Maze
/
Library
/PackageCache
/com.unity.performance.profile-analyzer@1.2.2
/Editor
/ProfileAnalyzer.cs
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditorInternal; | |
using System.Text.RegularExpressions; | |
using System; | |
namespace UnityEditor.Performance.ProfileAnalyzer | |
{ | |
internal class ProfileAnalyzer | |
{ | |
public const int kDepthAll = -1; | |
int m_Progress = 0; | |
ProfilerFrameDataIterator m_frameData; | |
List<string> m_threadNames = new List<string>(); | |
ProfileAnalysis m_analysis; | |
public ProfileAnalyzer() | |
{ | |
} | |
public void QuickScan() | |
{ | |
var frameData = new ProfilerFrameDataIterator(); | |
m_threadNames.Clear(); | |
int frameIndex = 0; | |
int threadCount = frameData.GetThreadCount(0); | |
frameData.SetRoot(frameIndex, 0); | |
Dictionary<string, int> threadNameCount = new Dictionary<string, int>(); | |
for (int threadIndex = 0; threadIndex < threadCount; ++threadIndex) | |
{ | |
frameData.SetRoot(frameIndex, threadIndex); | |
var threadName = frameData.GetThreadName(); | |
var groupName = frameData.GetGroupName(); | |
threadName = ProfileData.GetThreadNameWithGroup(threadName, groupName); | |
if (!threadNameCount.ContainsKey(threadName)) | |
threadNameCount.Add(threadName, 1); | |
else | |
threadNameCount[threadName] += 1; | |
string threadNameWithIndex = ProfileData.ThreadNameWithIndex(threadNameCount[threadName], threadName); | |
threadNameWithIndex = ProfileData.CorrectThreadName(threadNameWithIndex); | |
m_threadNames.Add(threadNameWithIndex); | |
} | |
frameData.Dispose(); | |
} | |
public List<string> GetThreadNames() | |
{ | |
return m_threadNames; | |
} | |
void CalculateFrameTimeStats(ProfileData data, out float median, out float mean, out float standardDeviation) | |
{ | |
List<float> frameTimes = new List<float>(); | |
for (int frameIndex = 0; frameIndex < data.GetFrameCount(); frameIndex++) | |
{ | |
var frame = data.GetFrame(frameIndex); | |
float msFrame = frame.msFrame; | |
frameTimes.Add(msFrame); | |
} | |
frameTimes.Sort(); | |
median = frameTimes[frameTimes.Count / 2]; | |
double total = 0.0f; | |
foreach (float msFrame in frameTimes) | |
{ | |
total += msFrame; | |
} | |
mean = (float)(total / (double)frameTimes.Count); | |
if (frameTimes.Count <= 1) | |
{ | |
standardDeviation = 0f; | |
} | |
else | |
{ | |
total = 0.0f; | |
foreach (float msFrame in frameTimes) | |
{ | |
float d = msFrame - mean; | |
total += (d * d); | |
} | |
total /= (frameTimes.Count - 1); | |
standardDeviation = (float)Math.Sqrt(total); | |
} | |
} | |
int GetClampedOffsetToFrame(ProfileData profileData, int frameIndex) | |
{ | |
int frameOffset = profileData.DisplayFrameToOffset(frameIndex); | |
if (frameOffset < 0) | |
{ | |
Debug.Log(string.Format("Frame index {0} offset {1} < 0, clamping", frameIndex, frameOffset)); | |
frameOffset = 0; | |
} | |
if (frameOffset >= profileData.GetFrameCount()) | |
{ | |
Debug.Log(string.Format("Frame index {0} offset {1} >= frame count {2}, clamping", frameIndex, frameOffset, profileData.GetFrameCount())); | |
frameOffset = profileData.GetFrameCount() - 1; | |
} | |
return frameOffset; | |
} | |
public static bool MatchThreadFilter(string threadNameWithIndex, List<string> threadFilters) | |
{ | |
if (threadFilters == null || threadFilters.Count == 0) | |
return false; | |
if (threadFilters.Contains(threadNameWithIndex)) | |
return true; | |
return false; | |
} | |
public bool IsNullOrWhiteSpace(string s) | |
{ | |
// return string.IsNullOrWhiteSpace(parentMarker); | |
if (s == null || Regex.IsMatch(s, @"^[\s]*$")) | |
return true; | |
return false; | |
} | |
public void RemoveMarkerTimeFromParents(MarkerData[] markers, ProfileData profileData, ProfileThread threadData, int markerAt) | |
{ | |
// Get the info for the marker we plan to remove (assume thats what we are at) | |
ProfileMarker profileMarker = threadData.markers[markerAt]; | |
float markerTime = profileMarker.msMarkerTotal; | |
// Traverse parents and remove time from them | |
