Spaces:
Running
on
Zero
Running
on
Zero
Update scoring_calculation_system.py
Browse files- scoring_calculation_system.py +493 -109
scoring_calculation_system.py
CHANGED
@@ -28,11 +28,113 @@ class UserPreferences:
|
|
28 |
self.barking_acceptance = self.noise_tolerance
|
29 |
|
30 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
31 |
@staticmethod
|
32 |
def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
|
33 |
-
"""
|
|
|
|
|
34 |
bonus = 0.0
|
35 |
temperament = breed_info.get('Temperament', '').lower()
|
|
|
36 |
|
37 |
# 1. 壽命加分(最高0.05)
|
38 |
try:
|
@@ -55,13 +157,20 @@ def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> fl
|
|
55 |
'calm': 0.03
|
56 |
}
|
57 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
58 |
negative_traits = {
|
59 |
-
'aggressive': -0.08,
|
60 |
-
'stubborn': -0.06,
|
61 |
-
'dominant': -0.06,
|
62 |
-
'aloof': -0.04,
|
63 |
-
'nervous': -0.05,
|
64 |
-
'protective': -0.04
|
65 |
}
|
66 |
|
67 |
personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
|
@@ -74,56 +183,76 @@ def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> fl
|
|
74 |
adaptability_bonus += 0.05
|
75 |
if 'adaptable' in temperament or 'versatile' in temperament:
|
76 |
adaptability_bonus += 0.05
|
77 |
-
bonus += min(0.1, adaptability_bonus)
|
78 |
-
|
79 |
-
# 4. 家庭相容性(最高0.1)
|
80 |
-
if user_prefs.has_children:
|
81 |
-
family_traits = {
|
82 |
-
'good with children': 0.06,
|
83 |
-
'patient': 0.05,
|
84 |
-
'gentle': 0.05,
|
85 |
-
'tolerant': 0.04,
|
86 |
-
'playful': 0.03
|
87 |
-
}
|
88 |
-
unfriendly_traits = {
|
89 |
-
'aggressive': -0.08,
|
90 |
-
'nervous': -0.07,
|
91 |
-
'protective': -0.06,
|
92 |
-
'territorial': -0.05
|
93 |
-
}
|
94 |
-
|
95 |
-
# 年齡評估這樣能更細緻
|
96 |
-
age_adjustments = {
|
97 |
-
'toddler': {'bonus_mult': 0.7, 'penalty_mult': 1.3},
|
98 |
-
'school_age': {'bonus_mult': 1.0, 'penalty_mult': 1.0},
|
99 |
-
'teenager': {'bonus_mult': 1.2, 'penalty_mult': 0.8}
|
100 |
-
}
|
101 |
|
102 |
-
|
103 |
-
|
104 |
-
|
105 |
-
|
106 |
-
|
107 |
-
|
108 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
109 |
|
110 |
-
|
111 |
|
112 |
-
|
113 |
-
# 5. 專門技能加分(最高0.1)
|
114 |
skill_bonus = 0.0
|
|
|
|
|
115 |
special_abilities = {
|
116 |
-
'working': 0.03,
|
117 |
-
'herding': 0.03,
|
118 |
-
'hunting': 0.03,
|
119 |
-
'tracking': 0.03,
|
120 |
-
'agility': 0.02
|
|
|
121 |
}
|
|
|
122 |
for ability, value in special_abilities.items():
|
123 |
-
if ability in temperament.lower():
|
124 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
125 |
bonus += min(0.1, skill_bonus)
|
126 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
127 |
return min(0.5, max(-0.25, bonus))
|
128 |
|
129 |
|
@@ -205,6 +334,116 @@ def calculate_additional_factors(breed_info: dict, user_prefs: 'UserPreferences'
|
|
205 |
return factors
|
206 |
|
207 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
208 |
def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences) -> dict:
|
209 |
"""計算品種與使用者條件的相容性分數的優化版本"""
|
210 |
try:
|
@@ -293,88 +532,192 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
293 |
return base_score
|
294 |
|
295 |
|
296 |
-
def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
|
297 |
-
|
298 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
299 |
|
300 |
-
|
301 |
-
|
302 |
-
|
303 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
304 |
|
305 |
-
|
306 |
-
|
|
|
|
|
|
|
|
|
|
|
307 |
"""
|
308 |
-
#
|
309 |
base_scores = {
|
310 |
"High": {
|
311 |
-
"beginner": 0.12,
|
312 |
-
"intermediate": 0.65,
|
313 |
-
"advanced":
|
314 |
},
|
315 |
"Moderate": {
|
316 |
-
"beginner": 0.35,
|
317 |
-
"intermediate": 0.
