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SubscribeA Survey on Vision-Language-Action Models: An Action Tokenization Perspective
The remarkable advancements of vision and language foundation models in multimodal understanding, reasoning, and generation has sparked growing efforts to extend such intelligence to the physical world, fueling the flourishing of vision-language-action (VLA) models. Despite seemingly diverse approaches, we observe that current VLA models can be unified under a single framework: vision and language inputs are processed by a series of VLA modules, producing a chain of action tokens that progressively encode more grounded and actionable information, ultimately generating executable actions. We further determine that the primary design choice distinguishing VLA models lies in how action tokens are formulated, which can be categorized into language description, code, affordance, trajectory, goal state, latent representation, raw action, and reasoning. However, there remains a lack of comprehensive understanding regarding action tokens, significantly impeding effective VLA development and obscuring future directions. Therefore, this survey aims to categorize and interpret existing VLA research through the lens of action tokenization, distill the strengths and limitations of each token type, and identify areas for improvement. Through this systematic review and analysis, we offer a synthesized outlook on the broader evolution of VLA models, highlight underexplored yet promising directions, and contribute guidance for future research, hoping to bring the field closer to general-purpose intelligence.
LoHoVLA: A Unified Vision-Language-Action Model for Long-Horizon Embodied Tasks
Real-world embodied agents face long-horizon tasks, characterized by high-level goals demanding multi-step solutions beyond single actions. Successfully navigating these requires both high-level task planning (i.e., decomposing goals into sub-tasks) and low-level motion control (i.e., generating precise robot actions). While existing vision language action (VLA) models and hierarchical architectures offer potential in embodied tasks, the former often falter in planning, and the latter can suffer from coordination issues, both hampering performance. We introduce a new unified VLA framework for long-horizon tasks, dubbed LoHoVLA, to overcome these limitations. LoHoVLA leverages a large pretrained vision language model (VLM) as the backbone to jointly generate language and action tokens for sub-task generation and robot action prediction, respectively. This shared representation promotes better generalization across tasks. Additionally, LoHoVLA embraces a hierarchical closed-loop control mechanism to mitigate errors originating from both high-level planning and low-level control. To train LoHoVLA, we introduce LoHoSet, a dataset built on the Ravens simulator, containing 20 long-horizon tasks, each with 1,000 expert demonstrations composed of visual observations, linguistic goals, sub-tasks, and robot actions. Experimental results show that LoHoVLA significantly surpasses both hierarchical and standard VLA approaches on long-horizon embodied tasks in the Ravens simulator. These findings underscore the promise of unified architectures for advancing generalizable embodied intelligence.
Chain-of-Action: Trajectory Autoregressive Modeling for Robotic Manipulation
We present Chain-of-Action (CoA), a novel visuo-motor policy paradigm built upon Trajectory Autoregressive Modeling. Unlike conventional approaches that predict next step action(s) forward, CoA generates an entire trajectory by explicit backward reasoning with task-specific goals through an action-level Chain-of-Thought (CoT) process. This process is unified within a single autoregressive structure: (1) the first token corresponds to a stable keyframe action that encodes the task-specific goals; and (2) subsequent action tokens are generated autoregressively, conditioned on the initial keyframe and previously predicted actions. This backward action reasoning enforces a global-to-local structure, allowing each local action to be tightly constrained by the final goal. To further realize the action reasoning structure, CoA incorporates four complementary designs: continuous action token representation; dynamic stopping for variable-length trajectory generation; reverse temporal ensemble; and multi-token prediction to balance action chunk modeling with global structure. As a result, CoA gives strong spatial generalization capabilities while preserving the flexibility and simplicity of a visuo-motor policy. Empirically, we observe CoA achieves the state-of-the-art performance across 60 RLBench tasks and 8 real-world manipulation tasks.
CEED-VLA: Consistency Vision-Language-Action Model with Early-Exit Decoding
In recent years, Vision-Language-Action (VLA) models have become a vital research direction in robotics due to their impressive multimodal understanding and generalization capabilities. Despite the progress, their practical deployment is severely constrained by inference speed bottlenecks, particularly in high-frequency and dexterous manipulation tasks. While recent studies have explored Jacobi decoding as a more efficient alternative to traditional autoregressive decoding, its practical benefits are marginal due to the lengthy iterations. To address it, we introduce consistency distillation training to predict multiple correct action tokens in each iteration, thereby achieving acceleration. Besides, we design mixed-label supervision to mitigate the error accumulation during distillation. Although distillation brings acceptable speedup, we identify that certain inefficient iterations remain a critical bottleneck. To tackle this, we propose an early-exit decoding strategy that moderately relaxes convergence conditions, which further improves average inference efficiency. Experimental results show that the proposed method achieves more than 4 times inference acceleration across different baselines while maintaining high task success rates in both simulated and real-world robot tasks. These experiments validate that our approach provides an efficient and general paradigm for accelerating multimodal decision-making in robotics. Our project page is available at https://irpn-eai.github.io/CEED-VLA/.
Reinforcing Language Agents via Policy Optimization with Action Decomposition
Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.
CoT-VLA: Visual Chain-of-Thought Reasoning for Vision-Language-Action Models
Vision-language-action models (VLAs) have shown potential in leveraging pretrained vision-language models and diverse robot demonstrations for learning generalizable sensorimotor control. While this paradigm effectively utilizes large-scale data from both robotic and non-robotic sources, current VLAs primarily focus on direct input--output mappings, lacking the intermediate reasoning steps crucial for complex manipulation tasks. As a result, existing VLAs lack temporal planning or reasoning capabilities. In this paper, we introduce a method that incorporates explicit visual chain-of-thought (CoT) reasoning into vision-language-action models (VLAs) by predicting future image frames autoregressively as visual goals before generating a short action sequence to achieve these goals. We introduce CoT-VLA, a state-of-the-art 7B VLA that can understand and generate visual and action tokens. Our experimental results demonstrate that CoT-VLA achieves strong performance, outperforming the state-of-the-art VLA model by 17% in real-world manipulation tasks and 6% in simulation benchmarks. Project website: https://cot-vla.github.io/
Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success
Interactive multimodal agents must convert raw visual observations into coherent sequences of language-conditioned actions -- a capability that current vision-language models (VLMs) still lack. Earlier reinforcement-learning (RL) efforts could, in principle, endow VLMs with such skills, but they have seldom tested whether the learned behaviours generalize beyond their training simulators, and they depend either on brittle hyperparameter tuning or on dense-reward environments with low state variability. We introduce Vision-Language Decoupled Actor-Critic (VL-DAC), a lightweight, hyperparameter-free RL algorithm. VL-DAC applies PPO updates to action tokens while learning value only at the environment-step level: an arrangement, to our knowledge, not previously explored for large VLMs or LLMs. This simple decoupling removes unstable weighting terms and yields faster, more reliable convergence. Training a single VLM with VL-DAC in one inexpensive simulator at a time (MiniWorld, Gym-Cards, ALFWorld, or WebShop) already produces policies that generalize widely: +50\% relative on BALROG (game-centric agentic control), +5\% relative on the hardest part of VSI-Bench (spatial planning), and +2\% on VisualWebBench (web navigation), all without degrading general image understanding accuracy. These results provide the first evidence that a simple RL algorithm can train VLMs entirely in cheap synthetic worlds while delivering measurable gains on real-image agentic, spatial-reasoning, and web-navigation benchmarks.
MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World
Human beings possess the capability to multiply a melange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models, however, passively absorb sensory data as inputs, lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area, we propose MultiPLY, a multisensory embodied large language model that could incorporate multisensory interactive data, including visual, audio, tactile, and thermal information into large language models, thereby establishing the correlation among words, actions, and percepts. To this end, we first collect Multisensory Universe, a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data, we first encode the 3D scene as abstracted object-centric representations and then introduce action tokens denoting that the embodied agent takes certain actions within the environment, as well as state tokens that represent the multisensory state observations of the agent at each time step. In the inference time, MultiPLY could generate action tokens, instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY outperforms baselines by a large margin through a diverse set of embodied tasks involving object retrieval, tool use, multisensory captioning, and task decomposition.
Masked Autoencoding for Scalable and Generalizable Decision Making
We are interested in learning scalable agents for reinforcement learning that can learn from large-scale, diverse sequential data similar to current large vision and language models. To this end, this paper presents masked decision prediction (MaskDP), a simple and scalable self-supervised pretraining method for reinforcement learning (RL) and behavioral cloning (BC). In our MaskDP approach, we employ a masked autoencoder (MAE) to state-action trajectories, wherein we randomly mask state and action tokens and reconstruct the missing data. By doing so, the model is required to infer masked-out states and actions and extract information about dynamics. We find that masking different proportions of the input sequence significantly helps with learning a better model that generalizes well to multiple downstream tasks. In our empirical study, we find that a MaskDP model gains the capability of zero-shot transfer to new BC tasks, such as single and multiple goal reaching, and it can zero-shot infer skills from a few example transitions. In addition, MaskDP transfers well to offline RL and shows promising scaling behavior w.r.t. to model size. It is amenable to data-efficient finetuning, achieving competitive results with prior methods based on autoregressive pretraining.
TI-PREGO: Chain of Thought and In-Context Learning for Online Mistake Detection in PRocedural EGOcentric Videos
Identifying procedural errors online from egocentric videos is a critical yet challenging task across various domains, including manufacturing, healthcare, and skill-based training. The nature of such mistakes is inherently open-set, as unforeseen or novel errors may occur, necessitating robust detection systems that do not rely on prior examples of failure. Currently, however, no technique effectively detects open-set procedural mistakes online. We propose a dual branch architecture to address this problem in an online fashion: one branch continuously performs step recognition from the input egocentric video, while the other anticipates future steps based on the recognition module's output. Mistakes are detected as mismatches between the currently recognized action and the action predicted by the anticipation module. The recognition branch takes input frames, predicts the current action, and aggregates frame-level results into action tokens. The anticipation branch, specifically, leverages the solid pattern-matching capabilities of Large Language Models (LLMs) to predict action tokens based on previously predicted ones. Given the online nature of the task, we also thoroughly benchmark the difficulties associated with per-frame evaluations, particularly the need for accurate and timely predictions in dynamic online scenarios. Extensive experiments on two procedural datasets demonstrate the challenges and opportunities of leveraging a dual-branch architecture for mistake detection, showcasing the effectiveness of our proposed approach. In a thorough evaluation including recognition and anticipation variants and state-of-the-art models, our method reveals its robustness and effectiveness in online applications.
Trokens: Semantic-Aware Relational Trajectory Tokens for Few-Shot Action Recognition
Video understanding requires effective modeling of both motion and appearance information, particularly for few-shot action recognition. While recent advances in point tracking have been shown to improve few-shot action recognition, two fundamental challenges persist: selecting informative points to track and effectively modeling their motion patterns. We present Trokens, a novel approach that transforms trajectory points into semantic-aware relational tokens for action recognition. First, we introduce a semantic-aware sampling strategy to adaptively distribute tracking points based on object scale and semantic relevance. Second, we develop a motion modeling framework that captures both intra-trajectory dynamics through the Histogram of Oriented Displacements (HoD) and inter-trajectory relationships to model complex action patterns. Our approach effectively combines these trajectory tokens with semantic features to enhance appearance features with motion information, achieving state-of-the-art performance across six diverse few-shot action recognition benchmarks: Something-Something-V2 (both full and small splits), Kinetics, UCF101, HMDB51, and FineGym. For project page see https://trokens-iccv25.github.io
ActionPiece: Contextually Tokenizing Action Sequences for Generative Recommendation
Generative recommendation (GR) is an emerging paradigm where user actions are tokenized into discrete token patterns and autoregressively generated as predictions. However, existing GR models tokenize each action independently, assigning the same fixed tokens to identical actions across all sequences without considering contextual relationships. This lack of context-awareness can lead to suboptimal performance, as the same action may hold different meanings depending on its surrounding context. To address this issue, we propose ActionPiece to explicitly incorporate context when tokenizing action sequences. In ActionPiece, each action is represented as a set of item features, which serve as the initial tokens. Given the action sequence corpora, we construct the vocabulary by merging feature patterns as new tokens, based on their co-occurrence frequency both within individual sets and across adjacent sets. Considering the unordered nature of feature sets, we further introduce set permutation regularization, which produces multiple segmentations of action sequences with the same semantics. Experiments on public datasets demonstrate that ActionPiece consistently outperforms existing action tokenization methods, improving NDCG@10 by 6.00% to 12.82%.
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
We present OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in open-world Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories tau = {o_0, a_0, dots} and an imitation learning (IL) policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models (MLMs). With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc. into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the IL policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials.
Efficient Video Action Detection with Token Dropout and Context Refinement
Streaming video clips with large-scale video tokens impede vision transformers (ViTs) for efficient recognition, especially in video action detection where sufficient spatiotemporal representations are required for precise actor identification. In this work, we propose an end-to-end framework for efficient video action detection (EVAD) based on vanilla ViTs. Our EVAD consists of two specialized designs for video action detection. First, we propose a spatiotemporal token dropout from a keyframe-centric perspective. In a video clip, we maintain all tokens from its keyframe, preserve tokens relevant to actor motions from other frames, and drop out the remaining tokens in this clip. Second, we refine scene context by leveraging remaining tokens for better recognizing actor identities. The region of interest (RoI) in our action detector is expanded into temporal domain. The captured spatiotemporal actor identity representations are refined via scene context in a decoder with the attention mechanism. These two designs make our EVAD efficient while maintaining accuracy, which is validated on three benchmark datasets (i.e., AVA, UCF101-24, JHMDB). Compared to the vanilla ViT backbone, our EVAD reduces the overall GFLOPs by 43% and improves real-time inference speed by 40% with no performance degradation. Moreover, even at similar computational costs, our EVAD can improve the performance by 1.1 mAP with higher resolution inputs. Code is available at https://github.com/MCG-NJU/EVAD.
ShowUI: One Vision-Language-Action Model for GUI Visual Agent
Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.
TEMPURA: Temporal Event Masked Prediction and Understanding for Reasoning in Action
Understanding causal event relationships and achieving fine-grained temporal grounding in videos remain challenging for vision-language models. Existing methods either compress video tokens to reduce temporal resolution, or treat videos as unsegmented streams, which obscures fine-grained event boundaries and limits the modeling of causal dependencies. We propose TEMPURA (Temporal Event Masked Prediction and Understanding for Reasoning in Action), a two-stage training framework that enhances video temporal understanding. TEMPURA first applies masked event prediction reasoning to reconstruct missing events and generate step-by-step causal explanations from dense event annotations, drawing inspiration from effective infilling techniques. TEMPURA then learns to perform video segmentation and dense captioning to decompose videos into non-overlapping events with detailed, timestamp-aligned descriptions. We train TEMPURA on VER, a large-scale dataset curated by us that comprises 1M training instances and 500K videos with temporally aligned event descriptions and structured reasoning steps. Experiments on temporal grounding and highlight detection benchmarks demonstrate that TEMPURA outperforms strong baseline models, confirming that integrating causal reasoning with fine-grained temporal segmentation leads to improved video understanding.
Learning Real-World Action-Video Dynamics with Heterogeneous Masked Autoregression
We propose Heterogeneous Masked Autoregression (HMA) for modeling action-video dynamics to generate high-quality data and evaluation in scaling robot learning. Building interactive video world models and policies for robotics is difficult due to the challenge of handling diverse settings while maintaining computational efficiency to run in real time. HMA uses heterogeneous pre-training from observations and action sequences across different robotic embodiments, domains, and tasks. HMA uses masked autoregression to generate quantized or soft tokens for video predictions. \ourshort achieves better visual fidelity and controllability than the previous robotic video generation models with 15 times faster speed in the real world. After post-training, this model can be used as a video simulator from low-level action inputs for evaluating policies and generating synthetic data. See this link https://liruiw.github.io/hma for more information.
Learning Disentangled Identifiers for Action-Customized Text-to-Image Generation
This study focuses on a novel task in text-to-image (T2I) generation, namely action customization. The objective of this task is to learn the co-existing action from limited data and generalize it to unseen humans or even animals. Experimental results show that existing subject-driven customization methods fail to learn the representative characteristics of actions and struggle in decoupling actions from context features, including appearance. To overcome the preference for low-level features and the entanglement of high-level features, we propose an inversion-based method Action-Disentangled Identifier (ADI) to learn action-specific identifiers from the exemplar images. ADI first expands the semantic conditioning space by introducing layer-wise identifier tokens, thereby increasing the representational richness while distributing the inversion across different features. Then, to block the inversion of action-agnostic features, ADI extracts the gradient invariance from the constructed sample triples and masks the updates of irrelevant channels. To comprehensively evaluate the task, we present an ActionBench that includes a variety of actions, each accompanied by meticulously selected samples. Both quantitative and qualitative results show that our ADI outperforms existing baselines in action-customized T2I generation. Our project page is at https://adi-t2i.github.io/ADI.
VLA-Cache: Towards Efficient Vision-Language-Action Model via Adaptive Token Caching in Robotic Manipulation
Vision-Language-Action (VLA) model can process instructions and visual perception to directly generate actions as output in an end-to-end fashion due to its strong multi-modal reasoning capabilities. While the performance of VLA models is promising, their computational cost can be substantial. This raises challenge for applying them on robotics tasks, which requires real-time decision-making to respond quickly to environmental changes. Since robotic control involves sequential decision-making, the visual input often exhibits minimal variation between successive steps. A natural idea is to reuse the computational results of unchanged visual tokens from the last step. Motivated by this idea, we propose VLA-Cache, an efficient vision-language-action model. VLA-Cache incorporates a token-selection mechanism that compares the visual input at each step with the input from the previous step, adaptively identifying visual tokens with minimal changes. The computational results for these unchanged tokens are then reused in subsequent steps via KV-cache, thereby significantly improving the efficiency of the VLA-Cache model. Experimental results on both simulation (e.g., LIBERO benchmark and SIMPLER) and real-world robot valid VLA-Cache can achieve practical acceleration with minimal sacrifice in success rate.
Cross-Modal Learning with 3D Deformable Attention for Action Recognition
An important challenge in vision-based action recognition is the embedding of spatiotemporal features with two or more heterogeneous modalities into a single feature. In this study, we propose a new 3D deformable transformer for action recognition with adaptive spatiotemporal receptive fields and a cross-modal learning scheme. The 3D deformable transformer consists of three attention modules: 3D deformability, local joint stride, and temporal stride attention. The two cross-modal tokens are input into the 3D deformable attention module to create a cross-attention token with a reflected spatiotemporal correlation. Local joint stride attention is applied to spatially combine attention and pose tokens. Temporal stride attention temporally reduces the number of input tokens in the attention module and supports temporal expression learning without the simultaneous use of all tokens. The deformable transformer iterates L-times and combines the last cross-modal token for classification. The proposed 3D deformable transformer was tested on the NTU60, NTU120, FineGYM, and PennAction datasets, and showed results better than or similar to pre-trained state-of-the-art methods even without a pre-training process. In addition, by visualizing important joints and correlations during action recognition through spatial joint and temporal stride attention, the possibility of achieving an explainable potential for action recognition is presented.
MolmoAct: Action Reasoning Models that can Reason in Space
Reasoning is central to purposeful action, yet most robotic foundation models map perception and instructions directly to control, which limits adaptability, generalization, and semantic grounding. We introduce Action Reasoning Models (ARMs), a class of vision-language-action models that integrate perception, planning, and control through a structured three-stage pipeline. Our model, MolmoAct, encodes observations and instructions into depth-aware perception tokens, generates mid-level spatial plans as editable trajectory traces, and predicts precise low-level actions, enabling explainable and steerable behavior. MolmoAct-7B-D achieves strong performance across simulation and real-world settings: 70.5% zero-shot accuracy on SimplerEnv Visual Matching tasks, surpassing closed-source Pi-0 and GR00T N1; 86.6% average success on LIBERO, including an additional 6.3% gain over ThinkAct on long-horizon tasks; and in real-world fine-tuning, an additional 10% (single-arm) and an additional 22.7% (bimanual) task progression over Pi-0-FAST. It also outperforms baselines by an additional 23.3% on out-of-distribution generalization and achieves top human-preference scores for open-ended instruction following and trajectory steering. Furthermore, we release, for the first time, the MolmoAct Dataset -- a mid-training robot dataset comprising over 10,000 high quality robot trajectories across diverse scenarios and tasks. Training with this dataset yields an average 5.5% improvement in general performance over the base model. We release all model weights, training code, our collected dataset, and our action reasoning dataset, establishing MolmoAct as both a state-of-the-art robotics foundation model and an open blueprint for building ARMs that transform perception into purposeful action through structured reasoning. Blogpost: https://allenai.org/blog/molmoact
PoAct: Policy and Action Dual-Control Agent for Generalized Applications
Based on their superior comprehension and reasoning capabilities, Large Language Model (LLM) driven agent frameworks have achieved significant success in numerous complex reasoning tasks. ReAct-like agents can solve various intricate problems step-by-step through progressive planning and tool calls, iteratively optimizing new steps based on environmental feedback. However, as the planning capabilities of LLMs improve, the actions invoked by tool calls in ReAct-like frameworks often misalign with complex planning and challenging data organization. Code Action addresses these issues while also introducing the challenges of a more complex action space and more difficult action organization. To leverage Code Action and tackle the challenges of its complexity, this paper proposes Policy and Action Dual-Control Agent (PoAct) for generalized applications. The aim is to achieve higher-quality code actions and more accurate reasoning paths by dynamically switching reasoning policies and modifying the action space. Experimental results on the Agent Benchmark for both legal and generic scenarios demonstrate the superior reasoning capabilities and reduced token consumption of our approach in complex tasks. On the LegalAgentBench, our method shows a 20 percent improvement over the baseline while requiring fewer tokens. We conducted experiments and analyses on the GPT-4o and GLM-4 series models, demonstrating the significant potential and scalability of our approach to solve complex problems.
RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
We study how vision-language models trained on Internet-scale data can be incorporated directly into end-to-end robotic control to boost generalization and enable emergent semantic reasoning. Our goal is to enable a single end-to-end trained model to both learn to map robot observations to actions and enjoy the benefits of large-scale pretraining on language and vision-language data from the web. To this end, we propose to co-fine-tune state-of-the-art vision-language models on both robotic trajectory data and Internet-scale vision-language tasks, such as visual question answering. In contrast to other approaches, we propose a simple, general recipe to achieve this goal: in order to fit both natural language responses and robotic actions into the same format, we express the actions as text tokens and incorporate them directly into the training set of the model in the same way as natural language tokens. We refer to such category of models as vision-language-action models (VLA) and instantiate an example of such a model, which we call RT-2. Our extensive evaluation (6k evaluation trials) shows that our approach leads to performant robotic policies and enables RT-2 to obtain a range of emergent capabilities from Internet-scale training. This includes significantly improved generalization to novel objects, the ability to interpret commands not present in the robot training data (such as placing an object onto a particular number or icon), and the ability to perform rudimentary reasoning in response to user commands (such as picking up the smallest or largest object, or the one closest to another object). We further show that incorporating chain of thought reasoning allows RT-2 to perform multi-stage semantic reasoning, for example figuring out which object to pick up for use as an improvised hammer (a rock), or which type of drink is best suited for someone who is tired (an energy drink).
CogVLA: Cognition-Aligned Vision-Language-Action Model via Instruction-Driven Routing & Sparsification
Recent Vision-Language-Action (VLA) models built on pre-trained Vision-Language Models (VLMs) require extensive post-training, resulting in high computational overhead that limits scalability and deployment.We propose CogVLA, a Cognition-Aligned Vision-Language-Action framework that leverages instruction-driven routing and sparsification to improve both efficiency and performance. CogVLA draws inspiration from human multimodal coordination and introduces a 3-stage progressive architecture. 1) Encoder-FiLM based Aggregation Routing (EFA-Routing) injects instruction information into the vision encoder to selectively aggregate and compress dual-stream visual tokens, forming a instruction-aware latent representation. 2) Building upon this compact visual encoding, LLM-FiLM based Pruning Routing (LFP-Routing) introduces action intent into the language model by pruning instruction-irrelevant visually grounded tokens, thereby achieving token-level sparsity. 3) To ensure that compressed perception inputs can still support accurate and coherent action generation, we introduce V-L-A Coupled Attention (CAtten), which combines causal vision-language attention with bidirectional action parallel decoding. Extensive experiments on the LIBERO benchmark and real-world robotic tasks demonstrate that CogVLA achieves state-of-the-art performance with success rates of 97.4% and 70.0%, respectively, while reducing training costs by 2.5-fold and decreasing inference latency by 2.8-fold compared to OpenVLA. CogVLA is open-sourced and publicly available at https://github.com/JiuTian-VL/CogVLA.
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA)} dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts to train Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. Please see the project page at https://cybertronagent.github.io/Optimus-2.github.io/.
BEAST: Efficient Tokenization of B-Splines Encoded Action Sequences for Imitation Learning
We present the B-spline Encoded Action Sequence Tokenizer (BEAST), a novel action tokenizer that encodes action sequences into compact discrete or continuous tokens using B-splines. In contrast to existing action tokenizers based on vector quantization or byte pair encoding, BEAST requires no separate tokenizer training and consistently produces tokens of uniform length, enabling fast action sequence generation via parallel decoding. Leveraging our B-spline formulation, BEAST inherently ensures generating smooth trajectories without discontinuities between adjacent segments. We extensively evaluate BEAST by integrating it with three distinct model architectures: a Variational Autoencoder (VAE) with continuous tokens, a decoder-only Transformer with discrete tokens, and Florence-2, a pretrained Vision-Language Model with an encoder-decoder architecture, demonstrating BEAST's compatibility and scalability with large pretrained models. We evaluate BEAST across three established benchmarks consisting of 166 simulated tasks and on three distinct robot settings with a total of 8 real-world tasks. Experimental results demonstrate that BEAST (i) significantly reduces both training and inference computational costs, and (ii) consistently generates smooth, high-frequency control signals suitable for continuous control tasks while (iii) reliably achieves competitive task success rates compared to state-of-the-art methods.
GR-2: A Generative Video-Language-Action Model with Web-Scale Knowledge for Robot Manipulation
We present GR-2, a state-of-the-art generalist robot agent for versatile and generalizable robot manipulation. GR-2 is first pre-trained on a vast number of Internet videos to capture the dynamics of the world. This large-scale pre-training, involving 38 million video clips and over 50 billion tokens, equips GR-2 with the ability to generalize across a wide range of robotic tasks and environments during subsequent policy learning. Following this, GR-2 is fine-tuned for both video generation and action prediction using robot trajectories. It exhibits impressive multi-task learning capabilities, achieving an average success rate of 97.7% across more than 100 tasks. Moreover, GR-2 demonstrates exceptional generalization to new, previously unseen scenarios, including novel backgrounds, environments, objects, and tasks. Notably, GR-2 scales effectively with model size, underscoring its potential for continued growth and application. Project page: https://gr2-manipulation.github.io.
