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SubscribeGrounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection
In this paper, we present an open-set object detector, called Grounding DINO, by marrying Transformer-based detector DINO with grounded pre-training, which can detect arbitrary objects with human inputs such as category names or referring expressions. The key solution of open-set object detection is introducing language to a closed-set detector for open-set concept generalization. To effectively fuse language and vision modalities, we conceptually divide a closed-set detector into three phases and propose a tight fusion solution, which includes a feature enhancer, a language-guided query selection, and a cross-modality decoder for cross-modality fusion. While previous works mainly evaluate open-set object detection on novel categories, we propose to also perform evaluations on referring expression comprehension for objects specified with attributes. Grounding DINO performs remarkably well on all three settings, including benchmarks on COCO, LVIS, ODinW, and RefCOCO/+/g. Grounding DINO achieves a 52.5 AP on the COCO detection zero-shot transfer benchmark, i.e., without any training data from COCO. It sets a new record on the ODinW zero-shot benchmark with a mean 26.1 AP. Code will be available at https://github.com/IDEA-Research/GroundingDINO.
GODEL: Large-Scale Pre-Training for Goal-Directed Dialog
We introduce GODEL (Grounded Open Dialogue Language Model), a large pre-trained language model for dialog. In contrast with earlier models such as DialoGPT, GODEL leverages a new phase of grounded pre-training designed to better support adapting GODEL to a wide range of downstream dialog tasks that require information external to the current conversation (e.g., a database or document) to produce good responses. Experiments against an array of benchmarks that encompass task-oriented dialog, conversational QA, and grounded open-domain dialog show that GODEL outperforms state-of-the-art pre-trained dialog models in few-shot fine-tuning setups, in terms of both human and automatic evaluation. A novel feature of our evaluation methodology is the introduction of a notion of utility that assesses the usefulness of responses (extrinsic evaluation) in addition to their communicative features (intrinsic evaluation). We show that extrinsic evaluation offers improved inter-annotator agreement and correlation with automated metrics. Code and data processing scripts are publicly available.
Align and Prompt: Video-and-Language Pre-training with Entity Prompts
Video-and-language pre-training has shown promising improvements on various downstream tasks. Most previous methods capture cross-modal interactions with a transformer-based multimodal encoder, not fully addressing the misalignment between unimodal video and text features. Besides, learning fine-grained visual-language alignment usually requires off-the-shelf object detectors to provide object information, which is bottlenecked by the detector's limited vocabulary and expensive computation cost. We propose Align and Prompt: an efficient and effective video-and-language pre-training framework with better cross-modal alignment. First, we introduce a video-text contrastive (VTC) loss to align unimodal video-text features at the instance level, which eases the modeling of cross-modal interactions. Then, we propose a new visually-grounded pre-training task, prompting entity modeling (PEM), which aims to learn fine-grained region-entity alignment. To achieve this, we first introduce an entity prompter module, which is trained with VTC to produce the similarity between a video crop and text prompts instantiated with entity names. The PEM task then asks the model to predict the entity pseudo-labels (i.e~normalized similarity scores) for randomly-selected video crops. The resulting pre-trained model achieves state-of-the-art performance on both text-video retrieval and videoQA, outperforming prior work by a substantial margin. Our code and pre-trained models are available at https://github.com/salesforce/ALPRO.
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io .
Towards Visual Grounding: A Survey
Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.
Grounded Language-Image Pre-training
This paper presents a grounded language-image pre-training (GLIP) model for learning object-level, language-aware, and semantic-rich visual representations. GLIP unifies object detection and phrase grounding for pre-training. The unification brings two benefits: 1) it allows GLIP to learn from both detection and grounding data to improve both tasks and bootstrap a good grounding model; 2) GLIP can leverage massive image-text pairs by generating grounding boxes in a self-training fashion, making the learned representation semantic-rich. In our experiments, we pre-train GLIP on 27M grounding data, including 3M human-annotated and 24M web-crawled image-text pairs. The learned representations demonstrate strong zero-shot and few-shot transferability to various object-level recognition tasks. 1) When directly evaluated on COCO and LVIS (without seeing any images in COCO during pre-training), GLIP achieves 49.8 AP and 26.9 AP, respectively, surpassing many supervised baselines. 2) After fine-tuned on COCO, GLIP achieves 60.8 AP on val and 61.5 AP on test-dev, surpassing prior SoTA. 3) When transferred to 13 downstream object detection tasks, a 1-shot GLIP rivals with a fully-supervised Dynamic Head. Code is released at https://github.com/microsoft/GLIP.