|
318 |
-
"advanced":
|
319 |
},
|
320 |
"Low": {
|
321 |
-
"beginner": 0.
|
322 |
-
"intermediate": 0.
|
323 |
-
"advanced":
|
324 |
}
|
325 |
}
|
326 |
|
327 |
# 取得基礎分數
|
328 |
score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
|
329 |
|
330 |
-
#
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
331 |
temperament_lower = temperament.lower()
|
332 |
temperament_adjustments = 0.0
|
333 |
|
334 |
if user_experience == "beginner":
|
335 |
-
# 新手不適合的特徵 - 更嚴格的懲罰
|
336 |
difficult_traits = {
|
337 |
-
'stubborn': -0.15,
|
338 |
-
'independent': -0.12,
|
339 |
-
'dominant': -0.12,
|
340 |
-
'
|
341 |
-
'
|
342 |
-
'aloof': -0.08, # 加重冷漠的懲罰
|
343 |
-
'energetic': -0.06 # 輕微懲罰高能量
|
344 |
}
|
345 |
-
|
346 |
-
# 新手友善的特徵 - 提供更多獎勵
|
347 |
easy_traits = {
|
348 |
-
'gentle': 0.08,
|
349 |
-
'friendly': 0.08,
|
350 |
-
'eager to please': 0.08,
|
351 |
-
'patient': 0.06
|
352 |
-
'adaptable': 0.06, # 獎勵適應性
|
353 |
-
'calm': 0.05 # 獎勵冷靜
|
354 |
}
|
355 |
|
356 |
-
# 計算特徵調整
|
357 |
for trait, penalty in difficult_traits.items():
|
358 |
if trait in temperament_lower:
|
359 |
-
temperament_adjustments += penalty * 1.2
|
360 |
|
361 |
for trait, bonus in easy_traits.items():
|
362 |
if trait in temperament_lower:
|
363 |
temperament_adjustments += bonus
|
364 |
|
365 |
-
# 品種特殊調整
|
366 |
-
if any(term in temperament_lower for term in ['terrier', 'working', 'guard']):
|
367 |
-
temperament_adjustments -= 0.12 # 加重對特定類型品種的懲罰
|
368 |
-
|
369 |
elif user_experience == "intermediate":
|
370 |
-
# 中級玩家的調整更加平衡
|
371 |
moderate_traits = {
|
372 |
-
'intelligent': 0.
|
373 |
-
'athletic': 0.
|
374 |
-
'versatile': 0.
|
375 |
-
'stubborn': -0.06,
|
376 |
-
'independent': -0.05
|
377 |
-
'protective': -0.04 # 輕微懲罰保護性
|
378 |
}
|
379 |
|
380 |
for trait, adjustment in moderate_traits.items():
|
@@ -382,22 +725,43 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
382 |
temperament_adjustments += adjustment
|
383 |
|
384 |
else: # advanced
|
385 |
-
#
|
386 |
advanced_traits = {
|
387 |
-
'stubborn': 0.
|
388 |
-
'independent': 0.
|
389 |
-
'intelligent': 0.
|
390 |
-
'protective': 0.