Leveraging Temporal Contextualization for Video Action Recognition
We propose a novel framework for video understanding, called Temporally Contextualized CLIP (TC-CLIP), which leverages essential temporal information through global interactions in a spatio-temporal domain within a video. To be specific, we introduce Temporal Contextualization (TC), a layer-wise temporal information infusion mechanism for videos, which 1) extracts core information from each frame, 2) connects relevant information across frames for the summarization into context tokens, and 3) leverages the context tokens for feature encoding. Furthermore, the Video-conditional Prompting (VP) module processes context tokens to generate informative prompts in the text modality. Extensive experiments in zero-shot, few-shot, base-to-novel, and fully-supervised action recognition validate the effectiveness of our model. Ablation studies for TC and VP support our design choices. Our project page with the source code is available at https://github.com/naver-ai/tc-clip
Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition
Recognizing interactive action plays an important role in human-robot interaction and collaboration. Previous methods use late fusion and co-attention mechanism to capture interactive relations, which have limited learning capability or inefficiency to adapt to more interacting entities. With assumption that priors of each entity are already known, they also lack evaluations on a more general setting addressing the diversity of subjects. To address these problems, we propose an Interactive Spatiotemporal Token Attention Network (ISTA-Net), which simultaneously model spatial, temporal, and interactive relations. Specifically, our network contains a tokenizer to partition Interactive Spatiotemporal Tokens (ISTs), which is a unified way to represent motions of multiple diverse entities. By extending the entity dimension, ISTs provide better interactive representations. To jointly learn along three dimensions in ISTs, multi-head self-attention blocks integrated with 3D convolutions are designed to capture inter-token correlations. When modeling correlations, a strict entity ordering is usually irrelevant for recognizing interactive actions. To this end, Entity Rearrangement is proposed to eliminate the orderliness in ISTs for interchangeable entities. Extensive experiments on four datasets verify the effectiveness of ISTA-Net by outperforming state-of-the-art methods. Our code is publicly available at https://github.com/Necolizer/ISTA-Net
3D-VLA: A 3D Vision-Language-Action Generative World Model
Recent vision-language-action (VLA) models rely on 2D inputs, lacking integration with the broader realm of the 3D physical world. Furthermore, they perform action prediction by learning a direct mapping from perception to action, neglecting the vast dynamics of the world and the relations between actions and dynamics. In contrast, human beings are endowed with world models that depict imagination about future scenarios to plan actions accordingly. To this end, we propose 3D-VLA by introducing a new family of embodied foundation models that seamlessly link 3D perception, reasoning, and action through a generative world model. Specifically, 3D-VLA is built on top of a 3D-based large language model (LLM), and a set of interaction tokens is introduced to engage with the embodied environment. Furthermore, to inject generation abilities into the model, we train a series of embodied diffusion models and align them into the LLM for predicting the goal images and point clouds. To train our 3D-VLA, we curate a large-scale 3D embodied instruction dataset by extracting vast 3D-related information from existing robotics datasets. Our experiments on held-in datasets demonstrate that 3D-VLA significantly improves the reasoning, multimodal generation, and planning capabilities in embodied environments, showcasing its potential in real-world applications.
Spatio-Temporal Context Prompting for Zero-Shot Action Detection
Spatio-temporal action detection encompasses the tasks of localizing and classifying individual actions within a video. Recent works aim to enhance this process by incorporating interaction modeling, which captures the relationship between people and their surrounding context. However, these approaches have primarily focused on fully-supervised learning, and the current limitation lies in the lack of generalization capability to recognize unseen action categories. In this paper, we aim to adapt the pretrained image-language models to detect unseen actions. To this end, we propose a method which can effectively leverage the rich knowledge of visual-language models to perform Person-Context Interaction. Meanwhile, our Context Prompting module will utilize contextual information to prompt labels, thereby enhancing the generation of more representative text features. Moreover, to address the challenge of recognizing distinct actions by multiple people at the same timestamp, we design the Interest Token Spotting mechanism which employs pretrained visual knowledge to find each person's interest context tokens, and then these tokens will be used for prompting to generate text features tailored to each individual. To evaluate the ability to detect unseen actions, we propose a comprehensive benchmark on J-HMDB, UCF101-24, and AVA datasets. The experiments show that our method achieves superior results compared to previous approaches and can be further extended to multi-action videos, bringing it closer to real-world applications. The code and data can be found in https://webber2933.github.io/ST-CLIP-project-page.
Enhancing Next Active Object-based Egocentric Action Anticipation with Guided Attention
Short-term action anticipation (STA) in first-person videos is a challenging task that involves understanding the next active object interactions and predicting future actions. Existing action anticipation methods have primarily focused on utilizing features extracted from video clips, but often overlooked the importance of objects and their interactions. To this end, we propose a novel approach that applies a guided attention mechanism between the objects, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. Our method, GANO (Guided Attention for Next active Objects) is a multi-modal, end-to-end, single transformer-based network. The experimental results performed on the largest egocentric dataset demonstrate that GANO outperforms the existing state-of-the-art methods for the prediction of the next active object label, its bounding box location, the corresponding future action, and the time to contact the object. The ablation study shows the positive contribution of the guided attention mechanism compared to other fusion methods. Moreover, it is possible to improve the next active object location and class label prediction results of GANO by just appending the learnable object tokens with the region of interest embeddings.
ClassActionPrediction: A Challenging Benchmark for Legal Judgment Prediction of Class Action Cases in the US
The research field of Legal Natural Language Processing (NLP) has been very active recently, with Legal Judgment Prediction (LJP) becoming one of the most extensively studied tasks. To date, most publicly released LJP datasets originate from countries with civil law. In this work, we release, for the first time, a challenging LJP dataset focused on class action cases in the US. It is the first dataset in the common law system that focuses on the harder and more realistic task involving the complaints as input instead of the often used facts summary written by the court. Additionally, we study the difficulty of the task by collecting expert human predictions, showing that even human experts can only reach 53% accuracy on this dataset. Our Longformer model clearly outperforms the human baseline (63%), despite only considering the first 2,048 tokens. Furthermore, we perform a detailed error analysis and find that the Longformer model is significantly better calibrated than the human experts. Finally, we publicly release the dataset and the code used for the experiments.
Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action Policy
While recent vision-language-action models trained on diverse robot datasets exhibit promising generalization capabilities with limited in-domain data, their reliance on compact action heads to predict discretized or continuous actions constrains adaptability to heterogeneous action spaces. We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences through a unified multimodal diffusion process. Departing from prior methods that condition denoising on fused embeddings via shallow networks, Dita employs in-context conditioning -- enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations. This design explicitly models action deltas and environmental nuances. By scaling the diffusion action denoiser alongside the Transformer's scalability, Dita effectively integrates cross-embodiment datasets across diverse camera perspectives, observation scenes, tasks, and action spaces. Such synergy enhances robustness against various variances and facilitates the successful execution of long-horizon tasks. Evaluations across extensive benchmarks demonstrate state-of-the-art or comparative performance in simulation. Notably, Dita achieves robust real-world adaptation to environmental variances and complex long-horizon tasks through 10-shot finetuning, using only third-person camera inputs. The architecture establishes a versatile, lightweight and open-source baseline for generalist robot policy learning. Project Page: https://robodita.github.io.
EfficientVLA: Training-Free Acceleration and Compression for Vision-Language-Action Models
Vision-Language-Action (VLA) models, particularly diffusion-based architectures, demonstrate transformative potential for embodied intelligence but are severely hampered by high computational and memory demands stemming from extensive inherent and inference-time redundancies. While existing acceleration efforts often target isolated inefficiencies, such piecemeal solutions typically fail to holistically address the varied computational and memory bottlenecks across the entire VLA pipeline, thereby limiting practical deployability. We introduce EfficientVLA, a structured and training-free inference acceleration framework that systematically eliminates these barriers by cohesively exploiting multifaceted redundancies. EfficientVLA synergistically integrates three targeted strategies: (1) pruning of functionally inconsequential layers from the language module, guided by an analysis of inter-layer redundancies; (2) optimizing the visual processing pathway through a task-aware strategy that selects a compact, diverse set of visual tokens, balancing task-criticality with informational coverage; and (3) alleviating temporal computational redundancy within the iterative diffusion-based action head by strategically caching and reusing key intermediate features. We apply our method to a standard VLA model CogACT, yielding a 1.93X inference speedup and reduces FLOPs to 28.9%, with only a 0.6% success rate drop in the SIMPLER benchmark.
Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining
A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization. We will release codes and model weights at https://github.com/CJReinforce/JOWA
OpenDriveVLA: Towards End-to-end Autonomous Driving with Large Vision Language Action Model
We present OpenDriveVLA, a Vision-Language Action (VLA) model designed for end-to-end autonomous driving. OpenDriveVLA builds upon open-source pre-trained large Vision-Language Models (VLMs) to generate reliable driving actions, conditioned on 3D environmental perception, ego vehicle states, and driver commands. To bridge the modality gap between driving visual representations and language embeddings, we propose a hierarchical vision-language alignment process, projecting both 2D and 3D structured visual tokens into a unified semantic space. Besides, OpenDriveVLA models the dynamic relationships between the ego vehicle, surrounding agents, and static road elements through an autoregressive agent-env-ego interaction process, ensuring both spatially and behaviorally informed trajectory planning. Extensive experiments on the nuScenes dataset demonstrate that OpenDriveVLA achieves state-of-the-art results across open-loop trajectory planning and driving-related question-answering tasks. Qualitative analyses further illustrate OpenDriveVLA's superior capability to follow high-level driving commands and robustly generate trajectories under challenging scenarios, highlighting its potential for next-generation end-to-end autonomous driving. We will release our code to facilitate further research in this domain.
$\text{M}^{\text{3}}$: A Modular World Model over Streams of Tokens
Token-based world models emerged as a promising modular framework, modeling dynamics over token streams while optimizing tokenization separately. While successful in visual environments with discrete actions (e.g., Atari games), their broader applicability remains uncertain. In this paper, we introduce M^{3}, a modular world model that extends this framework, enabling flexible combinations of observation and action modalities through independent modality-specific components. M^{3} integrates several improvements from existing literature to enhance agent performance. Through extensive empirical evaluation across diverse benchmarks, M^{3} achieves state-of-the-art sample efficiency for planning-free world models. Notably, among these methods, it is the first to reach a human-level median score on Atari 100K, with superhuman performance on 13 games. We https://github.com/leor-c/M3{open-source our code and weights}.
Think Twice, Act Once: Token-Aware Compression and Action Reuse for Efficient Inference in Vision-Language-Action Models
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for general-purpose robot control through natural language instructions. However, their high inference cost-stemming from large-scale token computation and autoregressive decoding-poses significant challenges for real-time deployment and edge applications. While prior work has primarily focused on architectural optimization, we take a different perspective by identifying a dual form of redundancy in VLA models: (i) high similarity across consecutive action steps, and (ii) substantial redundancy in visual tokens. Motivated by these observations, we propose FlashVLA, the first training-free and plug-and-play acceleration framework that enables action reuse in VLA models. FlashVLA improves inference efficiency through a token-aware action reuse mechanism that avoids redundant decoding across stable action steps, and an information-guided visual token selection strategy that prunes low-contribution tokens. Extensive experiments on the LIBERO benchmark show that FlashVLA reduces FLOPs by 55.7% and latency by 36.0%, with only a 0.7% drop in task success rate. These results demonstrate the effectiveness of FlashVLA in enabling lightweight, low-latency VLA inference without retraining.
VQ-VLA: Improving Vision-Language-Action Models via Scaling Vector-Quantized Action Tokenizers
In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset enables our tokenizer to capture rich spatiotemporal dynamics, resulting in a model that not only accelerates inference but also generates smoother and more coherent action outputs. Once trained, the tokenizer can be seamlessly adapted to a wide range of downstream tasks in a zero-shot manner, from short-horizon reactive behaviors to long-horizon planning. A key finding of our work is that the domain gap between synthetic and real action trajectories is marginal, allowing us to effectively utilize a vast amount of synthetic data during training without compromising real-world performance. To validate our approach, we conducted extensive experiments in both simulated environments and on real robotic platforms. The results demonstrate that as the volume of synthetic trajectory data increases, the performance of our tokenizer on downstream tasks improves significantly-most notably, achieving up to a 30% higher success rate on two real-world tasks in long-horizon scenarios. These findings highlight the potential of our action tokenizer as a robust and scalable solution for real-time embodied intelligence systems, paving the way for more efficient and reliable robotic control in diverse application domains.Project website: https://xiaoxiao0406.github.io/vqvla.github.io
Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions
In this work, we present a scalable reinforcement learning method for training multi-task policies from large offline datasets that can leverage both human demonstrations and autonomously collected data. Our method uses a Transformer to provide a scalable representation for Q-functions trained via offline temporal difference backups. We therefore refer to the method as Q-Transformer. By discretizing each action dimension and representing the Q-value of each action dimension as separate tokens, we can apply effective high-capacity sequence modeling techniques for Q-learning. We present several design decisions that enable good performance with offline RL training, and show that Q-Transformer outperforms prior offline RL algorithms and imitation learning techniques on a large diverse real-world robotic manipulation task suite. The project's website and videos can be found at https://q-transformer.github.io
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games
We show that Reinforcement Learning (RL) methods for solving Text-Based Games (TBGs) often fail to generalize on unseen games, especially in small data regimes. To address this issue, we propose Context Relevant Episodic State Truncation (CREST) for irrelevant token removal in observation text for improved generalization. Our method first trains a base model using Q-learning, which typically overfits the training games. The base model's action token distribution is used to perform observation pruning that removes irrelevant tokens. A second bootstrapped model is then retrained on the pruned observation text. Our bootstrapped agent shows improved generalization in solving unseen TextWorld games, using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring less number of training episodes.
Spatial-Language Attention Policies for Efficient Robot Learning
Despite great strides in language-guided manipulation, existing work has been constrained to table-top settings. Table-tops allow for perfect and consistent camera angles, properties are that do not hold in mobile manipulation. Task plans that involve moving around the environment must be robust to egocentric views and changes in the plane and angle of grasp. A further challenge is ensuring this is all true while still being able to learn skills efficiently from limited data. We propose Spatial-Language Attention Policies (SLAP) as a solution. SLAP uses three-dimensional tokens as the input representation to train a single multi-task, language-conditioned action prediction policy. Our method shows an 80% success rate in the real world across eight tasks with a single model, and a 47.5% success rate when unseen clutter and unseen object configurations are introduced, even with only a handful of examples per task. This represents an improvement of 30% over prior work (20% given unseen distractors and configurations). We see a 4x improvement over baseline in mobile manipulation setting. In addition, we show how SLAPs robustness allows us to execute Task Plans from open-vocabulary instructions using a large language model for multi-step mobile manipulation. For videos, see the website: https://robotslap.github.io
HOLa: Zero-Shot HOI Detection with Low-Rank Decomposed VLM Feature Adaptation
Zero-shot human-object interaction (HOI) detection remains a challenging task, particularly in generalizing to unseen actions. Existing methods address this challenge by tapping Vision-Language Models (VLMs) to access knowledge beyond the training data. However, they either struggle to distinguish actions involving the same object or demonstrate limited generalization to unseen classes. In this paper, we introduce HOLa (Zero-Shot HOI Detection with Low-Rank Decomposed VLM Feature Adaptation), a novel approach that both enhances generalization to unseen classes and improves action distinction. In training, HOLa decomposes VLM text features for given HOI classes via low-rank factorization, producing class-shared basis features and adaptable weights. These features and weights form a compact HOI representation that preserves shared information across classes, enhancing generalization to unseen classes. Subsequently, we refine action distinction by adapting weights for each HOI class and introducing human-object tokens to enrich visual interaction representations. To further distinguish unseen actions, we guide the weight adaptation with LLM-derived action regularization. Experimental results show that our method sets a new state-of-the-art across zero-shot HOI settings on HICO-DET, achieving an unseen-class mAP of 27.91 in the unseen-verb setting. Our code is available at https://github.com/ChelsieLei/HOLa.
ARIA: Training Language Agents with Intention-Driven Reward Aggregation
Large language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the action space can be formulated as a joint distribution over tokens, resulting in an exponentially large action space. Sampling actions in such a space can lead to extreme reward sparsity, which brings large reward variance, hindering effective reinforcement learning (RL). To address this, we propose ARIA, a method that Aggregates Rewards in Intention space to enable efficient and effective language Agents training. ARIA aims to project natural language actions from the high-dimensional joint token distribution space into a low-dimensional intention space, where semantically similar actions are clustered and assigned shared rewards. This intention-aware reward aggregation reduces reward variance by densifying reward signals, fostering better policy optimization. Extensive experiments demonstrate that ARIA not only significantly reduces policy gradient variance, but also delivers substantial performance gains of an average of 9.95% across four downstream tasks, consistently outperforming offline and online RL baselines.
GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents
One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.
MCPVerse: An Expansive, Real-World Benchmark for Agentic Tool Use
Large Language Models (LLMs) are evolving from text generators into reasoning agents. This transition makes their ability to use external tools a critical capability. However, evaluating this skill presents a significant challenge. Existing benchmarks are often limited by their reliance on synthetic tools and severely constrained action spaces. To address these limitations, we introduce MCPVerse, an expansive, real-world benchmark for evaluating agentic tool use. MCPVerse integrates more than 550 real-world, executable tools to create an unprecedented action space exceeding 140k tokens, and employs outcome-based evaluation with real-time ground truth for time-sensitive tasks. We benchmarked the state-of-the-art LLMs across three modes (Oracle, Standard, and Max-Scale), revealing that while most models suffer performance degradation when confronted with larger tool sets, the agentic models, such as Claude-4-Sonnet, can effectively leverage expanded exploration spaces to improve accuracy. This finding not only exposes the limitations of state-of-the-art models in complex, real-world scenarios but also establishes MCPVerse as a critical benchmark for measuring and advancing agentic tool use capabilities.
Reinforcing the Diffusion Chain of Lateral Thought with Diffusion Language Models
We introduce the Diffusion Chain of Lateral Thought (DCoLT), a reasoning framework for diffusion language models. DCoLT treats each intermediate step in the reverse diffusion process as a latent "thinking" action and optimizes the entire reasoning trajectory to maximize the reward on the correctness of the final answer with outcome-based Reinforcement Learning (RL). Unlike traditional Chain-of-Thought (CoT) methods that follow a causal, linear thinking process, DCoLT allows bidirectional, non-linear reasoning with no strict rule on grammatical correctness amid its intermediate steps of thought. We implement DCoLT on two representative Diffusion Language Models (DLMs). First, we choose SEDD as a representative continuous-time discrete diffusion model, where its concrete score derives a probabilistic policy to maximize the RL reward over the entire sequence of intermediate diffusion steps. We further consider the discrete-time masked diffusion language model -- LLaDA, and find that the order to predict and unmask tokens plays an essential role to optimize its RL action resulting from the ranking-based Unmasking Policy Module (UPM) defined by the Plackett-Luce model. Experiments on both math and code generation tasks show that using only public data and 16 H800 GPUs, DCoLT-reinforced DLMs outperform other DLMs trained by SFT or RL or even both. Notably, DCoLT-reinforced LLaDA boosts its reasoning accuracy by +9.8%, +5.7%, +11.4%, +19.5% on GSM8K, MATH, MBPP, and HumanEval.
ReWOO: Decoupling Reasoning from Observations for Efficient Augmented Language Models
Augmented Language Models (ALMs) blend the reasoning capabilities of Large Language Models (LLMs) with tools that allow for knowledge retrieval and action execution. Existing ALM systems trigger LLM thought processes while pulling observations from these tools in an interleaved fashion. Specifically, an LLM reasons to call an external tool, gets halted to fetch the tool's response, and then decides the next action based on all preceding response tokens. Such a paradigm, though straightforward and easy to implement, often leads to huge computation complexity from redundant prompts and repeated execution. This study addresses such challenges for the first time, proposing a modular paradigm ReWOO (Reasoning WithOut Observation) that detaches the reasoning process from external observations, thus significantly reducing token consumption. Comprehensive evaluations across six public NLP benchmarks and a curated dataset reveal consistent performance enhancements with our proposed methodology. Notably, ReWOO achieves 5x token efficiency and 4% accuracy improvement on HotpotQA, a multi-step reasoning benchmark. Furthermore, ReWOO demonstrates robustness under tool-failure scenarios. Beyond prompt efficiency, decoupling parametric modules from non-parametric tool calls enables instruction fine-tuning to offload LLMs into smaller language models, thus substantially reducing model parameters. Our illustrative work offloads reasoning ability from 175B GPT3.5 into 7B LLaMA, demonstrating the significant potential for truly efficient and scalable ALM systems.
FAST: Efficient Action Tokenization for Vision-Language-Action Models
Autoregressive sequence models, such as Transformer-based vision-language action (VLA) policies, can be tremendously effective for capturing complex and generalizable robotic behaviors. However, such models require us to choose a tokenization of our continuous action signals, which determines how the discrete symbols predicted by the model map to continuous robot actions. We find that current approaches for robot action tokenization, based on simple per-dimension, per-timestep binning schemes, typically perform poorly when learning dexterous skills from high-frequency robot data. To address this challenge, we propose a new compression-based tokenization scheme for robot actions, based on the discrete cosine transform. Our tokenization approach, Frequency-space Action Sequence Tokenization (FAST), enables us to train autoregressive VLAs for highly dexterous and high-frequency tasks where standard discretization methods fail completely. Based on FAST, we release FAST+, a universal robot action tokenizer, trained on 1M real robot action trajectories. It can be used as a black-box tokenizer for a wide range of robot action sequences, with diverse action spaces and control frequencies. Finally, we show that, when combined with the pi0 VLA, our method can scale to training on 10k hours of robot data and match the performance of diffusion VLAs, while reducing training time by up to 5x.
Detecting Calls to Action in Multimodal Content: Analysis of the 2021 German Federal Election Campaign on Instagram
This study investigates the automated classification of Calls to Action (CTAs) within the 2021 German Instagram election campaign to advance the understanding of mobilization in social media contexts. We analyzed over 2,208 Instagram stories and 712 posts using fine-tuned BERT models and OpenAI's GPT-4 models. The fine-tuned BERT model incorporating synthetic training data achieved a macro F1 score of 0.93, demonstrating a robust classification performance. Our analysis revealed that 49.58% of Instagram posts and 10.64% of stories contained CTAs, highlighting significant differences in mobilization strategies between these content types. Additionally, we found that FDP and the Greens had the highest prevalence of CTAs in posts, whereas CDU and CSU led in story CTAs.
Android in the Zoo: Chain-of-Action-Thought for GUI Agents
Large language model (LLM) leads to a surge of autonomous GUI agents for smartphone, which completes a task triggered by natural language through predicting a sequence of actions of API. Even though the task highly relies on past actions and visual observations, existing studies typical consider little semantic information carried out by intermediate screenshots and screen operations. To address this, this work presents Chain-of-Action-Thought (dubbed CoAT), which takes the description of the previous actions, the current screen, and more importantly the action thinking of what actions should be performed and the outcomes led by the chosen action. We demonstrate that, in a zero-shot setting upon an off-the-shell LLM, CoAT significantly improves the goal progress compared to standard context modeling. To further facilitate the research in this line, we construct a benchmark Android-In-The-Zoo (AitZ), which contains 18,643 screen-action pairs together with chain-of-action-thought annotations. Experiments show that fine-tuning a 200M model on our AitZ dataset achieves on par performance with CogAgent-Chat-18B.
You Only Look at Screens: Multimodal Chain-of-Action Agents
Autonomous user interface (UI) agents aim to facilitate task automation by interacting with the user interface without manual intervention. Recent studies have investigated eliciting the capabilities of large language models (LLMs) for effective engagement in diverse environments. To align with the input-output requirement of LLMs, existing approaches are developed under a sandbox setting where they rely on external tools and application-specific APIs to parse the environment into textual elements and interpret the predicted actions. Consequently, those approaches often grapple with inference inefficiency and error propagation risks. To mitigate the challenges, we introduce Auto-UI, a multimodal solution that directly interacts with the interface, bypassing the need for environment parsing or reliance on application-dependent APIs. Moreover, we propose a chain-of-action technique -- leveraging a series of intermediate previous action histories and future action plans -- to help the agent decide what action to execute. We evaluate our approach on a new device-control benchmark AITW with 30K unique instructions, spanning multi-step tasks such as application operation, web searching, and web shopping. Experimental results show that Auto-UI achieves state-of-the-art performance with an action type prediction accuracy of 90% and an overall action success rate of 74%. Code is publicly available at https://github.com/cooelf/Auto-UI.
Large Content And Behavior Models To Understand, Simulate, And Optimize Content And Behavior
Shannon, in his seminal paper introducing information theory, divided the communication into three levels: technical, semantic, and effectivenss. While the technical level is concerned with accurate reconstruction of transmitted symbols, the semantic and effectiveness levels deal with the inferred meaning and its effect on the receiver. Thanks to telecommunications, the first level problem has produced great advances like the internet. Large Language Models (LLMs) make some progress towards the second goal, but the third level still remains largely untouched. The third problem deals with predicting and optimizing communication for desired receiver behavior. LLMs, while showing wide generalization capabilities across a wide range of tasks, are unable to solve for this. One reason for the underperformance could be a lack of "behavior tokens" in LLMs' training corpora. Behavior tokens define receiver behavior over a communication, such as shares, likes, clicks, purchases, retweets, etc. While preprocessing data for LLM training, behavior tokens are often removed from the corpora as noise. Therefore, in this paper, we make some initial progress towards reintroducing behavior tokens in LLM training. The trained models, other than showing similar performance to LLMs on content understanding tasks, show generalization capabilities on behavior simulation, content simulation, behavior understanding, and behavior domain adaptation. Using a wide range of tasks on two corpora, we show results on all these capabilities. We call these models Large Content and Behavior Models (LCBMs). Further, to spur more research on LCBMs, we release our new Content Behavior Corpus (CBC), a repository containing communicator, message, and corresponding receiver behavior.
Mapping Natural Language Instructions to Mobile UI Action Sequences
We present a new problem: grounding natural language instructions to mobile user interface actions, and create three new datasets for it. For full task evaluation, we create PIXELHELP, a corpus that pairs English instructions with actions performed by people on a mobile UI emulator. To scale training, we decouple the language and action data by (a) annotating action phrase spans in HowTo instructions and (b) synthesizing grounded descriptions of actions for mobile user interfaces. We use a Transformer to extract action phrase tuples from long-range natural language instructions. A grounding Transformer then contextually represents UI objects using both their content and screen position and connects them to object descriptions. Given a starting screen and instruction, our model achieves 70.59% accuracy on predicting complete ground-truth action sequences in PIXELHELP.
Octopus v3: Technical Report for On-device Sub-billion Multimodal AI Agent
A multimodal AI agent is characterized by its ability to process and learn from various types of data, including natural language, visual, and audio inputs, to inform its actions. Despite advancements in large language models that incorporate visual data, such as GPT-4V, effectively translating image-based data into actionable outcomes for AI agents continues to be challenging. In this paper, we introduce a multimodal model that incorporates the concept of functional token specifically designed for AI agent applications. To ensure compatibility with edge devices, our model is optimized to a compact size of less than 1B parameters. Like GPT-4, our model can process both English and Chinese. We demonstrate that this model is capable of operating efficiently on a wide range of edge devices, including as constrained as a Raspberry Pi.
WhyAct: Identifying Action Reasons in Lifestyle Vlogs
We aim to automatically identify human action reasons in online videos. We focus on the widespread genre of lifestyle vlogs, in which people perform actions while verbally describing them. We introduce and make publicly available the WhyAct dataset, consisting of 1,077 visual actions manually annotated with their reasons. We describe a multimodal model that leverages visual and textual information to automatically infer the reasons corresponding to an action presented in the video.
Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation
Modeling human-like action-to-reaction generation has significant real-world applications, like human-robot interaction and games. Despite recent advancements in single-person motion generation, it is still challenging to well handle action-to-reaction generation, due to the difficulty of directly predicting reaction from action sequence without prompts, and the absence of a unified representation that effectively encodes multi-person motion. To address these challenges, we introduce Think-Then-React (TTR), a large language-model-based framework designed to generate human-like reactions. First, with our fine-grained multimodal training strategy, TTR is capable to unify two processes during inference: a thinking process that explicitly infers action intentions and reasons corresponding reaction description, which serve as semantic prompts, and a reacting process that predicts reactions based on input action and the inferred semantic prompts. Second, to effectively represent multi-person motion in language models, we propose a unified motion tokenizer by decoupling egocentric pose and absolute space features, which effectively represents action and reaction motion with same encoding. Extensive experiments demonstrate that TTR outperforms existing baselines, achieving significant improvements in evaluation metrics, such as reducing FID from 3.988 to 1.942.
TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space
We present TokenVerse -- a method for multi-concept personalization, leveraging a pre-trained text-to-image diffusion model. Our framework can disentangle complex visual elements and attributes from as little as a single image, while enabling seamless plug-and-play generation of combinations of concepts extracted from multiple images. As opposed to existing works, TokenVerse can handle multiple images with multiple concepts each, and supports a wide-range of concepts, including objects, accessories, materials, pose, and lighting. Our work exploits a DiT-based text-to-image model, in which the input text affects the generation through both attention and modulation (shift and scale). We observe that the modulation space is semantic and enables localized control over complex concepts. Building on this insight, we devise an optimization-based framework that takes as input an image and a text description, and finds for each word a distinct direction in the modulation space. These directions can then be used to generate new images that combine the learned concepts in a desired configuration. We demonstrate the effectiveness of TokenVerse in challenging personalization settings, and showcase its advantages over existing methods. project's webpage in https://token-verse.github.io/
An Empirical Study of Tokenization Strategies for Various Korean NLP Tasks
Typically, tokenization is the very first step in most text processing works. As a token serves as an atomic unit that embeds the contextual information of text, how to define a token plays a decisive role in the performance of a model.Even though Byte Pair Encoding (BPE) has been considered the de facto standard tokenization method due to its simplicity and universality, it still remains unclear whether BPE works best across all languages and tasks. In this paper, we test several tokenization strategies in order to answer our primary research question, that is, "What is the best tokenization strategy for Korean NLP tasks?" Experimental results demonstrate that a hybrid approach of morphological segmentation followed by BPE works best in Korean to/from English machine translation and natural language understanding tasks such as KorNLI, KorSTS, NSMC, and PAWS-X. As an exception, for KorQuAD, the Korean extension of SQuAD, BPE segmentation turns out to be the most effective.
TokenVerse: Towards Unifying Speech and NLP Tasks via Transducer-based ASR
In traditional conversational intelligence from speech, a cascaded pipeline is used, involving tasks such as voice activity detection, diarization, transcription, and subsequent processing with different NLP models for tasks like semantic endpointing and named entity recognition (NER). Our paper introduces TokenVerse, a single Transducer-based model designed to handle multiple tasks. This is achieved by integrating task-specific tokens into the reference text during ASR model training, streamlining the inference and eliminating the need for separate NLP models. In addition to ASR, we conduct experiments on 3 different tasks: speaker change detection, endpointing, and NER. Our experiments on a public and a private dataset show that the proposed method improves ASR by up to 7.7% in relative WER while outperforming the cascaded pipeline approach in individual task performance. Our code is publicly available: https://github.com/idiap/tokenverse-unifying-speech-nlp
KL3M Tokenizers: A Family of Domain-Specific and Character-Level Tokenizers for Legal, Financial, and Preprocessing Applications
We present the KL3M tokenizers, a family of specialized tokenizers for legal, financial, and governmental text. Despite established work on tokenization, specialized tokenizers for professional domains remain understudied. Our paper offers two main contributions to this area. First, we introduce domain-specific BPE tokenizers for legal, financial, and governmental text. Our kl3m-004-128k-cased tokenizer uses 9-17% fewer tokens than GPT-4o and Llama3 for domain-specific documents, despite having a smaller vocabulary. For specialized terminology, our cased tokenizer is even more efficient, using up to 83% fewer tokens for legal terms and 39% fewer tokens for financial terms. Second, we develop character-level BPE tokenizers (4K, 8K, and 16K vocabulary sizes) for text correction tasks like OCR post-processing. These tokenizers keep consistent token boundaries between error-containing and correct text, making it easier for models to learn correction patterns. These tokenizers help professional applications by fitting more text in context windows, reducing computational needs, and preserving the meaning of domain-specific terms. Our analysis shows these efficiency gains directly benefit the processing of long legal and financial documents. We release all tokenizers and code through GitHub and Hugging Face to support further research in specialized tokenization.
Problematic Tokens: Tokenizer Bias in Large Language Models
Recent advancements in large language models(LLMs), such as GPT-4 and GPT-4o, have shown exceptional performance, especially in languages with abundant resources like English, thanks to extensive datasets that ensure robust training. Conversely, these models exhibit limitations when processing under-resourced languages such as Chinese and Korean, where issues including hallucinatory responses remain prevalent. This paper traces the roots of these disparities to the tokenization process inherent to these models. Specifically, it explores how the tokenizers vocabulary, often used to speed up the tokenization process and reduce tokens but constructed independently of the actual model training data, inadequately represents non-English languages. This misrepresentation results in the propagation of under-trained or untrained tokens, which perpetuate biases and pose serious concerns related to data security and ethical standards. We aim to dissect the tokenization mechanics of GPT-4o, illustrating how its simplified token-handling methods amplify these risks and offer strategic solutions to mitigate associated security and ethical issues. Through this study, we emphasize the critical need to rethink tokenization frameworks to foster more equitable and secure AI technologies. The code and data are available at https://github.com/yeyimilk/LLMGPT4o
Android in the Wild: A Large-Scale Dataset for Android Device Control
There is a growing interest in device-control systems that can interpret human natural language instructions and execute them on a digital device by directly controlling its user interface. We present a dataset for device-control research, Android in the Wild (AITW), which is orders of magnitude larger than current datasets. The dataset contains human demonstrations of device interactions, including the screens and actions, and corresponding natural language instructions. It consists of 715k episodes spanning 30k unique instructions, four versions of Android (v10-13),and eight device types (Pixel 2 XL to Pixel 6) with varying screen resolutions. It contains multi-step tasks that require semantic understanding of language and visual context. This dataset poses a new challenge: actions available through the user interface must be inferred from their visual appearance. And, instead of simple UI element-based actions, the action space consists of precise gestures (e.g., horizontal scrolls to operate carousel widgets). We organize our dataset to encourage robustness analysis of device-control systems, i.e., how well a system performs in the presence of new task descriptions, new applications, or new platform versions. We develop two agents and report performance across the dataset. The dataset is available at https://github.com/google-research/google-research/tree/master/android_in_the_wild.
Proactive Interaction Framework for Intelligent Social Receptionist Robots
Proactive human-robot interaction (HRI) allows the receptionist robots to actively greet people and offer services based on vision, which has been found to improve acceptability and customer satisfaction. Existing approaches are either based on multi-stage decision processes or based on end-to-end decision models. However, the rule-based approaches require sedulous expert efforts and only handle minimal pre-defined scenarios. On the other hand, existing works with end-to-end models are limited to very general greetings or few behavior patterns (typically less than 10). To address those challenges, we propose a new end-to-end framework, the TransFormer with Visual Tokens for Human-Robot Interaction (TFVT-HRI). The proposed framework extracts visual tokens of relative objects from an RGB camera first. To ensure the correct interpretation of the scenario, a transformer decision model is then employed to process the visual tokens, which is augmented with the temporal and spatial information. It predicts the appropriate action to take in each scenario and identifies the right target. Our data is collected from an in-service receptionist robot in an office building, which is then annotated by experts for appropriate proactive behavior. The action set includes 1000+ diverse patterns by combining language, emoji expression, and body motions. We compare our model with other SOTA end-to-end models on both offline test sets and online user experiments in realistic office building environments to validate this framework. It is demonstrated that the decision model achieves SOTA performance in action triggering and selection, resulting in more humanness and intelligence when compared with the previous reactive reception policies.
Strongly Incremental Constituency Parsing with Graph Neural Networks
Parsing sentences into syntax trees can benefit downstream applications in NLP. Transition-based parsers build trees by executing actions in a state transition system. They are computationally efficient, and can leverage machine learning to predict actions based on partial trees. However, existing transition-based parsers are predominantly based on the shift-reduce transition system, which does not align with how humans are known to parse sentences. Psycholinguistic research suggests that human parsing is strongly incremental: humans grow a single parse tree by adding exactly one token at each step. In this paper, we propose a novel transition system called attach-juxtapose. It is strongly incremental; it represents a partial sentence using a single tree; each action adds exactly one token into the partial tree. Based on our transition system, we develop a strongly incremental parser. At each step, it encodes the partial tree using a graph neural network and predicts an action. We evaluate our parser on Penn Treebank (PTB) and Chinese Treebank (CTB). On PTB, it outperforms existing parsers trained with only constituency trees; and it performs on par with state-of-the-art parsers that use dependency trees as additional training data. On CTB, our parser establishes a new state of the art. Code is available at https://github.com/princeton-vl/attach-juxtapose-parser.
Token Alignment via Character Matching for Subword Completion
Generative models, widely utilized in various applications, can often struggle with prompts corresponding to partial tokens. This struggle stems from tokenization, where partial tokens fall out of distribution during inference, leading to incorrect or nonsensical outputs. This paper examines a technique to alleviate the tokenization artifact on text completion in generative models, maintaining performance even in regular non-subword cases. The method, termed token alignment, involves backtracking to the last complete tokens and ensuring the model's generation aligns with the prompt. This approach showcases marked improvement across many partial token scenarios, including nuanced cases like space-prefix and partial indentation, with only a minor time increase. The technique and analysis detailed in this paper contribute to the continuous advancement of generative models in handling partial inputs, bearing relevance for applications like code completion and text autocompletion.
TreeRanker: Fast and Model-agnostic Ranking System for Code Suggestions in IDEs
Token-level code completion is one of the most critical features in modern Integrated Development Environments (IDEs). It assists developers by suggesting relevant identifiers and APIs during coding. While completions are typically derived from static analysis, their usefulness depends heavily on how they are ranked, as correct predictions buried deep in the list are rarely seen by users. Most current systems rely on hand-crafted heuristics or lightweight machine learning models trained on user logs, which can be further improved to capture context information and generalize across projects and coding styles. In this work, we propose a new scoring approach to ranking static completions using language models in a lightweight and model-agnostic way. Our method organizes all valid completions into a prefix tree and performs a single greedy decoding pass to collect token-level scores across the tree. This enables a precise token-aware ranking without needing beam search, prompt engineering, or model adaptations. The approach is fast, architecture-agnostic, and compatible with already deployed models for code completion. These findings highlight a practical and effective pathway for integrating language models into already existing tools within IDEs, and ultimately providing smarter and more responsive developer assistance.
Executable Code Actions Elicit Better LLM Agents
Large Language Model (LLM) agents, capable of performing a broad range of actions, such as invoking tools and controlling robots, show great potential in tackling real-world challenges. LLM agents are typically prompted to produce actions by generating JSON or text in a pre-defined format, which is usually limited by constrained action space (e.g., the scope of pre-defined tools) and restricted flexibility (e.g., inability to compose multiple tools). This work proposes to use executable Python code to consolidate LLM agents' actions into a unified action space (CodeAct). Integrated with a Python interpreter, CodeAct can execute code actions and dynamically revise prior actions or emit new actions upon new observations through multi-turn interactions. Our extensive analysis of 17 LLMs on API-Bank and a newly curated benchmark shows that CodeAct outperforms widely used alternatives (up to 20% higher success rate). The encouraging performance of CodeAct motivates us to build an open-source LLM agent that interacts with environments by executing interpretable code and collaborates with users using natural language. To this end, we collect an instruction-tuning dataset CodeActInstruct that consists of 7k multi-turn interactions using CodeAct. We show that it can be used with existing data to improve models in agent-oriented tasks without compromising their general capability. CodeActAgent, finetuned from Llama2 and Mistral, is integrated with Python interpreter and uniquely tailored to perform sophisticated tasks (e.g., model training) using existing libraries and autonomously self-debug.
UI-JEPA: Towards Active Perception of User Intent through Onscreen User Activity
Generating user intent from a sequence of user interface (UI) actions is a core challenge in comprehensive UI understanding. Recent advancements in multimodal large language models (MLLMs) have led to substantial progress in this area, but their demands for extensive model parameters, computing power, and high latency makes them impractical for scenarios requiring lightweight, on-device solutions with low latency or heightened privacy. Additionally, the lack of high-quality datasets has hindered the development of such lightweight models. To address these challenges, we propose UI-JEPA, a novel framework that employs masking strategies to learn abstract UI embeddings from unlabeled data through self-supervised learning, combined with an LLM decoder fine-tuned for user intent prediction. We also introduce two new UI-grounded multimodal datasets, "Intent in the Wild" (IIW) and "Intent in the Tame" (IIT), designed for few-shot and zero-shot UI understanding tasks. IIW consists of 1.7K videos across 219 intent categories, while IIT contains 914 videos across 10 categories. We establish the first baselines for these datasets, showing that representations learned using a JEPA-style objective, combined with an LLM decoder, can achieve user intent predictions that match the performance of state-of-the-art large MLLMs, but with significantly reduced annotation and deployment resources. Measured by intent similarity scores, UI-JEPA outperforms GPT-4 Turbo and Claude 3.5 Sonnet by 10.0% and 7.2% respectively, averaged across two datasets. Notably, UI-JEPA accomplishes the performance with a 50.5x reduction in computational cost and a 6.6x improvement in latency in the IIW dataset. These results underscore the effectiveness of UI-JEPA, highlighting its potential for lightweight, high-performance UI understanding.
Universal Actions for Enhanced Embodied Foundation Models
Training on diverse, internet-scale data is a key factor in the success of recent large foundation models. Yet, using the same recipe for building embodied agents has faced noticeable difficulties. Despite the availability of many crowd-sourced embodied datasets, their action spaces often exhibit significant heterogeneity due to distinct physical embodiment and control interfaces for different robots, causing substantial challenges in developing embodied foundation models using cross-domain data. In this paper, we introduce UniAct, a new embodied foundation modeling framework operating in a tokenized Universal Action Space. Our learned universal actions capture the generic atomic behaviors across diverse robots by exploiting their shared structural features, and enable enhanced cross-domain data utilization and cross-embodiment generalizations by eliminating the notorious heterogeneity. The universal actions can be efficiently translated back to heterogeneous actionable commands by simply adding embodiment-specific details, from which fast adaptation to new robots becomes simple and straightforward. Our 0.5B instantiation of UniAct outperforms 14X larger SOTA embodied foundation models in extensive evaluations on various real-world and simulation robots, showcasing exceptional cross-embodiment control and adaptation capability, highlighting the crucial benefit of adopting universal actions. Project page: https://github.com/2toinf/UniAct
Improving Generalization in Task-oriented Dialogues with Workflows and Action Plans
Task-oriented dialogue is difficult in part because it involves understanding user intent, collecting information from the user, executing API calls, and generating helpful and fluent responses. However, for complex tasks one must also correctly do all of these things over multiple steps, and in a specific order. While large pre-trained language models can be fine-tuned end-to-end to create multi-step task-oriented dialogue agents that generate fluent text, our experiments confirm that this approach alone cannot reliably perform new multi-step tasks that are unseen during training. To address these limitations, we augment the dialogue contexts given to text2text transformers with known valid workflow names and action plans. Action plans consist of sequences of actions required to accomplish a task, and are encoded as simple sequences of keywords (e.g. verify-identity, pull-up-account, reset-password, etc.). We perform extensive experiments on the Action-Based Conversations Dataset (ABCD) with T5-small, base and large models, and show that such models: a) are able to more readily generalize to unseen workflows by following the provided plan, and b) are able to generalize to executing unseen actions if they are provided in the plan. In contrast, models are unable to fully accomplish new multi-step tasks when they are not provided action plan information, even when given new valid workflow names.
GUI Action Narrator: Where and When Did That Action Take Place?
The advent of Multimodal LLMs has significantly enhanced image OCR recognition capabilities, making GUI automation a viable reality for increasing efficiency in digital tasks. One fundamental aspect of developing a GUI automation system is understanding primitive GUI actions. This comprehension is crucial as it enables agents to learn from user demonstrations, an essential element of automation. To rigorously evaluate such capabilities, we developed a video captioning benchmark for GUI actions, comprising 4,189 diverse video captioning samples. This task presents unique challenges compared to natural scene video captioning: 1) GUI screenshots typically contain denser information than natural scenes, and 2) events within GUIs are subtler and occur more rapidly, requiring precise attention to the appropriate time span and spatial region for accurate understanding. To address these challenges, we introduce our GUI action dataset Act2Cap as well as a simple yet effective framework, GUI Narrator, for GUI video captioning that utilizes the cursor as a visual prompt to enhance the interpretation of high-resolution screenshots. Specifically, a cursor detector is trained on our dataset, and a multimodal LLM model with mechanisms for selecting keyframes and key regions generates the captions. Experimental results indicate that even for today's most advanced multimodal models, such as GPT-4o, the task remains highly challenging. Additionally, our evaluations show that our strategy effectively enhances model performance, whether integrated into the fine-tuning of open-source models or employed as a prompting strategy in closed-source models.
LLaVA-Scissor: Token Compression with Semantic Connected Components for Video LLMs
In this paper, we present LLaVA-Scissor, a training-free token compression strategy designed for video multimodal large language models. Previous methods mostly attempt to compress tokens based on attention scores, but fail to effectively capture all semantic regions and often lead to token redundancy. Differently, we propose to leverage the Semantic Connected Components (SCC) approach that assigns tokens to distinct semantic regions within the token set, ensuring comprehensive semantic coverage. The outcome is a two-step spatio-temporal token compression strategy that utilizes SCC in both spatial and temporal domains. This strategy can effectively compress tokens by representing the entire video with a set of non-overlapping semantic tokens. We conduct extensive evaluations of the token compression capabilities of LLaVA-Scissor across diverse video understanding benchmarks, including video question answering, long video understanding, and comprehensive multi-choices benchmarks. Experimental results show that the proposed LLaVA-Scissor outperforms other token compression methods, achieving superior performance in various video understanding benchmarks, particularly at low token retention ratios. Project page: https://github.com/HumanMLLM/LLaVA-Scissor.
Byte Pair Encoding for Symbolic Music
When used with deep learning, the symbolic music modality is often coupled with language model architectures. To do so, the music needs to be tokenized, i.e. converted into a sequence of discrete tokens. This can be achieved by different approaches, as music can be composed of simultaneous tracks, of simultaneous notes with several attributes. Until now, the proposed tokenizations rely on small vocabularies of tokens describing the note attributes and time events, resulting in fairly long token sequences, and a sub-optimal use of the embedding space of language models. Recent research has put efforts on reducing the overall sequence length by merging embeddings or combining tokens. In this paper, we show that Byte Pair Encoding, a compression technique widely used for natural language, significantly decreases the sequence length while increasing the vocabulary size. By doing so, we leverage the embedding capabilities of such models with more expressive tokens, resulting in both better results and faster inference in generation and classification tasks. The source code is shared on Github, along with a companion website. Finally, BPE is directly implemented in MidiTok, allowing the reader to easily benefit from this method.
ActionBert: Leveraging User Actions for Semantic Understanding of User Interfaces
As mobile devices are becoming ubiquitous, regularly interacting with a variety of user interfaces (UIs) is a common aspect of daily life for many people. To improve the accessibility of these devices and to enable their usage in a variety of settings, building models that can assist users and accomplish tasks through the UI is vitally important. However, there are several challenges to achieve this. First, UI components of similar appearance can have different functionalities, making understanding their function more important than just analyzing their appearance. Second, domain-specific features like Document Object Model (DOM) in web pages and View Hierarchy (VH) in mobile applications provide important signals about the semantics of UI elements, but these features are not in a natural language format. Third, owing to a large diversity in UIs and absence of standard DOM or VH representations, building a UI understanding model with high coverage requires large amounts of training data. Inspired by the success of pre-training based approaches in NLP for tackling a variety of problems in a data-efficient way, we introduce a new pre-trained UI representation model called ActionBert. Our methodology is designed to leverage visual, linguistic and domain-specific features in user interaction traces to pre-train generic feature representations of UIs and their components. Our key intuition is that user actions, e.g., a sequence of clicks on different UI components, reveals important information about their functionality. We evaluate the proposed model on a wide variety of downstream tasks, ranging from icon classification to UI component retrieval based on its natural language description. Experiments show that the proposed ActionBert model outperforms multi-modal baselines across all downstream tasks by up to 15.5%.
Transformer with Controlled Attention for Synchronous Motion Captioning
In this paper, we address a challenging task, synchronous motion captioning, that aim to generate a language description synchronized with human motion sequences. This task pertains to numerous applications, such as aligned sign language transcription, unsupervised action segmentation and temporal grounding. Our method introduces mechanisms to control self- and cross-attention distributions of the Transformer, allowing interpretability and time-aligned text generation. We achieve this through masking strategies and structuring losses that push the model to maximize attention only on the most important frames contributing to the generation of a motion word. These constraints aim to prevent undesired mixing of information in attention maps and to provide a monotonic attention distribution across tokens. Thus, the cross attentions of tokens are used for progressive text generation in synchronization with human motion sequences. We demonstrate the superior performance of our approach through evaluation on the two available benchmark datasets, KIT-ML and HumanML3D. As visual evaluation is essential for this task, we provide a comprehensive set of animated visual illustrations in the code repository: https://github.com/rd20karim/Synch-Transformer.
Multi-Step Dialogue Workflow Action Prediction
In task-oriented dialogue, a system often needs to follow a sequence of actions, called a workflow, that complies with a set of guidelines in order to complete a task. In this paper, we propose the novel problem of multi-step workflow action prediction, in which the system predicts multiple future workflow actions. Accurate prediction of multiple steps allows for multi-turn automation, which can free up time to focus on more complex tasks. We propose three modeling approaches that are simple to implement yet lead to more action automation: 1) fine-tuning on a training dataset, 2) few-shot in-context learning leveraging retrieval and large language model prompting, and 3) zero-shot graph traversal, which aggregates historical action sequences into a graph for prediction. We show that multi-step action prediction produces features that improve accuracy on downstream dialogue tasks like predicting task success, and can increase automation of steps by 20% without requiring as much feedback from a human overseeing the system.
Comprehensive Cognitive LLM Agent for Smartphone GUI Automation
Large language models (LLMs) have shown remarkable potential as human-like autonomous language agents to interact with real-world environments, especially for graphical user interface (GUI) automation. However, those GUI agents require comprehensive cognition ability including exhaustive perception and reliable action response. We propose Comprehensive Cognitive LLM Agent, CoCo-Agent, with two novel approaches, comprehensive environment perception (CEP) and conditional action prediction (CAP), to systematically improve the GUI automation performance. First, CEP facilitates the GUI perception through different aspects and granularity, including screenshots and complementary detailed layouts for the visual channel and historical actions for the textual channel. Second, CAP decomposes the action prediction into sub-problems: action type prediction and action target conditioned on the action type. With our technical design, our agent achieves new state-of-the-art performance on AITW and META-GUI benchmarks, showing promising abilities in realistic scenarios. Code is available at https://github.com/xbmxb/AAgent.
WebGuard: Building a Generalizable Guardrail for Web Agents
The rapid development of autonomous web agents powered by Large Language Models (LLMs), while greatly elevating efficiency, exposes the frontier risk of taking unintended or harmful actions. This situation underscores an urgent need for effective safety measures, akin to access controls for human users. To address this critical challenge, we introduce WebGuard, the first comprehensive dataset designed to support the assessment of web agent action risks and facilitate the development of guardrails for real-world online environments. In doing so, WebGuard specifically focuses on predicting the outcome of state-changing actions and contains 4,939 human-annotated actions from 193 websites across 22 diverse domains, including often-overlooked long-tail websites. These actions are categorized using a novel three-tier risk schema: SAFE, LOW, and HIGH. The dataset includes designated training and test splits to support evaluation under diverse generalization settings. Our initial evaluations reveal a concerning deficiency: even frontier LLMs achieve less than 60% accuracy in predicting action outcomes and less than 60% recall in lagging HIGH-risk actions, highlighting the risks of deploying current-generation agents without dedicated safeguards. We therefore investigate fine-tuning specialized guardrail models using WebGuard. We conduct comprehensive evaluations across multiple generalization settings and find that a fine-tuned Qwen2.5VL-7B model yields a substantial improvement in performance, boosting accuracy from 37% to 80% and HIGH-risk action recall from 20% to 76%. Despite these improvements, the performance still falls short of the reliability required for high-stakes deployment, where guardrails must approach near-perfect accuracy and recall.
Can LLMs Simulate Social Media Engagement? A Study on Action-Guided Response Generation
Social media enables dynamic user engagement with trending topics, and recent research has explored the potential of large language models (LLMs) for response generation. While some studies investigate LLMs as agents for simulating user behavior on social media, their focus remains on practical viability and scalability rather than a deeper understanding of how well LLM aligns with human behavior. This paper analyzes LLMs' ability to simulate social media engagement through action guided response generation, where a model first predicts a user's most likely engagement action-retweet, quote, or rewrite-towards a trending post before generating a personalized response conditioned on the predicted action. We benchmark GPT-4o-mini, O1-mini, and DeepSeek-R1 in social media engagement simulation regarding a major societal event discussed on X. Our findings reveal that zero-shot LLMs underperform BERT in action prediction, while few-shot prompting initially degrades the prediction accuracy of LLMs with limited examples. However, in response generation, few-shot LLMs achieve stronger semantic alignment with ground truth posts.
Generative Action Description Prompts for Skeleton-based Action Recognition
Skeleton-based action recognition has recently received considerable attention. Current approaches to skeleton-based action recognition are typically formulated as one-hot classification tasks and do not fully exploit the semantic relations between actions. For example, "make victory sign" and "thumb up" are two actions of hand gestures, whose major difference lies in the movement of hands. This information is agnostic from the categorical one-hot encoding of action classes but could be unveiled from the action description. Therefore, utilizing action description in training could potentially benefit representation learning. In this work, we propose a Generative Action-description Prompts (GAP) approach for skeleton-based action recognition. More specifically, we employ a pre-trained large-scale language model as the knowledge engine to automatically generate text descriptions for body parts movements of actions, and propose a multi-modal training scheme by utilizing the text encoder to generate feature vectors for different body parts and supervise the skeleton encoder for action representation learning. Experiments show that our proposed GAP method achieves noticeable improvements over various baseline models without extra computation cost at inference. GAP achieves new state-of-the-arts on popular skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and NW-UCLA. The source code is available at https://github.com/MartinXM/GAP.
Action Sensitivity Learning for Temporal Action Localization
Temporal action localization (TAL), which involves recognizing and locating action instances, is a challenging task in video understanding. Most existing approaches directly predict action classes and regress offsets to boundaries, while overlooking the discrepant importance of each frame. In this paper, we propose an Action Sensitivity Learning framework (ASL) to tackle this task, which aims to assess the value of each frame and then leverage the generated action sensitivity to recalibrate the training procedure. We first introduce a lightweight Action Sensitivity Evaluator to learn the action sensitivity at the class level and instance level, respectively. The outputs of the two branches are combined to reweight the gradient of the two sub-tasks. Moreover, based on the action sensitivity of each frame, we design an Action Sensitive Contrastive Loss to enhance features, where the action-aware frames are sampled as positive pairs to push away the action-irrelevant frames. The extensive studies on various action localization benchmarks (i.e., MultiThumos, Charades, Ego4D-Moment Queries v1.0, Epic-Kitchens 100, Thumos14 and ActivityNet1.3) show that ASL surpasses the state-of-the-art in terms of average-mAP under multiple types of scenarios, e.g., single-labeled, densely-labeled and egocentric.
