Allocated memory 4.8 MB
375
+ Peak Large allocation bytes 0 B
376
+ [ALLOC_DEFAULT_THREAD]
377
+ Peak usage frame count: [16.0 MB-32.0 MB]: 241663 frames
378
+ Requested Block Size 16.0 MB
379
+ Peak Block count 1
380
+ Peak Allocated memory 17.5 MB
381
+ Peak Large allocation bytes 16.0 MB
382
+ [ALLOC_TEMP_JOB_1_FRAME]
383
+ Initial Block Size 2.0 MB
384
+ Used Block Count 1
385
+ Overflow Count (too large) 0
386
+ Overflow Count (full) 0
387
+ [ALLOC_TEMP_JOB_2_FRAMES]
388
+ Initial Block Size 2.0 MB
389
+ Used Block Count 1
390
+ Overflow Count (too large) 0
391
+ Overflow Count (full) 0
392
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
393
+ Initial Block Size 2.0 MB
394
+ Used Block Count 2
395
+ Overflow Count (too large) 0
396
+ Overflow Count (full) 0
397
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
398
+ Initial Block Size 1.0 MB
399
+ Used Block Count 3
400
+ Overflow Count (too large) 0
401
+ Overflow Count (full) 0
402
+ [ALLOC_GFX] Dual Thread Allocator
403
+ Peak main deferred allocation count 0
404
+ [ALLOC_BUCKET]
405
+ Large Block size 4.0 MB
406
+ Used Block count 1
407
+ Peak Allocated bytes 1.0 MB
408
+ [ALLOC_GFX_MAIN]
409
+ Peak usage frame count: [32.0 KB-64.0 KB]: 241662 frames, [64.0 KB-128.0 KB]: 1 frames
410
+ Requested Block Size 16.0 MB
411
+ Peak Block count 1
412
+ Peak Allocated memory 65.6 KB
413
+ Peak Large allocation bytes 0 B
414
+ [ALLOC_GFX_THREAD]
415
+ Peak usage frame count: [128.0 KB-256.0 KB]: 241663 frames
416
+ Requested Block Size 16.0 MB
417
+ Peak Block count 1
418
+ Peak Allocated memory 173.5 KB
419
+ Peak Large allocation bytes 0 B
420
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
421
+ Peak main deferred allocation count 0
422
+ [ALLOC_BUCKET]
423
+ Large Block size 4.0 MB
424
+ Used Block count 1
425
+ Peak Allocated bytes 1.0 MB
426
+ [ALLOC_CACHEOBJECTS_MAIN]
427
+ Peak usage frame count: [0.5 MB-1.0 MB]: 241663 frames
428
+ Requested Block Size 4.0 MB
429
+ Peak Block count 1
430
+ Peak Allocated memory 0.6 MB
431
+ Peak Large allocation bytes 0 B
432
+ [ALLOC_CACHEOBJECTS_THREAD]
433
+ Peak usage frame count: [0.5 MB-1.0 MB]: 241662 frames, [4.0 MB-8.0 MB]: 1 frames
434
+ Requested Block Size 4.0 MB
435
+ Peak Block count 2
436
+ Peak Allocated memory 4.5 MB
437
+ Peak Large allocation bytes 0 B
438
+ [ALLOC_TYPETREE] Dual Thread Allocator
439
+ Peak main deferred allocation count 0
440
+ [ALLOC_BUCKET]
441
+ Large Block size 4.0 MB
442
+ Used Block count 1
443
+ Peak Allocated bytes 1.0 MB
444
+ [ALLOC_TYPETREE_MAIN]
445
+ Peak usage frame count: [0-1.0 KB]: 241663 frames
446
+ Requested Block Size 2.0 MB
447
+ Peak Block count 1
448
+ Peak Allocated memory 1.0 KB
449
+ Peak Large allocation bytes 0 B
450
+ [ALLOC_TYPETREE_THREAD]
451
+ Peak usage frame count: [1.0 KB-2.0 KB]: 241662 frames, [2.0 KB-4.0 KB]: 1 frames
452
+ Requested Block Size 2.0 MB
453
+ Peak Block count 1
454
+ Peak Allocated memory 2.2 KB
455
+ Peak Large allocation bytes 0 B
run_logs/Player-6.log ADDED
@@ -0,0 +1,440 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.050 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.521878 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
49
+ TOO LONG
50
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51
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52
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53
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54
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55
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56
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57
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58
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59
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60
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61
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62
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63
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64
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65
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67
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69
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70