|
391 |
-
'strong-willed': 0.
|
392 |
}
|
393 |
|
394 |
-
for trait,
|
395 |
if trait in temperament_lower:
|
396 |
-
temperament_adjustments +=
|
397 |
-
|
398 |
-
#
|
399 |
-
|
400 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
401 |
|
402 |
def calculate_health_score(breed_name: str) -> float:
|
403 |
"""計算品種健康分數"""
|
@@ -542,6 +906,14 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
542 |
'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
|
543 |
}
|
544 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
545 |
# 優化權重配置
|
546 |
weights = {
|
547 |
'space': 0.28,
|
@@ -552,6 +924,18 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
|
|
552 |
'noise': 0.08
|
553 |
}
|
554 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
555 |
# 計算加權總分
|
556 |
weighted_score = sum(score * weights[category] for category, score in scores.items())
|
557 |
|
|
|
28 |
self.barking_acceptance = self.noise_tolerance
|
29 |
|
30 |
|
31 |
+
# @staticmethod
|
32 |
+
# def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
|
33 |
+
# """計算品種額外加分"""
|
34 |
+
# bonus = 0.0
|
35 |
+
# temperament = breed_info.get('Temperament', '').lower()
|
36 |
+
|
37 |
+
# # 1. 壽命加分(最高0.05)
|
38 |
+
# try:
|
39 |
+
# lifespan = breed_info.get('Lifespan', '10-12 years')
|
40 |
+
# years = [int(x) for x in lifespan.split('-')[0].split()[0:1]]
|
41 |
+
# longevity_bonus = min(0.05, (max(years) - 10) * 0.01)
|
42 |
+
# bonus += longevity_bonus
|
43 |
+
# except:
|
44 |
+
# pass
|
45 |
+
|
46 |
+
# # 2. 性格特徵加分(最高0.15)
|
47 |
+
# positive_traits = {
|
48 |
+
# 'friendly': 0.05,
|
49 |
+
# 'gentle': 0.05,
|
50 |
+
# 'patient': 0.05,
|
51 |
+
# 'intelligent': 0.04,
|
52 |
+
# 'adaptable': 0.04,
|
53 |
+
# 'affectionate': 0.04,
|
54 |
+
# 'easy-going': 0.03,
|
55 |
+
# 'calm': 0.03
|
56 |
+
# }
|
57 |
+
|
58 |
+
# negative_traits = {
|
59 |
+
# 'aggressive': -0.08,
|
60 |
+
# 'stubborn': -0.06,
|
61 |
+
# 'dominant': -0.06,
|
62 |
+
# 'aloof': -0.04,
|
63 |
+
# 'nervous': -0.05,
|
64 |
+
# 'protective': -0.04
|
65 |
+
# }
|
66 |
+
|
67 |
+
# personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
|
68 |
+
# personality_score += sum(value for trait, value in negative_traits.items() if trait in temperament)
|
69 |
+
# bonus += max(-0.15, min(0.15, personality_score))
|
70 |
+
|
71 |
+
# # 3. 適應性加分(最高0.1)
|
72 |
+
# adaptability_bonus = 0.0
|
73 |
+
# if breed_info.get('Size') == "Small" and user_prefs.living_space == "apartment":
|
74 |
+
# adaptability_bonus += 0.05
|
75 |
+
# if 'adaptable' in temperament or 'versatile' in temperament:
|
76 |
+
