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import torch |
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import numpy as np |
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from PIL import Image |
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import pymeshlab |
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import pymeshlab as ml |
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from pymeshlab import PercentageValue |
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from pytorch3d.renderer import TexturesVertex |
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from pytorch3d.structures import Meshes |
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from rembg import new_session, remove |
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import torch |
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import torch.nn.functional as F |
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from typing import List, Tuple |
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from PIL import Image |
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import trimesh |
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providers = [ |
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('CUDAExecutionProvider', { |
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'device_id': 0, |
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'arena_extend_strategy': 'kSameAsRequested', |
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'gpu_mem_limit': 8 * 1024 * 1024 * 1024, |
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'cudnn_conv_algo_search': 'HEURISTIC', |
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}) |
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] |
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session = new_session(providers=providers) |
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NEG_PROMPT="sketch, sculpture, hand drawing, outline, single color, NSFW, lowres, bad anatomy,bad hands, text, error, missing fingers, yellow sleeves, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry,(worst quality:1.4),(low quality:1.4)" |
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def load_mesh_with_trimesh(file_name, file_type=None): |
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import trimesh |
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mesh: trimesh.Trimesh = trimesh.load(file_name, file_type=file_type) |
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if isinstance(mesh, trimesh.Scene): |
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assert len(mesh.geometry) > 0 |
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from io import BytesIO |
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with BytesIO() as f: |
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mesh.export(f, file_type="obj") |
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f.seek(0) |
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mesh = trimesh.load(f, file_type="obj") |
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if isinstance(mesh, trimesh.Scene): |
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mesh = trimesh.util.concatenate( |
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tuple(trimesh.Trimesh(vertices=g.vertices, faces=g.faces) |
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for g in mesh.geometry.values())) |
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assert isinstance(mesh, trimesh.Trimesh) |
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vertices = torch.from_numpy(mesh.vertices).T |
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faces = torch.from_numpy(mesh.faces).T |
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colors = None |
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if mesh.visual is not None: |
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if hasattr(mesh.visual, 'vertex_colors'): |
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colors = torch.from_numpy(mesh.visual.vertex_colors)[..., :3].T / 255. |
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if colors is None: |
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colors = torch.ones_like(vertices) * 0.5 |
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return vertices, faces, colors |
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def meshlab_mesh_to_py3dmesh(mesh: pymeshlab.Mesh) -> Meshes: |
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verts = torch.from_numpy(mesh.vertex_matrix()).float() |
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faces = torch.from_numpy(mesh.face_matrix()).long() |
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colors = torch.from_numpy(mesh.vertex_color_matrix()[..., :3]).float() |
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textures = TexturesVertex(verts_features=[colors]) |
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return Meshes(verts=[verts], faces=[faces], textures=textures) |
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def py3dmesh_to_meshlab_mesh(meshes: Meshes) -> pymeshlab.Mesh: |
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colors_in = F.pad(meshes.textures.verts_features_packed().cpu().float(), [0,1], value=1).numpy().astype(np.float64) |
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m1 = pymeshlab.Mesh( |
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vertex_matrix=meshes.verts_packed().cpu().float().numpy().astype(np.float64), |
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face_matrix=meshes.faces_packed().cpu().long().numpy().astype(np.int32), |
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v_normals_matrix=meshes.verts_normals_packed().cpu().float().numpy().astype(np.float64), |
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v_color_matrix=colors_in) |
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return m1 |
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def to_pyml_mesh(vertices,faces): |
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m1 = pymeshlab.Mesh( |
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vertex_matrix=vertices.cpu().float().numpy().astype(np.float64), |
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face_matrix=faces.cpu().long().numpy().astype(np.int32), |
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) |
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return m1 |