HiTVideo: Hierarchical Tokenizers for Enhancing Text-to-Video Generation with Autoregressive Large Language Models
Text-to-video generation poses significant challenges due to the inherent complexity of video data, which spans both temporal and spatial dimensions. It introduces additional redundancy, abrupt variations, and a domain gap between language and vision tokens while generation. Addressing these challenges requires an effective video tokenizer that can efficiently encode video data while preserving essential semantic and spatiotemporal information, serving as a critical bridge between text and vision. Inspired by the observation in VQ-VAE-2 and workflows of traditional animation, we propose HiTVideo for text-to-video generation with hierarchical tokenizers. It utilizes a 3D causal VAE with a multi-layer discrete token framework, encoding video content into hierarchically structured codebooks. Higher layers capture semantic information with higher compression, while lower layers focus on fine-grained spatiotemporal details, striking a balance between compression efficiency and reconstruction quality. Our approach efficiently encodes longer video sequences (e.g., 8 seconds, 64 frames), reducing bits per pixel (bpp) by approximately 70\% compared to baseline tokenizers, while maintaining competitive reconstruction quality. We explore the trade-offs between compression and reconstruction, while emphasizing the advantages of high-compressed semantic tokens in text-to-video tasks. HiTVideo aims to address the potential limitations of existing video tokenizers in text-to-video generation tasks, striving for higher compression ratios and simplify LLMs modeling under language guidance, offering a scalable and promising framework for advancing text to video generation. Demo page: https://ziqinzhou66.github.io/project/HiTVideo.
Padding Tone: A Mechanistic Analysis of Padding Tokens in T2I Models
Text-to-image (T2I) diffusion models rely on encoded prompts to guide the image generation process. Typically, these prompts are extended to a fixed length by adding padding tokens before text encoding. Despite being a default practice, the influence of padding tokens on the image generation process has not been investigated. In this work, we conduct the first in-depth analysis of the role padding tokens play in T2I models. We develop two causal techniques to analyze how information is encoded in the representation of tokens across different components of the T2I pipeline. Using these techniques, we investigate when and how padding tokens impact the image generation process. Our findings reveal three distinct scenarios: padding tokens may affect the model's output during text encoding, during the diffusion process, or be effectively ignored. Moreover, we identify key relationships between these scenarios and the model's architecture (cross or self-attention) and its training process (frozen or trained text encoder). These insights contribute to a deeper understanding of the mechanisms of padding tokens, potentially informing future model design and training practices in T2I systems.
Tokenize Anything via Prompting
We present a unified, promptable model capable of simultaneously segmenting, recognizing, and captioning anything. Unlike SAM, we aim to build a versatile region representation in the wild via visual prompting. To achieve this, we train a generalizable model with massive segmentation masks, e.g., SA-1B masks, and semantic priors from a pre-trained CLIP model with 5 billion parameters. Specifically, we construct a promptable image decoder by adding a semantic token to each mask token. The semantic token is responsible for learning the semantic priors in a predefined concept space. Through joint optimization of segmentation on mask tokens and concept prediction on semantic tokens, our model exhibits strong regional recognition and localization capabilities. For example, an additional 38M-parameter causal text decoder trained from scratch sets a new record with a CIDEr score of 150.7 on the Visual Genome region captioning task. We believe this model can be a versatile region-level image tokenizer, capable of encoding general-purpose region context for a broad range of perception tasks. Code and models are available at https://github.com/baaivision/tokenize-anything.
Towards Localized Fine-Grained Control for Facial Expression Generation
Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.
Follow the Flow: On Information Flow Across Textual Tokens in Text-to-Image Models
Text-to-Image (T2I) models often suffer from issues such as semantic leakage, incorrect feature binding, and omissions of key concepts in the generated image. This work studies these phenomena by looking into the role of information flow between textual token representations. To this end, we generate images by applying the diffusion component on a subset of contextual token representations in a given prompt and observe several interesting phenomena. First, in many cases, a word or multiword expression is fully represented by one or two tokens, while other tokens are redundant. For example, in "San Francisco's Golden Gate Bridge", the token "gate" alone captures the full expression. We demonstrate the redundancy of these tokens by removing them after textual encoding and generating an image from the resulting representation. Surprisingly, we find that this process not only maintains image generation performance but also reduces errors by 21\% compared to standard generation. We then show that information can also flow between different expressions in a sentence, which often leads to semantic leakage. Based on this observation, we propose a simple, training-free method to mitigate semantic leakage: replacing the leaked item's representation after the textual encoding with its uncontextualized representation. Remarkably, this simple approach reduces semantic leakage by 85\%. Overall, our work provides a comprehensive analysis of information flow across textual tokens in T2I models, offering both novel insights and practical benefits.
Prompt Learning for Action Recognition
We present a new general learning approach for action recognition, Prompt Learning for Action Recognition (PLAR), which leverages the strengths of prompt learning to guide the learning process. Our approach is designed to predict the action label by helping the models focus on the descriptions or instructions associated with actions in the input videos. Our formulation uses various prompts, including optical flow, large vision models, and learnable prompts to improve the recognition performance. Moreover, we propose a learnable prompt method that learns to dynamically generate prompts from a pool of prompt experts under different inputs. By sharing the same objective, our proposed PLAR can optimize prompts that guide the model's predictions while explicitly learning input-invariant (prompt experts pool) and input-specific (data-dependent) prompt knowledge. We evaluate our approach on datasets consisting of both ground camera videos and aerial videos, and scenes with single-agent and multi-agent actions. In practice, we observe a 3.17-10.2% accuracy improvement on the aerial multi-agent dataset, Okutamam and 0.8-2.6% improvement on the ground camera single-agent dataset, Something Something V2. We plan to release our code on the WWW.
ActionStudio: A Lightweight Framework for Data and Training of Large Action Models
Action models are essential for enabling autonomous agents to perform complex tasks. However, training large action models remains challenging due to the diversity of agent environments and the complexity of agentic data. Despite growing interest, existing infrastructure provides limited support for scalable, agent-specific fine-tuning. We present ActionStudio, a lightweight and extensible data and training framework designed for large action models. ActionStudio unifies heterogeneous agent trajectories through a standardized format, supports diverse training paradigms including LoRA, full fine-tuning, and distributed setups, and integrates robust preprocessing and verification tools. We validate its effectiveness across both public and realistic industry benchmarks, demonstrating strong performance and practical scalability. We open-sourced code and data at https://github.com/SalesforceAIResearch/xLAM to facilitate research in the community.
Online Gesture Recognition using Transformer and Natural Language Processing
The Transformer architecture is shown to provide a powerful machine transduction framework for online handwritten gestures corresponding to glyph strokes of natural language sentences. The attention mechanism is successfully used to create latent representations of an end-to-end encoder-decoder model, solving multi-level segmentation while also learning some language features and syntax rules. The additional use of a large decoding space with some learned Byte-Pair-Encoding (BPE) is shown to provide robustness to ablated inputs and syntax rules. The encoder stack was directly fed with spatio-temporal data tokens potentially forming an infinitely large input vocabulary, an approach that finds applications beyond that of this work. Encoder transfer learning capabilities is also demonstrated on several languages resulting in faster optimisation and shared parameters. A new supervised dataset of online handwriting gestures suitable for generic handwriting recognition tasks was used to successfully train a small transformer model to an average normalised Levenshtein accuracy of 96% on English or German sentences and 94% in French.
TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods mainly focus on developing separate controllers, each specialized for a specific interaction task. This significantly hinders the ability to tackle a wide variety of challenging HSI tasks that require the integration of multiple skills, e.g., sitting down while carrying an object. To address this issue, we present TokenHSI, a single, unified transformer-based policy capable of multi-skill unification and flexible adaptation. The key insight is to model the humanoid proprioception as a separate shared token and combine it with distinct task tokens via a masking mechanism. Such a unified policy enables effective knowledge sharing across skills, thereby facilitating the multi-task training. Moreover, our policy architecture supports variable length inputs, enabling flexible adaptation of learned skills to new scenarios. By training additional task tokenizers, we can not only modify the geometries of interaction targets but also coordinate multiple skills to address complex tasks. The experiments demonstrate that our approach can significantly improve versatility, adaptability, and extensibility in various HSI tasks. Website: https://liangpan99.github.io/TokenHSI/
Tokenization Is More Than Compression
Tokenization is a foundational step in Natural Language Processing (NLP) tasks, bridging raw text and language models. Existing tokenization approaches like Byte-Pair Encoding (BPE) originate from the field of data compression, and it has been suggested that the effectiveness of BPE stems from its ability to condense text into a relatively small number of tokens. We test the hypothesis that fewer tokens lead to better downstream performance by introducing PathPiece, a new tokenizer that segments a document's text into the minimum number of tokens for a given vocabulary. Through extensive experimentation we find this hypothesis not to be the case, casting doubt on the understanding of the reasons for effective tokenization. To examine which other factors play a role, we evaluate design decisions across all three phases of tokenization: pre-tokenization, vocabulary construction, and segmentation, offering new insights into the design of effective tokenizers. Specifically, we illustrate the importance of pre-tokenization and the benefits of using BPE to initialize vocabulary construction. We train 64 language models with varying tokenization, ranging in size from 350M to 2.4B parameters, all of which are made publicly available.
Toucan: Token-Aware Character Level Language Modeling
Character-level language models obviate the need for separately trained tokenizers, but efficiency suffers from longer sequence lengths. Learning to combine character representations into tokens has made training these models more efficient, but they still require decoding characters individually. We propose Toucan, an augmentation to character-level models to make them "token-aware". Comparing our method to prior work, we demonstrate significant speed-ups in character generation without a loss in language modeling performance. We then explore differences between our learned dynamic tokenization of character sequences with popular fixed vocabulary solutions such as Byte-Pair Encoding and WordPiece, finding our approach leads to a greater amount of longer sequences tokenized as single items. Our project and code are available at https://nlp.jhu.edu/nuggets/.
From Pixels to UI Actions: Learning to Follow Instructions via Graphical User Interfaces
Much of the previous work towards digital agents for graphical user interfaces (GUIs) has relied on text-based representations (derived from HTML or other structured data sources), which are not always readily available. These input representations have been often coupled with custom, task-specific action spaces. This paper focuses on creating agents that interact with the digital world using the same conceptual interface that humans commonly use -- via pixel-based screenshots and a generic action space corresponding to keyboard and mouse actions. Building upon recent progress in pixel-based pretraining, we show, for the first time, that it is possible for such agents to outperform human crowdworkers on the MiniWob++ benchmark of GUI-based instruction following tasks.
Beyond Next-Token: Next-X Prediction for Autoregressive Visual Generation
Autoregressive (AR) modeling, known for its next-token prediction paradigm, underpins state-of-the-art language and visual generative models. Traditionally, a ``token'' is treated as the smallest prediction unit, often a discrete symbol in language or a quantized patch in vision. However, the optimal token definition for 2D image structures remains an open question. Moreover, AR models suffer from exposure bias, where teacher forcing during training leads to error accumulation at inference. In this paper, we propose xAR, a generalized AR framework that extends the notion of a token to an entity X, which can represent an individual patch token, a cell (a ktimes k grouping of neighboring patches), a subsample (a non-local grouping of distant patches), a scale (coarse-to-fine resolution), or even a whole image. Additionally, we reformulate discrete token classification as continuous entity regression, leveraging flow-matching methods at each AR step. This approach conditions training on noisy entities instead of ground truth tokens, leading to Noisy Context Learning, which effectively alleviates exposure bias. As a result, xAR offers two key advantages: (1) it enables flexible prediction units that capture different contextual granularity and spatial structures, and (2) it mitigates exposure bias by avoiding reliance on teacher forcing. On ImageNet-256 generation benchmark, our base model, xAR-B (172M), outperforms DiT-XL/SiT-XL (675M) while achieving 20times faster inference. Meanwhile, xAR-H sets a new state-of-the-art with an FID of 1.24, running 2.2times faster than the previous best-performing model without relying on vision foundation modules (\eg, DINOv2) or advanced guidance interval sampling.
Scaffold-BPE: Enhancing Byte Pair Encoding with Simple and Effective Scaffold Token Removal
Byte Pair Encoding (BPE) serves as a foundation method for text tokenization in the Natural Language Processing (NLP) field. Despite its wide adoption, the original BPE algorithm harbors an inherent flaw: it inadvertently introduces a frequency imbalance for tokens in the text corpus. Since BPE iteratively merges the most frequent token pair in the text corpus while keeping all tokens that have been merged in the vocabulary, it unavoidably holds tokens that primarily represent subwords of complete words and appear infrequently on their own in the text corpus. We term such tokens as Scaffold Tokens. Due to their infrequent appearance in the text corpus, Scaffold Tokens pose a learning imbalance issue for language models. To address that issue, we propose Scaffold-BPE, which incorporates a dynamic scaffold token removal mechanism by parameter-free, computation-light, and easy-to-implement modifications to the original BPE. This novel approach ensures the exclusion of low-frequency Scaffold Tokens from the token representations for the given texts, thereby mitigating the issue of frequency imbalance and facilitating model training. On extensive experiments across language modeling tasks and machine translation tasks, Scaffold-BPE consistently outperforms the original BPE, well demonstrating its effectiveness and superiority.
CODEPROMPTZIP: Code-specific Prompt Compression for Retrieval-Augmented Generation in Coding Tasks with LMs
Retrieval-Augmented Generation (RAG) enhances coding tasks by incorporating retrieved code examples into prompts. However, lengthy prompts, often exceeding tens of thousands of tokens, introduce challenges related to limited context windows of language models (LMs) and high computational costs. Existing prompt compression techniques focus on natural language, lacking tailored solutions for code. To address the gap, we propose CodePromptZip, a framework that compresses code examples before integrating into RAG workflows. Our framework employs a type-aware, priority-driven strategy to construct training samples for training code compression model. By using program analysis, we identify token types (e.g., Identifier) and perform ablation analysis to rank their removal priorities based on their impact on task performance. We then train a small LM as the compressor on these samples, enabling flexible compression conditioned on specified ratios while minimizing performance degradation. Specially, the compressor is augmented with a copy mechanism, allowing tokens to be directly copied from the original code snippets. Evaluation results show that CodePromptZip surpasses SOTA entropy-based and distillation-based baselines, improving by 23.4%, 28.7%, and 8.7% over the best baseline for Assertion Generation, Bugs2Fix, and Code Suggestion, respectively.
UbiPhysio: Support Daily Functioning, Fitness, and Rehabilitation with Action Understanding and Feedback in Natural Language
We introduce UbiPhysio, a milestone framework that delivers fine-grained action description and feedback in natural language to support people's daily functioning, fitness, and rehabilitation activities. This expert-like capability assists users in properly executing actions and maintaining engagement in remote fitness and rehabilitation programs. Specifically, the proposed UbiPhysio framework comprises a fine-grained action descriptor and a knowledge retrieval-enhanced feedback module. The action descriptor translates action data, represented by a set of biomechanical movement features we designed based on clinical priors, into textual descriptions of action types and potential movement patterns. Building on physiotherapeutic domain knowledge, the feedback module provides clear and engaging expert feedback. We evaluated UbiPhysio's performance through extensive experiments with data from 104 diverse participants, collected in a home-like setting during 25 types of everyday activities and exercises. We assessed the quality of the language output under different tuning strategies using standard benchmarks. We conducted a user study to gather insights from clinical physiotherapists and potential users about our framework. Our initial tests show promise for deploying UbiPhysio in real-life settings without specialized devices.
GUI-Bee: Align GUI Action Grounding to Novel Environments via Autonomous Exploration
Graphical User Interface (GUI) action grounding is a critical step in GUI automation that maps language instructions to actionable elements on GUI screens. Most recent works of GUI action grounding leverage large GUI datasets to fine-tune MLLMs. However, the fine-tuning data always covers limited GUI environments, and we find the performance of the resulting model deteriorates in novel environments. We argue that the GUI grounding models should be further aligned to the novel environments to reveal their full potential, when the inference is known to involve novel environments, i.e., environments not used during the previous fine-tuning. To realize this, we first propose GUI-Bee, an MLLM-based autonomous agent, to collect high-quality, environment-specific data through exploration and then continuously fine-tune GUI grounding models with the collected data. Our agent leverages a novel Q-value-Incentive In-Context Reinforcement Learning (Q-ICRL) method to optimize exploration efficiency and data quality. Additionally, we introduce NovelScreenSpot, a benchmark for testing how well the data can help align GUI action grounding models to novel environments and demonstrate the effectiveness of data collected by GUI-Bee in the experiments. Furthermore, we conduct an ablation study to validate the Q-ICRL method in enhancing the efficiency of GUI-Bee. Project page: https://gui-bee.github.io
Moto: Latent Motion Token as the Bridging Language for Robot Manipulation
Recent developments in Large Language Models pre-trained on extensive corpora have shown significant success in various natural language processing tasks with minimal fine-tuning. This success offers new promise for robotics, which has long been constrained by the high cost of action-labeled data. We ask: given the abundant video data containing interaction-related knowledge available as a rich "corpus", can a similar generative pre-training approach be effectively applied to enhance robot learning? The key challenge is to identify an effective representation for autoregressive pre-training that benefits robot manipulation tasks. Inspired by the way humans learn new skills through observing dynamic environments, we propose that effective robotic learning should emphasize motion-related knowledge, which is closely tied to low-level actions and is hardware-agnostic, facilitating the transfer of learned motions to actual robot actions. To this end, we introduce Moto, which converts video content into latent Motion Token sequences by a Latent Motion Tokenizer, learning a bridging "language" of motion from videos in an unsupervised manner. We pre-train Moto-GPT through motion token autoregression, enabling it to capture diverse visual motion knowledge. After pre-training, Moto-GPT demonstrates the promising ability to produce semantically interpretable motion tokens, predict plausible motion trajectories, and assess trajectory rationality through output likelihood. To transfer learned motion priors to real robot actions, we implement a co-fine-tuning strategy that seamlessly bridges latent motion token prediction and real robot control. Extensive experiments show that the fine-tuned Moto-GPT exhibits superior robustness and efficiency on robot manipulation benchmarks, underscoring its effectiveness in transferring knowledge from video data to downstream visual manipulation tasks.
Fishing for Magikarp: Automatically Detecting Under-trained Tokens in Large Language Models
The disconnect between tokenizer creation and model training in language models has been known to allow for certain inputs, such as the infamous SolidGoldMagikarp token, to induce unwanted behaviour. Although such `glitch tokens' that are present in the tokenizer vocabulary, but are nearly or fully absent in training, have been observed across a variety of different models, a consistent way of identifying them has been missing. We present a comprehensive analysis of Large Language Model (LLM) tokenizers, specifically targeting this issue of detecting untrained and under-trained tokens. Through a combination of tokenizer analysis, model weight-based indicators, and prompting techniques, we develop effective methods for automatically detecting these problematic tokens. Our findings demonstrate the prevalence of such tokens across various models and provide insights into improving the efficiency and safety of language models.
PRISE: Learning Temporal Action Abstractions as a Sequence Compression Problem
Temporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the performance of both multitask imitation learning as well as few-shot imitation learning on unseen tasks. Our code will be released at https://github.com/FrankZheng2022/PRISE.
Token Turing Machines
We propose Token Turing Machines (TTM), a sequential, autoregressive Transformer model with memory for real-world sequential visual understanding. Our model is inspired by the seminal Neural Turing Machine, and has an external memory consisting of a set of tokens which summarise the previous history (i.e., frames). This memory is efficiently addressed, read and written using a Transformer as the processing unit/controller at each step. The model's memory module ensures that a new observation will only be processed with the contents of the memory (and not the entire history), meaning that it can efficiently process long sequences with a bounded computational cost at each step. We show that TTM outperforms other alternatives, such as other Transformer models designed for long sequences and recurrent neural networks, on two real-world sequential visual understanding tasks: online temporal activity detection from videos and vision-based robot action policy learning. Code is publicly available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_turing
xGen-MM-Vid (BLIP-3-Video): You Only Need 32 Tokens to Represent a Video Even in VLMs
We present xGen-MM-Vid (BLIP-3-Video): a multimodal language model for videos, particularly designed to efficiently capture temporal information over multiple frames. BLIP-3-Video takes advantage of the 'temporal encoder' in addition to the conventional visual tokenizer, which maps a sequence of tokens over multiple frames into a compact set of visual tokens. This enables BLIP3-Video to use much fewer visual tokens than its competing models (e.g., 32 vs. 4608 tokens). We explore different types of temporal encoders, including learnable spatio-temporal pooling as well as sequential models like Token Turing Machines. We experimentally confirm that BLIP-3-Video obtains video question-answering accuracies comparable to much larger state-of-the-art models (e.g., 34B), while being much smaller (i.e., 4B) and more efficient by using fewer visual tokens. The project website is at https://www.salesforceairesearch.com/opensource/xGen-MM-Vid/index.html
QUART-Online: Latency-Free Large Multimodal Language Model for Quadruped Robot Learning
This paper addresses the inherent inference latency challenges associated with deploying multimodal large language models (MLLM) in quadruped vision-language-action (QUAR-VLA) tasks. Our investigation reveals that conventional parameter reduction techniques ultimately impair the performance of the language foundation model during the action instruction tuning phase, making them unsuitable for this purpose. We introduce a novel latency-free quadruped MLLM model, dubbed QUART-Online, designed to enhance inference efficiency without degrading the performance of the language foundation model. By incorporating Action Chunk Discretization (ACD), we compress the original action representation space, mapping continuous action values onto a smaller set of discrete representative vectors while preserving critical information. Subsequently, we fine-tune the MLLM to integrate vision, language, and compressed actions into a unified semantic space. Experimental results demonstrate that QUART-Online operates in tandem with the existing MLLM system, achieving real-time inference in sync with the underlying controller frequency, significantly boosting the success rate across various tasks by 65%. Our project page is https://quart-online.github.io.
Efficient Joint Prediction of Multiple Future Tokens
In this short report, we introduce joint multi-token prediction (JTP), a lightweight modification of standard next-token prediction designed to enrich hidden state representations by jointly predicting multiple future tokens. Unlike previous multi-token prediction approaches, JTP strategically employs teacher forcing of future-tokens through a carefully designed representation bottleneck, allowing the model to encode rich predictive information with minimal computational overhead during training. We show that the JTP approach achieves a short-horizon belief state representation, while popular alternatives for multi-token prediction fail to do so. We demonstrate the effectiveness of our method on the synthetic star graph navigation task from from Bachmann and Nagarajan [2024], highlighting a significant performance improvement over existing methods. This manuscript presents promising preliminary results intended to stimulate further research.
Palm: Predicting Actions through Language Models @ Ego4D Long-Term Action Anticipation Challenge 2023
We present Palm, a solution to the Long-Term Action Anticipation (LTA) task utilizing vision-language and large language models. Given an input video with annotated action periods, the LTA task aims to predict possible future actions. We hypothesize that an optimal solution should capture the interdependency between past and future actions, and be able to infer future actions based on the structure and dependency encoded in the past actions. Large language models have demonstrated remarkable commonsense-based reasoning ability. Inspired by that, Palm chains an image captioning model and a large language model. It predicts future actions based on frame descriptions and action labels extracted from the input videos. Our method outperforms other participants in the EGO4D LTA challenge and achieves the best performance in terms of action prediction. Our code is available at https://github.com/DanDoge/Palm
Grounding Bodily Awareness in Visual Representations for Efficient Policy Learning
Learning effective visual representations for robotic manipulation remains a fundamental challenge due to the complex body dynamics involved in action execution. In this paper, we study how visual representations that carry body-relevant cues can enable efficient policy learning for downstream robotic manipulation tasks. We present Inter-token Contrast (ICon), a contrastive learning method applied to the token-level representations of Vision Transformers (ViTs). ICon enforces a separation in the feature space between agent-specific and environment-specific tokens, resulting in agent-centric visual representations that embed body-specific inductive biases. This framework can be seamlessly integrated into end-to-end policy learning by incorporating the contrastive loss as an auxiliary objective. Our experiments show that ICon not only improves policy performance across various manipulation tasks but also facilitates policy transfer across different robots. The project website: https://github.com/HenryWJL/icon
Neural Attention Search
We present Neural Attention Search (NAtS), a framework that automatically evaluates the importance of each token within a sequence and determines if the corresponding token can be dropped after several steps. This approach can efficiently reduce the KV cache sizes required by transformer-based models during inference and thus reduce inference costs. In this paper, we design a search space that contains three token types: (i) Global Tokens will be preserved and queried by all the following tokens. (ii) Local Tokens survive until the next global token appears. (iii) Sliding Window Tokens have an impact on the inference of a fixed size of the next following tokens. Similar to the One-Shot Neural Architecture Search approach, this token-type information can be learned jointly with the architecture weights via a learnable attention mask. Experiments on both training a new transformer from scratch and fine-tuning existing large language models show that NAtS can efficiently reduce the KV cache size required for the models while maintaining the models' performance.
Achieving Tokenizer Flexibility in Language Models through Heuristic Adaptation and Supertoken Learning
Pretrained language models (LLMs) are often constrained by their fixed tokenization schemes, leading to inefficiencies and performance limitations, particularly for multilingual or specialized applications. This tokenizer lock-in presents significant challenges. standard methods to overcome this often require prohibitive computational resources. Although tokenizer replacement with heuristic initialization aims to reduce this burden, existing methods often require exhaustive residual fine-tuning and still may not fully preserve semantic nuances or adequately address the underlying compression inefficiencies. Our framework introduces two innovations: first, Tokenadapt, a model-agnostic tokenizer transplantation method, and second, novel pre-tokenization learning for multi-word Supertokens to enhance compression and reduce fragmentation. Tokenadapt initializes new unique token embeddings via a hybrid heuristic that combines two methods: a local estimate based on subword decomposition using the old tokenizer, and a global estimate utilizing the top-k semantically similar tokens from the original vocabulary. This methodology aims to preserve semantics while significantly minimizing retraining requirements. Empirical investigations validate both contributions: the transplantation heuristic successfully initializes unique tokens, markedly outperforming conventional baselines and sophisticated methods including Transtokenizer and ReTok, while our Supertokens achieve notable compression gains. Our zero-shot perplexity results demonstrate that the TokenAdapt hybrid initialization consistently yields lower perplexity ratios compared to both ReTok and TransTokenizer baselines across different base models and newly trained target tokenizers. TokenAdapt typically reduced the overall perplexity ratio significantly compared to ReTok, yielding at least a 2-fold improvement in these aggregate scores.
CLIP: A Dataset for Extracting Action Items for Physicians from Hospital Discharge Notes
Continuity of care is crucial to ensuring positive health outcomes for patients discharged from an inpatient hospital setting, and improved information sharing can help. To share information, caregivers write discharge notes containing action items to share with patients and their future caregivers, but these action items are easily lost due to the lengthiness of the documents. In this work, we describe our creation of a dataset of clinical action items annotated over MIMIC-III, the largest publicly available dataset of real clinical notes. This dataset, which we call CLIP, is annotated by physicians and covers 718 documents representing 100K sentences. We describe the task of extracting the action items from these documents as multi-aspect extractive summarization, with each aspect representing a type of action to be taken. We evaluate several machine learning models on this task, and show that the best models exploit in-domain language model pre-training on 59K unannotated documents, and incorporate context from neighboring sentences. We also propose an approach to pre-training data selection that allows us to explore the trade-off between size and domain-specificity of pre-training datasets for this task.