# adaptability_bonus += 0.05
|
77 |
+
# bonus += min(0.1, adaptability_bonus)
|
78 |
+
|
79 |
+
# # 4. 家庭相容性(最高0.1)
|
80 |
+
# if user_prefs.has_children:
|
81 |
+
# family_traits = {
|
82 |
+
# 'good with children': 0.06,
|
83 |
+
# 'patient': 0.05,
|
84 |
+
# 'gentle': 0.05,
|
85 |
+
# 'tolerant': 0.04,
|
86 |
+
# 'playful': 0.03
|
87 |
+
# }
|
88 |
+
# unfriendly_traits = {
|
89 |
+
# 'aggressive': -0.08,
|
90 |
+
# 'nervous': -0.07,
|
91 |
+
# 'protective': -0.06,
|
92 |
+
# 'territorial': -0.05
|
93 |
+
# }
|
94 |
+
|
95 |
+
# # 年齡評估這樣能更細緻
|
96 |
+
# age_adjustments = {
|
97 |
+
# 'toddler': {'bonus_mult': 0.7, 'penalty_mult': 1.3},
|
98 |
+
# 'school_age': {'bonus_mult': 1.0, 'penalty_mult': 1.0},
|
99 |
+
# 'teenager': {'bonus_mult': 1.2, 'penalty_mult': 0.8}
|
100 |
+
# }
|
101 |
+
|
102 |
+
# adj = age_adjustments.get(user_prefs.children_age,
|
103 |
+
# {'bonus_mult': 1.0, 'penalty_mult': 1.0})
|
104 |
+
|
105 |
+
# family_bonus = sum(value for trait, value in family_traits.items()
|
106 |
+
# if trait in temperament) * adj['bonus_mult']
|
107 |
+
# family_penalty = sum(value for trait, value in unfriendly_traits.items()
|
108 |
+
# if trait in temperament) * adj['penalty_mult']
|
109 |
+
|
110 |
+
# bonus += min(0.15, max(-0.2, family_bonus + family_penalty))
|
111 |
+
|
112 |
+
|
113 |
+
# # 5. 專門技能加分(最高0.1)
|
114 |
+
# skill_bonus = 0.0
|
115 |
+
# special_abilities = {
|
116 |
+
# 'working': 0.03,
|
117 |
+
# 'herding': 0.03,
|
118 |
+
# 'hunting': 0.03,
|
119 |
+
# 'tracking': 0.03,
|
120 |
+
# 'agility': 0.02
|
121 |
+
# }
|
122 |
+
# for ability, value in special_abilities.items():
|
123 |
+
# if ability in temperament.lower():
|
124 |
+
# skill_bonus += value
|
125 |
+
# bonus += min(0.1, skill_bonus)
|
126 |
+
|
127 |
+
# return min(0.5, max(-0.25, bonus))
|
128 |
+
|
129 |
+
|
130 |
@staticmethod
|
131 |
def calculate_breed_bonus(breed_info: dict, user_prefs: 'UserPreferences') -> float:
|
132 |
+
"""
|
133 |
+
計算品種額外加分,考慮多個維度但不包含家庭相容性評分
|
134 |
+
"""
|
135 |
bonus = 0.0
|
136 |
temperament = breed_info.get('Temperament', '').lower()
|
137 |
+
description = breed_info.get('Description', '').lower()
|
138 |
|
139 |
# 1. 壽命加分(最高0.05)
|
140 |
try:
|
|
|
157 |
'calm': 0.03
|
158 |
}
|
159 |
|
160 |
+
# 根據經驗等級調整負面特徵的懲罰程度
|
161 |
+
experience_multiplier = {
|
162 |
+
'beginner': 1.3,
|
163 |
+
'intermediate': 1.0,
|
164 |
+
'advanced': 0.8
|
165 |
+
}.get(user_prefs.experience_level, 1.0)
|
166 |
+
|
167 |
negative_traits = {
|
168 |
+
'aggressive': -0.08 * experience_multiplier,
|
169 |
+
'stubborn': -0.06 * experience_multiplier,
|