Grounded Entity-Landmark Adaptive Pre-training for Vision-and-Language Navigation
Cross-modal alignment is one key challenge for Vision-and-Language Navigation (VLN). Most existing studies concentrate on mapping the global instruction or single sub-instruction to the corresponding trajectory. However, another critical problem of achieving fine-grained alignment at the entity level is seldom considered. To address this problem, we propose a novel Grounded Entity-Landmark Adaptive (GELA) pre-training paradigm for VLN tasks. To achieve the adaptive pre-training paradigm, we first introduce grounded entity-landmark human annotations into the Room-to-Room (R2R) dataset, named GEL-R2R. Additionally, we adopt three grounded entity-landmark adaptive pre-training objectives: 1) entity phrase prediction, 2) landmark bounding box prediction, and 3) entity-landmark semantic alignment, which explicitly supervise the learning of fine-grained cross-modal alignment between entity phrases and environment landmarks. Finally, we validate our model on two downstream benchmarks: VLN with descriptive instructions (R2R) and dialogue instructions (CVDN). The comprehensive experiments show that our GELA model achieves state-of-the-art results on both tasks, demonstrating its effectiveness and generalizability.
Large-scale Pre-training for Grounded Video Caption Generation
We propose a novel approach for captioning and object grounding in video, where the objects in the caption are grounded in the video via temporally dense bounding boxes. We introduce the following contributions. First, we present a large-scale automatic annotation method that aggregates captions grounded with bounding boxes across individual frames into temporally dense and consistent bounding box annotations. We apply this approach on the HowTo100M dataset to construct a large-scale pre-training dataset, named HowToGround1M. We also introduce a Grounded Video Caption Generation model, dubbed GROVE, and pre-train the model on HowToGround1M. Second, we introduce a new dataset, called iGround, of 3500 videos with manually annotated captions and dense spatio-temporally grounded bounding boxes. This allows us to measure progress on this challenging problem, as well as to fine-tune our model on this small-scale but high-quality data. Third, we demonstrate that our approach achieves state-of-the-art results on the proposed iGround dataset compared to a number of baselines, as well as on the VidSTG and ActivityNet-Entities datasets. We perform extensive ablations that demonstrate the importance of pre-training using our automatically annotated HowToGround1M dataset followed by fine-tuning on the manually annotated iGround dataset and validate the key technical contributions of our model.
GLM-Dialog: Noise-tolerant Pre-training for Knowledge-grounded Dialogue Generation
We present GLM-Dialog, a large-scale language model (LLM) with 10B parameters capable of knowledge-grounded conversation in Chinese using a search engine to access the Internet knowledge. GLM-Dialog offers a series of applicable techniques for exploiting various external knowledge including both helpful and noisy knowledge, enabling the creation of robust knowledge-grounded dialogue LLMs with limited proper datasets. To evaluate the GLM-Dialog more fairly, we also propose a novel evaluation method to allow humans to converse with multiple deployed bots simultaneously and compare their performance implicitly instead of explicitly rating using multidimensional metrics.Comprehensive evaluations from automatic to human perspective demonstrate the advantages of GLM-Dialog comparing with existing open source Chinese dialogue models. We release both the model checkpoint and source code, and also deploy it as a WeChat application to interact with users. We offer our evaluation platform online in an effort to prompt the development of open source models and reliable dialogue evaluation systems. The additional easy-to-use toolkit that consists of short text entity linking, query generation, and helpful knowledge classification is also released to enable diverse applications. All the source code is available on Github.
Pre-Training LiDAR-Based 3D Object Detectors Through Colorization
Accurate 3D object detection and understanding for self-driving cars heavily relies on LiDAR point clouds, necessitating large amounts of labeled data to train. In this work, we introduce an innovative pre-training approach, Grounded Point Colorization (GPC), to bridge the gap between data and labels by teaching the model to colorize LiDAR point clouds, equipping it with valuable semantic cues. To tackle challenges arising from color variations and selection bias, we incorporate color as "context" by providing ground-truth colors as hints during colorization. Experimental results on the KITTI and Waymo datasets demonstrate GPC's remarkable effectiveness. Even with limited labeled data, GPC significantly improves fine-tuning performance; notably, on just 20% of the KITTI dataset, GPC outperforms training from scratch with the entire dataset. In sum, we introduce a fresh perspective on pre-training for 3D object detection, aligning the objective with the model's intended role and ultimately advancing the accuracy and efficiency of 3D object detection for autonomous vehicles.