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71
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72
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73
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74
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75
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76
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77
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78
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79
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80
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81
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82
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83
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84
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85
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86
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87
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88
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89
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90
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91
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92
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93
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94
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95
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96
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97
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98
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99
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100
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101
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102
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103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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134
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135
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136
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137
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138
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139
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140
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141
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142
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143
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144
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145
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146
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147
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148
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149
+ TOO LONG
150
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151
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152
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153
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154
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155
+ TOO LONG
156
+ TOO LONG
157
+ TOO LONG
158
+ TOO LONG
159
+ TOO LONG
160
+ TOO LONG
161
+ TOO LONG
162
+ TOO LONG
163
+ TOO LONG
164
+ TOO LONG
165
+ TOO LONG
166
+ TOO LONG
167
+ TOO LONG
168
+ TOO LONG
169
+ TOO LONG
170
+ TOO LONG
171
+ TOO LONG
172
+ TOO LONG
173
+ TOO LONG
174
+ TOO LONG
175
+ TOO LONG
176
+ TOO LONG
177
+ TOO LONG
178
+ TOO LONG
179
+ Setting up 6 worker threads for Enlighten.
180
+ Memory Statistics:
181
+ [ALLOC_TEMP_TLS] TLS Allocator
182
+ StackAllocators :
183
+ [ALLOC_TEMP_MAIN]
184
+ Peak usage frame count: [8.0 KB-16.0 KB]: 239779 frames, [2.0 MB-4.0 MB]: 1 frames
185
+ Initial Block Size 4.0 MB
186
+ Current Block Size 4.0 MB
187
+ Peak Allocated Bytes 2.1 MB
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Loading.AsyncRead]
190
+ Initial Block Size 64.0 KB
191
+ Current Block Size 64.0 KB
192
+ Peak Allocated Bytes 128 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Loading.PreloadManager]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 300.0 KB
197
+ Peak Allocated Bytes 249.6 KB
198
+ Overflow Count 4
199