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def to_py3d_mesh(vertices, faces, normals=None): |
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from pytorch3d.structures import Meshes |
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from pytorch3d.renderer.mesh.textures import TexturesVertex |
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mesh = Meshes(verts=[vertices], faces=[faces], textures=None) |
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if normals is None: |
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normals = mesh.verts_normals_packed() |
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mesh.textures = TexturesVertex(verts_features=[normals / 2 + 0.5]) |
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return mesh |
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def from_py3d_mesh(mesh): |
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return mesh.verts_list()[0], mesh.faces_list()[0], mesh.textures.verts_features_packed() |
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def rotate_normalmap_by_angle(normal_map: np.ndarray, angle: float): |
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""" |
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rotate along y-axis |
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normal_map: np.array, shape=(H, W, 3) in [-1, 1] |
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angle: float, in degree |
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""" |
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angle = angle / 180 * np.pi |
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R = np.array([[np.cos(angle), 0, np.sin(angle)], [0, 1, 0], [-np.sin(angle), 0, np.cos(angle)]]) |
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return np.dot(normal_map.reshape(-1, 3), R.T).reshape(normal_map.shape) |
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def rotate_normals(normal_pils, return_types='np', rotate_direction=1) -> np.ndarray: |
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n_views = len(normal_pils) |
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ret = [] |
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for idx, rgba_normal in enumerate(normal_pils): |
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normal_np = np.array(rgba_normal)[:, :, :3] / 255 |
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alpha_np = np.array(rgba_normal)[:, :, 3] / 255 |
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normal_np = normal_np * 2 - 1 |
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normal_np = rotate_normalmap_by_angle(normal_np, rotate_direction * idx * (360 / n_views)) |
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normal_np = (normal_np + 1) / 2 |
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normal_np = normal_np * alpha_np[..., None] |
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rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[:, :, None] * 255] , axis=-1) |
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if return_types == 'np': |
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ret.append(rgba_normal_np) |
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elif return_types == 'pil': |
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ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8))) |
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else: |
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raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}") |
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return ret |
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def rotate_normalmap_by_angle_torch(normal_map, angle): |
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""" |
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rotate along y-axis |
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normal_map: torch.Tensor, shape=(H, W, 3) in [-1, 1], device='cuda' |
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angle: float, in degree |
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""" |
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angle = torch.tensor(angle / 180 * np.pi).to(normal_map) |
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R = torch.tensor([[torch.cos(angle), 0, torch.sin(angle)], |
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[0, 1, 0], |
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[-torch.sin(angle), 0, torch.cos(angle)]]).to(normal_map) |
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return torch.matmul(normal_map.view(-1, 3), R.T).view(normal_map.shape) |
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def do_rotate(rgba_normal, angle): |
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rgba_normal = torch.from_numpy(rgba_normal).float().cuda() / 255 |
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rotated_normal_tensor = rotate_normalmap_by_angle_torch(rgba_normal[..., :3] * 2 - 1, angle) |
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rotated_normal_tensor = (rotated_normal_tensor + 1) / 2 |
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rotated_normal_tensor = rotated_normal_tensor * rgba_normal[:, :, [3]] |
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rgba_normal_np = torch.cat([rotated_normal_tensor * 255, rgba_normal[:, :, [3]] * 255], dim=-1).cpu().numpy() |
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return rgba_normal_np |
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def rotate_normals_torch(normal_pils, return_types='np', rotate_direction=1): |
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n_views = len(normal_pils) |
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ret = [] |
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for idx, rgba_normal in enumerate(normal_pils): |
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angle = rotate_direction * idx * (360 / n_views) |
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rgba_normal_np = do_rotate(np.array(rgba_normal), angle) |
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if return_types == 'np': |
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ret.append(rgba_normal_np) |
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elif return_types == 'pil': |
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ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8))) |