Pre-Training Multimodal Hallucination Detectors with Corrupted Grounding Data
Multimodal language models can exhibit hallucinations in their outputs, which limits their reliability. The ability to automatically detect these errors is important for mitigating them, but has been less explored and existing efforts do not localize hallucinations, instead framing this as a classification task. In this work, we first pose multimodal hallucination detection as a sequence labeling task where models must localize hallucinated text spans and present a strong baseline model. Given the high cost of human annotations for this task, we propose an approach to improve the sample efficiency of these models by creating corrupted grounding data, which we use for pre-training. Leveraging phrase grounding data, we generate hallucinations to replace grounded spans and create hallucinated text. Experiments show that pre-training on this data improves sample efficiency when fine-tuning, and that the learning signal from the grounding data plays an important role in these improvements.
IndicLLMSuite: A Blueprint for Creating Pre-training and Fine-Tuning Datasets for Indian Languages
Despite the considerable advancements in English LLMs, the progress in building comparable models for other languages has been hindered due to the scarcity of tailored resources. Our work aims to bridge this divide by introducing an expansive suite of resources specifically designed for the development of Indic LLMs, covering 22 languages, containing a total of 251B tokens and 74.8M instruction-response pairs. Recognizing the importance of both data quality and quantity, our approach combines highly curated manually verified data, unverified yet valuable data, and synthetic data. We build a clean, open-source pipeline for curating pre-training data from diverse sources, including websites, PDFs, and videos, incorporating best practices for crawling, cleaning, flagging, and deduplication. For instruction-fine tuning, we amalgamate existing Indic datasets, translate/transliterate English datasets into Indian languages, and utilize LLaMa2 and Mixtral models to create conversations grounded in articles from Indian Wikipedia and Wikihow. Additionally, we address toxicity alignment by generating toxic prompts for multiple scenarios and then generate non-toxic responses by feeding these toxic prompts to an aligned LLaMa2 model. We hope that the datasets, tools, and resources released as a part of this work will not only propel the research and development of Indic LLMs but also establish an open-source blueprint for extending such efforts to other languages. The data and other artifacts created as part of this work are released with permissive licenses.
PLATO-XL: Exploring the Large-scale Pre-training of Dialogue Generation
To explore the limit of dialogue generation pre-training, we present the models of PLATO-XL with up to 11 billion parameters, trained on both Chinese and English social media conversations. To train such large models, we adopt the architecture of unified transformer with high computation and parameter efficiency. In addition, we carry out multi-party aware pre-training to better distinguish the characteristic information in social media conversations. With such designs, PLATO-XL successfully achieves superior performances as compared to other approaches in both Chinese and English chitchat. We further explore the capacity of PLATO-XL on other conversational tasks, such as knowledge grounded dialogue and task-oriented conversation. The experimental results indicate that PLATO-XL obtains state-of-the-art results across multiple conversational tasks, verifying its potential as a foundation model of conversational AI.
NEVLP: Noise-Robust Framework for Efficient Vision-Language Pre-training
The success of Vision Language Models (VLMs) on various vision-language tasks heavily relies on pre-training with large scale web-crawled datasets. However, the noisy and incomplete nature of web data makes dataset scale crucial for performance, rendering end-to-end training increasingly prohibitive. In this paper, we propose NEVLP, a noise-robust framework for efficient vision-language pre-training that requires less pre-training data. Specifically, we bridge the modality gap between a frozen image encoder and a large language model with a transformer and introduce two innovative learning strategies: noise-adaptive learning and concept-enhanced learning to mitigate the impact of noise. In noise-adaptive learning, we estimate the noise probability of each image-text pair based on the transformer's memorization effect and employ noise-adaptive regularization on image-text contrastive learning to condition cross-modal alignment. In concept-enhanced learning, we enrich incomplete text by incorporating visual concepts (objects in the image) to provide prior information about existing objects for image-text matching and image-grounded text generation, thereby mitigating text incompletion. Our framework effectively utilizes noisy web data and achieves state-of-the-art performance with less pre-training data across a wide range of vision-language tasks, including image-text retrieval, image captioning, and visual question answering.