ShortcutsBench: A Large-Scale Real-world Benchmark for API-based Agents
Recent advancements in integrating large language models (LLMs) with application programming interfaces (APIs) have gained significant interest in both academia and industry. These API-based agents, leveraging the strong autonomy and planning capabilities of LLMs, can efficiently solve problems requiring multi-step actions. However, their ability to handle multi-dimensional difficulty levels, diverse task types, and real-world demands through APIs remains unknown. In this paper, we introduce ShortcutsBench, a large-scale benchmark for the comprehensive evaluation of API-based agents in solving tasks with varying levels of difficulty, diverse task types, and real-world demands. ShortcutsBench includes a wealth of real APIs from Apple Inc.'s operating systems, refined user queries from shortcuts, human-annotated high-quality action sequences from shortcut developers, and accurate parameter filling values about primitive parameter types, enum parameter types, outputs from previous actions, and parameters that need to request necessary information from the system or user. Our extensive evaluation of agents built with 5 leading open-source (size >= 57B) and 4 closed-source LLMs (e.g. Gemini-1.5-Pro and GPT-3.5) reveals significant limitations in handling complex queries related to API selection, parameter filling, and requesting necessary information from systems and users. These findings highlight the challenges that API-based agents face in effectively fulfilling real and complex user queries. All datasets, code, and experimental results will be available at https://github.com/eachsheep/shortcutsbench.
SmartAgent: Chain-of-User-Thought for Embodied Personalized Agent in Cyber World
Recent advances in embodied agents with multimodal perception and reasoning capabilities based on large vision-language models (LVLMs), excel in autonomously interacting either real or cyber worlds, helping people make intelligent decisions in complex environments. However, the current works are normally optimized by golden action trajectories or ideal task-oriented solutions toward a definitive goal. This paradigm considers limited user-oriented factors, which could be the reason for their performance reduction in a wide range of personal assistant applications. To address this, we propose Chain-of-User-Thought (COUT), a novel embodied reasoning paradigm that takes a chain of thought from basic action thinking to explicit and implicit personalized preference thought to incorporate personalized factors into autonomous agent learning. To target COUT, we introduce SmartAgent, an agent framework perceiving cyber environments and reasoning personalized requirements as 1) interacting with GUI to access an item pool, 2) generating users' explicit requirements implied by previous actions, and 3) recommending items to fulfill users' implicit requirements. To demonstrate SmartAgent's capabilities, we also create a brand-new dataset SmartSpot that offers a full-stage personalized action-involved environment. To our best knowledge, our work is the first to formulate the COUT process, serving as a preliminary attempt towards embodied personalized agent learning. Our extensive experiments on SmartSpot illuminate SmartAgent's functionality among a series of embodied and personalized sub-tasks. We will release code and data upon paper notification at https://github.com/tsinghua-fib-lab/SmartAgent.
Next Token Prediction Towards Multimodal Intelligence: A Comprehensive Survey
Building on the foundations of language modeling in natural language processing, Next Token Prediction (NTP) has evolved into a versatile training objective for machine learning tasks across various modalities, achieving considerable success. As Large Language Models (LLMs) have advanced to unify understanding and generation tasks within the textual modality, recent research has shown that tasks from different modalities can also be effectively encapsulated within the NTP framework, transforming the multimodal information into tokens and predict the next one given the context. This survey introduces a comprehensive taxonomy that unifies both understanding and generation within multimodal learning through the lens of NTP. The proposed taxonomy covers five key aspects: Multimodal tokenization, MMNTP model architectures, unified task representation, datasets \& evaluation, and open challenges. This new taxonomy aims to aid researchers in their exploration of multimodal intelligence. An associated GitHub repository collecting the latest papers and repos is available at https://github.com/LMM101/Awesome-Multimodal-Next-Token-Prediction
Boundless Byte Pair Encoding: Breaking the Pre-tokenization Barrier
Pre-tokenization, the initial step in many modern tokenization pipelines, segments text into smaller units called pretokens, typically splitting on whitespace and punctuation. While this process encourages having full, individual words as tokens, it introduces a fundamental limitation in most tokenization algorithms such as Byte Pair Encoding (BPE). Specifically, pre-tokenization causes the distribution of tokens in a corpus to heavily skew towards common, full-length words. This skewed distribution limits the benefits of expanding to larger vocabularies, since the additional tokens appear with progressively lower counts. To overcome this barrier, we propose BoundlessBPE, a modified BPE algorithm that relaxes the pretoken boundary constraint. Our approach selectively merges two complete pretokens into a larger unit we term a superword. Superwords are not necessarily semantically cohesive. For example, the pretokens " of" and " the" might be combined to form the superword " of the". This merging strategy results in a substantially more uniform distribution of tokens across a corpus than standard BPE, and compresses text more effectively, with an approximate 20% increase in bytes per token.
Attack Prompt Generation for Red Teaming and Defending Large Language Models
Large language models (LLMs) are susceptible to red teaming attacks, which can induce LLMs to generate harmful content. Previous research constructs attack prompts via manual or automatic methods, which have their own limitations on construction cost and quality. To address these issues, we propose an integrated approach that combines manual and automatic methods to economically generate high-quality attack prompts. Specifically, considering the impressive capabilities of newly emerged LLMs, we propose an attack framework to instruct LLMs to mimic human-generated prompts through in-context learning. Furthermore, we propose a defense framework that fine-tunes victim LLMs through iterative interactions with the attack framework to enhance their safety against red teaming attacks. Extensive experiments on different LLMs validate the effectiveness of our proposed attack and defense frameworks. Additionally, we release a series of attack prompts datasets named SAP with varying sizes, facilitating the safety evaluation and enhancement of more LLMs. Our code and dataset is available on https://github.com/Aatrox103/SAP .
User Satisfaction Estimation with Sequential Dialogue Act Modeling in Goal-oriented Conversational Systems
User Satisfaction Estimation (USE) is an important yet challenging task in goal-oriented conversational systems. Whether the user is satisfied with the system largely depends on the fulfillment of the user's needs, which can be implicitly reflected by users' dialogue acts. However, existing studies often neglect the sequential transitions of dialogue act or rely heavily on annotated dialogue act labels when utilizing dialogue acts to facilitate USE. In this paper, we propose a novel framework, namely USDA, to incorporate the sequential dynamics of dialogue acts for predicting user satisfaction, by jointly learning User Satisfaction Estimation and Dialogue Act Recognition tasks. In specific, we first employ a Hierarchical Transformer to encode the whole dialogue context, with two task-adaptive pre-training strategies to be a second-phase in-domain pre-training for enhancing the dialogue modeling ability. In terms of the availability of dialogue act labels, we further develop two variants of USDA to capture the dialogue act information in either supervised or unsupervised manners. Finally, USDA leverages the sequential transitions of both content and act features in the dialogue to predict the user satisfaction. Experimental results on four benchmark goal-oriented dialogue datasets across different applications show that the proposed method substantially and consistently outperforms existing methods on USE, and validate the important role of dialogue act sequences in USE.
Grounding Open-Domain Instructions to Automate Web Support Tasks
Grounding natural language instructions on the web to perform previously unseen tasks enables accessibility and automation. We introduce a task and dataset to train AI agents from open-domain, step-by-step instructions originally written for people. We build RUSS (Rapid Universal Support Service) to tackle this problem. RUSS consists of two models: First, a BERT-LSTM with pointers parses instructions to ThingTalk, a domain-specific language we design for grounding natural language on the web. Then, a grounding model retrieves the unique IDs of any webpage elements requested in ThingTalk. RUSS may interact with the user through a dialogue (e.g. ask for an address) or execute a web operation (e.g. click a button) inside the web runtime. To augment training, we synthesize natural language instructions mapped to ThingTalk. Our dataset consists of 80 different customer service problems from help websites, with a total of 741 step-by-step instructions and their corresponding actions. RUSS achieves 76.7% end-to-end accuracy predicting agent actions from single instructions. It outperforms state-of-the-art models that directly map instructions to actions without ThingTalk. Our user study shows that RUSS is preferred by actual users over web navigation.
Micro-Act: Mitigate Knowledge Conflict in Question Answering via Actionable Self-Reasoning
Retrieval-Augmented Generation (RAG) systems commonly suffer from Knowledge Conflicts, where retrieved external knowledge contradicts the inherent, parametric knowledge of large language models (LLMs). It adversely affects performance on downstream tasks such as question answering (QA). Existing approaches often attempt to mitigate conflicts by directly comparing two knowledge sources in a side-by-side manner, but this can overwhelm LLMs with extraneous or lengthy contexts, ultimately hindering their ability to identify and mitigate inconsistencies. To address this issue, we propose Micro-Act a framework with a hierarchical action space that automatically perceives context complexity and adaptively decomposes each knowledge source into a sequence of fine-grained comparisons. These comparisons are represented as actionable steps, enabling reasoning beyond the superficial context. Through extensive experiments on five benchmark datasets, Micro-Act consistently achieves significant increase in QA accuracy over state-of-the-art baselines across all 5 datasets and 3 conflict types, especially in temporal and semantic types where all baselines fail significantly. More importantly, Micro-Act exhibits robust performance on non-conflict questions simultaneously, highlighting its practical value in real-world RAG applications.
Dual-View Visual Contextualization for Web Navigation
Automatic web navigation aims to build a web agent that can follow language instructions to execute complex and diverse tasks on real-world websites. Existing work primarily takes HTML documents as input, which define the contents and action spaces (i.e., actionable elements and operations) of webpages. Nevertheless, HTML documents may not provide a clear task-related context for each element, making it hard to select the right (sequence of) actions. In this paper, we propose to contextualize HTML elements through their "dual views" in webpage screenshots: each HTML element has its corresponding bounding box and visual content in the screenshot. We build upon the insight -- web developers tend to arrange task-related elements nearby on webpages to enhance user experiences -- and propose to contextualize each element with its neighbor elements, using both textual and visual features. The resulting representations of HTML elements are more informative for the agent to take action. We validate our method on the recently released Mind2Web dataset, which features diverse navigation domains and tasks on real-world websites. Our method consistently outperforms the baseline in all the scenarios, including cross-task, cross-website, and cross-domain ones.
Aurora-M: The First Open Source Multilingual Language Model Red-teamed according to the U.S. Executive Order
Pretrained language models underpin several AI applications, but their high computational cost for training limits accessibility. Initiatives such as BLOOM and StarCoder aim to democratize access to pretrained models for collaborative community development. However, such existing models face challenges: limited multilingual capabilities, continual pretraining causing catastrophic forgetting, whereas pretraining from scratch is computationally expensive, and compliance with AI safety and development laws. This paper presents Aurora-M, a 15B parameter multilingual open-source model trained on English, Finnish, Hindi, Japanese, Vietnamese, and code. Continually pretrained from StarCoderPlus on 435 billion additional tokens, Aurora-M surpasses 2 trillion tokens in total training token count. It is the first open-source multilingual model fine-tuned on human-reviewed safety instructions, thus aligning its development not only with conventional red-teaming considerations, but also with the specific concerns articulated in the Biden-Harris Executive Order on the Safe, Secure, and Trustworthy Development and Use of Artificial Intelligence. Aurora-M is rigorously evaluated across various tasks and languages, demonstrating robustness against catastrophic forgetting and outperforming alternatives in multilingual settings, particularly in safety evaluations. To promote responsible open-source LLM development, Aurora-M and its variants are released at https://huggingface.co/collections/aurora-m/aurora-m-models-65fdfdff62471e09812f5407 .
LaTIM: Measuring Latent Token-to-Token Interactions in Mamba Models
State space models (SSMs), such as Mamba, have emerged as an efficient alternative to transformers for long-context sequence modeling. However, despite their growing adoption, SSMs lack the interpretability tools that have been crucial for understanding and improving attention-based architectures. While recent efforts provide insights into Mamba's internal mechanisms, they do not explicitly decompose token-wise contributions, leaving gaps in understanding how Mamba selectively processes sequences across layers. In this work, we introduce LaTIM, a novel token-level decomposition method for both Mamba-1 and Mamba-2 that enables fine-grained interpretability. We extensively evaluate our method across diverse tasks, including machine translation, copying, and retrieval-based generation, demonstrating its effectiveness in revealing Mamba's token-to-token interaction patterns.
TESTA: Temporal-Spatial Token Aggregation for Long-form Video-Language Understanding
Large-scale video-language pre-training has made remarkable strides in advancing video-language understanding tasks. However, the heavy computational burden of video encoding remains a formidable efficiency bottleneck, particularly for long-form videos. These videos contain massive visual tokens due to their inherent 3D properties and spatiotemporal redundancy, making it challenging to capture complex temporal and spatial relationships. To tackle this issue, we propose an efficient method called TEmporal-Spatial Token Aggregation (TESTA). TESTA condenses video semantics by adaptively aggregating similar frames, as well as similar patches within each frame. TESTA can reduce the number of visual tokens by 75% and thus accelerate video encoding. Building upon TESTA, we introduce a pre-trained video-language model equipped with a divided space-time token aggregation module in each video encoder block. We evaluate our model on five datasets for paragraph-to-video retrieval and long-form VideoQA tasks. Experimental results show that TESTA improves computing efficiency by 1.7 times, and achieves significant performance gains from its scalability in processing longer input frames, e.g., +13.7 R@1 on QuerYD and +6.5 R@1 on Condensed Movie.
From Interaction to Impact: Towards Safer AI Agents Through Understanding and Evaluating UI Operation Impacts
With advances in generative AI, there is increasing work towards creating autonomous agents that can manage daily tasks by operating user interfaces (UIs). While prior research has studied the mechanics of how AI agents might navigate UIs and understand UI structure, the effects of agents and their autonomous actions-particularly those that may be risky or irreversible-remain under-explored. In this work, we investigate the real-world impacts and consequences of UI actions by AI agents. We began by developing a taxonomy of the impacts of UI actions through a series of workshops with domain experts. Following this, we conducted a data synthesis study to gather realistic UI screen traces and action data that users perceive as impactful. We then used our impact categories to annotate our collected data and data repurposed from existing UI navigation datasets. Our quantitative evaluations of different large language models (LLMs) and variants demonstrate how well different LLMs can understand the impacts of UI actions that might be taken by an agent. We show that our taxonomy enhances the reasoning capabilities of these LLMs for understanding the impacts of UI actions, but our findings also reveal significant gaps in their ability to reliably classify more nuanced or complex categories of impact.
Tokens with Meaning: A Hybrid Tokenization Approach for NLP
Tokenization plays a pivotal role in natural language processing (NLP), shaping how text is segmented and interpreted by language models. While subword methods such as Byte Pair Encoding (BPE) and WordPiece have been effective, they often struggle with morphologically rich and agglutinative languages because they rely on frequency rather than linguistic structure. We introduce a hybrid tokenization framework that combines rule-based morphological analysis with statistical subword segmentation. The method uses phonological normalization, root-affix dictionaries, and a novel algorithm that balances morpheme preservation with vocabulary efficiency. It assigns shared identifiers to phonologically variant affixes (e.g., -ler and -lar) and altered root forms (e.g., kitap vs. kitab{\i}), reducing redundancy while maintaining semantic integrity. Special tokens are added for whitespace and case, including an UPPERCASE marker to avoid vocabulary inflation from capitalization. BPE is integrated for out-of-vocabulary coverage without harming morphological coherence. On the TR-MMLU benchmark, the tokenizer achieves the highest Turkish Token Percentage (90.29\%) and Pure Token Percentage (85.8\%). Comparisons with tokenizers from LLaMA, Gemma, and GPT show more linguistically meaningful and coherent tokens. Although demonstrated on Turkish, the approach is language-independent and adaptable to other languages, offering a practical path toward more interpretable and effective multilingual NLP systems.
ChatGPT Empowered Long-Step Robot Control in Various Environments: A Case Application
This paper demonstrates how OpenAI's ChatGPT can be used in a few-shot setting to convert natural language instructions into a sequence of executable robot actions. The paper proposes easy-to-customize input prompts for ChatGPT that meet common requirements in practical applications, such as easy integration with robot execution systems and applicability to various environments while minimizing the impact of ChatGPT's token limit. The prompts encourage ChatGPT to output a sequence of predefined robot actions, represent the operating environment in a formalized style, and infer the updated state of the operating environment. Experiments confirmed that the proposed prompts enable ChatGPT to act according to requirements in various environments, and users can adjust ChatGPT's output with natural language feedback for safe and robust operation. The proposed prompts and source code are open-source and publicly available at https://github.com/microsoft/ChatGPT-Robot-Manipulation-Prompts
How to Build a Pre-trained Multimodal model for Simultaneously Chatting and Decision-making?
Existing large pre-trained models typically map text input to text output in an end-to-end manner, such as ChatGPT, or map a segment of text input to a hierarchy of action decisions, such as OpenVLA. However, humans can simultaneously generate text and actions when receiving specific input signals. For example, a driver can make precise driving decisions while conversing with a friend in the passenger seat. Motivated by this observation, we consider the following question in this work: is it possible to construct a pre-trained model that can provide both language interaction and precise decision-making capabilities in dynamic open scenarios. We provide a definitive answer to this question by developing a new model architecture termed Visual Language Action model for Chatting and Decision Making (VLA4CD), and further demonstrating its performance in challenging autonomous driving tasks. Specifically, we leverage LoRA to fine-tune a pre-trained LLM with data of multiple modalities covering language, visual, and action. Unlike the existing LoRA operations used for LLM fine-tuning, we have designed new computational modules and training cost functions for VLA4CD. These designs enable VLA4CD to provide continuous-valued action decisions while outputting text responses. In contrast, existing LLMs can only output text responses, and current VLA models can only output action decisions. Moreover, these VLA models handle action data by discretizing and then tokenizing the discretized actions, a method unsuitable for complex decision-making tasks involving high-dimensional continuous-valued action vectors, such as autonomous driving. The experimental results on CARLA validate that: (1) our proposed model construction method is effective; (2) compared to the SOTA VLA model, VLA4CD can provide more accurate real-time decision-making while retaining the text interaction capability inherent to LLMs.
NeBuLa: A discourse aware Minecraft Builder
When engaging in collaborative tasks, humans efficiently exploit the semantic structure of a conversation to optimize verbal and nonverbal interactions. But in recent "language to code" or "language to action" models, this information is lacking. We show how incorporating the prior discourse and nonlinguistic context of a conversation situated in a nonlinguistic environment can improve the "language to action" component of such interactions. We fine tune an LLM to predict actions based on prior context; our model, NeBuLa, doubles the net-action F1 score over the baseline on this task of Jayannavar et al.(2020). We also investigate our model's ability to construct shapes and understand location descriptions using a synthetic dataset.
From Hours to Minutes: Lossless Acceleration of Ultra Long Sequence Generation up to 100K Tokens
Generating ultra-long sequences with large language models (LLMs) has become increasingly crucial but remains a highly time-intensive task, particularly for sequences up to 100K tokens. While traditional speculative decoding methods exist, simply extending their generation limits fails to accelerate the process and can be detrimental. Through an in-depth analysis, we identify three major challenges hindering efficient generation: frequent model reloading, dynamic key-value (KV) management and repetitive generation. To address these issues, we introduce TOKENSWIFT, a novel framework designed to substantially accelerate the generation process of ultra-long sequences while maintaining the target model's inherent quality. Experimental results demonstrate that TOKENSWIFT achieves over 3 times speedup across models of varying scales (1.5B, 7B, 8B, 14B) and architectures (MHA, GQA). This acceleration translates to hours of time savings for ultra-long sequence generation, establishing TOKENSWIFT as a scalable and effective solution at unprecedented lengths. Code can be found at https://github.com/bigai-nlco/TokenSwift.
ACT-JEPA: Joint-Embedding Predictive Architecture Improves Policy Representation Learning
Learning efficient representations for decision-making policies is a challenge in imitation learning (IL). Current IL methods require expert demonstrations, which are expensive to collect. Consequently, they often have underdeveloped world models. Self-supervised learning (SSL) offers an alternative by allowing models to learn from diverse, unlabeled data, including failures. However, SSL methods often operate in raw input space, making them inefficient. In this work, we propose ACT-JEPA, a novel architecture that integrates IL and SSL to enhance policy representations. We train a policy to predict (1) action sequences and (2) abstract observation sequences. The first objective uses action chunking to improve action prediction and reduce compounding errors. The second objective extends this idea of chunking by predicting abstract observation sequences. We utilize Joint-Embedding Predictive Architecture to predict in abstract representation space, allowing the model to filter out irrelevant details, improve efficiency, and develop a robust world model. Our experiments show that ACT-JEPA improves the quality of representations by learning temporal environment dynamics. Additionally, the model's ability to predict abstract observation sequences results in representations that effectively generalize to action sequence prediction. ACT-JEPA performs on par with established baselines across a range of decision-making tasks.
Large Action Models: From Inception to Implementation
As AI continues to advance, there is a growing demand for systems that go beyond language-based assistance and move toward intelligent agents capable of performing real-world actions. This evolution requires the transition from traditional Large Language Models (LLMs), which excel at generating textual responses, to Large Action Models (LAMs), designed for action generation and execution within dynamic environments. Enabled by agent systems, LAMs hold the potential to transform AI from passive language understanding to active task completion, marking a significant milestone in the progression toward artificial general intelligence. In this paper, we present a comprehensive framework for developing LAMs, offering a systematic approach to their creation, from inception to deployment. We begin with an overview of LAMs, highlighting their unique characteristics and delineating their differences from LLMs. Using a Windows OS-based agent as a case study, we provide a detailed, step-by-step guide on the key stages of LAM development, including data collection, model training, environment integration, grounding, and evaluation. This generalizable workflow can serve as a blueprint for creating functional LAMs in various application domains. We conclude by identifying the current limitations of LAMs and discussing directions for future research and industrial deployment, emphasizing the challenges and opportunities that lie ahead in realizing the full potential of LAMs in real-world applications. The code for the data collection process utilized in this paper is publicly available at: https://github.com/microsoft/UFO/tree/main/dataflow, and comprehensive documentation can be found at https://microsoft.github.io/UFO/dataflow/overview/.
LegalLens: Leveraging LLMs for Legal Violation Identification in Unstructured Text
In this study, we focus on two main tasks, the first for detecting legal violations within unstructured textual data, and the second for associating these violations with potentially affected individuals. We constructed two datasets using Large Language Models (LLMs) which were subsequently validated by domain expert annotators. Both tasks were designed specifically for the context of class-action cases. The experimental design incorporated fine-tuning models from the BERT family and open-source LLMs, and conducting few-shot experiments using closed-source LLMs. Our results, with an F1-score of 62.69\% (violation identification) and 81.02\% (associating victims), show that our datasets and setups can be used for both tasks. Finally, we publicly release the datasets and the code used for the experiments in order to advance further research in the area of legal natural language processing (NLP).
Multi-head Span-based Detector for AI-generated Fragments in Scientific Papers
This paper describes a system designed to distinguish between AI-generated and human-written scientific excerpts in the DAGPap24 competition hosted within the Fourth Workshop on Scientific Document Processing. In this competition the task is to find artificially generated token-level text fragments in documents of a scientific domain. Our work focuses on the use of a multi-task learning architecture with two heads. The application of this approach is justified by the specificity of the task, where class spans are continuous over several hundred characters. We considered different encoder variations to obtain a state vector for each token in the sequence, as well as a variation in splitting fragments into tokens to further feed into the input of a transform-based encoder. This approach allows us to achieve a 9% quality improvement relative to the baseline solution score on the development set (from 0.86 to 0.95) using the average macro F1-score, as well as a score of 0.96 on a closed test part of the dataset from the competition.
5C Prompt Contracts: A Minimalist, Creative-Friendly, Token-Efficient Design Framework for Individual and SME LLM Usage
The progression from traditional prompt engineering to a more rigorous discipline of prompt design marks a pivotal shift in human-LLM interaction. As Large Language Models (LLMs) become increasingly embedded in mission-critical applications, there emerges a pressing need for frameworks that are not only explicit and systematic but also minimal enough to remain practical and broadly accessible. While many existing approaches address prompt structuring through elaborate Domain-Specific Languages (DSLs) or multi-layered templates, such methods can impose significant token and cognitive overhead, potentially constraining the model's creative capacity. In this context, we propose the 5C Prompt Contract, a framework that distills prompt design into five intuitive components: Character, Cause, Constraint, Contingency, and Calibration. This minimal cognitive schema explicitly integrates fallback and output optimization directives, fostering reliable, interpretable, and creatively flexible AI interactions. Experimental results demonstrate that the 5C framework consistently achieves superior input token efficiency while maintaining rich and consistent outputs across diverse LLM architectures (OpenAI, Anthropic, DeepSeek, and Gemini), making it particularly suited for individuals and Small-to-Medium Enterprises (SMEs) with limited AI engineering resources.
Enhancing Latent Computation in Transformers with Latent Tokens
Augmenting large language models (LLMs) with auxiliary tokens has emerged as a promising strategy for enhancing model performance. In this work, we introduce a lightweight method termed latent tokens; these are dummy tokens that may be non-interpretable in natural language but steer the autoregressive decoding process of a Transformer-based LLM via the attention mechanism. The proposed latent tokens can be seamlessly integrated with a pre-trained Transformer, trained in a parameter-efficient manner, and applied flexibly at inference time, while adding minimal complexity overhead to the existing infrastructure of standard Transformers. We propose several hypotheses about the underlying mechanisms of latent tokens and design synthetic tasks accordingly to verify them. Numerical results confirm that the proposed method noticeably outperforms the baselines, particularly in the out-of-distribution generalization scenarios, highlighting its potential in improving the adaptability of LLMs.
Reviving Any-Subset Autoregressive Models with Principled Parallel Sampling and Speculative Decoding
In arbitrary-order language models, it is an open question how to sample tokens in parallel from the correct joint distribution. With discrete diffusion models, the more tokens they generate in parallel, the less their predicted distributions adhere to the originally learned data distribution, as they rely on a conditional independence assumption that only works with infinitesimally small timesteps. We find that a different class of models, any-subset autoregressive models (AS-ARMs), holds the solution. As implied by the name, AS-ARMs can generate tokens in any order, and in parallel. Moreover, AS-ARMs support parallelized joint probability density estimation, allowing them to correct their own parallel-generated token distributions, via our Any-Subset Speculative Decoding (ASSD) algorithm. ASSD provably enables generation of tokens from the correct joint distribution, with the number of neural network calls upper bounded by the number of tokens predicted. We empirically verify that ASSD speeds up language generation, without sacrificing quality. Furthermore, we provide a mathematically justified scheme for training AS-ARMs for generation, and show that AS-ARMs achieve state-of-the-art performance among sub-200M parameter models on infilling benchmark tasks, and nearly match the performance of models 50X larger on code generation. Our theoretical and empirical results indicate that the once-forgotten AS-ARMs are a promising direction of language modeling.
ActionVOS: Actions as Prompts for Video Object Segmentation
Delving into the realm of egocentric vision, the advancement of referring video object segmentation (RVOS) stands as pivotal in understanding human activities. However, existing RVOS task primarily relies on static attributes such as object names to segment target objects, posing challenges in distinguishing target objects from background objects and in identifying objects undergoing state changes. To address these problems, this work proposes a novel action-aware RVOS setting called ActionVOS, aiming at segmenting only active objects in egocentric videos using human actions as a key language prompt. This is because human actions precisely describe the behavior of humans, thereby helping to identify the objects truly involved in the interaction and to understand possible state changes. We also build a method tailored to work under this specific setting. Specifically, we develop an action-aware labeling module with an efficient action-guided focal loss. Such designs enable ActionVOS model to prioritize active objects with existing readily-available annotations. Experimental results on VISOR dataset reveal that ActionVOS significantly reduces the mis-segmentation of inactive objects, confirming that actions help the ActionVOS model understand objects' involvement. Further evaluations on VOST and VSCOS datasets show that the novel ActionVOS setting enhances segmentation performance when encountering challenging circumstances involving object state changes. We will make our implementation available at https://github.com/ut-vision/ActionVOS.