+ [ALLOC_TEMP_Background Job.Worker 8]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 6]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0.7 KB
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Job.Worker 0]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 256.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 10]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 9]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 5]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 14]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 6]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 4]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 3]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 12]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_EnlightenWorker] x 6
255
+ Initial Block Size 64.0 KB
256
+ Current Block Size 64.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Background Job.Worker 15]
260
+ Initial Block Size 32.0 KB
261
+ Current Block Size 32.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Background Job.Worker 1]
265
+ Initial Block Size 32.0 KB
266
+ Current Block Size 32.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Background Job.Worker 2]
270
+ Initial Block Size 32.0 KB
271
+ Current Block Size 32.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Background Job.Worker 7]
275
+ Initial Block Size 32.0 KB
276
+ Current Block Size 32.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
280
+ Initial Block Size 64.0 KB
281
+ Current Block Size 64.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Background Job.Worker 5]
285
+ Initial Block Size 32.0 KB
286
+ Current Block Size 32.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Job.Worker 9]
290
+ Initial Block Size 256.0 KB
291
+ Current Block Size 256.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_Background Job.Worker 13]
295
+ Initial Block Size 32.0 KB
296
+ Current Block Size 32.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_Job.Worker 8]
300
+ Initial Block Size 256.0 KB
301
+ Current Block Size 256.0 KB
302
+ Peak Allocated Bytes 0 B
303
+ Overflow Count 0
304
+ [ALLOC_TEMP_Job.Worker 7]
305
+ Initial Block Size 256.0 KB
306
+ Current Block Size 256.0 KB
307
+ Peak Allocated Bytes 0 B
308
+ Overflow Count 0
309
+ [ALLOC_TEMP_Job.Worker 1]
310
+ Initial Block Size 256.0 KB
311
+ Current Block Size 256.0 KB
312
+ Peak Allocated Bytes 0 B
313
+ Overflow Count 0
314
+ [ALLOC_TEMP_Job.Worker 2]
315
+ Initial Block Size 256.0 KB
316
+ Current Block Size 256.0 KB
317
+ Peak Allocated Bytes 0 B
318
+ Overflow Count 0
319
+ [ALLOC_TEMP_Background Job.Worker 3]
320
+ Initial Block Size 32.0 KB
321
+ Current Block Size 32.0 KB
322
+ Peak Allocated Bytes 0 B
323
+ Overflow Count 0
324
+ [ALLOC_TEMP_Background Job.Worker 11]
325
+ Initial Block Size 32.0 KB
326
+ Current Block Size 32.0 KB
327
+ Peak Allocated Bytes 0 B
328
+ Overflow Count 0
329
+ [ALLOC_TEMP_Job.Worker 10]
330
+ Initial Block Size 256.0 KB
331
+ Current Block Size 256.0 KB
332
+ Peak Allocated Bytes 0 B
333
+ Overflow Count 0
334
+ [ALLOC_TEMP_Background Job.Worker 0]
335
+ Initial Block Size 32.0 KB
336
+ Current Block Size 32.0 KB
337
+ Peak Allocated Bytes 0 B
338
+ Overflow Count 0
339
+ [ALLOC_TEMP_Background Job.Worker 4]
340
+ Initial Block Size 32.0 KB
341
+ Current Block Size 32.0 KB
342
+ Peak Allocated Bytes 0 B
343
+ Overflow Count 0
344
+ [ALLOC_TEMP_BatchDeleteObjects]
345
+ Initial Block Size 64.0 KB
346
+ Current Block Size 64.0 KB
347
+ Peak Allocated Bytes 0 B
348
+ Overflow Count 0
349
+ [ALLOC_DEFAULT] Dual Thread Allocator
350
+ Peak main deferred allocation count 6
351
+ [ALLOC_BUCKET]
352
+ Large Block size 4.0 MB
353
+ Used Block count 1
354
+ Peak Allocated bytes 1.0 MB
355
+ [ALLOC_DEFAULT_MAIN]
356
+ Peak usage frame count: [4.0 MB-8.0 MB]: 239780 frames
357
+ Requested Block Size 16.0 MB
358
+ Peak Block count 1
359
+ Peak Allocated memory 4.7 MB
360
+ Peak Large allocation bytes 0 B
361
+ [ALLOC_DEFAULT_THREAD]
362
+ Peak usage frame count: [16.0 MB-32.0 MB]: 239780 frames
363
+ Requested Block Size 16.0 MB
364
+ Peak Block count 1
365
+ Peak Allocated memory 17.5 MB
366
+ Peak Large allocation bytes 16.0 MB
367
+ [ALLOC_TEMP_JOB_1_FRAME]
368
+ Initial Block Size 2.0 MB
369