Advancing 3D Scene Understanding with MV-ScanQA Multi-View Reasoning Evaluation and TripAlign Pre-training Dataset
The advancement of 3D vision-language (3D VL) learning is hindered by several limitations in existing 3D VL datasets: they rarely necessitate reasoning beyond a close range of objects in single viewpoint, and annotations often link instructions to single objects, missing richer contextual alignments between multiple objects. This significantly curtails the development of models capable of deep, multi-view 3D scene understanding over distant objects. To address these challenges, we introduce MV-ScanQA, a novel 3D question answering dataset where 68% of questions explicitly require integrating information from multiple views (compared to less than 7% in existing datasets), thereby rigorously testing multi-view compositional reasoning. To facilitate the training of models for such demanding scenarios, we present TripAlign dataset, a large-scale and low-cost 2D-3D-language pre-training corpus containing 1M <2D view, set of 3D objects, text> triplets that explicitly aligns groups of contextually related objects with text, providing richer, view-grounded multi-object multimodal alignment signals than previous single-object annotations. We further develop LEGO, a baseline method for the multi-view reasoning challenge in MV-ScanQA, transferring knowledge from pre-trained 2D LVLMs to 3D domain with TripAlign. Empirically, LEGO pre-trained on TripAlign achieves state-of-the-art performance not only on the proposed MV-ScanQA, but also on existing benchmarks for 3D dense captioning and question answering. Datasets and code are available at https://matthewdm0816.github.io/tripalign-mvscanqa.
RoboLLM: Robotic Vision Tasks Grounded on Multimodal Large Language Models
Robotic vision applications often necessitate a wide range of visual perception tasks, such as object detection, segmentation, and identification. While there have been substantial advances in these individual tasks, integrating specialized models into a unified vision pipeline presents significant engineering challenges and costs. Recently, Multimodal Large Language Models (MLLMs) have emerged as novel backbones for various downstream tasks. We argue that leveraging the pre-training capabilities of MLLMs enables the creation of a simplified framework, thus mitigating the need for task-specific encoders. Specifically, the large-scale pretrained knowledge in MLLMs allows for easier fine-tuning to downstream robotic vision tasks and yields superior performance. We introduce the RoboLLM framework, equipped with a BEiT-3 backbone, to address all visual perception tasks in the ARMBench challenge-a large-scale robotic manipulation dataset about real-world warehouse scenarios. RoboLLM not only outperforms existing baselines but also substantially reduces the engineering burden associated with model selection and tuning. The source code is publicly available at https://github.com/longkukuhi/armbench.
RetGen: A Joint framework for Retrieval and Grounded Text Generation Modeling
Recent advances in large-scale pre-training such as GPT-3 allow seemingly high quality text to be generated from a given prompt. However, such generation systems often suffer from problems of hallucinated facts, and are not inherently designed to incorporate useful external information. Grounded generation models appear to offer remedies, but their training typically relies on rarely-available parallel data where information-relevant documents are provided for context. We propose a framework that alleviates this data constraint by jointly training a grounded generator and document retriever on the language model signal. The model learns to reward retrieval of the documents with the highest utility in generation, and attentively combines them using a Mixture-of-Experts (MoE) ensemble to generate follow-on text. We demonstrate that both generator and retriever can take advantage of this joint training and work synergistically to produce more informative and relevant text in both prose and dialogue generation.
Grounded 3D-LLM with Referent Tokens
Prior studies on 3D scene understanding have primarily developed specialized models for specific tasks or required task-specific fine-tuning. In this study, we propose Grounded 3D-LLM, which explores the potential of 3D large multi-modal models (3D LMMs) to consolidate various 3D vision tasks within a unified generative framework. The model uses scene referent tokens as special noun phrases to reference 3D scenes, enabling the handling of sequences that interleave 3D and textual data. It offers a natural approach for translating 3D vision tasks into language formats using task-specific instruction templates. To facilitate the use of referent tokens in subsequent language modeling, we have curated large-scale grounded language datasets that offer finer scene-text correspondence at the phrase level by bootstrapping existing object labels. Subsequently, we introduced Contrastive LAnguage-Scene Pre-training (CLASP) to effectively leverage this data, thereby integrating 3D vision with language models. Our comprehensive evaluation covers open-ended tasks like dense captioning and 3D QA, alongside close-ended tasks such as object detection and language grounding. Experiments across multiple 3D benchmarks reveal the leading performance and the broad applicability of Grounded 3D-LLM. Code and datasets will be released on the project page: https://groundedscenellm.github.io/grounded_3d-llm.github.io.
Grounded Decoding: Guiding Text Generation with Grounded Models for Robot Control
Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied agents, such as robots, is challenging due to their lack of experience with the physical world, inability to parse non-language observations, and ignorance of rewards or safety constraints that robots may require. On the other hand, language-conditioned robotic policies that learn from interaction data can provide the necessary grounding that allows the agent to be correctly situated in the real world, but such policies are limited by the lack of high-level semantic understanding due to the limited breadth of the interaction data available for training them. Thus, if we want to make use of the semantic knowledge in a language model while still situating it in an embodied setting, we must construct an action sequence that is both likely according to the language model and also realizable according to grounded models of the environment. We frame this as a problem similar to probabilistic filtering: decode a sequence that both has high probability under the language model and high probability under a set of grounded model objectives. We demonstrate this guided decoding strategy is able to solve complex, long-horizon embodiment tasks in a robotic setting by leveraging the knowledge of both models. The project's website can be found at grounded-decoding.github.io.