Intent Induction from Conversations for Task-Oriented Dialogue Track at DSTC 11
With increasing demand for and adoption of virtual assistants, recent work has investigated ways to accelerate bot schema design through the automatic induction of intents or the induction of slots and dialogue states. However, a lack of dedicated benchmarks and standardized evaluation has made progress difficult to track and comparisons between systems difficult to make. This challenge track, held as part of the Eleventh Dialog Systems Technology Challenge, introduces a benchmark that aims to evaluate methods for the automatic induction of customer intents in a realistic setting of customer service interactions between human agents and customers. We propose two subtasks for progressively tackling the automatic induction of intents and corresponding evaluation methodologies. We then present three datasets suitable for evaluating the tasks and propose simple baselines. Finally, we summarize the submissions and results of the challenge track, for which we received submissions from 34 teams.
LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning
Generating instructional images of human daily actions from an egocentric viewpoint serves a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize the action frame conditioning on the user prompt question and an input egocentric image that captures user's environment. Notably, existing egocentric datasets lack the detailed annotations that describe the execution of actions. Additionally, the diffusion-based image manipulation models fail to control the state change of an action within the corresponding egocentric image pixel space. To this end, we finetune a visual large language model (VLLM) via visual instruction tuning for curating the enriched action descriptions to address our proposed problem. Moreover, we propose to Learn EGOcentric (LEGO) action frame generation using image and text embeddings from VLLM as additional conditioning. We validate our proposed model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show prominent improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide insights on our method.
A Survey on Vision-Language-Action Models for Embodied AI
Embodied AI is widely recognized as a key element of artificial general intelligence because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models and vision-language models, a new category of multimodal models -- referred to as vision-language-action models (VLAs) -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. In recent years, a myriad of VLAs have been developed, making it imperative to capture the rapidly evolving landscape through a comprehensive survey. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges faced by VLAs and outline promising future directions in embodied AI. We have created a project associated with this survey, which is available at https://github.com/yueen-ma/Awesome-VLA.
Token Highlighter: Inspecting and Mitigating Jailbreak Prompts for Large Language Models
Large Language Models (LLMs) are increasingly being integrated into services such as ChatGPT to provide responses to user queries. To mitigate potential harm and prevent misuse, there have been concerted efforts to align the LLMs with human values and legal compliance by incorporating various techniques, such as Reinforcement Learning from Human Feedback (RLHF), into the training of the LLMs. However, recent research has exposed that even aligned LLMs are susceptible to adversarial manipulations known as Jailbreak Attacks. To address this challenge, this paper proposes a method called Token Highlighter to inspect and mitigate the potential jailbreak threats in the user query. Token Highlighter introduced a concept called Affirmation Loss to measure the LLM's willingness to answer the user query. It then uses the gradient of Affirmation Loss for each token in the user query to locate the jailbreak-critical tokens. Further, Token Highlighter exploits our proposed Soft Removal technique to mitigate the jailbreak effects of critical tokens via shrinking their token embeddings. Experimental results on two aligned LLMs (LLaMA-2 and Vicuna-V1.5) demonstrate that the proposed method can effectively defend against a variety of Jailbreak Attacks while maintaining competent performance on benign questions of the AlpacaEval benchmark. In addition, Token Highlighter is a cost-effective and interpretable defense because it only needs to query the protected LLM once to compute the Affirmation Loss and can highlight the critical tokens upon refusal.
TokenButler: Token Importance is Predictable
Large Language Models (LLMs) rely on the Key-Value (KV) Cache to store token history, enabling efficient decoding of tokens. As the KV-Cache grows, it becomes a major memory and computation bottleneck, however, there is an opportunity to alleviate this bottleneck, especially because prior research has shown that only a small subset of tokens contribute meaningfully to each decoding step. A key challenge in finding these critical tokens is that they are dynamic, and heavily input query-dependent. Existing methods either risk quality by evicting tokens permanently, or retain the full KV-Cache but rely on retrieving chunks (pages) of tokens at generation, failing at dense, context-rich tasks. Additionally, many existing KV-Cache sparsity methods rely on inaccurate proxies for token importance. To address these limitations, we introduce TokenButler, a high-granularity, query-aware predictor that learns to identify these critical tokens. By training a light-weight predictor with less than 1.2% parameter overhead, TokenButler prioritizes tokens based on their contextual, predicted importance. This improves perplexity & downstream accuracy by over 8% relative to SoTA methods for estimating token importance. We evaluate TokenButler on a novel synthetic small-context co-referential retrieval task, demonstrating near-oracle accuracy. Code, models and benchmarks: https://github.com/abdelfattah-lab/TokenButler
Stop Looking for Important Tokens in Multimodal Language Models: Duplication Matters More
Vision tokens in multimodal large language models often dominate huge computational overhead due to their excessive length compared to linguistic modality. Abundant recent methods aim to solve this problem with token pruning, which first defines an importance criterion for tokens and then prunes the unimportant vision tokens during inference. However, in this paper, we show that the importance is not an ideal indicator to decide whether a token should be pruned. Surprisingly, it usually results in inferior performance than random token pruning and leading to incompatibility to efficient attention computation operators.Instead, we propose DART (Duplication-Aware Reduction of Tokens), which prunes tokens based on its duplication with other tokens, leading to significant and training-free acceleration. Concretely, DART selects a small subset of pivot tokens and then retains the tokens with low duplication to the pivots, ensuring minimal information loss during token pruning. Experiments demonstrate that DART can prune 88.9% vision tokens while maintaining comparable performance, leading to a 1.99times and 2.99times speed-up in total time and prefilling stage, respectively, with good compatibility to efficient attention operators. Our codes are available at https://github.com/ZichenWen1/DART.
DynaSaur: Large Language Agents Beyond Predefined Actions
Existing LLM agent systems typically select actions from a fixed and predefined set at every step. While this approach is effective in closed, narrowly-scoped environments, we argue that it presents two major challenges when deploying LLM agents in real-world scenarios: (1) selecting from a fixed set of actions significantly restricts the planning and acting capabilities of LLM agents, and (2) this approach requires substantial human effort to enumerate and implement all possible actions, which becomes impractical in complex environments with a vast number of potential actions. In this work, we propose an LLM agent framework that enables the dynamic creation and composition of actions in an online manner. In this framework, the agent interacts with the environment by generating and executing programs written in a general-purpose programming language at each step. Furthermore, generated actions are accumulated over time for future reuse. Our extensive experiments on the GAIA benchmark demonstrate that this framework offers significantly greater flexibility and outperforms previous methods. Notably, it allows an LLM agent to recover in scenarios where no relevant action exists in the predefined set or when existing actions fail due to unforeseen edge cases. At the time of writing, we hold the top position on the GAIA public leaderboard. Our code can be found in https://github.com/adobe-research/dynasaur{https://github.com/adobe-research/dynasaur}.
ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks
We present ALFRED (Action Learning From Realistic Environments and Directives), a benchmark for learning a mapping from natural language instructions and egocentric vision to sequences of actions for household tasks. ALFRED includes long, compositional tasks with non-reversible state changes to shrink the gap between research benchmarks and real-world applications. ALFRED consists of expert demonstrations in interactive visual environments for 25k natural language directives. These directives contain both high-level goals like "Rinse off a mug and place it in the coffee maker." and low-level language instructions like "Walk to the coffee maker on the right." ALFRED tasks are more complex in terms of sequence length, action space, and language than existing vision-and-language task datasets. We show that a baseline model based on recent embodied vision-and-language tasks performs poorly on ALFRED, suggesting that there is significant room for developing innovative grounded visual language understanding models with this benchmark.
WebSuite: Systematically Evaluating Why Web Agents Fail
We describe WebSuite, the first diagnostic benchmark for generalist web agents, designed to systematically evaluate why agents fail. Advances in AI have led to the rise of numerous web agents that autonomously operate a browser to complete tasks. However, most existing benchmarks focus on strictly measuring whether an agent can or cannot complete a task, without giving insight on why. In this paper, we 1) develop a taxonomy of web actions to facilitate identifying common failure patterns, and 2) create an extensible benchmark suite to assess agents' performance on our taxonomized actions. This benchmark suite consists of both individual tasks, such as clicking a button, and end-to-end tasks, such as adding an item to a cart, and is designed such that any failure of a task can be attributed directly to a failure of a specific web action. We evaluate two popular generalist web agents, one text-based and one multimodal, and identify unique weaknesses for each agent. Because WebSuite can disaggregate task failures into specific action failures, this enables granular identification of which UX flows an individual agent has trouble with and immediately highlights promising avenues for improvement. These findings highlight the need for more focused benchmarking on where web agents go wrong to effectively improve agents beyond their weaker performance today.
Object Recognition as Next Token Prediction
We present an approach to pose object recognition as next token prediction. The idea is to apply a language decoder that auto-regressively predicts the text tokens from image embeddings to form labels. To ground this prediction process in auto-regression, we customize a non-causal attention mask for the decoder, incorporating two key features: modeling tokens from different labels to be independent, and treating image tokens as a prefix. This masking mechanism inspires an efficient method - one-shot sampling - to simultaneously sample tokens of multiple labels in parallel and rank generated labels by their probabilities during inference. To further enhance the efficiency, we propose a simple strategy to construct a compact decoder by simply discarding the intermediate blocks of a pretrained language model. This approach yields a decoder that matches the full model's performance while being notably more efficient. The code is available at https://github.com/kaiyuyue/nxtp
Which Tokens to Use? Investigating Token Reduction in Vision Transformers
Since the introduction of the Vision Transformer (ViT), researchers have sought to make ViTs more efficient by removing redundant information in the processed tokens. While different methods have been explored to achieve this goal, we still lack understanding of the resulting reduction patterns and how those patterns differ across token reduction methods and datasets. To close this gap, we set out to understand the reduction patterns of 10 different token reduction methods using four image classification datasets. By systematically comparing these methods on the different classification tasks, we find that the Top-K pruning method is a surprisingly strong baseline. Through in-depth analysis of the different methods, we determine that: the reduction patterns are generally not consistent when varying the capacity of the backbone model, the reduction patterns of pruning-based methods significantly differ from fixed radial patterns, and the reduction patterns of pruning-based methods are correlated across classification datasets. Finally we report that the similarity of reduction patterns is a moderate-to-strong proxy for model performance. Project page at https://vap.aau.dk/tokens.
Multi-Token Prediction Needs Registers
Multi-token prediction has emerged as a promising objective for improving language model pretraining, but its benefits have not consistently generalized to other settings such as fine-tuning. In this paper, we propose MuToR, a simple and effective approach to multi-token prediction that interleaves learnable register tokens into the input sequence, each tasked with predicting future targets. Compared to existing methods, MuToR offers several key advantages: it introduces only a negligible number of additional parameters, requires no architectural changes--ensuring compatibility with off-the-shelf pretrained language models--and remains aligned with the next-token pretraining objective, making it especially well-suited for supervised fine-tuning. Moreover, it naturally supports scalable prediction horizons. We demonstrate the effectiveness and versatility of MuToR across a range of use cases, including supervised fine-tuning, parameter-efficient fine-tuning (PEFT), and pretraining, on challenging generative tasks in both language and vision domains. Our code will be available at: https://github.com/nasosger/MuToR.
GUI-Robust: A Comprehensive Dataset for Testing GUI Agent Robustness in Real-World Anomalies
The development of high-quality datasets is crucial for benchmarking and advancing research in Graphical User Interface (GUI) agents. Despite their importance, existing datasets are often constructed under idealized conditions, overlooking the diverse anomalies frequently encountered in real-world deployments. To address this limitation, we introduce GUI-Robust, a novel dataset designed for comprehensive GUI agent evaluation, explicitly incorporating seven common types of anomalies observed in everyday GUI interactions. Furthermore, we propose a semi-automated dataset construction paradigm that collects user action sequences from natural interactions via RPA tools and then generate corresponding step and task descriptions for these actions with the assistance of MLLMs. This paradigm significantly reduces annotation time cost by a factor of over 19 times. Finally, we assess state-of-the-art GUI agents using the GUI-Robust dataset, revealing their substantial performance degradation in abnormal scenarios. We anticipate that our work will highlight the importance of robustness in GUI agents and inspires more future research in this direction. The dataset and code are available at https://github.com/chessbean1/GUI-Robust..
Detecting and Characterizing Bots that Commit Code
Background: Some developer activity traditionally performed manually, such as making code commits, opening, managing, or closing issues is increasingly subject to automation in many OSS projects. Specifically, such activity is often performed by tools that react to events or run at specific times. We refer to such automation tools as bots and, in many software mining scenarios related to developer productivity or code quality it is desirable to identify bots in order to separate their actions from actions of individuals. Aim: Find an automated way of identifying bots and code committed by these bots, and to characterize the types of bots based on their activity patterns. Method and Result: We propose BIMAN, a systematic approach to detect bots using author names, commit messages, files modified by the commit, and projects associated with the ommits. For our test data, the value for AUC-ROC was 0.9. We also characterized these bots based on the time patterns of their code commits and the types of files modified, and found that they primarily work with documentation files and web pages, and these files are most prevalent in HTML and JavaScript ecosystems. We have compiled a shareable dataset containing detailed information about 461 bots we found (all of whom have more than 1000 commits) and 13,762,430 commits they created.
Prompting Frameworks for Large Language Models: A Survey
Since the launch of ChatGPT, a powerful AI Chatbot developed by OpenAI, large language models (LLMs) have made significant advancements in both academia and industry, bringing about a fundamental engineering paradigm shift in many areas. While LLMs are powerful, it is also crucial to best use their power where "prompt'' plays a core role. However, the booming LLMs themselves, including excellent APIs like ChatGPT, have several inherent limitations: 1) temporal lag of training data, and 2) the lack of physical capabilities to perform external actions. Recently, we have observed the trend of utilizing prompt-based tools to better utilize the power of LLMs for downstream tasks, but a lack of systematic literature and standardized terminology, partly due to the rapid evolution of this field. Therefore, in this work, we survey related prompting tools and promote the concept of the "Prompting Framework" (PF), i.e. the framework for managing, simplifying, and facilitating interaction with large language models. We define the lifecycle of the PF as a hierarchical structure, from bottom to top, namely: Data Level, Base Level, Execute Level, and Service Level. We also systematically depict the overall landscape of the emerging PF field and discuss potential future research and challenges. To continuously track the developments in this area, we maintain a repository at https://github.com/lxx0628/Prompting-Framework-Survey, which can be a useful resource sharing platform for both academic and industry in this field.
Rethinking Token Reduction for State Space Models
Recent advancements in State Space Models (SSMs) have attracted significant interest, particularly in models optimized for parallel training and handling long-range dependencies. Architectures like Mamba have scaled to billions of parameters with selective SSM. To facilitate broader applications using Mamba, exploring its efficiency is crucial. While token reduction techniques offer a straightforward post-training strategy, we find that applying existing methods directly to SSMs leads to substantial performance drops. Through insightful analysis, we identify the reasons for this failure and the limitations of current techniques. In response, we propose a tailored, unified post-training token reduction method for SSMs. Our approach integrates token importance and similarity, thus taking advantage of both pruning and merging, to devise a fine-grained intra-layer token reduction strategy. Extensive experiments show that our method improves the average accuracy by 5.7% to 13.1% on six benchmarks with Mamba-2 compared to existing methods, while significantly reducing computational demands and memory requirements.
Learn Your Tokens: Word-Pooled Tokenization for Language Modeling
Language models typically tokenize text into subwords, using a deterministic, hand-engineered heuristic of combining characters into longer surface-level strings such as 'ing' or whole words. Recent literature has repeatedly shown the limitations of such a tokenization strategy, particularly for documents not written in English and for representing numbers. On the other extreme, byte/character-level language models are much less restricted but suffer from increased sequence description lengths and a subsequent quadratic expansion in self-attention computation. Recent attempts to compress and limit these context lengths with fixed size convolutions is helpful but completely ignores the word boundary. This paper considers an alternative 'learn your tokens' scheme which utilizes the word boundary to pool bytes/characters into word representations, which are fed to the primary language model, before again decoding individual characters/bytes per word in parallel. We find that our moderately expressive and moderately fast end-to-end tokenizer outperform by over 300% both subwords and byte/character models over the intrinsic language modeling metric of next-word prediction across datasets. It particularly outshines on rare words, outperforming by a factor of 30! We extensively study the language modeling setup for all three categories of tokenizers and theoretically analyze how our end-to-end models can also be a strong trade-off in efficiency and robustness.
The Dawn of GUI Agent: A Preliminary Case Study with Claude 3.5 Computer Use
The recently released model, Claude 3.5 Computer Use, stands out as the first frontier AI model to offer computer use in public beta as a graphical user interface (GUI) agent. As an early beta, its capability in the real-world complex environment remains unknown. In this case study to explore Claude 3.5 Computer Use, we curate and organize a collection of carefully designed tasks spanning a variety of domains and software. Observations from these cases demonstrate Claude 3.5 Computer Use's unprecedented ability in end-to-end language to desktop actions. Along with this study, we provide an out-of-the-box agent framework for deploying API-based GUI automation models with easy implementation. Our case studies aim to showcase a groundwork of capabilities and limitations of Claude 3.5 Computer Use with detailed analyses and bring to the fore questions about planning, action, and critic, which must be considered for future improvement. We hope this preliminary exploration will inspire future research into the GUI agent community. All the test cases in the paper can be tried through the project: https://github.com/showlab/computer_use_ootb.
Agglomerative Token Clustering
We present Agglomerative Token Clustering (ATC), a novel token merging method that consistently outperforms previous token merging and pruning methods across image classification, image synthesis, and object detection & segmentation tasks. ATC merges clusters through bottom-up hierarchical clustering, without the introduction of extra learnable parameters. We find that ATC achieves state-of-the-art performance across all tasks, and can even perform on par with prior state-of-the-art when applied off-the-shelf, i.e. without fine-tuning. ATC is particularly effective when applied with low keep rates, where only a small fraction of tokens are kept and retaining task performance is especially difficult.
A Transformer Architecture for Online Gesture Recognition of Mathematical Expressions
The Transformer architecture is shown to provide a powerful framework as an end-to-end model for building expression trees from online handwritten gestures corresponding to glyph strokes. In particular, the attention mechanism was successfully used to encode, learn and enforce the underlying syntax of expressions creating latent representations that are correctly decoded to the exact mathematical expression tree, providing robustness to ablated inputs and unseen glyphs. For the first time, the encoder is fed with spatio-temporal data tokens potentially forming an infinitely large vocabulary, which finds applications beyond that of online gesture recognition. A new supervised dataset of online handwriting gestures is provided for training models on generic handwriting recognition tasks and a new metric is proposed for the evaluation of the syntactic correctness of the output expression trees. A small Transformer model suitable for edge inference was successfully trained to an average normalised Levenshtein accuracy of 94%, resulting in valid postfix RPN tree representation for 94% of predictions.
Task-Oriented Dialog Systems that Consider Multiple Appropriate Responses under the Same Context
Conversations have an intrinsic one-to-many property, which means that multiple responses can be appropriate for the same dialog context. In task-oriented dialogs, this property leads to different valid dialog policies towards task completion. However, none of the existing task-oriented dialog generation approaches takes this property into account. We propose a Multi-Action Data Augmentation (MADA) framework to utilize the one-to-many property to generate diverse appropriate dialog responses. Specifically, we first use dialog states to summarize the dialog history, and then discover all possible mappings from every dialog state to its different valid system actions. During dialog system training, we enable the current dialog state to map to all valid system actions discovered in the previous process to create additional state-action pairs. By incorporating these additional pairs, the dialog policy learns a balanced action distribution, which further guides the dialog model to generate diverse responses. Experimental results show that the proposed framework consistently improves dialog policy diversity, and results in improved response diversity and appropriateness. Our model obtains state-of-the-art results on MultiWOZ.
GAIA: Rethinking Action Quality Assessment for AI-Generated Videos
Assessing action quality is both imperative and challenging due to its significant impact on the quality of AI-generated videos, further complicated by the inherently ambiguous nature of actions within AI-generated video (AIGV). Current action quality assessment (AQA) algorithms predominantly focus on actions from real specific scenarios and are pre-trained with normative action features, thus rendering them inapplicable in AIGVs. To address these problems, we construct GAIA, a Generic AI-generated Action dataset, by conducting a large-scale subjective evaluation from a novel causal reasoning-based perspective, resulting in 971,244 ratings among 9,180 video-action pairs. Based on GAIA, we evaluate a suite of popular text-to-video (T2V) models on their ability to generate visually rational actions, revealing their pros and cons on different categories of actions. We also extend GAIA as a testbed to benchmark the AQA capacity of existing automatic evaluation methods. Results show that traditional AQA methods, action-related metrics in recent T2V benchmarks, and mainstream video quality methods perform poorly with an average SRCC of 0.454, 0.191, and 0.519, respectively, indicating a sizable gap between current models and human action perception patterns in AIGVs. Our findings underscore the significance of action quality as a unique perspective for studying AIGVs and can catalyze progress towards methods with enhanced capacities for AQA in AIGVs.
Context-Aware Token Selection and Packing for Enhanced Vision Transformer
In recent years, the long-range attention mechanism of vision transformers has driven significant performance breakthroughs across various computer vision tasks. However, the traditional self-attention mechanism, which processes both informative and non-informative tokens, suffers from inefficiency and inaccuracies. While sparse attention mechanisms have been introduced to mitigate these issues by pruning tokens involved in attention, they often lack context-awareness and intelligence. These mechanisms frequently apply a uniform token selection strategy across different inputs for batch training or optimize efficiency only for the inference stage. To overcome these challenges, we propose a novel algorithm: Select and Pack Attention (SPA). SPA dynamically selects informative tokens using a low-cost gating layer supervised by selection labels and packs these tokens into new batches, enabling a variable number of tokens to be used in parallelized GPU batch training and inference. Extensive experiments across diverse datasets and computer vision tasks demonstrate that SPA delivers superior performance and efficiency, including a 0.6 mAP improvement in object detection and a 16.4% reduction in computational costs.
SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark
We present SignAvatars, the first large-scale, multi-prompt 3D sign language (SL) motion dataset designed to bridge the communication gap for Deaf and hard-of-hearing individuals. While there has been an exponentially growing number of research regarding digital communication, the majority of existing communication technologies primarily cater to spoken or written languages, instead of SL, the essential communication method for Deaf and hard-of-hearing communities. Existing SL datasets, dictionaries, and sign language production (SLP) methods are typically limited to 2D as annotating 3D models and avatars for SL is usually an entirely manual and labor-intensive process conducted by SL experts, often resulting in unnatural avatars. In response to these challenges, we compile and curate the SignAvatars dataset, which comprises 70,000 videos from 153 signers, totaling 8.34 million frames, covering both isolated signs and continuous, co-articulated signs, with multiple prompts including HamNoSys, spoken language, and words. To yield 3D holistic annotations, including meshes and biomechanically-valid poses of body, hands, and face, as well as 2D and 3D keypoints, we introduce an automated annotation pipeline operating on our large corpus of SL videos. SignAvatars facilitates various tasks such as 3D sign language recognition (SLR) and the novel 3D SL production (SLP) from diverse inputs like text scripts, individual words, and HamNoSys notation. Hence, to evaluate the potential of SignAvatars, we further propose a unified benchmark of 3D SL holistic motion production. We believe that this work is a significant step forward towards bringing the digital world to the Deaf and hard-of-hearing communities as well as people interacting with them.
TokenUnify: Scalable Autoregressive Visual Pre-training with Mixture Token Prediction
Autoregressive next-token prediction is a standard pretraining method for large-scale language models, but its application to vision tasks is hindered by the non-sequential nature of image data, leading to cumulative errors. Most vision models employ masked autoencoder (MAE) based pretraining, which faces scalability issues. To address these challenges, we introduce TokenUnify, a novel pretraining method that integrates random token prediction, next-token prediction, and next-all token prediction. We provide theoretical evidence demonstrating that TokenUnify mitigates cumulative errors in visual autoregression. Cooperated with TokenUnify, we have assembled a large-scale electron microscopy (EM) image dataset with ultra-high resolution, ideal for creating spatially correlated long sequences. This dataset includes over 120 million annotated voxels, making it the largest neuron segmentation dataset to date and providing a unified benchmark for experimental validation. Leveraging the Mamba network inherently suited for long-sequence modeling on this dataset, TokenUnify not only reduces the computational complexity but also leads to a significant 45\% improvement in segmentation performance on downstream EM neuron segmentation tasks compared to existing methods. Furthermore, TokenUnify demonstrates superior scalability over MAE and traditional autoregressive methods, effectively bridging the gap between pretraining strategies for language and vision models. Code is available at https://github.com/ydchen0806/TokenUnify.
CVE-driven Attack Technique Prediction with Semantic Information Extraction and a Domain-specific Language Model
This paper addresses a critical challenge in cybersecurity: the gap between vulnerability information represented by Common Vulnerabilities and Exposures (CVEs) and the resulting cyberattack actions. CVEs provide insights into vulnerabilities, but often lack details on potential threat actions (tactics, techniques, and procedures, or TTPs) within the ATT&CK framework. This gap hinders accurate CVE categorization and proactive countermeasure initiation. The paper introduces the TTPpredictor tool, which uses innovative techniques to analyze CVE descriptions and infer plausible TTP attacks resulting from CVE exploitation. TTPpredictor overcomes challenges posed by limited labeled data and semantic disparities between CVE and TTP descriptions. It initially extracts threat actions from unstructured cyber threat reports using Semantic Role Labeling (SRL) techniques. These actions, along with their contextual attributes, are correlated with MITRE's attack functionality classes. This automated correlation facilitates the creation of labeled data, essential for categorizing novel threat actions into threat functionality classes and TTPs. The paper presents an empirical assessment, demonstrating TTPpredictor's effectiveness with accuracy rates of approximately 98% and F1-scores ranging from 95% to 98% in precise CVE classification to ATT&CK techniques. TTPpredictor outperforms state-of-the-art language model tools like ChatGPT. Overall, this paper offers a robust solution for linking CVEs to potential attack techniques, enhancing cybersecurity practitioners' ability to proactively identify and mitigate threats.
Glitch Tokens in Large Language Models: Categorization Taxonomy and Effective Detection
With the expanding application of Large Language Models (LLMs) in various domains, it becomes imperative to comprehensively investigate their unforeseen behaviors and consequent outcomes. In this study, we introduce and systematically explore the phenomenon of "glitch tokens", which are anomalous tokens produced by established tokenizers and could potentially compromise the models' quality of response. Specifically, we experiment on seven top popular LLMs utilizing three distinct tokenizers and involving a totally of 182,517 tokens. We present categorizations of the identified glitch tokens and symptoms exhibited by LLMs when interacting with glitch tokens. Based on our observation that glitch tokens tend to cluster in the embedding space, we propose GlitchHunter, a novel iterative clustering-based technique, for efficient glitch token detection. The evaluation shows that our approach notably outperforms three baseline methods on eight open-source LLMs. To the best of our knowledge, we present the first comprehensive study on glitch tokens. Our new detection further provides valuable insights into mitigating tokenization-related errors in LLMs.
Multi-Word Tokenization for Sequence Compression
Large Language Models have proven highly successful at modelling a variety of tasks. However, this comes at a steep computational cost that hinders wider industrial uptake. In this pa005 per, we present MWT: a Multi-Word Tokenizer that goes beyond word boundaries by representing frequent multi-word expressions as single tokens. MWTs produce a more compact and efficient tokenization that yields two benefits: (1) Increase in performance due to a greater coverage of input data given a fixed sequence length and budget; (2) Faster and lighter inference due to the ability to reduce the sequence length with negligible drops in performance. Our results show that MWT is more robust across shorter sequence lengths, thus allowing for major speedups via early sequence truncation.