+ Used Block Count 1
370
+ Overflow Count (too large) 0
371
+ Overflow Count (full) 0
372
+ [ALLOC_TEMP_JOB_2_FRAMES]
373
+ Initial Block Size 2.0 MB
374
+ Used Block Count 1
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+ Overflow Count (too large) 0
376
+ Overflow Count (full) 0
377
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
378
+ Initial Block Size 2.0 MB
379
+ Used Block Count 2
380
+ Overflow Count (too large) 0
381
+ Overflow Count (full) 0
382
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
383
+ Initial Block Size 1.0 MB
384
+ Used Block Count 3
385
+ Overflow Count (too large) 0
386
+ Overflow Count (full) 0
387
+ [ALLOC_GFX] Dual Thread Allocator
388
+ Peak main deferred allocation count 0
389
+ [ALLOC_BUCKET]
390
+ Large Block size 4.0 MB
391
+ Used Block count 1
392
+ Peak Allocated bytes 1.0 MB
393
+ [ALLOC_GFX_MAIN]
394
+ Peak usage frame count: [32.0 KB-64.0 KB]: 239779 frames, [64.0 KB-128.0 KB]: 1 frames
395
+ Requested Block Size 16.0 MB
396
+ Peak Block count 1
397
+ Peak Allocated memory 65.6 KB
398
+ Peak Large allocation bytes 0 B
399
+ [ALLOC_GFX_THREAD]
400
+ Peak usage frame count: [128.0 KB-256.0 KB]: 239780 frames
401
+ Requested Block Size 16.0 MB
402
+ Peak Block count 1
403
+ Peak Allocated memory 173.5 KB
404
+ Peak Large allocation bytes 0 B
405
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
406
+ Peak main deferred allocation count 0
407
+ [ALLOC_BUCKET]
408
+ Large Block size 4.0 MB
409
+ Used Block count 1
410
+ Peak Allocated bytes 1.0 MB
411
+ [ALLOC_CACHEOBJECTS_MAIN]
412
+ Peak usage frame count: [0.5 MB-1.0 MB]: 239780 frames
413
+ Requested Block Size 4.0 MB
414
+ Peak Block count 1
415
+ Peak Allocated memory 0.6 MB
416
+ Peak Large allocation bytes 0 B
417
+ [ALLOC_CACHEOBJECTS_THREAD]
418
+ Peak usage frame count: [0.5 MB-1.0 MB]: 239779 frames, [4.0 MB-8.0 MB]: 1 frames
419
+ Requested Block Size 4.0 MB
420
+ Peak Block count 2
421
+ Peak Allocated memory 4.5 MB
422
+ Peak Large allocation bytes 0 B
423
+ [ALLOC_TYPETREE] Dual Thread Allocator
424
+ Peak main deferred allocation count 0
425
+ [ALLOC_BUCKET]
426
+ Large Block size 4.0 MB
427
+ Used Block count 1
428
+ Peak Allocated bytes 1.0 MB
429
+ [ALLOC_TYPETREE_MAIN]
430
+ Peak usage frame count: [0-1.0 KB]: 239780 frames
431
+ Requested Block Size 2.0 MB
432
+ Peak Block count 1
433
+ Peak Allocated memory 1.0 KB
434
+ Peak Large allocation bytes 0 B
435
+ [ALLOC_TYPETREE_THREAD]
436
+ Peak usage frame count: [1.0 KB-2.0 KB]: 239779 frames, [2.0 KB-4.0 KB]: 1 frames
437
+ Requested Block Size 2.0 MB
438
+ Peak Block count 1
439
+ Peak Allocated memory 2.2 KB
440
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,440 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/mgmeskill/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
14
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
15
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
16
+ ALSA lib pcm_dmix.c:999:(snd_pcm_dmix_open) unable to open slave
17
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
18
+ FMOD initialized on nosound output
19
+ Begin MonoManager ReloadAssembly
20
+ - Completed reload, in 0.049 seconds
21
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
23
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
28
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
29
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
30
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
31
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
35
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
36
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
37
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
38
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
43
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
44
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
45
+ UnloadTime: 0.519183 ms
46
+ Registered Communicator in Agent.
47
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
48
+ requesting resize 84 x 84
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174
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175
+ TOO LONG
176
+ TOO LONG
177
+ TOO LONG
178
+ TOO LONG
179
+ Setting up 6 worker threads for Enlighten.
