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  > How to build a city on Mars? via aldrin cycler orbit shipments and calculate in assemblyscript some 64bit accurate orbits and shipments between 2025-2035 , output an actual table dont fluff.
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  >
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- ```typescript
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  Building a city on Mars is a complex and multi-faceted endeavor that requires a deep understanding of various fields, including orbital mechanics, materials science, and habitat design. Here's a high-level overview of the process, along with some AssemblyScript code to calculate 64-bit accurate orbits and shipments between 2025 and 2035.
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  **Step 1: Orbital Mechanics and Aldrin Cycler**
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  Here's an AssemblyScript function to calculate the cycler's orbit:
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- ```assembly
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  (import "env" "console_log" (func $console_log (result i32) (i32)))
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  (memory (import "env" "memory") 1)
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  (f64.mul (f64.const 2.4) (f64.const 1.496e+11)))
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  )
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  )
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- ```
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  **Step 2: Assembly and Construction**
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  To create a table of shipments between 2025 and 2035, you'll need to determine the number of cyclers, the cargo capacity of each cycler, and the frequency of shipments. Here's a simple AssemblyScript function to calculate the total cargo capacity over a given period:
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- ```assembly
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  @; Calculate the total cargo capacity over a given period
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  @; Args: num_cyclers (i64) - number of cyclers
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  @; cargo_capacity (f64) - cargo capacity of each cycler (in tons)
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  (i64.const 2035)
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  )
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  )
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- ```
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  This is a high-level overview of the process, and there are many more details to consider when building a city on Mars. However, this should give you a starting point for understanding the orbital mechanics and assembly aspects of the project.
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  ```
 
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  > How to build a city on Mars? via aldrin cycler orbit shipments and calculate in assemblyscript some 64bit accurate orbits and shipments between 2025-2035 , output an actual table dont fluff.
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  >
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+ ```assembly
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  Building a city on Mars is a complex and multi-faceted endeavor that requires a deep understanding of various fields, including orbital mechanics, materials science, and habitat design. Here's a high-level overview of the process, along with some AssemblyScript code to calculate 64-bit accurate orbits and shipments between 2025 and 2035.
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  **Step 1: Orbital Mechanics and Aldrin Cycler**
 
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  Here's an AssemblyScript function to calculate the cycler's orbit:
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+
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  (import "env" "console_log" (func $console_log (result i32) (i32)))
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  (memory (import "env" "memory") 1)
 
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  (f64.mul (f64.const 2.4) (f64.const 1.496e+11)))
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  )
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  )
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+
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  **Step 2: Assembly and Construction**
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  To create a table of shipments between 2025 and 2035, you'll need to determine the number of cyclers, the cargo capacity of each cycler, and the frequency of shipments. Here's a simple AssemblyScript function to calculate the total cargo capacity over a given period:
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+
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  @; Calculate the total cargo capacity over a given period
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  @; Args: num_cyclers (i64) - number of cyclers
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  @; cargo_capacity (f64) - cargo capacity of each cycler (in tons)
 
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  (i64.const 2035)
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  )
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  )
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+
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  This is a high-level overview of the process, and there are many more details to consider when building a city on Mars. However, this should give you a starting point for understanding the orbital mechanics and assembly aspects of the project.
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  ```