170 |
+
'dominant': -0.06 * experience_multiplier,
|
171 |
+
'aloof': -0.04 * experience_multiplier,
|
172 |
+
'nervous': -0.05 * experience_multiplier,
|
173 |
+
'protective': -0.04 * experience_multiplier
|
174 |
}
|
175 |
|
176 |
personality_score = sum(value for trait, value in positive_traits.items() if trait in temperament)
|
|
|
183 |
adaptability_bonus += 0.05
|
184 |
if 'adaptable' in temperament or 'versatile' in temperament:
|
185 |
adaptability_bonus += 0.05
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
186 |
|
187 |
+
# 考慮更多環境適應因素
|
188 |
+
if user_prefs.yard_access == "no_yard":
|
189 |
+
if "needs space" in description or "requires yard" in description:
|
190 |
+
adaptability_bonus -= 0.05
|
191 |
+
elif user_prefs.yard_access == "private_yard":
|
192 |
+
if "active" in description or "energetic" in description:
|
193 |
+
adaptability_bonus += 0.03
|
194 |
+
|
195 |
+
# 氣候適應性
|
196 |
+
climate_terms = {
|
197 |
+
'cold': ['thick coat', 'winter', 'cold climate'],
|
198 |
+
'hot': ['short coat', 'warm climate', 'heat tolerant'],
|
199 |
+
'moderate': ['adaptable', 'all climate']
|
200 |
+
}
|
201 |
+
if any(term in description for term in climate_terms[user_prefs.climate]):
|
202 |
+
adaptability_bonus += 0.02
|
203 |
|
204 |
+
bonus += min(0.1, adaptability_bonus)
|
205 |
|
206 |
+
# 4. 專門技能評估(最高0.1)
|
|
|
207 |
skill_bonus = 0.0
|
208 |
+
exercise_level = user_prefs.exercise_time / 60.0 # 轉換為小時
|
209 |
+
|
210 |
special_abilities = {
|
211 |
+
'working': 0.03 if exercise_level >= 1.5 else 0.01,
|
212 |
+
'herding': 0.03 if exercise_level >= 1.5 else 0.01,
|
213 |
+
'hunting': 0.03 if exercise_level >= 1.5 else 0.01,
|
214 |
+
'tracking': 0.03 if exercise_level >= 1.0 else 0.02,
|
215 |
+
'agility': 0.02 if exercise_level >= 1.0 else 0.01,
|
216 |
+
'sporting': 0.02 if exercise_level >= 1.2 else 0.01 # 新增運動犬種考量
|
217 |
}
|
218 |
+
|
219 |
for ability, value in special_abilities.items():
|
220 |
+
if ability in temperament.lower() or ability in description:
|
221 |
+
# 根據使用者經驗和時間可用性調整技能加分
|
222 |
+
time_multiplier = 1.2 if user_prefs.time_availability == 'flexible' else 0.8
|
223 |
+
if user_prefs.experience_level == 'advanced':
|
224 |
+
skill_bonus += value * 1.2 * time_multiplier
|
225 |
+
elif user_prefs.experience_level == 'beginner':
|
226 |
+
skill_bonus += value * 0.7 * time_multiplier
|
227 |
+
else:
|
228 |
+
skill_bonus += value * time_multiplier
|
229 |
+
|
230 |
bonus += min(0.1, skill_bonus)
|
231 |
|
232 |
+
# 5. 特殊需求評估(最高0.1/-0.15)
|
233 |
+
special_needs_score = 0.0
|
234 |
+
|
235 |
+
# 檢查特殊訓練需求
|
