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import { app } from "../../scripts/app.js";
import { PassThroughFollowing, addConnectionLayoutSupport, getConnectedInputNodesAndFilterPassThroughs, getConnectedOutputNodesAndFilterPassThroughs, } from "./utils.js";
import { wait } from "../../rgthree/common/shared_utils.js";
import { BaseCollectorNode } from "./base_node_collector.js";
import { NodeTypesString, stripRgthree } from "./constants.js";
import { fitString } from "./utils_canvas.js";
import { rgthree } from "./rgthree.js";
const MODE_ALWAYS = 0;
const MODE_MUTE = 2;
const MODE_BYPASS = 4;
const MODE_REPEATS = [MODE_MUTE, MODE_BYPASS];
const MODE_NOTHING = -99;
const MODE_TO_OPTION = new Map([
[MODE_ALWAYS, "ACTIVE"],
[MODE_MUTE, "MUTE"],
[MODE_BYPASS, "BYPASS"],
[MODE_NOTHING, "NOTHING"],
]);
const OPTION_TO_MODE = new Map([
["ACTIVE", MODE_ALWAYS],
["MUTE", MODE_MUTE],
["BYPASS", MODE_BYPASS],
["NOTHING", MODE_NOTHING],
]);
const MODE_TO_PROPERTY = new Map([
[MODE_MUTE, "on_muted_inputs"],
[MODE_BYPASS, "on_bypassed_inputs"],
[MODE_ALWAYS, "on_any_active_inputs"],
]);
const logger = rgthree.newLogSession("[NodeModeRelay]");
class NodeModeRelay extends BaseCollectorNode {
constructor(title) {
super(title);
this.inputsPassThroughFollowing = PassThroughFollowing.ALL;
this.comfyClass = NodeTypesString.NODE_MODE_RELAY;
this.properties["on_muted_inputs"] = "MUTE";
this.properties["on_bypassed_inputs"] = "BYPASS";
this.properties["on_any_active_inputs"] = "ACTIVE";
this.onConstructed();
}
onConstructed() {
this.addOutput("REPEATER", "_NODE_REPEATER_", {
color_on: "#Fc0",
color_off: "#a80",
shape: LiteGraph.ARROW_SHAPE,
});
setTimeout(() => {
this.stabilize();
}, 500);
return super.onConstructed();
}
onModeChange(from, to) {
var _a;
super.onModeChange(from, to);
if (this.inputs.length <= 1 && !this.isInputConnected(0) && this.isAnyOutputConnected()) {
const [n, v] = logger.infoParts(`Mode change without any inputs; relaying our mode.`);
(_a = console[n]) === null || _a === void 0 ? void 0 : _a.call(console, ...v);
this.dispatchModeToRepeater(to);
}
}
configure(info) {
var _a;
if ((_a = info.outputs) === null || _a === void 0 ? void 0 : _a.length) {
info.outputs.length = 1;
}
super.configure(info);
}
onDrawForeground(ctx, canvas) {
var _a;
if ((_a = this.flags) === null || _a === void 0 ? void 0 : _a.collapsed) {
return;
}
if (this.properties["on_muted_inputs"] !== "MUTE" ||
this.properties["on_bypassed_inputs"] !== "BYPASS" ||
this.properties["on_any_active_inputs"] != "ACTIVE") {
let margin = 15;
ctx.textAlign = "left";
let label = `*(MUTE > ${this.properties["on_muted_inputs"]}, `;
label += `BYPASS > ${this.properties["on_bypassed_inputs"]}, `;
label += `ACTIVE > ${this.properties["on_any_active_inputs"]})`;
ctx.fillStyle = LiteGraph.WIDGET_SECONDARY_TEXT_COLOR;
const oldFont = ctx.font;
ctx.font = "italic " + (LiteGraph.NODE_SUBTEXT_SIZE - 2) + "px Arial";
ctx.fillText(fitString(ctx, label, this.size[0] - 20), 15, this.size[1] - 6);
ctx.font = oldFont;
}
}
computeSize(out) {
let size = super.computeSize(out);
if (this.properties["on_muted_inputs"] !== "MUTE" ||
this.properties["on_bypassed_inputs"] !== "BYPASS" ||
this.properties["on_any_active_inputs"] != "ACTIVE") {
size[1] += 17;
}
return size;
}
onConnectOutput(outputIndex, inputType, inputSlot, inputNode, inputIndex) {
var _a, _b;
let canConnect = (_a = super.onConnectOutput) === null || _a === void 0 ? void 0 : _a.call(this, outputIndex, inputType, inputSlot, inputNode, inputIndex);