PLATO: Pre-trained Dialogue Generation Model with Discrete Latent Variable
Pre-training models have been proved effective for a wide range of natural language processing tasks. Inspired by this, we propose a novel dialogue generation pre-training framework to support various kinds of conversations, including chit-chat, knowledge grounded dialogues, and conversational question answering. In this framework, we adopt flexible attention mechanisms to fully leverage the bi-directional context and the uni-directional characteristic of language generation. We also introduce discrete latent variables to tackle the inherent one-to-many mapping problem in response generation. Two reciprocal tasks of response generation and latent act recognition are designed and carried out simultaneously within a shared network. Comprehensive experiments on three publicly available datasets verify the effectiveness and superiority of the proposed framework.
KIEval: A Knowledge-grounded Interactive Evaluation Framework for Large Language Models
Automatic evaluation methods for large language models (LLMs) are hindered by data contamination, leading to inflated assessments of their effectiveness. Existing strategies, which aim to detect contaminated texts, focus on quantifying contamination status instead of accurately gauging model performance. In this paper, we introduce KIEval, a Knowledge-grounded Interactive Evaluation framework, which incorporates an LLM-powered "interactor" role for the first time to accomplish a dynamic contamination-resilient evaluation. Starting with a question in a conventional LLM benchmark involving domain-specific knowledge, KIEval utilizes dynamically generated, multi-round, and knowledge-focused dialogues to determine whether a model's response is merely a recall of benchmark answers or demonstrates a deep comprehension to apply knowledge in more complex conversations. Extensive experiments on seven leading LLMs across five datasets validate KIEval's effectiveness and generalization. We also reveal that data contamination brings no contribution or even negative effect to models' real-world applicability and understanding, and existing contamination detection methods for LLMs can only identify contamination in pre-training but not during supervised fine-tuning.
World-to-Words: Grounded Open Vocabulary Acquisition through Fast Mapping in Vision-Language Models
The ability to connect language units to their referents in the physical world, referred to as grounding, is crucial to learning and understanding grounded meanings of words. While humans demonstrate fast mapping in new word learning, it remains unclear whether modern vision-language models can truly represent language with their grounded meanings and how grounding may further bootstrap new word learning. To this end, we introduce Grounded Open Vocabulary Acquisition (GOVA) to examine grounding and bootstrapping in open-world language learning. As an initial attempt, we propose object-oriented BERT (OctoBERT), a novel visually-grounded language model by pre-training on image-text pairs highlighting grounding as an objective. Through extensive experiments and analysis, we demonstrate that OctoBERT is a more coherent and fast grounded word learner, and that the grounding ability acquired during pre-training helps the model to learn unseen words more rapidly and robustly. Our code is available at https://github.com/sled-group/world-to-words
Are Large Language Models Temporally Grounded?
Are Large language models (LLMs) temporally grounded? Since LLMs cannot perceive and interact with the environment, it is impossible to answer this question directly. Instead, we provide LLMs with textual narratives and probe them with respect to their common-sense knowledge of the structure and duration of events, their ability to order events along a timeline, and self-consistency within their temporal model (e.g., temporal relations such as after and before are mutually exclusive for any pair of events). We evaluate state-of-the-art LLMs (such as LLaMA 2 and GPT-4) on three tasks reflecting these abilities. Generally, we find that LLMs lag significantly behind both human performance as well as small-scale, specialised LMs. In-context learning, instruction tuning, and chain-of-thought prompting reduce this gap only to a limited degree. Crucially, LLMs struggle the most with self-consistency, displaying incoherent behaviour in at least 27.23% of their predictions. Contrary to expectations, we also find that scaling the model size does not guarantee positive gains in performance. To explain these results, we study the sources from which LLMs may gather temporal information: we find that sentence ordering in unlabelled texts, available during pre-training, is only weakly correlated with event ordering. Moreover, public instruction tuning mixtures contain few temporal tasks. Hence, we conclude that current LLMs lack a consistent temporal model of textual narratives. Code, datasets, and LLM outputs are available at https://github.com/yfqiu-nlp/temporal-llms.