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else: |
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raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}") |
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return ret |
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def change_bkgd(img_pils, new_bkgd=(0., 0., 0.)): |
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ret = [] |
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new_bkgd = np.array(new_bkgd).reshape(1, 1, 3) |
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for rgba_img in img_pils: |
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img_np = np.array(rgba_img)[:, :, :3] / 255 |
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alpha_np = np.array(rgba_img)[:, :, 3] / 255 |
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ori_bkgd = img_np[:1, :1] |
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alpha_np_clamp = np.clip(alpha_np, 1e-6, 1) |
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ori_img_np = (img_np - ori_bkgd * (1 - alpha_np[..., None])) / alpha_np_clamp[..., None] |
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img_np = np.where(alpha_np[..., None] > 0.05, ori_img_np * alpha_np[..., None] + new_bkgd * (1 - alpha_np[..., None]), new_bkgd) |
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rgba_img_np = np.concatenate([img_np * 255, alpha_np[..., None] * 255], axis=-1) |
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ret.append(Image.fromarray(rgba_img_np.astype(np.uint8))) |
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return ret |
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def change_bkgd_to_normal(normal_pils) -> List[Image.Image]: |
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n_views = len(normal_pils) |
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ret = [] |
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for idx, rgba_normal in enumerate(normal_pils): |
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target_bkgd = rotate_normalmap_by_angle(np.array([[[0., 0., 1.]]]), idx * (360 / n_views)) |
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normal_np = np.array(rgba_normal)[:, :, :3] / 255 |
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alpha_np = np.array(rgba_normal)[:, :, 3] / 255 |
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normal_np = normal_np * 2 - 1 |
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old_bkgd = normal_np[:1,:1] |
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normal_np[alpha_np > 0.05] = (normal_np[alpha_np > 0.05] - old_bkgd * (1 - alpha_np[alpha_np > 0.05][..., None])) / alpha_np[alpha_np > 0.05][..., None] |
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normal_np = normal_np * alpha_np[..., None] + target_bkgd * (1 - alpha_np[..., None]) |
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normal_np = (normal_np + 1) / 2 |
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rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[..., None] * 255] , axis=-1) |
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ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8))) |
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return ret |
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def fix_vert_color_glb(mesh_path): |
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from pygltflib import GLTF2, Material, PbrMetallicRoughness |
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obj1 = GLTF2().load(mesh_path) |
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obj1.meshes[0].primitives[0].material = 0 |
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obj1.materials.append(Material( |
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pbrMetallicRoughness = PbrMetallicRoughness( |
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baseColorFactor = [1.0, 1.0, 1.0, 1.0], |
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metallicFactor = 0., |
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roughnessFactor = 1.0, |
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), |
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emissiveFactor = [0.0, 0.0, 0.0], |
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doubleSided = True, |
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)) |
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obj1.save(mesh_path) |
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def srgb_to_linear(c_srgb): |
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c_linear = np.where(c_srgb <= 0.04045, c_srgb / 12.92, ((c_srgb + 0.055) / 1.055) ** 2.4) |
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return c_linear.clip(0, 1.) |
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def save_py3dmesh_with_trimesh_fast(meshes: Meshes, save_glb_path, apply_sRGB_to_LinearRGB=True): |
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vertices = meshes.verts_packed().cpu().float().numpy() |
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triangles = meshes.faces_packed().cpu().long().numpy() |
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np_color = meshes.textures.verts_features_packed().cpu().float().numpy() |
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if save_glb_path.endswith(".glb"): |
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vertices[:, [0, 2]] = -vertices[:, [0, 2]] |
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if apply_sRGB_to_LinearRGB: |
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np_color = srgb_to_linear(np_color) |
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assert vertices.shape[0] == np_color.shape[0] |
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assert np_color.shape[1] == 3 |
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assert 0 <= np_color.min() and np_color.max() <= 1, f"min={np_color.min()}, max={np_color.max()}" |
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mesh = trimesh.Trimesh(vertices=vertices, faces=triangles, vertex_colors=np_color) |
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mesh.remove_unreferenced_vertices() |
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mesh.export(save_glb_path) |
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if save_glb_path.endswith(".glb"): |
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fix_vert_color_glb(save_glb_path) |
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print(f"saving to {save_glb_path}") |