let nextNode = (_b = getConnectedOutputNodesAndFilterPassThroughs(this, inputNode)[0]) !== null && _b !== void 0 ? _b : inputNode;
return canConnect && nextNode.type === NodeTypesString.NODE_MODE_REPEATER;
}
onConnectionsChange(type, slotIndex, isConnected, link_info, ioSlot) {
super.onConnectionsChange(type, slotIndex, isConnected, link_info, ioSlot);
setTimeout(() => {
this.stabilize();
}, 500);
}
stabilize() {
if (!this.graph || !this.isAnyOutputConnected() || !this.isInputConnected(0)) {
return;
}
const inputNodes = getConnectedInputNodesAndFilterPassThroughs(this, this, -1, this.inputsPassThroughFollowing);
let mode = undefined;
for (const inputNode of inputNodes) {
if (mode === undefined) {
mode = inputNode.mode;
}
else if (mode === inputNode.mode && MODE_REPEATS.includes(mode)) {
continue;
}
else if (inputNode.mode === MODE_ALWAYS || mode === MODE_ALWAYS) {
mode = MODE_ALWAYS;
}
else {
mode = null;
}
}
this.dispatchModeToRepeater(mode);
setTimeout(() => {
this.stabilize();
}, 500);
}
dispatchModeToRepeater(mode) {
var _a, _b;
if (mode != null) {
const propertyVal = (_a = this.properties) === null || _a === void 0 ? void 0 : _a[MODE_TO_PROPERTY.get(mode) || ""];
const newMode = OPTION_TO_MODE.get(propertyVal);
mode = (newMode !== null ? newMode : mode);
if (mode !== null && mode !== MODE_NOTHING) {
if ((_b = this.outputs) === null || _b === void 0 ? void 0 : _b.length) {
const outputNodes = getConnectedOutputNodesAndFilterPassThroughs(this);
for (const outputNode of outputNodes) {
outputNode.mode = mode;
wait(16).then(() => {
outputNode.setDirtyCanvas(true, true);
});
}
}
}
}
}
getHelp() {
return `
<p>
This node will relay its input nodes' modes (Mute, Bypass, or Active) to a connected
${stripRgthree(NodeTypesString.NODE_MODE_REPEATER)} (which would then repeat that mode
change to all of its inputs).
</p>
<ul>
<li><p>
When all connected input nodes are muted, the relay will set a connected repeater to
mute (by default).
</p></li>
<li><p>
When all connected input nodes are bypassed, the relay will set a connected repeater to
bypass (by default).
</p></li>
<li><p>
When any connected input nodes are active, the relay will set a connected repeater to
active (by default).
</p></li>
<li><p>
If no inputs are connected, the relay will set a connected repeater to its mode <i>when
its own mode is changed</i>. <b>Note</b>, if any inputs are connected, then the above
will occur and the Relay's mode does not matter.
</p></li>
</ul>
<p>
Note, you can change which signals get sent on the above in the <code>Properties</code>.
For instance, you could configure an inverse relay which will send a MUTE when any of its
inputs are active (instead of sending an ACTIVE signal), and send an ACTIVE signal when all
of its inputs are muted (instead of sending a MUTE signal), etc.
</p>
`;
}
}
NodeModeRelay.type = NodeTypesString.NODE_MODE_RELAY;
NodeModeRelay.title = NodeTypesString.NODE_MODE_RELAY;
NodeModeRelay["@on_muted_inputs"] = {
type: "combo",
values: ["MUTE", "ACTIVE", "BYPASS", "NOTHING"],
};
NodeModeRelay["@on_bypassed_inputs"] = {
type: "combo",
values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"],
};
NodeModeRelay["@on_any_active_inputs"] = {
type: "combo",
values: ["BYPASS", "ACTIVE", "MUTE", "NOTHING"],
};
app.registerExtension({
name: "rgthree.NodeModeRepeaterHelper",
registerCustomNodes() {
addConnectionLayoutSupport(NodeModeRelay, app, [
["Left", "Right"],
["Right", "Left"],
]);
LiteGraph.registerNodeType(NodeModeRelay.type, NodeModeRelay);
NodeModeRelay.category = NodeModeRelay._category;
},
});