Prot2Token: A Unified Framework for Protein Modeling via Next-Token Prediction
The diverse nature of protein prediction tasks has traditionally necessitated specialized models, hindering the development of broadly applicable and computationally efficient Protein Language Models (PLMs). In this work, we introduce Prot2Token, a unified framework that overcomes these challenges by converting a wide spectrum of protein-related predictions, from sequence-level properties and residue-specific attributes to complex inter-protein interactions, into a standardized next-token prediction format. At its core, Prot2Token employs an autoregressive decoder, conditioned on embeddings from pre-trained protein encoders and guided by learnable task tokens, to perform diverse predictions. This architecture uniquely facilitates multi-task learning, enabling a single model to master numerous tasks with improved efficiency. We present extensive experimental validation across a variety of benchmarks, demonstrating Prot2Tokens strong predictive power in different types of protein-prediction tasks. Key results include significant speedups (e.g., near 1000x over AlphaFold2 with MSA) and performance often matching or exceeding specialized approaches. Beyond that, we introduce an auxiliary self-supervised decoder pre-training approach to improve spatially sensitive task performance. Prot2Token thus offers a significant step towards a versatile, high-throughput paradigm for protein modeling, promising to accelerate biological discovery and the development of novel therapeutics. The code is available at https://github.com/mahdip72/prot2token .
RobBERT-2022: Updating a Dutch Language Model to Account for Evolving Language Use
Large transformer-based language models, e.g. BERT and GPT-3, outperform previous architectures on most natural language processing tasks. Such language models are first pre-trained on gigantic corpora of text and later used as base-model for finetuning on a particular task. Since the pre-training step is usually not repeated, base models are not up-to-date with the latest information. In this paper, we update RobBERT, a RoBERTa-based state-of-the-art Dutch language model, which was trained in 2019. First, the tokenizer of RobBERT is updated to include new high-frequent tokens present in the latest Dutch OSCAR corpus, e.g. corona-related words. Then we further pre-train the RobBERT model using this dataset. To evaluate if our new model is a plug-in replacement for RobBERT, we introduce two additional criteria based on concept drift of existing tokens and alignment for novel tokens.We found that for certain language tasks this update results in a significant performance increase. These results highlight the benefit of continually updating a language model to account for evolving language use.
An Evaluation Framework for Legal Document Summarization
A law practitioner has to go through numerous lengthy legal case proceedings for their practices of various categories, such as land dispute, corruption, etc. Hence, it is important to summarize these documents, and ensure that summaries contain phrases with intent matching the category of the case. To the best of our knowledge, there is no evaluation metric that evaluates a summary based on its intent. We propose an automated intent-based summarization metric, which shows a better agreement with human evaluation as compared to other automated metrics like BLEU, ROUGE-L etc. in terms of human satisfaction. We also curate a dataset by annotating intent phrases in legal documents, and show a proof of concept as to how this system can be automated. Additionally, all the code and data to generate reproducible results is available on Github.
ADAPT: Vision-Language Navigation with Modality-Aligned Action Prompts
Vision-Language Navigation (VLN) is a challenging task that requires an embodied agent to perform action-level modality alignment, i.e., make instruction-asked actions sequentially in complex visual environments. Most existing VLN agents learn the instruction-path data directly and cannot sufficiently explore action-level alignment knowledge inside the multi-modal inputs. In this paper, we propose modAlity-aligneD Action PrompTs (ADAPT), which provides the VLN agent with action prompts to enable the explicit learning of action-level modality alignment to pursue successful navigation. Specifically, an action prompt is defined as a modality-aligned pair of an image sub-prompt and a text sub-prompt, where the former is a single-view observation and the latter is a phrase like ''walk past the chair''. When starting navigation, the instruction-related action prompt set is retrieved from a pre-built action prompt base and passed through a prompt encoder to obtain the prompt feature. Then the prompt feature is concatenated with the original instruction feature and fed to a multi-layer transformer for action prediction. To collect high-quality action prompts into the prompt base, we use the Contrastive Language-Image Pretraining (CLIP) model which has powerful cross-modality alignment ability. A modality alignment loss and a sequential consistency loss are further introduced to enhance the alignment of the action prompt and enforce the agent to focus on the related prompt sequentially. Experimental results on both R2R and RxR show the superiority of ADAPT over state-of-the-art methods.
Information Flow Routes: Automatically Interpreting Language Models at Scale
Information flows by routes inside the network via mechanisms implemented in the model. These routes can be represented as graphs where nodes correspond to token representations and edges to operations inside the network. We automatically build these graphs in a top-down manner, for each prediction leaving only the most important nodes and edges. In contrast to the existing workflows relying on activation patching, we do this through attribution: this allows us to efficiently uncover existing circuits with just a single forward pass. Additionally, the applicability of our method is far beyond patching: we do not need a human to carefully design prediction templates, and we can extract information flow routes for any prediction (not just the ones among the allowed templates). As a result, we can talk about model behavior in general, for specific types of predictions, or different domains. We experiment with Llama 2 and show that the role of some attention heads is overall important, e.g. previous token heads and subword merging heads. Next, we find similarities in Llama 2 behavior when handling tokens of the same part of speech. Finally, we show that some model components can be specialized on domains such as coding or multilingual texts.
Empowering Character-level Text Infilling by Eliminating Sub-Tokens
In infilling tasks, sub-tokens, representing instances where a complete token is segmented into two parts, often emerge at the boundaries of prefixes, middles, and suffixes. Traditional methods focused on training models at the token level, leading to sub-optimal performance in character-level infilling tasks during the inference stage. Alternately, some approaches considered character-level infilling, but they relied on predicting sub-tokens in inference, yet this strategy diminished ability in character-level infilling tasks due to the large perplexity of the model on sub-tokens. In this paper, we introduce FIM-SE, which stands for Fill-In-the-Middle with both Starting and Ending character constraints. The proposed method addresses character-level infilling tasks by utilizing a line-level format to avoid predicting any sub-token in inference. In addition, we incorporate two special tokens to signify the rest of the incomplete lines, thereby enhancing generation guidance. Extensive experiments demonstrate that our proposed approach surpasses previous methods, offering a significant advantage. Code is available at https://github.com/SenseLLM/FIM-SE.
From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons
We examine the capability of Multimodal Large Language Models (MLLMs) to tackle diverse domains that extend beyond the traditional language and vision tasks these models are typically trained on. Specifically, our focus lies in areas such as Embodied AI, Games, UI Control, and Planning. To this end, we introduce a process of adapting an MLLM to a Generalist Embodied Agent (GEA). GEA is a single unified model capable of grounding itself across these varied domains through a multi-embodiment action tokenizer. GEA is trained with supervised learning on a large dataset of embodied experiences and with online RL in interactive simulators. We explore the data and algorithmic choices necessary to develop such a model. Our findings reveal the importance of training with cross-domain data and online RL for building generalist agents. The final GEA model achieves strong generalization performance to unseen tasks across diverse benchmarks compared to other generalist models and benchmark-specific approaches.
Sharingan: Extract User Action Sequence from Desktop Recordings
Video recordings of user activities, particularly desktop recordings, offer a rich source of data for understanding user behaviors and automating processes. However, despite advancements in Vision-Language Models (VLMs) and their increasing use in video analysis, extracting user actions from desktop recordings remains an underexplored area. This paper addresses this gap by proposing two novel VLM-based methods for user action extraction: the Direct Frame-Based Approach (DF), which inputs sampled frames directly into VLMs, and the Differential Frame-Based Approach (DiffF), which incorporates explicit frame differences detected via computer vision techniques. We evaluate these methods using a basic self-curated dataset and an advanced benchmark adapted from prior work. Our results show that the DF approach achieves an accuracy of 70% to 80% in identifying user actions, with the extracted action sequences being re-playable though Robotic Process Automation. We find that while VLMs show potential, incorporating explicit UI changes can degrade performance, making the DF approach more reliable. This work represents the first application of VLMs for extracting user action sequences from desktop recordings, contributing new methods, benchmarks, and insights for future research.
Local Byte Fusion for Neural Machine Translation
Subword tokenization schemes are the dominant technique used in current NLP models. However, such schemes can be rigid and tokenizers built on one corpus do not adapt well to other parallel corpora. It has also been observed that in multilingual corpora, subword tokenization schemes over-segment low-resource languages leading to a drop in translation performance. A simple alternative to subword tokenizers is byte-based methods i.e. tokenization into byte sequences using encoding schemes such as UTF-8. Byte tokens often represent inputs at a sub-character granularity i.e. one character can be represented by a sequence of multiple byte tokens. This results in byte sequences that are significantly longer than character sequences. Enforcing aggregation of local information in the lower layers can guide the model to build higher-level semantic information. We propose a Local Byte Fusion (LOBEF) method for byte-based machine translation -- utilizing byte n-gram and word boundaries -- to aggregate local semantic information. Extensive experiments on multilingual translation, zero-shot cross-lingual transfer, and domain adaptation reveal a consistent improvement over traditional byte-based models and even over subword techniques. Further analysis also indicates that our byte-based models are parameter-efficient and can be trained faster than subword models.
Token Merging for Training-Free Semantic Binding in Text-to-Image Synthesis
Although text-to-image (T2I) models exhibit remarkable generation capabilities, they frequently fail to accurately bind semantically related objects or attributes in the input prompts; a challenge termed semantic binding. Previous approaches either involve intensive fine-tuning of the entire T2I model or require users or large language models to specify generation layouts, adding complexity. In this paper, we define semantic binding as the task of associating a given object with its attribute, termed attribute binding, or linking it to other related sub-objects, referred to as object binding. We introduce a novel method called Token Merging (ToMe), which enhances semantic binding by aggregating relevant tokens into a single composite token. This ensures that the object, its attributes and sub-objects all share the same cross-attention map. Additionally, to address potential confusion among main objects with complex textual prompts, we propose end token substitution as a complementary strategy. To further refine our approach in the initial stages of T2I generation, where layouts are determined, we incorporate two auxiliary losses, an entropy loss and a semantic binding loss, to iteratively update the composite token to improve the generation integrity. We conducted extensive experiments to validate the effectiveness of ToMe, comparing it against various existing methods on the T2I-CompBench and our proposed GPT-4o object binding benchmark. Our method is particularly effective in complex scenarios that involve multiple objects and attributes, which previous methods often fail to address. The code will be publicly available at https://github.com/hutaihang/ToMe.
CAISE: Conversational Agent for Image Search and Editing
Demand for image editing has been increasing as users' desire for expression is also increasing. However, for most users, image editing tools are not easy to use since the tools require certain expertise in photo effects and have complex interfaces. Hence, users might need someone to help edit their images, but having a personal dedicated human assistant for every user is impossible to scale. For that reason, an automated assistant system for image editing is desirable. Additionally, users want more image sources for diverse image editing works, and integrating an image search functionality into the editing tool is a potential remedy for this demand. Thus, we propose a dataset of an automated Conversational Agent for Image Search and Editing (CAISE). To our knowledge, this is the first dataset that provides conversational image search and editing annotations, where the agent holds a grounded conversation with users and helps them to search and edit images according to their requests. To build such a system, we first collect image search and editing conversations between pairs of annotators. The assistant-annotators are equipped with a customized image search and editing tool to address the requests from the user-annotators. The functions that the assistant-annotators conduct with the tool are recorded as executable commands, allowing the trained system to be useful for real-world application execution. We also introduce a generator-extractor baseline model for this task, which can adaptively select the source of the next token (i.e., from the vocabulary or from textual/visual contexts) for the executable command. This serves as a strong starting point while still leaving a large human-machine performance gap for useful future work. Our code and dataset are publicly available at: https://github.com/hyounghk/CAISE
Tree Cross Attention
Cross Attention is a popular method for retrieving information from a set of context tokens for making predictions. At inference time, for each prediction, Cross Attention scans the full set of O(N) tokens. In practice, however, often only a small subset of tokens are required for good performance. Methods such as Perceiver IO are cheap at inference as they distill the information to a smaller-sized set of latent tokens L < N on which cross attention is then applied, resulting in only O(L) complexity. However, in practice, as the number of input tokens and the amount of information to distill increases, the number of latent tokens needed also increases significantly. In this work, we propose Tree Cross Attention (TCA) - a module based on Cross Attention that only retrieves information from a logarithmic O(log(N)) number of tokens for performing inference. TCA organizes the data in a tree structure and performs a tree search at inference time to retrieve the relevant tokens for prediction. Leveraging TCA, we introduce ReTreever, a flexible architecture for token-efficient inference. We show empirically that Tree Cross Attention (TCA) performs comparable to Cross Attention across various classification and uncertainty regression tasks while being significantly more token-efficient. Furthermore, we compare ReTreever against Perceiver IO, showing significant gains while using the same number of tokens for inference.
Token Democracy: The Architectural Limits of Alignment in Transformer-Based Language Models
Modern language models paradoxically combine unprecedented capability with persistent vulnerability in that they can draft poetry yet cannot reliably refuse harmful requests. We reveal this fragility stems not from inadequate training, but from a fundamental architectural limitation: transformers process all tokens as equals. Transformers operate as computational democracies, granting equal voice to all tokens. This is a design tragically unsuited for AGI, where we cannot risk adversarial "candidates" hijacking the system. Through formal analysis, we demonstrate that safety instructions fundamentally lack privileged status in transformer architectures, that they compete with adversarial inputs in the same computational arena, making robust alignment through prompting or fine-tuning inherently limited. This "token democracy" explains why jailbreaks bypass even extensively safety-trained models and why positional shifts erode prompt effectiveness. Our work systematizes practitioners' tacit knowledge into an architectural critique, showing current alignment approaches create mere preferences, not constraints.
Enhancing LLM-Based Agents via Global Planning and Hierarchical Execution
Intelligent agent systems based on Large Language Models (LLMs) have shown great potential in real-world applications. However, existing agent frameworks still face critical limitations in task planning and execution, restricting their effectiveness and generalizability. Specifically, current planning methods often lack clear global goals, leading agents to get stuck in local branches, or produce non-executable plans. Meanwhile, existing execution mechanisms struggle to balance complexity and stability, and their limited action space restricts their ability to handle diverse real-world tasks. To address these limitations, we propose GoalAct, a novel agent framework that introduces a continuously updated global planning mechanism and integrates a hierarchical execution strategy. GoalAct decomposes task execution into high-level skills, including searching, coding, writing and more, thereby reducing planning complexity while enhancing the agents' adaptability across diverse task scenarios. We evaluate GoalAct on LegalAgentBench, a benchmark with multiple types of legal tasks that require the use of multiple types of tools. Experimental results demonstrate that GoalAct achieves state-of-the-art (SOTA) performance, with an average improvement of 12.22% in success rate. These findings highlight GoalAct's potential to drive the development of more advanced intelligent agent systems, making them more effective across complex real-world applications. Our code can be found at https://github.com/cjj826/GoalAct.
Hierarchical Masked Autoregressive Models with Low-Resolution Token Pivots
Autoregressive models have emerged as a powerful generative paradigm for visual generation. The current de-facto standard of next token prediction commonly operates over a single-scale sequence of dense image tokens, and is incapable of utilizing global context especially for early tokens prediction. In this paper, we introduce a new autoregressive design to model a hierarchy from a few low-resolution image tokens to the typical dense image tokens, and delve into a thorough hierarchical dependency across multi-scale image tokens. Technically, we present a Hierarchical Masked Autoregressive models (Hi-MAR) that pivot on low-resolution image tokens to trigger hierarchical autoregressive modeling in a multi-phase manner. Hi-MAR learns to predict a few image tokens in low resolution, functioning as intermediary pivots to reflect global structure, in the first phase. Such pivots act as the additional guidance to strengthen the next autoregressive modeling phase by shaping global structural awareness of typical dense image tokens. A new Diffusion Transformer head is further devised to amplify the global context among all tokens for mask token prediction. Extensive evaluations on both class-conditional and text-to-image generation tasks demonstrate that Hi-MAR outperforms typical AR baselines, while requiring fewer computational costs. Code is available at https://github.com/HiDream-ai/himar.
Language-guided Human Motion Synthesis with Atomic Actions
Language-guided human motion synthesis has been a challenging task due to the inherent complexity and diversity of human behaviors. Previous methods face limitations in generalization to novel actions, often resulting in unrealistic or incoherent motion sequences. In this paper, we propose ATOM (ATomic mOtion Modeling) to mitigate this problem, by decomposing actions into atomic actions, and employing a curriculum learning strategy to learn atomic action composition. First, we disentangle complex human motions into a set of atomic actions during learning, and then assemble novel actions using the learned atomic actions, which offers better adaptability to new actions. Moreover, we introduce a curriculum learning training strategy that leverages masked motion modeling with a gradual increase in the mask ratio, and thus facilitates atomic action assembly. This approach mitigates the overfitting problem commonly encountered in previous methods while enforcing the model to learn better motion representations. We demonstrate the effectiveness of ATOM through extensive experiments, including text-to-motion and action-to-motion synthesis tasks. We further illustrate its superiority in synthesizing plausible and coherent text-guided human motion sequences.
Can Language Models Learn to Listen?
We present a framework for generating appropriate facial responses from a listener in dyadic social interactions based on the speaker's words. Given an input transcription of the speaker's words with their timestamps, our approach autoregressively predicts a response of a listener: a sequence of listener facial gestures, quantized using a VQ-VAE. Since gesture is a language component, we propose treating the quantized atomic motion elements as additional language token inputs to a transformer-based large language model. Initializing our transformer with the weights of a language model pre-trained only on text results in significantly higher quality listener responses than training a transformer from scratch. We show that our generated listener motion is fluent and reflective of language semantics through quantitative metrics and a qualitative user study. In our evaluation, we analyze the model's ability to utilize temporal and semantic aspects of spoken text. Project page: https://people.eecs.berkeley.edu/~evonne_ng/projects/text2listen/
RAMP: Retrieval and Attribute-Marking Enhanced Prompting for Attribute-Controlled Translation
Attribute-controlled translation (ACT) is a subtask of machine translation that involves controlling stylistic or linguistic attributes (like formality and gender) of translation outputs. While ACT has garnered attention in recent years due to its usefulness in real-world applications, progress in the task is currently limited by dataset availability, since most prior approaches rely on supervised methods. To address this limitation, we propose Retrieval and Attribute-Marking enhanced Prompting (RAMP), which leverages large multilingual language models to perform ACT in few-shot and zero-shot settings. RAMP improves generation accuracy over the standard prompting approach by (1) incorporating a semantic similarity retrieval component for selecting similar in-context examples, and (2) marking in-context examples with attribute annotations. Our comprehensive experiments show that RAMP is a viable approach in both zero-shot and few-shot settings.
Enhancing Character-Level Understanding in LLMs through Token Internal Structure Learning
Tokenization methods like Byte-Pair Encoding (BPE) enhance computational efficiency in large language models (LLMs) but often obscure internal character structures within tokens. This limitation hinders LLMs' ability to predict precise character positions, which is crucial in tasks like Chinese Spelling Correction (CSC) where identifying the positions of misspelled characters accelerates correction processes. We propose Token Internal Position Awareness (TIPA), a method that significantly improves models' ability to capture character positions within tokens by training them on reverse character prediction tasks using the tokenizer's vocabulary. Experiments demonstrate that TIPA enhances position prediction accuracy in LLMs, enabling more precise identification of target characters in original text. Furthermore, when applied to downstream tasks that do not require exact position prediction, TIPA still boosts performance in tasks needing character-level information, validating its versatility and effectiveness.
The first step is the hardest: Pitfalls of Representing and Tokenizing Temporal Data for Large Language Models
Large Language Models (LLMs) have demonstrated remarkable generalization across diverse tasks, leading individuals to increasingly use them as personal assistants and universal computing engines. Nevertheless, a notable obstacle emerges when feeding numerical/temporal data into these models, such as data sourced from wearables or electronic health records. LLMs employ tokenizers in their input that break down text into smaller units. However, tokenizers are not designed to represent numerical values and might struggle to understand repetitive patterns and context, treating consecutive values as separate tokens and disregarding their temporal relationships. Here, we discuss recent works that employ LLMs for human-centric tasks such as in mobile health sensing and present a case study showing that popular LLMs tokenize temporal data incorrectly. To address that, we highlight potential solutions such as prompt tuning with lightweight embedding layers as well as multimodal adapters, that can help bridge this "modality gap". While the capability of language models to generalize to other modalities with minimal or no finetuning is exciting, this paper underscores the fact that their outputs cannot be meaningful if they stumble over input nuances.
Pretraining Data and Tokenizer for Indic LLM
We present a novel approach to data preparation for developing multilingual Indic large language model. Our meticulous data acquisition spans open-source and proprietary sources, including Common Crawl, Indic books, news articles, and Wikipedia, ensuring a diverse and rich linguistic representation. For each Indic language, we design a custom preprocessing pipeline to effectively eliminate redundant and low-quality text content. Additionally, we perform deduplication on Common Crawl data to address the redundancy present in 70% of the crawled web pages. This study focuses on developing high-quality data, optimizing tokenization for our multilingual dataset for Indic large language models with 3B and 7B parameters, engineered for superior performance in Indic languages. We introduce a novel multilingual tokenizer training strategy, demonstrating our custom-trained Indic tokenizer outperforms the state-of-the-art OpenAI Tiktoken tokenizer, achieving a superior token-to-word ratio for Indic languages.
Learning to Look Inside: Augmenting Token-Based Encoders with Character-Level Information
Commonly-used transformer language models depend on a tokenization schema which sets an unchangeable subword vocabulary prior to pre-training, destined to be applied to all downstream tasks regardless of domain shift, novel word formations, or other sources of vocabulary mismatch. Recent work has shown that "token-free" models can be trained directly on characters or bytes, but training these models from scratch requires substantial computational resources, and this implies discarding the many domain-specific models that were trained on tokens. In this paper, we present XRayEmb, a method for retrofitting existing token-based models with character-level information. XRayEmb is composed of a character-level "encoder" that computes vector representations of character sequences, and a generative component that decodes from the internal representation to a character sequence. We show that incorporating XRayEmb's learned vectors into sequences of pre-trained token embeddings helps performance on both autoregressive and masked pre-trained transformer architectures and on both sequence-level and sequence tagging tasks, particularly on non-standard English text.
Generative Expressive Robot Behaviors using Large Language Models
People employ expressive behaviors to effectively communicate and coordinate their actions with others, such as nodding to acknowledge a person glancing at them or saying "excuse me" to pass people in a busy corridor. We would like robots to also demonstrate expressive behaviors in human-robot interaction. Prior work proposes rule-based methods that struggle to scale to new communication modalities or social situations, while data-driven methods require specialized datasets for each social situation the robot is used in. We propose to leverage the rich social context available from large language models (LLMs) and their ability to generate motion based on instructions or user preferences, to generate expressive robot motion that is adaptable and composable, building upon each other. Our approach utilizes few-shot chain-of-thought prompting to translate human language instructions into parametrized control code using the robot's available and learned skills. Through user studies and simulation experiments, we demonstrate that our approach produces behaviors that users found to be competent and easy to understand. Supplementary material can be found at https://generative-expressive-motion.github.io/.
Holistic Interaction Transformer Network for Action Detection
Actions are about how we interact with the environment, including other people, objects, and ourselves. In this paper, we propose a novel multi-modal Holistic Interaction Transformer Network (HIT) that leverages the largely ignored, but critical hand and pose information essential to most human actions. The proposed "HIT" network is a comprehensive bi-modal framework that comprises an RGB stream and a pose stream. Each of them separately models person, object, and hand interactions. Within each sub-network, an Intra-Modality Aggregation module (IMA) is introduced that selectively merges individual interaction units. The resulting features from each modality are then glued using an Attentive Fusion Mechanism (AFM). Finally, we extract cues from the temporal context to better classify the occurring actions using cached memory. Our method significantly outperforms previous approaches on the J-HMDB, UCF101-24, and MultiSports datasets. We also achieve competitive results on AVA. The code will be available at https://github.com/joslefaure/HIT.
LongCoder: A Long-Range Pre-trained Language Model for Code Completion
In this paper, we introduce a new task for code completion that focuses on handling long code input and propose a sparse Transformer model, called LongCoder, to address this task. LongCoder employs a sliding window mechanism for self-attention and introduces two types of globally accessible tokens - bridge tokens and memory tokens - to improve performance and efficiency. Bridge tokens are inserted throughout the input sequence to aggregate local information and facilitate global interaction, while memory tokens are included to highlight important statements that may be invoked later and need to be memorized, such as package imports and definitions of classes, functions, or structures. We conduct experiments on a newly constructed dataset that contains longer code context and the publicly available CodeXGLUE benchmark. Experimental results demonstrate that LongCoder achieves superior performance on code completion tasks compared to previous models while maintaining comparable efficiency in terms of computational resources during inference. All the codes and data are available at https://github.com/microsoft/CodeBERT.
CodeFill: Multi-token Code Completion by Jointly Learning from Structure and Naming Sequences
Code completion is an essential feature of IDEs, yet current autocompleters are restricted to either grammar-based or NLP-based single token completions. Both approaches have significant drawbacks: grammar-based autocompletion is restricted in dynamically-typed language environments, whereas NLP-based autocompleters struggle to understand the semantics of the programming language and the developer's code context. In this work, we present CodeFill, a language model for autocompletion that combines learned structure and naming information. Using a parallel Transformer architecture and multi-task learning, CodeFill consumes sequences of source code token names and their equivalent AST token types. Uniquely, CodeFill is trained both for single-token and multi-token (statement) prediction, which enables it to learn long-range dependencies among grammatical and naming elements. We train CodeFill on two datasets, consisting of 29M and 425M lines of code, respectively. To make the evaluation more realistic, we develop a method to automatically infer points in the source code at which completion matters. We compare CodeFill against four baselines and two state-of-the-art models, GPT-C and TravTrans+.CodeFill surpasses all baselines in single token prediction (MRR: 70.9% vs. 66.2% and 67.8%) and outperforms the state of the art for multi-token prediction (ROUGE-L: 63.7% vs. 52.4% and 59.2%, for n=4 tokens). We publicly release our source code and datasets.
Vision-Language-Action Models: Concepts, Progress, Applications and Challenges
Vision-Language-Action (VLA) models mark a transformative advancement in artificial intelligence, aiming to unify perception, natural language understanding, and embodied action within a single computational framework. This foundational review presents a comprehensive synthesis of recent advancements in Vision-Language-Action models, systematically organized across five thematic pillars that structure the landscape of this rapidly evolving field. We begin by establishing the conceptual foundations of VLA systems, tracing their evolution from cross-modal learning architectures to generalist agents that tightly integrate vision-language models (VLMs), action planners, and hierarchical controllers. Our methodology adopts a rigorous literature review framework, covering over 80 VLA models published in the past three years. Key progress areas include architectural innovations, parameter-efficient training strategies, and real-time inference accelerations. We explore diverse application domains such as humanoid robotics, autonomous vehicles, medical and industrial robotics, precision agriculture, and augmented reality navigation. The review further addresses major challenges across real-time control, multimodal action representation, system scalability, generalization to unseen tasks, and ethical deployment risks. Drawing from the state-of-the-art, we propose targeted solutions including agentic AI adaptation, cross-embodiment generalization, and unified neuro-symbolic planning. In our forward-looking discussion, we outline a future roadmap where VLA models, VLMs, and agentic AI converge to power socially aligned, adaptive, and general-purpose embodied agents. This work serves as a foundational reference for advancing intelligent, real-world robotics and artificial general intelligence. >Vision-language-action, Agentic AI, AI Agents, Vision-language Models
Enhancing Long-form Text Generation in Mental Health with Task-adaptive Tokenization
We propose task-adaptive tokenization as a way to adapt the generation pipeline to the specifics of a downstream task and enhance long-form generation in mental health. Inspired by insights from cognitive science, our task-adaptive tokenizer samples variable segmentations from multiple outcomes, with sampling probabilities optimized based on task-specific data. We introduce a strategy for building a specialized vocabulary and introduce a vocabulary merging protocol that allows for the integration of task-specific tokens into the pre-trained model's tokenization step. Through extensive experiments on psychological question-answering tasks in both Chinese and English, we find that our task-adaptive tokenization approach brings a significant improvement in generation performance while using up to 60% fewer tokens. Preliminary experiments point to promising results when using our tokenization approach with very large language models.