180
+ Memory Statistics:
181
+ [ALLOC_TEMP_TLS] TLS Allocator
182
+ StackAllocators :
183
+ [ALLOC_TEMP_MAIN]
184
+ Peak usage frame count: [8.0 KB-16.0 KB]: 237687 frames, [2.0 MB-4.0 MB]: 1 frames
185
+ Initial Block Size 4.0 MB
186
+ Current Block Size 4.0 MB
187
+ Peak Allocated Bytes 2.1 MB
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Loading.AsyncRead]
190
+ Initial Block Size 64.0 KB
191
+ Current Block Size 64.0 KB
192
+ Peak Allocated Bytes 128 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Loading.PreloadManager]
195
+ Initial Block Size 256.0 KB
196
+ Current Block Size 300.0 KB
197
+ Peak Allocated Bytes 249.6 KB
198
+ Overflow Count 4
199
+ [ALLOC_TEMP_Background Job.Worker 8]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Job.Worker 6]
205
+ Initial Block Size 256.0 KB
206
+ Current Block Size 256.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_Job.Worker 0]
210
+ Initial Block Size 256.0 KB
211
+ Current Block Size 256.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_TEMP_Background Job.Worker 10]
215
+ Initial Block Size 32.0 KB
216
+ Current Block Size 32.0 KB
217
+ Peak Allocated Bytes 0 B
218
+ Overflow Count 0
219
+ [ALLOC_TEMP_Background Job.Worker 9]
220
+ Initial Block Size 32.0 KB
221
+ Current Block Size 32.0 KB
222
+ Peak Allocated Bytes 0 B
223
+ Overflow Count 0
224
+ [ALLOC_TEMP_Job.Worker 5]
225
+ Initial Block Size 256.0 KB
226
+ Current Block Size 256.0 KB
227
+ Peak Allocated Bytes 0 B
228
+ Overflow Count 0
229
+ [ALLOC_TEMP_Background Job.Worker 14]
230
+ Initial Block Size 32.0 KB
231
+ Current Block Size 32.0 KB
232
+ Peak Allocated Bytes 0 B
233
+ Overflow Count 0
234
+ [ALLOC_TEMP_Background Job.Worker 6]
235
+ Initial Block Size 32.0 KB
236
+ Current Block Size 32.0 KB
237
+ Peak Allocated Bytes 0 B
238
+ Overflow Count 0
239
+ [ALLOC_TEMP_Job.Worker 4]
240
+ Initial Block Size 256.0 KB
241
+ Current Block Size 256.0 KB
242
+ Peak Allocated Bytes 0 B
243
+ Overflow Count 0
244
+ [ALLOC_TEMP_Job.Worker 3]
245
+ Initial Block Size 256.0 KB
246
+ Current Block Size 256.0 KB
247
+ Peak Allocated Bytes 0 B
248
+ Overflow Count 0
249
+ [ALLOC_TEMP_Background Job.Worker 12]
250
+ Initial Block Size 32.0 KB
251
+ Current Block Size 32.0 KB
252
+ Peak Allocated Bytes 0 B
253
+ Overflow Count 0
254
+ [ALLOC_TEMP_EnlightenWorker] x 6
255
+ Initial Block Size 64.0 KB
256
+ Current Block Size 64.0 KB
257
+ Peak Allocated Bytes 0 B
258
+ Overflow Count 0
259
+ [ALLOC_TEMP_Background Job.Worker 15]
260
+ Initial Block Size 32.0 KB
261
+ Current Block Size 32.0 KB
262
+ Peak Allocated Bytes 0 B
263
+ Overflow Count 0
264
+ [ALLOC_TEMP_Background Job.Worker 1]
265
+ Initial Block Size 32.0 KB
266
