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Using pre-set license
Built from '2021.3/release' branch; Version is '2021.3.27f1 (ca3ffb99bcc6) revision 13254651'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22621) 64bit ProfessionalN' Language: 'en' Physical Memory: 65349 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1

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Successfully changed project path to: C:/Users/Robot/Desktop/Maze
C:/Users/Robot/Desktop/Maze
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Player connection [24740] Host "[IP] 163.152.71.217 [Port] 0 [Flags] 2 [Guid] 3872790166 [EditorId] 3872790166 [Version] 1048832 [Id] WindowsEditor(7,Robot-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [24740] Host "[IP] 163.152.71.217 [Port] 0 [Flags] 2 [Guid] 3872790166 [EditorId] 3872790166 [Version] 1048832 [Id] WindowsEditor(7,Robot-PC) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

Refreshing native plugins compatible for Editor in 56.41 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 1.46 ms.
Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Robot/Desktop/Maze/Assets
GfxDevice: creating device client; threaded=0; jobified=0
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    Driver:   31.0.15.5123
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56756
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.27f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002889 seconds.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 173 ms
Refreshing native plugins compatible for Editor in 47.60 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 0.09 ms.
Mono: successfully reloaded assembly
- Completed reload, in  0.595 seconds
Domain Reload Profiling:
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.004381 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 52.46 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 0.09 ms.
PXRLog [Build Check]RegisterBuildPlayerHandler,Already Do not show: False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.XR.PXR.Editor.PXR_SDKBuildCheck:.cctor () (at C:/Users/Robot/Desktop/PICO Unity Integration SDK 230/Editor/PXR_SDKBuildCheck.cs:30)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])

(Filename: C:/Users/Robot/Desktop/PICO Unity Integration SDK 230/Editor/PXR_SDKBuildCheck.cs Line: 30)

Package Manager log level set to [2]
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in C:\Users\Robot\Desktop\Maze\Library\PackageCache\com.unity.xr.oculus@3.3.0\Runtime\OculusLoader.cs:282 
  at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\Robot\Desktop\Maze\Library\PackageCache\com.unity.xr.oculus@3.3.0\Runtime\OculusLoader.cs:267 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <1c8569827291471e9db0dcd976e97952>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <1c8569827291471e9db0dcd976e97952>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <1c8569827291471e9db0dcd976e97952>:0 
  at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <a53e7cd0bf8c4035ac3e78fb7b43c4a6>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

Mono: successfully reloaded assembly
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			AwakeInstancesAfterBackupRestoration (3ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
Refreshing native plugins compatible for Editor in 0.88 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 0.11 ms.
Unloading 4371 Unused Serialized files (Serialized files now loaded: 0)
Unloading 50 unused Assets / (47.3 KB). Loaded Objects now: 4815.
Memory consumption went from 168.1 MB to 168.1 MB.
Total: 3.011400 ms (FindLiveObjects: 0.391500 ms CreateObjectMapping: 0.157700 ms MarkObjects: 2.395500 ms  DeleteObjects: 0.064500 ms)

AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Registering precompiled user dll's ...
Registered in 0.003010 seconds.
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 0.90 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 0.13 ms.
PXRLog [Build Check]RegisterBuildPlayerHandler,Already Do not show: False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Unity.XR.PXR.Editor.PXR_SDKBuildCheck:.cctor () (at C:/Users/Robot/Desktop/PICO Unity Integration SDK 230/Editor/PXR_SDKBuildCheck.cs:30)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])

(Filename: C:/Users/Robot/Desktop/PICO Unity Integration SDK 230/Editor/PXR_SDKBuildCheck.cs Line: 30)

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in C:\Users\Robot\Desktop\Maze\Library\PackageCache\com.unity.xr.oculus@3.3.0\Runtime\OculusLoader.cs:282 
  at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\Robot\Desktop\Maze\Library\PackageCache\com.unity.xr.oculus@3.3.0\Runtime\OculusLoader.cs:267 
  at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <1c8569827291471e9db0dcd976e97952>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <1c8569827291471e9db0dcd976e97952>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <1c8569827291471e9db0dcd976e97952>:0 
  at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <a53e7cd0bf8c4035ac3e78fb7b43c4a6>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

Mono: successfully reloaded assembly
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				RefreshPlugins (1ms)
				BeforeProcessingInitializeOnLoad (40ms)
				ProcessInitializeOnLoadAttributes (145ms)
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Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 3.12 ms, found 15 plugins.
Preloading 2 native plugins for Editor in 0.06 ms.
Unloading 4332 Unused Serialized files (Serialized files now loaded: 0)
Unloading 39 unused Assets / (23.0 KB). Loaded Objects now: 4819.
Memory consumption went from 165.1 MB to 165.1 MB.
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AssetImportParameters requested are different than current active one (requested -> active):
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  custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->