Towards Generalist Robot Policies: What Matters in Building Vision-Language-Action Models
Foundation Vision Language Models (VLMs) exhibit strong capabilities in multi-modal representation learning, comprehension, and reasoning. By injecting action components into the VLMs, Vision-Language-Action Models (VLAs) can be naturally formed and also show promising performance. Existing work has demonstrated the effectiveness and generalization of VLAs in multiple scenarios and tasks. Nevertheless, the transfer from VLMs to VLAs is not trivial since existing VLAs differ in their backbones, action-prediction formulations, data distributions, and training recipes. This leads to a missing piece for a systematic understanding of the design choices of VLAs. In this work, we disclose the key factors that significantly influence the performance of VLA and focus on answering three essential design choices: which backbone to select, how to formulate the VLA architectures, and when to add cross-embodiment data. The obtained results convince us firmly to explain why we need VLA and develop a new family of VLAs, RoboVLMs, which require very few manual designs and achieve a new state-of-the-art performance in three simulation tasks and real-world experiments. Through our extensive experiments, which include over 8 VLM backbones, 4 policy architectures, and over 600 distinct designed experiments, we provide a detailed guidebook for the future design of VLAs. In addition to the study, the highly flexible RoboVLMs framework, which supports easy integrations of new VLMs and free combinations of various design choices, is made public to facilitate future research. We open-source all details, including codes, models, datasets, and toolkits, along with detailed training and evaluation recipes at: robovlms.github.io.
Tokenization for Molecular Foundation Models
Text-based foundation models have become an important part of scientific discovery, with molecular foundation models accelerating advancements in material science and molecular design.However, existing models are constrained by closed-vocabulary tokenizers that capture only a fraction of molecular space. In this work, we systematically evaluate 34 tokenizers, including 19 chemistry-specific ones, and reveal significant gaps in their coverage of the SMILES molecular representation. To assess the impact of tokenizer choice, we introduce n-gram language models as a low-cost proxy and validate their effectiveness by pretraining and finetuning 18 RoBERTa-style encoders for molecular property prediction. To overcome the limitations of existing tokenizers, we propose two new tokenizers -- Smirk and Smirk-GPE -- with full coverage of the OpenSMILES specification. The proposed tokenizers systematically integrate nuclear, electronic, and geometric degrees of freedom; facilitating applications in pharmacology, agriculture, biology, and energy storage. Our results highlight the need for open-vocabulary modeling and chemically diverse benchmarks in cheminformatics.
HiPrune: Training-Free Visual Token Pruning via Hierarchical Attention in Vision-Language Models
Vision-Language Models (VLMs) encode images into lengthy sequences of visual tokens, leading to excessive computational overhead and limited inference efficiency. While prior efforts prune or merge tokens to address this issue, they often rely on special tokens (e.g., CLS) or require task-specific training, hindering scalability across architectures. In this paper, we propose HiPrune, a training-free and model-agnostic token Pruning framework that exploits the Hierarchical attention structure within vision encoders. We identify that middle layers attend to object-centric regions, while deep layers capture global contextual features. Based on this observation, HiPrune selects three types of informative tokens: (1) Anchor tokens with high attention in object-centric layers, (2) Buffer tokens adjacent to anchors for spatial continuity, and (3) Register tokens with strong attention in deep layers for global summarization. Our method requires no retraining and integrates seamlessly with any ViT-based VLM. Extensive experiments on LLaVA-1.5, LLaVA-NeXT, and Qwen2.5-VL demonstrate that HiPrune achieves state-of-the-art pruning performance, preserving up to 99.3% task accuracy with only 33.3% tokens, and maintaining 99.5% accuracy with just 11.1% tokens. Meanwhile, it reduces inference FLOPs and latency by up to 9times, showcasing strong generalization across models and tasks. Code is available at https://github.com/Danielement321/HiPrune.
JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
Recently, action-based decision-making in open-world environments has gained significant attention. Visual Language Action (VLA) models, pretrained on large-scale web datasets, have shown promise in decision-making tasks. However, previous work has primarily focused on action post-training, often neglecting enhancements to the foundational model itself. In response, we introduce a novel approach, Act from Visual Language Post-Training, which refines Visual Language Models (VLMs) through visual and linguistic guidance in a self-supervised manner. This enhancement improves the models' capabilities in world knowledge, visual recognition, and spatial grounding in open-world environments. Following the above post-training paradigms, we obtain the first VLA models in Minecraft that can follow human instructions on over 1k different atomic tasks, including crafting, smelting, cooking, mining, and killing. Our experiments demonstrate that post-training on non-trajectory tasks leads to a significant 40% improvement over the best agent baseline on a diverse set of atomic tasks. Furthermore, we demonstrate that our approach surpasses traditional imitation learning-based policies in Minecraft, achieving state-of-the-art performance. We have open-sourced the code, models, and datasets to foster further research. The project page can be found in https://craftjarvis.github.io/JarvisVLA.
In-Context Imitation Learning via Next-Token Prediction
We explore how to enhance next-token prediction models to perform in-context imitation learning on a real robot, where the robot executes new tasks by interpreting contextual information provided during the input phase, without updating its underlying policy parameters. We propose In-Context Robot Transformer (ICRT), a causal transformer that performs autoregressive prediction on sensorimotor trajectories without relying on any linguistic data or reward function. This formulation enables flexible and training-free execution of new tasks at test time, achieved by prompting the model with sensorimotor trajectories of the new task composing of image observations, actions and states tuples, collected through human teleoperation. Experiments with a Franka Emika robot demonstrate that the ICRT can adapt to new tasks specified by prompts, even in environment configurations that differ from both the prompt and the training data. In a multitask environment setup, ICRT significantly outperforms current state-of-the-art next-token prediction models in robotics on generalizing to unseen tasks. Code, checkpoints and data are available on https://icrt.dev/
Infusing clinical knowledge into tokenisers for language models
This study introduces a novel knowledge enhanced tokenisation mechanism, K-Tokeniser, for clinical text processing. Technically, at initialisation stage, K-Tokeniser populates global representations of tokens based on semantic types of domain concepts (such as drugs or diseases) from either a domain ontology like Unified Medical Language System or the training data of the task related corpus. At training or inference stage, sentence level localised context will be utilised for choosing the optimal global token representation to realise the semantic-based tokenisation. To avoid pretraining using the new tokeniser, an embedding initialisation approach is proposed to generate representations for new tokens. Using three transformer-based language models, a comprehensive set of experiments are conducted on four real-world datasets for evaluating K-Tokeniser in a wide range of clinical text analytics tasks including clinical concept and relation extraction, automated clinical coding, clinical phenotype identification, and clinical research article classification. Overall, our models demonstrate consistent improvements over their counterparts in all tasks. In particular, substantial improvements are observed in the automated clinical coding task with 13\% increase on Micro F_1 score. Furthermore, K-Tokeniser also shows significant capacities in facilitating quicker converge of language models. Specifically, using K-Tokeniser, the language models would only require 50\% of the training data to achieve the best performance of the baseline tokeniser using all training data in the concept extraction task and less than 20\% of the data for the automated coding task. It is worth mentioning that all these improvements require no pre-training process, making the approach generalisable.
Planting a SEED of Vision in Large Language Model
We present SEED, an elaborate image tokenizer that empowers Large Language Models (LLMs) with the emergent ability to SEE and Draw at the same time. Research on image tokenizers has previously reached an impasse, as frameworks employing quantized visual tokens have lost prominence due to subpar performance and convergence in multimodal comprehension (compared to BLIP-2, etc.) or generation (compared to Stable Diffusion, etc.). Despite the limitations, we remain confident in its natural capacity to unify visual and textual representations, facilitating scalable multimodal training with LLM's original recipe. In this study, we identify two crucial principles for the architecture and training of SEED that effectively ease subsequent alignment with LLMs. (1) Image tokens should be independent of 2D physical patch positions and instead be produced with a 1D causal dependency, exhibiting intrinsic interdependence that aligns with the left-to-right autoregressive prediction mechanism in LLMs. (2) Image tokens should capture high-level semantics consistent with the degree of semantic abstraction in words, and be optimized for both discriminativeness and reconstruction during the tokenizer training phase. As a result, the off-the-shelf LLM is able to perform both image-to-text and text-to-image generation by incorporating our SEED through efficient LoRA tuning. Comprehensive multimodal pretraining and instruction tuning, which may yield improved results, are reserved for future investigation. This version of SEED was trained in 5.7 days using only 64 V100 GPUs and 5M publicly available image-text pairs. Our preliminary study emphasizes the great potential of discrete visual tokens in versatile multimodal LLMs and the importance of proper image tokenizers in broader research.
SmartFlow: Robotic Process Automation using LLMs
Robotic Process Automation (RPA) systems face challenges in handling complex processes and diverse screen layouts that require advanced human-like decision-making capabilities. These systems typically rely on pixel-level encoding through drag-and-drop or automation frameworks such as Selenium to create navigation workflows, rather than visual understanding of screen elements. In this context, we present SmartFlow, an AI-based RPA system that uses pre-trained large language models (LLMs) coupled with deep-learning based image understanding. Our system can adapt to new scenarios, including changes in the user interface and variations in input data, without the need for human intervention. SmartFlow uses computer vision and natural language processing to perceive visible elements on the graphical user interface (GUI) and convert them into a textual representation. This information is then utilized by LLMs to generate a sequence of actions that are executed by a scripting engine to complete an assigned task. To assess the effectiveness of SmartFlow, we have developed a dataset that includes a set of generic enterprise applications with diverse layouts, which we are releasing for research use. Our evaluations on this dataset demonstrate that SmartFlow exhibits robustness across different layouts and applications. SmartFlow can automate a wide range of business processes such as form filling, customer service, invoice processing, and back-office operations. SmartFlow can thus assist organizations in enhancing productivity by automating an even larger fraction of screen-based workflows. The demo-video and dataset are available at https://smartflow-4c5a0a.webflow.io/.
BPE Stays on SCRIPT: Structured Encoding for Robust Multilingual Pretokenization
Byte Pair Encoding (BPE) tokenizers, widely used in Large Language Models, face challenges in multilingual settings, including penalization of non-Western scripts and the creation of tokens with partial UTF-8 sequences. Pretokenization, often reliant on complex regular expressions, can also introduce fragility and unexpected edge cases. We propose SCRIPT (Script Category Representation in PreTokenization), a novel encoding scheme that bypasses UTF-8 byte conversion by using initial tokens based on Unicode script and category properties. This approach enables a simple, rule-based pretokenization strategy that respects script boundaries, offering a robust alternative to pretokenization strategies based on regular expressions. We also introduce and validate a constrained BPE merging strategy that enforces character integrity, applicable to both SCRIPT-BPE and byte-based BPE. Our experiments demonstrate that SCRIPT-BPE achieves competitive compression while eliminating encoding-based penalties for non-Latin-script languages.
CodeAgents: A Token-Efficient Framework for Codified Multi-Agent Reasoning in LLMs
Effective prompt design is essential for improving the planning capabilities of large language model (LLM)-driven agents. However, existing structured prompting strategies are typically limited to single-agent, plan-only settings, and often evaluate performance solely based on task accuracy - overlooking critical factors such as token efficiency, modularity, and scalability in multi-agent environments. To address these limitations, we introduce CodeAgents, a prompting framework that codifies multi-agent reasoning and enables structured, token-efficient planning in multi-agent systems. In CodeAgents, all components of agent interaction - Task, Plan, Feedback, system roles, and external tool invocations - are codified into modular pseudocode enriched with control structures (e.g., loops, conditionals), boolean logic, and typed variables. This design transforms loosely connected agent plans into cohesive, interpretable, and verifiable multi-agent reasoning programs. We evaluate the proposed framework across three diverse benchmarks - GAIA, HotpotQA, and VirtualHome - using a range of representative LLMs. Results show consistent improvements in planning performance, with absolute gains of 3-36 percentage points over natural language prompting baselines. On VirtualHome, our method achieves a new state-of-the-art success rate of 56%. In addition, our approach reduces input and output token usage by 55-87% and 41-70%, respectively, underscoring the importance of token-aware evaluation metrics in the development of scalable multi-agent LLM systems. The code and resources are available at: https://anonymous.4open.science/r/CodifyingAgent-5A86
Improving large language models with concept-aware fine-tuning
Large language models (LLMs) have become the cornerstone of modern AI. However, the existing paradigm of next-token prediction fundamentally limits their ability to form coherent, high-level concepts, making it a critical barrier to human-like understanding and reasoning. Take the phrase "ribonucleic acid" as an example: an LLM will first decompose it into tokens, i.e., artificial text fragments ("rib", "on", ...), then learn each token sequentially, rather than grasping the phrase as a unified, coherent semantic entity. This fragmented representation hinders deeper conceptual understanding and, ultimately, the development of truly intelligent systems. In response, we introduce Concept-Aware Fine-Tuning (CAFT), a novel multi-token training method that redefines how LLMs are fine-tuned. By enabling the learning of sequences that span multiple tokens, this method fosters stronger concept-aware learning. Our experiments demonstrate significant improvements compared to conventional next-token finetuning methods across diverse tasks, including traditional applications like text summarization and domain-specific ones like de novo protein design. Multi-token prediction was previously only possible in the prohibitively expensive pretraining phase; CAFT, to our knowledge, is the first to bring the multi-token setting to the post-training phase, thus effectively democratizing its benefits for the broader community of practitioners and researchers. Finally, the unexpected effectiveness of our proposed method suggests wider implications for the machine learning research community. All code and data are available at https://github.com/michaelchen-lab/caft-llm
A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents
Embodied conversational agents (ECAs) benefit from non-verbal behavior for natural and efficient interaction with users. Gesticulation - hand and arm movements accompanying speech - is an essential part of non-verbal behavior. Gesture generation models have been developed for several decades: starting with rule-based and ending with mainly data-driven methods. To date, recent end-to-end gesture generation methods have not been evaluated in a real-time interaction with users. We present a proof-of-concept framework, which is intended to facilitate evaluation of modern gesture generation models in interaction. We demonstrate an extensible open-source framework that contains three components: 1) a 3D interactive agent; 2) a chatbot backend; 3) a gesticulating system. Each component can be replaced, making the proposed framework applicable for investigating the effect of different gesturing models in real-time interactions with different communication modalities, chatbot backends, or different agent appearances. The code and video are available at the project page https://nagyrajmund.github.io/project/gesturebot.
Scaling Behavior for Large Language Models regarding Numeral Systems: An Example using Pythia
Though Large Language Models (LLMs) have shown remarkable abilities in mathematics reasoning, they are still struggling with performing numeric operations accurately, such as addition and multiplication. Numbers can be tokenized into tokens in various ways by different LLMs and affect the numeric operations performance. Currently, there are two representatives: 1) Tokenize into 1-digit, and 2) Tokenize into 1sim 3 digit. The difference is roughly equivalent to using different numeral systems (namely base 10 or base 10^{3}). In light of this, we study the scaling behavior of different numeral systems in the context of transformer-based large language models. We empirically show that a base 10 system is consistently more data-efficient than a base 10^{2} or 10^{3} system across training data scale, model sizes under from-scratch training settings, while different number systems have very similar fine-tuning performances. We attribute this to higher token frequencies of a base 10 system. Additionally, we reveal extrapolation behavior patterns on addition and multiplication. We identify that base 100 and base 1000 systems struggle on token-level discernment and token-level operations. We also sheds light on the mechanism learnt by the models.
Token Perturbation Guidance for Diffusion Models
Classifier-free guidance (CFG) has become an essential component of modern diffusion models to enhance both generation quality and alignment with input conditions. However, CFG requires specific training procedures and is limited to conditional generation. To address these limitations, we propose Token Perturbation Guidance (TPG), a novel method that applies perturbation matrices directly to intermediate token representations within the diffusion network. TPG employs a norm-preserving shuffling operation to provide effective and stable guidance signals that improve generation quality without architectural changes. As a result, TPG is training-free and agnostic to input conditions, making it readily applicable to both conditional and unconditional generation. We further analyze the guidance term provided by TPG and show that its effect on sampling more closely resembles CFG compared to existing training-free guidance techniques. Extensive experiments on SDXL and Stable Diffusion 2.1 show that TPG achieves nearly a 2times improvement in FID for unconditional generation over the SDXL baseline, while closely matching CFG in prompt alignment. These results establish TPG as a general, condition-agnostic guidance method that brings CFG-like benefits to a broader class of diffusion models. The code is available at https://github.com/TaatiTeam/Token-Perturbation-Guidance
Adaptive Sparse Allocation with Mutual Choice & Feature Choice Sparse Autoencoders
Sparse autoencoders (SAEs) are a promising approach to extracting features from neural networks, enabling model interpretability as well as causal interventions on model internals. SAEs generate sparse feature representations using a sparsifying activation function that implicitly defines a set of token-feature matches. We frame the token-feature matching as a resource allocation problem constrained by a total sparsity upper bound. For example, TopK SAEs solve this allocation problem with the additional constraint that each token matches with at most k features. In TopK SAEs, the k active features per token constraint is the same across tokens, despite some tokens being more difficult to reconstruct than others. To address this limitation, we propose two novel SAE variants, Feature Choice SAEs and Mutual Choice SAEs, which each allow for a variable number of active features per token. Feature Choice SAEs solve the sparsity allocation problem under the additional constraint that each feature matches with at most m tokens. Mutual Choice SAEs solve the unrestricted allocation problem where the total sparsity budget can be allocated freely between tokens and features. Additionally, we introduce a new auxiliary loss function, aux_zipf_loss, which generalises the aux_k_loss to mitigate dead and underutilised features. Our methods result in SAEs with fewer dead features and improved reconstruction loss at equivalent sparsity levels as a result of the inherent adaptive computation. More accurate and scalable feature extraction methods provide a path towards better understanding and more precise control of foundation models.
SemToken: Semantic-Aware Tokenization for Efficient Long-Context Language Modeling
Tokenization plays a critical role in language modeling, yet existing approaches such as Byte-Pair Encoding (BPE) or WordPiece operate purely on frequency statistics, ignoring the underlying semantic structure of text. This leads to over-tokenization of semantically redundant spans and underutilization of contextual coherence, particularly in long-context scenarios. In this work, we propose SemToken, a semantic-aware tokenization framework that jointly reduces token redundancy and improves computation efficiency. SemToken first extracts contextual semantic embeddings via lightweight encoders and performs local semantic clustering to merge semantically equivalent tokens. Then, it allocates heterogeneous token granularity based on semantic density, allowing finer-grained tokenization in content-rich regions and coarser compression in repetitive or low-entropy spans. SemToken can be seamlessly integrated with modern language models and attention acceleration methods. Experiments on long-context language modeling benchmarks such as WikiText-103 and LongBench show that SemToken achieves up to 2.4times reduction in token count and 1.9times speedup, with negligible or no degradation in perplexity and downstream accuracy. Our findings suggest that semantic structure offers a promising new axis for optimizing tokenization and computation in large language models.
Zero-Shot Detection of LLM-Generated Text using Token Cohesiveness
The increasing capability and widespread usage of large language models (LLMs) highlight the desirability of automatic detection of LLM-generated text. Zero-shot detectors, due to their training-free nature, have received considerable attention and notable success. In this paper, we identify a new feature, token cohesiveness, that is useful for zero-shot detection, and we demonstrate that LLM-generated text tends to exhibit higher token cohesiveness than human-written text. Based on this observation, we devise TOCSIN, a generic dual-channel detection paradigm that uses token cohesiveness as a plug-and-play module to improve existing zero-shot detectors. To calculate token cohesiveness, TOCSIN only requires a few rounds of random token deletion and semantic difference measurement, making it particularly suitable for a practical black-box setting where the source model used for generation is not accessible. Extensive experiments with four state-of-the-art base detectors on various datasets, source models, and evaluation settings demonstrate the effectiveness and generality of the proposed approach. Code available at: https://github.com/Shixuan-Ma/TOCSIN.
miditok: A Python package for MIDI file tokenization
Recent progress in natural language processing has been adapted to the symbolic music modality. Language models, such as Transformers, have been used with symbolic music for a variety of tasks among which music generation, modeling or transcription, with state-of-the-art performances. These models are beginning to be used in production products. To encode and decode music for the backbone model, they need to rely on tokenizers, whose role is to serialize music into sequences of distinct elements called tokens. MidiTok is an open-source library allowing to tokenize symbolic music with great flexibility and extended features. It features the most popular music tokenizations, under a unified API. It is made to be easily used and extensible for everyone.
Contextual API Completion for Unseen Repositories Using LLMs
Large language models have made substantial progress in addressing diverse code-related tasks. However, their adoption is hindered by inconsistencies in generating output due to the lack of real-world, domain-specific information, such as for intra-repository API calls for unseen software projects. We introduce a novel technique to mitigate hallucinations by leveraging global and local contextual information within a code repository for API completion tasks. Our approach is tailored to refine code completion tasks, with a focus on optimizing local API completions. We examine relevant import statements during API completion to derive insights into local APIs, drawing from their method signatures. For API token completion, we analyze the inline variables and correlate them with the appropriate imported modules, thereby allowing our approach to rank the most contextually relevant suggestions from the available local APIs. Further, for conversational API completion, we gather APIs that are most relevant to the developer query with a retrieval-based search across the project. We employ our tool, LANCE, within the framework of our proposed benchmark, APIEval, encompassing two different programming languages. Our evaluation yields an average accuracy of 82.6% for API token completion and 76.9% for conversational API completion tasks. On average, LANCE surpasses Copilot by 143% and 142% for API token completion and conversational API completion, respectively. The implications of our findings are substantial for developers, suggesting that our lightweight context analysis can be applied to multilingual environments without language-specific training or fine-tuning, allowing for efficient implementation with minimal examples and effort.
MMAD: Multi-label Micro-Action Detection in Videos
Human body actions are an important form of non-verbal communication in social interactions. This paper focuses on a specific subset of body actions known as micro-actions, which are subtle, low-intensity body movements that provide a deeper understanding of inner human feelings. In real-world scenarios, human micro-actions often co-occur, with multiple micro-actions overlapping in time, such as simultaneous head and hand movements. However, current research primarily focuses on recognizing individual micro-actions while overlooking their co-occurring nature. To narrow this gap, we propose a new task named Multi-label Micro-Action Detection (MMAD), which involves identifying all micro-actions in a given short video, determining their start and end times, and categorizing them. Achieving this requires a model capable of accurately capturing both long-term and short-term action relationships to locate and classify multiple micro-actions. To support the MMAD task, we introduce a new dataset named Multi-label Micro-Action-52 (MMA-52), specifically designed to facilitate the detailed analysis and exploration of complex human micro-actions. The proposed MMA-52 dataset is available at: https://github.com/VUT-HFUT/Micro-Action.
Vamos: Versatile Action Models for Video Understanding
What makes good video representations for video understanding, such as anticipating future activities, or answering video-conditioned questions? While earlier approaches focus on end-to-end learning directly from video pixels, we propose to revisit text-based representations, such as discrete action labels, or free-form video captions, which are interpretable and can be directly consumed by large language models (LLMs). Intuitively, different video understanding tasks may require representations that are complementary and at different granularities. To this end, we propose versatile action models (Vamos), a learning framework powered by a large language model as the "reasoner", and can flexibly leverage visual embeddings, action labels, and free-form descriptions extracted from videos as its input. We evaluate Vamos on four complementary video understanding benchmarks, Ego4D, Next-QA, IntentQA, and EgoSchema, on its capability to model temporal dynamics, encode visual history, and perform reasoning. Surprisingly, we observe that text-based representations consistently achieve competitive performance on all benchmarks, and that visual embeddings provide marginal or no performance improvement, demonstrating the effectiveness of text-based video representation in the LLM era. We perform extensive ablation study and qualitative analysis to support our observations, and achieve state-of-the-art performance on three benchmarks.
Lexi: Self-Supervised Learning of the UI Language
Humans can learn to operate the user interface (UI) of an application by reading an instruction manual or how-to guide. Along with text, these resources include visual content such as UI screenshots and images of application icons referenced in the text. We explore how to leverage this data to learn generic visio-linguistic representations of UI screens and their components. These representations are useful in many real applications, such as accessibility, voice navigation, and task automation. Prior UI representation models rely on UI metadata (UI trees and accessibility labels), which is often missing, incompletely defined, or not accessible. We avoid such a dependency, and propose Lexi, a pre-trained vision and language model designed to handle the unique features of UI screens, including their text richness and context sensitivity. To train Lexi we curate the UICaption dataset consisting of 114k UI images paired with descriptions of their functionality. We evaluate Lexi on four tasks: UI action entailment, instruction-based UI image retrieval, grounding referring expressions, and UI entity recognition.
Diffusion Transformer Policy
Recent large visual-language action models pretrained on diverse robot datasets have demonstrated the potential for generalizing to new environments with a few in-domain data. However, those approaches usually predict discretized or continuous actions by a small action head, which limits the ability in handling diverse action spaces. In contrast, we model the continuous action with a large multi-modal diffusion transformer, dubbed as Diffusion Transformer Policy, in which we directly denoise action chunks by a large transformer model rather than a small action head. By leveraging the scaling capability of transformers, the proposed approach can effectively model continuous end-effector actions across large diverse robot datasets, and achieve better generalization performance. Extensive experiments demonstrate Diffusion Transformer Policy pretrained on diverse robot data can generalize to different embodiments, including simulation environments like Maniskill2 and Calvin, as well as the real-world Franka arm. Specifically, without bells and whistles, the proposed approach achieves state-of-the-art performance with only a single third-view camera stream in the Calvin novel task setting (ABC->D), improving the average number of tasks completed in a row of 5 to 3.6, and the pretraining stage significantly facilitates the success sequence length on the Calvin by over 1.2. The code will be publicly available.
MODP: Multi Objective Directional Prompting
Recent advances in large language models (LLMs) have led to their popularity across multiple use-cases. However, prompt engineering, the process for optimally utilizing such models, remains approximation-driven and subjective. Most of the current research on prompt engineering focuses on task-specific optimization, while neglecting the behavior of the LLM under consideration during prompt development. This paper introduces MODP -- Multi Objective Directional Prompting, a framework based on two key concepts: 1) multi-objectivity: the importance of considering an LLM's intrinsic behavior as an additional objective in prompt development, and 2) directional prompting: a metrics-driven method for prompt engineering to ensure development of robust and high-precision prompts. We demonstrate the effectiveness of our proposed ideas on a summarization task, using a synthetically created dataset, achieving a 26% performance gain over initial prompts. Finally, we apply MODP to develop prompts for Dell's Next Best Action support tool, which is now in production and is used by more than 10,000 internal support agents and serving millions of customers worldwide.
Multimodal Programming in Computer Science with Interactive Assistance Powered by Large Language Model
LLM chatbot interfaces allow students to get instant, interactive assistance with homework, but doing so carelessly may not advance educational objectives. In this study, an interactive homework help system based on DeepSeek R1 is developed and first implemented for students enrolled in a large computer science beginning programming course. In addition to an assist button in a well-known code editor, our assistant also has a feedback option in our command-line automatic evaluator. It wraps student work in a personalized prompt that advances our educational objectives without offering answers straight away. We have discovered that our assistant can recognize students' conceptual difficulties and provide ideas, plans, and template code in pedagogically appropriate ways. However, among other mistakes, it occasionally incorrectly labels the correct student code as incorrect or encourages students to use correct-but-lesson-inappropriate approaches, which can lead to long and frustrating journeys for the students. After discussing many development and deployment issues, we provide our conclusions and future actions.