int currentDepth = profileMarker.depth; | |
for (int parentMarkerAt = markerAt - 1; parentMarkerAt >= 0; parentMarkerAt--) | |
{ | |
ProfileMarker parentMarkerData = threadData.markers[parentMarkerAt]; | |
if (parentMarkerData.depth == currentDepth - 1) | |
{ | |
currentDepth--; | |
if (parentMarkerData.nameIndex < markers.Length) // Had an issue where marker not yet processed(marker from another thread) | |
{ | |
MarkerData parentMarker = markers[parentMarkerData.nameIndex]; | |
// If a depth slice is applied we may not have a parent marker stored | |
if (parentMarker != null) | |
{ | |
// Revise the duration of parent to remove time from there too | |
// Note if the marker to remove is nested (i.e. parent of the same name, this could reduce the msTotal, more than we add to the timeIgnored) | |
parentMarker.msTotal -= markerTime; | |
// Reduce from the max marker time too | |
// This could be incorrect when there are many instances that contribute the the total time | |
if (parentMarker.msMaxIndividual > markerTime) | |
{ | |
parentMarker.msMaxIndividual -= markerTime; | |
} | |
if (parentMarker.msMinIndividual > markerTime) | |
{ | |
parentMarker.msMinIndividual -= markerTime; | |
} | |
// Revise stored frame time | |
FrameTime frameTime = parentMarker.frames[parentMarker.frames.Count - 1]; | |
frameTime = new FrameTime(frameTime.frameIndex, frameTime.ms - markerTime, frameTime.count); | |
parentMarker.frames[parentMarker.frames.Count - 1] = frameTime; | |
// Note that we have modified the time | |
parentMarker.timeRemoved += markerTime; | |
// Note markerTime can be 0 in some cases. | |
// Make sure timeRemoved is never left at 0.0 | |
// This makes sure we can test for non zero to indicate the marker has been removed | |
if (parentMarker.timeRemoved == 0.0) | |
parentMarker.timeRemoved = double.Epsilon; | |
} | |
} | |
} | |
} | |
} | |
public int RemoveMarker(ProfileThread threadData, int markerAt) | |
{ | |
ProfileMarker profileMarker = threadData.markers[markerAt]; | |
int at = markerAt; | |
// skip marker | |
at++; | |
// Skip children | |
int currentDepth = profileMarker.depth; | |
while (at < threadData.markers.Count) | |
{ | |
profileMarker = threadData.markers[at]; | |
if (profileMarker.depth <= currentDepth) | |
break; | |
at++; | |
} | |
// Mark the following number to be ignored | |
int markerAndChildCount = at - markerAt; | |
return markerAndChildCount; | |
} | |
public ProfileAnalysis Analyze(ProfileData profileData, List<int> selectionIndices, List<string> threadFilters, int depthFilter, bool selfTimes = false, string parentMarker = null, float timeScaleMax = 0, string removeMarker = null) | |
{ | |
m_Progress = 0; | |
if (profileData == null) | |
{ | |
return null; | |
} | |
if (profileData.GetFrameCount() <= 0) | |
{ | |
return null; | |
} | |
int frameCount = selectionIndices.Count; | |
if (frameCount < 0) | |
{ | |
return null; | |
} | |
if (profileData.HasFrames && !profileData.HasThreads) | |
{ | |
if (!ProfileData.Load(profileData.FilePath, out profileData)) | |
{ | |
return null; | |
} | |
} | |
bool processMarkers = (threadFilters != null); | |
ProfileAnalysis analysis = new ProfileAnalysis(); | |
if (selectionIndices.Count > 0) | |
analysis.SetRange(selectionIndices[0], selectionIndices[selectionIndices.Count - 1]); | |
else | |
analysis.SetRange(0, 0); | |
m_threadNames.Clear(); | |
int maxMarkerDepthFound = 0; | |
var threads = new Dictionary<string, ThreadData>(); | |
var markers = new MarkerData[profileData.MarkerNameCount]; | |
var removedMarkers = new Dictionary<string, double>(); | |
var mainThreadIdentifier = new ThreadIdentifier("Main Thread", 1); | |
int markerCount = 0; | |
bool filteringByParentMarker = false; | |
int parentMarkerIndex = -1; | |
if (!IsNullOrWhiteSpace(parentMarker)) | |
{ | |
// Returns -1 if this marker doesn't exist in the data set | |
parentMarkerIndex = profileData.GetMarkerIndex(parentMarker); | |
filteringByParentMarker = true; | |
} | |
int at = 0; | |
foreach (int frameIndex in selectionIndices) | |