+ Current Block Size 32.0 KB
267
+ Peak Allocated Bytes 0 B
268
+ Overflow Count 0
269
+ [ALLOC_TEMP_Background Job.Worker 2]
270
+ Initial Block Size 32.0 KB
271
+ Current Block Size 32.0 KB
272
+ Peak Allocated Bytes 0 B
273
+ Overflow Count 0
274
+ [ALLOC_TEMP_Background Job.Worker 7]
275
+ Initial Block Size 32.0 KB
276
+ Current Block Size 32.0 KB
277
+ Peak Allocated Bytes 0 B
278
+ Overflow Count 0
279
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
280
+ Initial Block Size 64.0 KB
281
+ Current Block Size 64.0 KB
282
+ Peak Allocated Bytes 0 B
283
+ Overflow Count 0
284
+ [ALLOC_TEMP_Background Job.Worker 5]
285
+ Initial Block Size 32.0 KB
286
+ Current Block Size 32.0 KB
287
+ Peak Allocated Bytes 0 B
288
+ Overflow Count 0
289
+ [ALLOC_TEMP_Job.Worker 9]
290
+ Initial Block Size 256.0 KB
291
+ Current Block Size 256.0 KB
292
+ Peak Allocated Bytes 0 B
293
+ Overflow Count 0
294
+ [ALLOC_TEMP_Background Job.Worker 13]
295
+ Initial Block Size 32.0 KB
296
+ Current Block Size 32.0 KB
297
+ Peak Allocated Bytes 0 B
298
+ Overflow Count 0
299
+ [ALLOC_TEMP_Job.Worker 8]
300
+ Initial Block Size 256.0 KB
301
+ Current Block Size 256.0 KB
302
+ Peak Allocated Bytes 0.7 KB
303
+ Overflow Count 0
304
+ [ALLOC_TEMP_Job.Worker 7]
305
+ Initial Block Size 256.0 KB
306
+ Current Block Size 256.0 KB
307
+ Peak Allocated Bytes 0 B
308
+ Overflow Count 0
309
+ [ALLOC_TEMP_Job.Worker 1]
310
+ Initial Block Size 256.0 KB
311
+ Current Block Size 256.0 KB
312
+ Peak Allocated Bytes 0 B
313
+ Overflow Count 0
314
+ [ALLOC_TEMP_Job.Worker 2]
315
+ Initial Block Size 256.0 KB
316
+ Current Block Size 256.0 KB
317
+ Peak Allocated Bytes 0 B
318
+ Overflow Count 0
319
+ [ALLOC_TEMP_Background Job.Worker 3]
320
+ Initial Block Size 32.0 KB
321
+ Current Block Size 32.0 KB
322
+ Peak Allocated Bytes 0 B
323
+ Overflow Count 0
324
+ [ALLOC_TEMP_Background Job.Worker 11]
325
+ Initial Block Size 32.0 KB
326
+ Current Block Size 32.0 KB
327
+ Peak Allocated Bytes 0 B
328
+ Overflow Count 0
329
+ [ALLOC_TEMP_Job.Worker 10]
330
+ Initial Block Size 256.0 KB
331
+ Current Block Size 256.0 KB
332
+ Peak Allocated Bytes 0 B
333
+ Overflow Count 0
334
+ [ALLOC_TEMP_Background Job.Worker 0]
335
+ Initial Block Size 32.0 KB
336
+ Current Block Size 32.0 KB
337
+ Peak Allocated Bytes 0 B
338
+ Overflow Count 0
339
+ [ALLOC_TEMP_Background Job.Worker 4]
340
+ Initial Block Size 32.0 KB
341
+ Current Block Size 32.0 KB
342
+ Peak Allocated Bytes 0 B
343
+ Overflow Count 0
344
+ [ALLOC_TEMP_BatchDeleteObjects]
345
+ Initial Block Size 64.0 KB
346
+ Current Block Size 64.0 KB
347
+ Peak Allocated Bytes 0 B
348
+ Overflow Count 0
349
+ [ALLOC_DEFAULT] Dual Thread Allocator
350