236 |
+
if any(term in description for term in ['requires extensive training', 'needs firm training']):
|
237 |
+
if user_prefs.experience_level == 'beginner':
|
238 |
+
special_needs_score -= 0.08
|
239 |
+
elif user_prefs.experience_level == 'intermediate':
|
240 |
+
special_needs_score -= 0.04
|
241 |
+
|
242 |
+
# 檢查社交需求
|
243 |
+
if 'social needs' in description or 'requires companionship' in description:
|
244 |
+
if user_prefs.time_availability == 'limited':
|
245 |
+
special_needs_score -= 0.06
|
246 |
+
elif user_prefs.time_availability == 'flexible':
|
247 |
+
special_needs_score += 0.02
|
248 |
+
|
249 |
+
# 檢查獨立性
|
250 |
+
if 'independent' in temperament:
|
251 |
+
if user_prefs.time_availability == 'limited':
|
252 |
+
special_needs_score += 0.03
|
253 |
+
|
254 |
+
bonus += max(-0.15, min(0.1, special_needs_score))
|
255 |
+
|
256 |
return min(0.5, max(-0.25, bonus))
|
257 |
|
258 |
|
|
|
334 |
return factors
|
335 |
|
336 |
|
337 |
+
@staticmethod
|
338 |
+
def calculate_family_safety_score(breed_info: dict, children_age: str) -> float:
|
339 |
+
"""
|
340 |
+
計算品種與家庭/兒童的安全相容性分數,作為calculate_compatibility_score的一部分
|
341 |
+
|
342 |
+
參數:
|
343 |
+
breed_info (dict): 品種資訊
|
344 |
+
children_age (str): 兒童年齡組別 ('toddler', 'school_age', 'teenager')
|
345 |
+
|
346 |
+
返回:
|
347 |
+
float: 0.2-0.95之間的安全分數
|
348 |
+
"""
|
349 |
+
temperament = breed_info.get('Temperament', '').lower()
|
350 |
+
size = breed_info.get('Size', 'Medium')
|
351 |
+
|
352 |
+
# 基礎安全分數(根據體型)
|
353 |
+
base_safety_scores = {
|
354 |
+
"Small": 0.85,
|
355 |
+
"Medium": 0.75,
|
356 |
+
"Large": 0.65,
|
357 |
+
"Giant": 0.55
|
358 |
+
}
|
359 |
+
safety_score = base_safety_scores.get(size, 0.70)
|
360 |
+
|
361 |
+
# 年齡相關的調整
|
362 |
+
age_factors = {
|
363 |
+
'toddler': {
|
364 |
+
'base_modifier': -0.15,
|
365 |
+
'size_penalty': {
|
366 |
+
"Small": -0.05,
|
367 |
+
"Medium": -0.10,
|
368 |
+
"Large": -0.20,
|
369 |
+
"Giant": -0.25
|
370 |
+
}
|
371 |
+
},
|
372 |
+
'school_age': {
|
373 |
+
'base_modifier': -0.08,
|
374 |
+
'size_penalty': {
|
375 |
+
"Small": -0.02,
|
376 |
+
"Medium": -0.05,
|
377 |
+
"Large": -0.10,
|
378 |
+
"Giant": -0.15
|
379 |
+
}
|
380 |
+
},
|
381 |
+
'teenager': {
|
382 |
+
'base_modifier': -0.05,
|
383 |
+
'size_penalty': {
|
384 |
+
"Small": 0,
|
385 |
+
"Medium": -0.02,
|
386 |
+
"Large": -0.05,
|
387 |
+
"Giant": -0.08
|
388 |
+
}
|
389 |
+
}
|
390 |
+
}
|
391 |
+
|
392 |
+
# 應用年齡相關調整
|
393 |
+
age_adjustment = age_factors.get(children_age, age_factors['school_age'])
|
394 |
+
safety_score += age_adjustment['base_modifier']