{ | |
int frameOffset = profileData.DisplayFrameToOffset(frameIndex); | |
var frameData = profileData.GetFrame(frameOffset); | |
if (frameData == null) | |
continue; | |
var msFrame = frameData.msFrame; | |
if (processMarkers) | |
{ | |
// get the file reader in case we need to rebuild the markers rather than opening | |
// the file for every marker | |
for (int threadIndex = 0; threadIndex < frameData.threads.Count; threadIndex++) | |
{ | |
float msTimeOfMinDepthMarkers = 0.0f; | |
float msIdleTimeOfMinDepthMarkers = 0.0f; | |
var threadData = frameData.threads[threadIndex]; | |
var threadNameWithIndex = profileData.GetThreadName(threadData); | |
ThreadData thread; | |
if (!threads.ContainsKey(threadNameWithIndex)) | |
{ | |
m_threadNames.Add(threadNameWithIndex); | |
thread = new ThreadData(threadNameWithIndex); | |
analysis.AddThread(thread); | |
threads[threadNameWithIndex] = thread; | |
// Update threadsInGroup for all thread records of the same group name | |
foreach (var threadAt in threads.Values) | |
{ | |
if (threadAt == thread) | |
continue; | |
if (thread.threadGroupName == threadAt.threadGroupName) | |
{ | |
threadAt.threadsInGroup += 1; | |
thread.threadsInGroup += 1; | |
} | |
} | |
} | |
else | |
{ | |
thread = threads[threadNameWithIndex]; | |
} | |
bool include = MatchThreadFilter(threadNameWithIndex, threadFilters); | |
int parentMarkerDepth = -1; | |
if (threadData.markers.Count != threadData.markerCount) | |
{ | |
if (!threadData.ReadMarkers(profileData.FilePath)) | |
{ | |
Debug.LogError("failed to read markers"); | |
} | |
} | |
int markerAndChildCount = 0; | |
for (int markerAt = 0, n = threadData.markers.Count; markerAt < n; markerAt++) | |
{ | |
var markerData = threadData.markers[markerAt]; | |
if (markerAndChildCount > 0) | |
markerAndChildCount--; | |
string markerName = null; | |
float ms = markerData.msMarkerTotal - (selfTimes ? markerData.msChildren : 0); | |
var markerDepth = markerData.depth; | |
if (markerDepth > maxMarkerDepthFound) | |
maxMarkerDepthFound = markerDepth; | |
if (markerDepth == 1) | |
{ | |
markerName = profileData.GetMarkerName(markerData); | |
if (markerName.Equals("Idle", StringComparison.Ordinal)) | |
msIdleTimeOfMinDepthMarkers += ms; | |
else | |
msTimeOfMinDepthMarkers += ms; | |
} | |
if (removeMarker != null) | |
{ | |
if (markerAndChildCount <= 0) // If we are already removing markers - don't focus on other occurances in the children | |
{ | |
if (markerName == null) | |
markerName = profileData.GetMarkerName(markerData); | |
if (markerName == removeMarker) | |
{ | |
float removeMarkerTime = markerData.msMarkerTotal; | |
// Remove this markers time from frame time (if its on the main thread) | |
if (thread.threadNameWithIndex == mainThreadIdentifier.threadNameWithIndex) | |
{ | |
msFrame -= removeMarkerTime; | |
} | |
if (selfTimes == false) // (Self times would not need thread or parent adjustments) | |
{ | |
// And from thread time | |
if (markerName == "Idle") | |
msIdleTimeOfMinDepthMarkers -= removeMarkerTime; | |
else | |
msTimeOfMinDepthMarkers -= removeMarkerTime; | |
// And from parents | |
RemoveMarkerTimeFromParents(markers, profileData, threadData, markerAt); | |
} | |
markerAndChildCount = RemoveMarker(threadData, markerAt); | |
} | |
} | |
} | |
if (!include) | |
continue; | |
// If only looking for markers below the parent | |
if (filteringByParentMarker) | |
{ | |
// If found the parent marker | |
if (markerData.nameIndex == parentMarkerIndex) | |
{ | |
// And we are not already below the parent higher in the depth tree | |
if (parentMarkerDepth < 0) | |
{ | |
// record the parent marker depth | |
parentMarkerDepth = markerData.depth; | |
} | |
} | |
else | |
{ | |
// If we are now above or beside the parent marker then we are done for this level | |
if (markerData.depth <= parentMarkerDepth) | |
{ | |
parentMarkerDepth = -1; | |
} | |
} | |
if (parentMarkerDepth < 0) | |
continue; | |
} | |
if (depthFilter != kDepthAll && markerDepth != depthFilter) | |