Collaborative Reasoning on Multi-Modal Semantic Graphs for Video-Grounded Dialogue Generation
We study video-grounded dialogue generation, where a response is generated based on the dialogue context and the associated video. The primary challenges of this task lie in (1) the difficulty of integrating video data into pre-trained language models (PLMs) which presents obstacles to exploiting the power of large-scale pre-training; and (2) the necessity of taking into account the complementarity of various modalities throughout the reasoning process. Although having made remarkable progress in video-grounded dialogue generation, existing methods still fall short when it comes to integrating with PLMs in a way that allows information from different modalities to complement each other. To alleviate these issues, we first propose extracting pertinent information from videos and turning it into reasoning paths that are acceptable to PLMs. Additionally, we propose a multi-agent reinforcement learning method to collaboratively perform reasoning on different modalities (i.e., video and dialogue context). Empirical experiment results on two public datasets indicate that the proposed model can significantly outperform state-of-the-art models by large margins on both automatic and human evaluations.
VisualBERT: A Simple and Performant Baseline for Vision and Language
We propose VisualBERT, a simple and flexible framework for modeling a broad range of vision-and-language tasks. VisualBERT consists of a stack of Transformer layers that implicitly align elements of an input text and regions in an associated input image with self-attention. We further propose two visually-grounded language model objectives for pre-training VisualBERT on image caption data. Experiments on four vision-and-language tasks including VQA, VCR, NLVR2, and Flickr30K show that VisualBERT outperforms or rivals with state-of-the-art models while being significantly simpler. Further analysis demonstrates that VisualBERT can ground elements of language to image regions without any explicit supervision and is even sensitive to syntactic relationships, tracking, for example, associations between verbs and image regions corresponding to their arguments.
Sentence Attention Blocks for Answer Grounding
Answer grounding is the task of locating relevant visual evidence for the Visual Question Answering task. While a wide variety of attention methods have been introduced for this task, they suffer from the following three problems: designs that do not allow the usage of pre-trained networks and do not benefit from large data pre-training, custom designs that are not based on well-grounded previous designs, therefore limiting the learning power of the network, or complicated designs that make it challenging to re-implement or improve them. In this paper, we propose a novel architectural block, which we term Sentence Attention Block, to solve these problems. The proposed block re-calibrates channel-wise image feature-maps by explicitly modeling inter-dependencies between the image feature-maps and sentence embedding. We visually demonstrate how this block filters out irrelevant feature-maps channels based on sentence embedding. We start our design with a well-known attention method, and by making minor modifications, we improve the results to achieve state-of-the-art accuracy. The flexibility of our method makes it easy to use different pre-trained backbone networks, and its simplicity makes it easy to understand and be re-implemented. We demonstrate the effectiveness of our method on the TextVQA-X, VQS, VQA-X, and VizWiz-VQA-Grounding datasets. We perform multiple ablation studies to show the effectiveness of our design choices.
GravMAD: Grounded Spatial Value Maps Guided Action Diffusion for Generalized 3D Manipulation
Robots' ability to follow language instructions and execute diverse 3D tasks is vital in robot learning. Traditional imitation learning-based methods perform well on seen tasks but struggle with novel, unseen ones due to variability. Recent approaches leverage large foundation models to assist in understanding novel tasks, thereby mitigating this issue. However, these methods lack a task-specific learning process, which is essential for an accurate understanding of 3D environments, often leading to execution failures. In this paper, we introduce GravMAD, a sub-goal-driven, language-conditioned action diffusion framework that combines the strengths of imitation learning and foundation models. Our approach breaks tasks into sub-goals based on language instructions, allowing auxiliary guidance during both training and inference. During training, we introduce Sub-goal Keypose Discovery to identify key sub-goals from demonstrations. Inference differs from training, as there are no demonstrations available, so we use pre-trained foundation models to bridge the gap and identify sub-goals for the current task. In both phases, GravMaps are generated from sub-goals, providing flexible 3D spatial guidance compared to fixed 3D positions. Empirical evaluations on RLBench show that GravMAD significantly outperforms state-of-the-art methods, with a 28.63% improvement on novel tasks and a 13.36% gain on tasks encountered during training. These results demonstrate GravMAD's strong multi-task learning and generalization in 3D manipulation. Video demonstrations are available at: https://gravmad.github.io.
TIPO: Text to Image with Text Presampling for Prompt Optimization
TIPO (Text to Image with text pre-sampling for Prompt Optimization) is an innovative framework designed to enhance text-to-image (T2I) generation by language model (LM) for automatic prompt engineering. By refining and extending user-provided prompts, TIPO bridges the gap between simple inputs and the detailed prompts required for high-quality image generation. Unlike previous approaches that rely on Large Language Models (LLMs) or reinforcement learning (RL), TIPO adjusts user input prompts with the distribution of a trained prompt dataset, eliminating the need for complex runtime cost via lightweight model. This pre-sampling approach enables efficient and scalable prompt optimization, grounded in the model's training distribution. Experimental results demonstrate TIPO's effectiveness in improving aesthetic scores, reducing image corruption, and better aligning generated images with dataset distributions. These findings highlight the critical role of prompt engineering in T2I systems and open avenues for broader applications of automatic prompt refinement.
SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video Generation
Audio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios.
Decoupled Seg Tokens Make Stronger Reasoning Video Segmenter and Grounder
Existing video segmenter and grounder approaches, exemplified by Sa2VA, directly fuse features within segmentation models. This often results in an undesirable entanglement of dynamic visual information and static semantics, thereby degrading segmentation accuracy. To systematically mitigate this issue, we propose DeSa2VA, a decoupling-enhanced prompting scheme integrating text pre-training and a linear decoupling module to address the information processing limitations inherent in SAM-2. Specifically, first, we devise a pre-training paradigm that converts textual ground-truth labels into point-level prompts while generating corresponding text masks. These masks are refined through a hybrid loss function to strengthen the model's semantic grounding capabilities. Next, we employ linear projection to disentangle hidden states that generated by a large language model into distinct textual and visual feature subspaces. Finally, a dynamic mask fusion strategy synergistically combines these decoupled features through triple supervision from predicted text/visual masks and ground-truth annotations. Extensive experiments demonstrate state-of-the-art performance across diverse tasks, including image segmentation, image question answering, video segmentation, and video question answering. Our codes are available at https://github.com/longmalongma/DeSa2VA.
Structure-Grounded Pretraining for Text-to-SQL
Learning to capture text-table alignment is essential for tasks like text-to-SQL. A model needs to correctly recognize natural language references to columns and values and to ground them in the given database schema. In this paper, we present a novel weakly supervised Structure-Grounded pretraining framework (StruG) for text-to-SQL that can effectively learn to capture text-table alignment based on a parallel text-table corpus. We identify a set of novel prediction tasks: column grounding, value grounding and column-value mapping, and leverage them to pretrain a text-table encoder. Additionally, to evaluate different methods under more realistic text-table alignment settings, we create a new evaluation set Spider-Realistic based on Spider dev set with explicit mentions of column names removed, and adopt eight existing text-to-SQL datasets for cross-database evaluation. STRUG brings significant improvement over BERT-LARGE in all settings. Compared with existing pretraining methods such as GRAPPA, STRUG achieves similar performance on Spider, and outperforms all baselines on more realistic sets. The Spider-Realistic dataset is available at https://doi.org/10.5281/zenodo.5205322.
ConGraT: Self-Supervised Contrastive Pretraining for Joint Graph and Text Embeddings
Learning on text-attributed graphs (TAGs), in which nodes are associated with one or more texts, has been the subject of much recent work. However, most approaches tend to make strong assumptions about the downstream task of interest, are reliant on hand-labeled data, or fail to equally balance the importance of both text and graph representations. In this work, we propose Contrastive Graph-Text pretraining (ConGraT), a general, self-supervised approach for jointly learning separate representations of texts and nodes in a TAG. Our method trains a language model (LM) and a graph neural network (GNN) to align their representations in a common latent space using a batch-wise contrastive learning objective inspired by CLIP. We further propose an extension to the CLIP objective that leverages graph structure to incorporate information about inter-node similarity. Extensive experiments demonstrate that ConGraT outperforms baselines on various downstream tasks, including node and text category classification, link prediction, and language modeling. Finally, we present an application of our method to community detection in social graphs, which enables finding more textually grounded communities, rather than purely graph-based ones. Code and certain datasets are available at https://github.com/wwbrannon/congrat.
CapDet: Unifying Dense Captioning and Open-World Detection Pretraining
Benefiting from large-scale vision-language pre-training on image-text pairs, open-world detection methods have shown superior generalization ability under the zero-shot or few-shot detection settings. However, a pre-defined category space is still required during the inference stage of existing methods and only the objects belonging to that space will be predicted. To introduce a "real" open-world detector, in this paper, we propose a novel method named CapDet to either predict under a given category list or directly generate the category of predicted bounding boxes. Specifically, we unify the open-world detection and dense caption tasks into a single yet effective framework by introducing an additional dense captioning head to generate the region-grounded captions. Besides, adding the captioning task will in turn benefit the generalization of detection performance since the captioning dataset covers more concepts. Experiment results show that by unifying the dense caption task, our CapDet has obtained significant performance improvements (e.g., +2.1% mAP on LVIS rare classes) over the baseline method on LVIS (1203 classes). Besides, our CapDet also achieves state-of-the-art performance on dense captioning tasks, e.g., 15.44% mAP on VG V1.2 and 13.98% on the VG-COCO dataset.