|
395 |
+
safety_score += age_adjustment['size_penalty'].get(size, -0.10)
|
396 |
+
|
397 |
+
# 正面特徵評估
|
398 |
+
positive_traits = {
|
399 |
+
'gentle': 0.10,
|
400 |
+
'patient': 0.10,
|
401 |
+
'good with children': 0.15,
|
402 |
+
'friendly': 0.08,
|
403 |
+
'calm': 0.08,
|
404 |
+
'tolerant': 0.08,
|
405 |
+
'playful': 0.05
|
406 |
+
}
|
407 |
+
|
408 |
+
# 危險特徵評估(更嚴格的懲罰)
|
409 |
+
dangerous_traits = {
|
410 |
+
'aggressive': -0.25,
|
411 |
+
'territorial': -0.20,
|
412 |
+
'protective': -0.15,
|
413 |
+
'nervous': -0.15,
|
414 |
+
'dominant': -0.15,
|
415 |
+
'strong-willed': -0.12,
|
416 |
+
'independent': -0.10,
|
417 |
+
'energetic': -0.08
|
418 |
+
}
|
419 |
+
|
420 |
+
# 計算特徵分數
|
421 |
+
for trait, bonus in positive_traits.items():
|
422 |
+
if trait in temperament:
|
423 |
+
safety_score += bonus * 0.8 # 降低正面特徵的影響力
|
424 |
+
|
425 |
+
for trait, penalty in dangerous_traits.items():
|
426 |
+
if trait in temperament:
|
427 |
+
# 對幼童加重懲罰
|
428 |
+
if children_age == 'toddler':
|
429 |
+
safety_score += penalty * 1.3
|
430 |
+
# 對青少年略微減輕懲罰
|
431 |
+
elif children_age == 'teenager':
|
432 |
+
safety_score += penalty * 0.8
|
433 |
+
else:
|
434 |
+
safety_score += penalty
|
435 |
+
|
436 |
+
# 特殊風險評估
|
437 |
+
description = breed_info.get('Description', '').lower()
|
438 |
+
if 'history of' in description:
|
439 |
+
safety_score -= 0.15
|
440 |
+
if 'requires experienced' in description:
|
441 |
+
safety_score -= 0.10
|
442 |
+
|
443 |
+
# 將分數限制在合理範圍內
|
444 |
+
return max(0.2, min(0.95, safety_score))
|
445 |
+
|
446 |
+
|
447 |
def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences) -> dict:
|
448 |
"""計算品種與使用者條件的相容性分數的優化版本"""
|
449 |
try:
|
|
|
532 |
return base_score
|
533 |
|
534 |
|
535 |
+
# def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
|
536 |
+
# """
|
537 |
+
# 計算使用者經驗與品種需求的匹配分數
|
538 |
+
|
539 |
+
# 參數說明:
|
540 |
+
# care_level: 品種的照顧難度 ("High", "Moderate", "Low")
|
541 |
+
# user_experience: 使用者經驗等級 ("beginner", "intermediate", "advanced")
|
542 |
+
# temperament: 品種的性格特徵描述
|
543 |
+
|
544 |
+
# 返回:
|
545 |
+
# float: 0.2-1.0 之間的匹配分數
|
546 |
+
# """
|
547 |
+
# # 基礎分數矩陣 - 更大的分數差異來反映經驗重要性
|
548 |
+
# base_scores = {
|
549 |
+
# "High": {
|
550 |
+
# "beginner": 0.12, # 降低起始分,反映高難度品種對新手的挑戰
|
551 |
+
# "intermediate": 0.65, # 中級玩家可以應付,但仍有改善空間
|
552 |
+
# "advanced": 1.0 # 資深者能完全勝任
|
553 |
+
# },
|
554 |
+
# "Moderate": {
|
555 |
+
# "beginner": 0.35, # 適中難度對新手來說仍具挑戰
|
556 |
+
# "intermediate": 0.82, # 中級玩家有很好的勝任能���
|
557 |
+
# "advanced": 1.0 # 資深者完全勝任
|
558 |
+
# },
|
559 |
+
# "Low": {
|
560 |
+