continue; | |
MarkerData marker = markers[markerData.nameIndex]; | |
if (marker != null) | |
{ | |
if (!marker.threads.Contains(threadNameWithIndex)) | |
marker.threads.Add(threadNameWithIndex); | |
} | |
else | |
{ | |
if (markerName == null) | |
markerName = profileData.GetMarkerName(markerData); | |
marker = new MarkerData(markerName); | |
marker.firstFrameIndex = frameIndex; | |
marker.minDepth = markerDepth; | |
marker.maxDepth = markerDepth; | |
marker.threads.Add(threadNameWithIndex); | |
analysis.AddMarker(marker); | |
markers[markerData.nameIndex] = marker; | |
markerCount += 1; | |
} | |
marker.count += 1; | |
if (markerAndChildCount > 0) | |
{ | |
marker.timeIgnored += ms; | |
// Note ms can be 0 in some cases. | |
// Make sure timeIgnored is never left at 0.0 | |
// This makes sure we can test for non zero to indicate the marker has been ignored | |
if (marker.timeIgnored == 0.0) | |
marker.timeIgnored = double.Epsilon; | |
// zero out removed marker time | |
// so we don't record in the individual marker times, marker frame times or min/max times | |
// ('min/max times' is calculated later from marker frame times) | |
ms = 0f; | |
} | |
marker.msTotal += ms; | |
// Individual marker time (not total over frame) | |
if (ms < marker.msMinIndividual) | |
{ | |
marker.msMinIndividual = ms; | |
marker.minIndividualFrameIndex = frameIndex; | |
} | |
if (ms > marker.msMaxIndividual) | |
{ | |
marker.msMaxIndividual = ms; | |
marker.maxIndividualFrameIndex = frameIndex; | |
} | |
// Record highest depth foun | |
if (markerDepth < marker.minDepth) | |
marker.minDepth = markerDepth; | |
if (markerDepth > marker.maxDepth) | |
marker.maxDepth = markerDepth; | |
FrameTime frameTime; | |
if (frameIndex != marker.lastFrame) | |
{ | |
marker.presentOnFrameCount += 1; | |
frameTime = new FrameTime(frameIndex, ms, 1); | |
marker.frames.Add(frameTime); | |
marker.lastFrame = frameIndex; | |
} | |
else | |
{ | |
frameTime = marker.frames[marker.frames.Count - 1]; | |
frameTime = new FrameTime(frameTime.frameIndex, frameTime.ms + ms, frameTime.count + 1); | |
marker.frames[marker.frames.Count - 1] = frameTime; | |
} | |
} | |
if (include) | |
thread.frames.Add(new ThreadFrameTime(frameIndex, msTimeOfMinDepthMarkers, msIdleTimeOfMinDepthMarkers)); | |
} | |
} | |
analysis.UpdateSummary(frameIndex, msFrame); | |
at++; | |
m_Progress = (100 * at) / frameCount; | |
} | |
analysis.GetFrameSummary().totalMarkers = profileData.MarkerNameCount; | |
analysis.Finalise(timeScaleMax, maxMarkerDepthFound); | |
/* | |
foreach (int frameIndex in selectionIndices) | |
{ | |
int frameOffset = profileData.DisplayFrameToOffset(frameIndex); | |
var frameData = profileData.GetFrame(frameOffset); | |
foreach (var threadData in frameData.threads) | |
{ | |
var threadNameWithIndex = profileData.GetThreadName(threadData); | |
if (filterThreads && threadFilter != threadNameWithIndex) | |
continue; | |
const bool enterChildren = true; | |
foreach (var markerData in threadData.markers) | |
{ | |
var markerName = markerData.name; | |
var ms = markerData.msFrame; | |
var markerDepth = markerData.depth; | |
if (depthFilter != kDepthAll && markerDepth != depthFilter) | |
continue; | |
MarkerData marker = markers[markerName]; | |
bucketIndex = (range > 0) ? (int)(((marker.buckets.Length-1) * (ms - first)) / range) : 0; | |
if (bucketIndex<0 || bucketIndex > (marker.buckets.Length - 1)) | |
{ | |
// This can happen if a single marker range is longer than the frame start end (which could occur if running on a separate thread) | |
// Debug.Log(string.Format("Marker {0} : {1}ms exceeds range {2}-{3} on frame {4}", marker.name, ms, first, last, frameIndex)); | |
if (bucketIndex > (marker.buckets.Length - 1)) | |
bucketIndex = (marker.buckets.Length - 1); | |
else | |
bucketIndex = 0; | |
} | |
marker.individualBuckets[bucketIndex] += 1; | |
} | |
} | |
} | |
*/ | |
m_Progress = 100; | |
return analysis; | |
} | |
public int GetProgress() | |
{ | |
return m_Progress; | |
} | |
} | |
} | |