+ Peak main deferred allocation count 3
351
+ [ALLOC_BUCKET]
352
+ Large Block size 4.0 MB
353
+ Used Block count 1
354
+ Peak Allocated bytes 1.0 MB
355
+ [ALLOC_DEFAULT_MAIN]
356
+ Peak usage frame count: [4.0 MB-8.0 MB]: 237688 frames
357
+ Requested Block Size 16.0 MB
358
+ Peak Block count 1
359
+ Peak Allocated memory 4.7 MB
360
+ Peak Large allocation bytes 0 B
361
+ [ALLOC_DEFAULT_THREAD]
362
+ Peak usage frame count: [16.0 MB-32.0 MB]: 237688 frames
363
+ Requested Block Size 16.0 MB
364
+ Peak Block count 1
365
+ Peak Allocated memory 17.6 MB
366
+ Peak Large allocation bytes 16.0 MB
367
+ [ALLOC_TEMP_JOB_1_FRAME]
368
+ Initial Block Size 2.0 MB
369
+ Used Block Count 1
370
+ Overflow Count (too large) 0
371
+ Overflow Count (full) 0
372
+ [ALLOC_TEMP_JOB_2_FRAMES]
373
+ Initial Block Size 2.0 MB
374
+ Used Block Count 1
375
+ Overflow Count (too large) 0
376
+ Overflow Count (full) 0
377
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
378
+ Initial Block Size 2.0 MB
379
+ Used Block Count 2
380
+ Overflow Count (too large) 0
381
+ Overflow Count (full) 0
382
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
383
+ Initial Block Size 1.0 MB
384
+ Used Block Count 3
385
+ Overflow Count (too large) 0
386
+ Overflow Count (full) 0
387
+ [ALLOC_GFX] Dual Thread Allocator
388
+ Peak main deferred allocation count 0
389
+ [ALLOC_BUCKET]
390
+ Large Block size 4.0 MB
391
+ Used Block count 1
392
+ Peak Allocated bytes 1.0 MB
393
+ [ALLOC_GFX_MAIN]
394
+ Peak usage frame count: [32.0 KB-64.0 KB]: 237687 frames, [64.0 KB-128.0 KB]: 1 frames
395
+ Requested Block Size 16.0 MB
396
+ Peak Block count 1
397
+ Peak Allocated memory 65.6 KB
398
+ Peak Large allocation bytes 0 B
399
+ [ALLOC_GFX_THREAD]
400
+ Peak usage frame count: [128.0 KB-256.0 KB]: 237688 frames
401
+ Requested Block Size 16.0 MB
402
+ Peak Block count 1
403
+ Peak Allocated memory 173.5 KB
404
+ Peak Large allocation bytes 0 B
405
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
406
+ Peak main deferred allocation count 0
407
+ [ALLOC_BUCKET]
408
+ Large Block size 4.0 MB
409
+ Used Block count 1
410
+ Peak Allocated bytes 1.0 MB
411
+ [ALLOC_CACHEOBJECTS_MAIN]
412
+ Peak usage frame count: [0.5 MB-1.0 MB]: 237688 frames
413
+ Requested Block Size 4.0 MB
414
+ Peak Block count 1
415
+ Peak Allocated memory 0.6 MB
416
+ Peak Large allocation bytes 0 B
417
+ [ALLOC_CACHEOBJECTS_THREAD]
418
+ Peak usage frame count: [0.5 MB-1.0 MB]: 237687 frames, [4.0 MB-8.0 MB]: 1 frames
419
+ Requested Block Size 4.0 MB
420
+ Peak Block count 2
421
+ Peak Allocated memory 4.5 MB
422
+ Peak Large allocation bytes 0 B
423
+ [ALLOC_TYPETREE] Dual Thread Allocator
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