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Running
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Zero
import { app } from "../../scripts/app.js"; | |
import { BaseCollectorNode } from "./base_node_collector.js"; | |
import { NodeTypesString, stripRgthree } from "./constants.js"; | |
import { PassThroughFollowing, addConnectionLayoutSupport, getConnectedInputNodesAndFilterPassThroughs, getConnectedOutputNodesAndFilterPassThroughs, } from "./utils.js"; | |
class NodeModeRepeater extends BaseCollectorNode { | |
constructor(title) { | |
super(title); | |
this.inputsPassThroughFollowing = PassThroughFollowing.ALL; | |
this.comfyClass = NodeTypesString.NODE_MODE_REPEATER; | |
this.hasRelayInput = false; | |
this.hasTogglerOutput = false; | |
this.onConstructed(); | |
} | |
onConstructed() { | |
this.addOutput("OPT_CONNECTION", "*", { | |
color_on: "#Fc0", | |
color_off: "#a80", | |
}); | |
return super.onConstructed(); | |
} | |
configure(info) { | |
var _a; | |
if ((_a = info.outputs) === null || _a === void 0 ? void 0 : _a.length) { | |
info.outputs.length = 1; | |
} | |
super.configure(info); | |
} | |
onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex) { | |
let canConnect = !this.hasRelayInput; | |
canConnect = | |
canConnect && super.onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex); | |
let nextNode = getConnectedOutputNodesAndFilterPassThroughs(this, inputNode)[0] || inputNode; | |
return (canConnect && | |
[ | |
NodeTypesString.FAST_MUTER, | |
NodeTypesString.FAST_BYPASSER, | |
NodeTypesString.NODE_COLLECTOR, | |
NodeTypesString.FAST_ACTIONS_BUTTON, | |
NodeTypesString.REROUTE, | |
NodeTypesString.RANDOM_UNMUTER, | |
].includes(nextNode.type || "")); | |
} | |
onConnectInput(inputIndex, outputType, outputSlot, outputNode, outputIndex) { | |
var _a; | |
let canConnect = (_a = super.onConnectInput) === null || _a === void 0 ? void 0 : _a.call(this, inputIndex, outputType, outputSlot, outputNode, outputIndex); | |
let nextNode = getConnectedOutputNodesAndFilterPassThroughs(this, outputNode)[0] || outputNode; | |
const isNextNodeRelay = nextNode.type === NodeTypesString.NODE_MODE_RELAY; | |
return canConnect && (!isNextNodeRelay || !this.hasTogglerOutput); | |
} | |
onConnectionsChange(type, slotIndex, isConnected, linkInfo, ioSlot) { | |
super.onConnectionsChange(type, slotIndex, isConnected, linkInfo, ioSlot); | |
let hasTogglerOutput = false; | |
let hasRelayInput = false; | |
const outputNodes = getConnectedOutputNodesAndFilterPassThroughs(this); | |
for (const outputNode of outputNodes) { | |
if ((outputNode === null || outputNode === void 0 ? void 0 : outputNode.type) === NodeTypesString.FAST_MUTER || | |
(outputNode === null || outputNode === void 0 ? void 0 : outputNode.type) === NodeTypesString.FAST_BYPASSER) { | |
hasTogglerOutput = true; | |
break; | |
} | |
} | |
const inputNodes = getConnectedInputNodesAndFilterPassThroughs(this); | |
for (const [index, inputNode] of inputNodes.entries()) { | |
if ((inputNode === null || inputNode === void 0 ? void 0 : inputNode.type) === NodeTypesString.NODE_MODE_RELAY) { | |
if (hasTogglerOutput) { | |
console.log(`Can't be connected to a Relay if also output to a toggler.`); | |
this.disconnectInput(index); | |
} | |
else { | |
hasRelayInput = true; | |
if (this.inputs[index]) { | |
this.inputs[index].color_on = "#FC0"; | |
this.inputs[index].color_off = "#a80"; | |
} | |
} | |
} | |
else { | |
inputNode.mode = this.mode; | |
} | |
} | |
this.hasTogglerOutput = hasTogglerOutput; | |
this.hasRelayInput = hasRelayInput; | |
if (this.hasRelayInput) { | |
if (this.outputs[0]) { | |
this.disconnectOutput(0); | |
this.removeOutput(0); | |
} | |
} | |
else if (!this.outputs[0]) { | |
this.addOutput("OPT_CONNECTION", "*", { | |
color_on: "#Fc0", | |
color_off: "#a80", | |
}); | |
} | |
} | |
onModeChange(from, to) { | |
var _a, _b; | |
super.onModeChange(from, to); | |
const linkedNodes = getConnectedInputNodesAndFilterPassThroughs(this).filter((node) => node.type !== NodeTypesString.NODE_MODE_RELAY); | |
if (linkedNodes.length) { | |
for (const node of linkedNodes) { | |
if (node.type !== NodeTypesString.NODE_MODE_RELAY) { | |
node.mode = to; | |
} | |
} | |
} | |
else if ((_a = app.graph._groups) === null || _a === void 0 ? void 0 : _a.length) { | |
for (const group of app.graph._groups) { | |
group.recomputeInsideNodes(); | |
if ((_b = group._nodes) === null || _b === void 0 ? void 0 : _b.includes(this)) { | |
for (const node of group._nodes) { | |
if (node !== this) { | |
node.mode = to; | |
} | |
} | |
} | |
} | |
} | |
} | |
getHelp() { | |
return ` | |
<p> | |
When this node's mode (Mute, Bypass, Active) changes, it will "repeat" that mode to all | |
connected input nodes, or, if there are no connected nodes AND it is overlapping a group, | |
"repeat" it's mode to all nodes in that group. | |
</p> | |
<ul> | |
<li><p> | |
Optionally, connect this mode's output to a ${stripRgthree(NodeTypesString.FAST_MUTER)} | |
or ${stripRgthree(NodeTypesString.FAST_BYPASSER)} for a single toggle to quickly | |
mute/bypass all its connected nodes. | |
</p></li> | |
<li><p> | |
Optionally, connect a ${stripRgthree(NodeTypesString.NODE_MODE_RELAY)} to this nodes | |
inputs to have it automatically toggle its mode. If connected, this will always take | |
precedence (and disconnect any connected fast togglers). | |
</p></li> | |
</ul> | |
`; | |
} | |
} | |
NodeModeRepeater.type = NodeTypesString.NODE_MODE_REPEATER; | |
NodeModeRepeater.title = NodeTypesString.NODE_MODE_REPEATER; | |
app.registerExtension({ | |
name: "rgthree.NodeModeRepeater", | |
registerCustomNodes() { | |
addConnectionLayoutSupport(NodeModeRepeater, app, [ | |
["Left", "Right"], | |
["Right", "Left"], | |
]); | |
LiteGraph.registerNodeType(NodeModeRepeater.type, NodeModeRepeater); | |
NodeModeRepeater.category = NodeModeRepeater._category; | |
}, | |
}); | |