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Jaward 
posted an update Aug 3
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702
I’ve always wondered why holography hasn’t had much progress since its inception. Imagine what being able to harness and manipulate light with your bare hands in meaningful ways would be like: 3D photorealistic calls, truly immersive workspace. Given that it’s depicted in every futuristic scifi movie, one could not help but vision a future as such. This paper gives a clear overview why:

Turns out it’s incredibly difficult to compute and render photorealistic 3D data in real-time. The author claims immense computational power is needed for high data transmission rates, and compute of large number of phase pixels required for realistic 3D holography. The latest significant breakthrough in holography was 9years ago published in this paper - wherein they were able to achieve mid-air touchable/interactive 3D holography using a Femtosecond laser system considered safer than nanosecond lasers. Quite astounding work: arxiv.org/pdf/1506.06668

Realizing this breakthrough at scale is an unavoidably tempting research endeavor, super exciting especially with recent developments in machine learning and neural network algorithms demonstrating that computer-generated holograms can approach real-time processing.

I think the main problem is we don't have the technology to display something in mid air and less about rendering photorealistic 3D data in real-time. We can already do that with video games and heck I think the apple AR can kinda do that. Maybe we don't have enough efficient hardware to do that but the main problem is we don't have a projector that can project that into effectively mid air.

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True, but not long ago mid-air touchable/interactive 3D holography was achieved (https://arxiv.org/pdf/1506.06668) using femtosecond laser system, only that it was done at a very small scale. I agree the tech is not there yet.

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