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def save_glb_and_video(save_mesh_prefix: str, meshes: Meshes, with_timestamp=True, dist=3.5, azim_offset=180, resolution=512, fov_in_degrees=1 / 1.15, cam_type="ortho", view_padding=60, export_video=True) -> Tuple[str, str]: |
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import time |
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if '.' in save_mesh_prefix: |
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save_mesh_prefix = ".".join(save_mesh_prefix.split('.')[:-1]) |
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if with_timestamp: |
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save_mesh_prefix = save_mesh_prefix + f"_{int(time.time())}" |
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ret_mesh = save_mesh_prefix + ".glb" |
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save_py3dmesh_with_trimesh_fast(meshes, ret_mesh) |
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return ret_mesh, None |
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def simple_clean_mesh(pyml_mesh: ml.Mesh, apply_smooth=True, stepsmoothnum=1, apply_sub_divide=False, sub_divide_threshold=0.25): |
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ms = ml.MeshSet() |
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ms.add_mesh(pyml_mesh, "cube_mesh") |
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if apply_smooth: |
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ms.apply_filter("apply_coord_laplacian_smoothing", stepsmoothnum=stepsmoothnum, cotangentweight=False) |
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if apply_sub_divide: |
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ms.apply_filter("meshing_repair_non_manifold_vertices") |
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ms.apply_filter("meshing_repair_non_manifold_edges", method='Remove Faces') |
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ms.apply_filter("meshing_surface_subdivision_loop", iterations=2, threshold=PercentageValue(sub_divide_threshold)) |
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return meshlab_mesh_to_py3dmesh(ms.current_mesh()) |
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def expand2square(pil_img, background_color): |
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width, height = pil_img.size |
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if width == height: |
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return pil_img |
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elif width > height: |
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result = Image.new(pil_img.mode, (width, width), background_color) |
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result.paste(pil_img, (0, (width - height) // 2)) |
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return result |
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else: |
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result = Image.new(pil_img.mode, (height, height), background_color) |
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result.paste(pil_img, ((height - width) // 2, 0)) |
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return result |
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def simple_preprocess(input_image, rembg_session=session, background_color=255): |
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RES = 2048 |
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input_image.thumbnail([RES, RES], Image.Resampling.LANCZOS) |
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if input_image.mode != 'RGBA': |
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image_rem = input_image.convert('RGBA') |
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input_image = remove(image_rem, alpha_matting=False, session=rembg_session) |
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arr = np.asarray(input_image) |
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alpha = np.asarray(input_image)[:, :, -1] |
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x_nonzero = np.nonzero((alpha > 60).sum(axis=1)) |
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y_nonzero = np.nonzero((alpha > 60).sum(axis=0)) |
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x_min = int(x_nonzero[0].min()) |
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y_min = int(y_nonzero[0].min()) |
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x_max = int(x_nonzero[0].max()) |
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y_max = int(y_nonzero[0].max()) |
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arr = arr[x_min: x_max, y_min: y_max] |
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input_image = Image.fromarray(arr) |
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input_image = expand2square(input_image, (background_color, background_color, background_color, 0)) |
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return input_image |
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def init_target(img_pils, new_bkgd=(0., 0., 0.), device="cuda"): |
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new_bkgd = torch.tensor(new_bkgd, dtype=torch.float32).view(1, 1, 3).to(device) |
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imgs = torch.stack([torch.from_numpy(np.array(img, dtype=np.float32)) for img in img_pils]).to(device) / 255 |
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img_nps = imgs[..., :3] |
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alpha_nps = imgs[..., 3] |
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ori_bkgds = img_nps[:, :1, :1] |
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alpha_nps_clamp = torch.clamp(alpha_nps, 1e-6, 1) |
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ori_img_nps = (img_nps - ori_bkgds * (1 - alpha_nps.unsqueeze(-1))) / alpha_nps_clamp.unsqueeze(-1) |
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ori_img_nps = torch.clamp(ori_img_nps, 0, 1) |
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img_nps = torch.where(alpha_nps.unsqueeze(-1) > 0.05, ori_img_nps * alpha_nps.unsqueeze(-1) + new_bkgd * (1 - alpha_nps.unsqueeze(-1)), new_bkgd) |
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rgba_img_np = torch.cat([img_nps, alpha_nps.unsqueeze(-1)], dim=-1) |
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return rgba_img_np |