Language Grounded QFormer for Efficient Vision Language Understanding
Large-scale pretraining and instruction tuning have been successful for training general-purpose language models with broad competencies. However, extending to general-purpose vision-language models is challenging due to the distributional diversity in visual inputs. A recent line of work explores vision-language instruction tuning, taking inspiration from the Query Transformer (QFormer) approach proposed in BLIP-2 models for bridging frozen modalities. However, these approaches rely heavily on large-scale multi-modal pretraining for representation learning before eventual finetuning, incurring a huge computational overhead, poor scaling, and limited accessibility. To that end, we propose a more efficient method for QFormer-based vision-language alignment and demonstrate the effectiveness of our strategy compared to existing baselines in improving the efficiency of vision-language pretraining.
Can I Trust Your Answer? Visually Grounded Video Question Answering
We study visually grounded VideoQA in response to the emerging trends of utilizing pretraining techniques for video-language understanding. Specifically, by forcing vision-language models (VLMs) to answer questions and simultaneously provide visual evidence, we seek to ascertain the extent to which the predictions of such techniques are genuinely anchored in relevant video content, versus spurious correlations from language or irrelevant visual context. Towards this, we construct NExT-GQA -- an extension of NExT-QA with 10.5K temporal grounding (or location) labels tied to the original QA pairs. With NExT-GQA, we scrutinize a series of state-of-the-art VLMs. Through post-hoc attention analysis, we find that these models are extremely weak in substantiating the answers despite their strong QA performance. This exposes the limitation of current VLMs in making reliable predictions. As a remedy, we further explore and propose a grounded-QA method via Gaussian mask optimization and cross-modal learning. Experiments with different backbones demonstrate that this grounding mechanism improves both grounding and QA. With these efforts, we aim to push towards trustworthy VLMs in VQA systems. Our dataset and code are available at https://github.com/doc-doc/NExT-GQA.
Adaptive Markup Language Generation for Contextually-Grounded Visual Document Understanding
Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following. Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-theart MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios. Our code and models are released at https://github. com/Euphoria16/DocMark.
VLA-OS: Structuring and Dissecting Planning Representations and Paradigms in Vision-Language-Action Models
Recent studies on Vision-Language-Action (VLA) models have shifted from the end-to-end action-generation paradigm toward a pipeline involving task planning followed by action generation, demonstrating improved performance on various complex, long-horizon manipulation tasks. However, existing approaches vary significantly in terms of network architectures, planning paradigms, representations, and training data sources, making it challenging for researchers to identify the precise sources of performance gains and components to be further improved. To systematically investigate the impacts of different planning paradigms and representations isolating from network architectures and training data, in this paper, we introduce VLA-OS, a unified VLA architecture series capable of various task planning paradigms, and design a comprehensive suite of controlled experiments across diverse object categories (rigid and deformable), visual modalities (2D and 3D), environments (simulation and real-world), and end-effectors (grippers and dexterous hands). Our results demonstrate that: 1) visually grounded planning representations are generally better than language planning representations; 2) the Hierarchical-VLA paradigm generally achieves superior or comparable performance than other paradigms on task performance, pretraining, generalization ability, scalability, and continual learning ability, albeit at the cost of slower training and inference speeds.
VIMI: Grounding Video Generation through Multi-modal Instruction
Existing text-to-video diffusion models rely solely on text-only encoders for their pretraining. This limitation stems from the absence of large-scale multimodal prompt video datasets, resulting in a lack of visual grounding and restricting their versatility and application in multimodal integration. To address this, we construct a large-scale multimodal prompt dataset by employing retrieval methods to pair in-context examples with the given text prompts and then utilize a two-stage training strategy to enable diverse video generation tasks within the same model. In the first stage, we propose a multimodal conditional video generation framework for pretraining on these augmented datasets, establishing a foundational model for grounded video generation. Secondly, we finetune the model from the first stage on three video generation tasks, incorporating multi-modal instructions. This process further refines the model's ability to handle diverse inputs and tasks, ensuring seamless integration of multi-modal information. After this two-stage train-ing process, VIMI demonstrates multimodal understanding capabilities, producing contextually rich and personalized videos grounded in the provided inputs, as shown in Figure 1. Compared to previous visual grounded video generation methods, VIMI can synthesize consistent and temporally coherent videos with large motion while retaining the semantic control. Lastly, VIMI also achieves state-of-the-art text-to-video generation results on UCF101 benchmark.