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arxiv:2412.09982

SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Published on Dec 13
ยท Submitted by ozbro on Dec 17
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Abstract

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

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๐Ÿ”ฅ โˆฟ SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video ๐Ÿ”ฅ

๐‡๐ข๐ ๐ก๐ฅ๐ข๐ ๐ก๐ญ๐ฌ:
โœ… Novel COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework
โœ… Novel Motion-Adaptive Spline (MAS) to represent dynamic 3D Gaussian trajectories
โœ… Novel Motion-Adaptive Control points Pruning (MACP) method for efficient motion modeling
โœ… Achieving SOTA performance in terms of novel view synthesis quality, with rendering speeds thousands of times faster.

๐Ÿช„ Project Page: https://lnkd.in/g_-Z5avG
๐Ÿ“„ Paper: https://lnkd.in/gcV_QyKp

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