# "beginner": 0.72, # 低難度品種適合新手
|
561 |
+
# "intermediate": 0.92, # 中級玩家幾乎完全勝任
|
562 |
+
# "advanced": 1.0 # 資深者完全勝任
|
563 |
+
# }
|
564 |
+
# }
|
565 |
+
|
566 |
+
# # 取得基礎分數
|
567 |
+
# score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
|
568 |
|
569 |
+
# # 性格特徵評估 - 根據經驗等級調整權重
|
570 |
+
# temperament_lower = temperament.lower()
|
571 |
+
# temperament_adjustments = 0.0
|
572 |
+
|
573 |
+
# if user_experience == "beginner":
|
574 |
+
# # 新手不適合的特徵 - 更嚴格的懲罰
|
575 |
+
# difficult_traits = {
|
576 |
+
# 'stubborn': -0.15, # 加重固執的懲罰
|
577 |
+
# 'independent': -0.12, # 加重獨立性的懲罰
|
578 |
+
# 'dominant': -0.12, # 加重支配性的懲罰
|
579 |
+
# 'strong-willed': -0.10, # 加重強勢的懲罰
|
580 |
+
# 'protective': -0.08, # 加重保護性的懲罰
|
581 |
+
# 'aloof': -0.08, # 加重冷漠的懲罰
|
582 |
+
# 'energetic': -0.06 # 輕微懲罰高能量
|
583 |
+
# }
|
584 |
+
|
585 |
+
# # 新手友善的特徵 - 提供更多獎勵
|
586 |
+
# easy_traits = {
|
587 |
+
# 'gentle': 0.08, # 增加溫和的獎勵
|
588 |
+
# 'friendly': 0.08, # 增加友善的獎勵
|
589 |
+
# 'eager to please': 0.08, # 增加順從的獎勵
|
590 |
+
# 'patient': 0.06, # 獎勵耐心
|
591 |
+
# 'adaptable': 0.06, # 獎勵適應性
|
592 |
+
# 'calm': 0.05 # 獎勵冷靜
|
593 |
+
# }
|
594 |
+
|
595 |
+
# # 計算特徵調整
|
596 |
+
# for trait, penalty in difficult_traits.items():
|
597 |
+
# if trait in temperament_lower:
|
598 |
+
# temperament_adjustments += penalty * 1.2 # 加重新手的懲罰
|
599 |
+
|
600 |
+
# for trait, bonus in easy_traits.items():
|
601 |
+
# if trait in temperament_lower:
|
602 |
+
# temperament_adjustments += bonus
|
603 |
+
|
604 |
+
# # 品種特殊調整
|
605 |
+
# if any(term in temperament_lower for term in ['terrier', 'working', 'guard']):
|
606 |
+
# temperament_adjustments -= 0.12 # 加重對特定類型品種的懲罰
|
607 |
+
|
608 |
+
# elif user_experience == "intermediate":
|
609 |
+
# # 中級玩家的調整更加平衡
|
610 |
+
# moderate_traits = {
|
611 |
+
# 'intelligent': 0.05, # 獎勵聰明
|
612 |
+
# 'athletic': 0.04, # 獎勵運動能力
|
613 |
+
# 'versatile': 0.04, # 獎勵多功能性
|
614 |
+
# 'stubborn': -0.06, # 輕微懲罰固執
|
615 |
+
# 'independent': -0.05, # 輕微懲罰獨立性
|
616 |
+
# 'protective': -0.04 # 輕微懲罰保護性
|
617 |
+
# }
|
618 |
+
|
619 |
+
# for trait, adjustment in moderate_traits.items():
|
620 |
+
# if trait in temperament_lower:
|
621 |
+
# temperament_adjustments += adjustment
|
622 |
+
|
623 |
+
# else: # advanced
|
624 |
+
# # 資深玩家能夠應對挑戰性特徵
|
625 |
+
# advanced_traits = {
|
626 |
+
# 'stubborn': 0.04, # 反轉為優勢
|
627 |
+
# 'independent': 0.04, # 反轉為優勢
|
628 |
+
# 'intelligent': 0.05, # 獎勵聰明
|
629 |
+
# 'protective': 0.04, # 獎勵保護性
|
630 |
+
# 'strong-willed': 0.03 # 獎勵強勢
|
631 |
+
# }
|
632 |
+
|
633 |
+
# for trait, bonus in advanced_traits.items():
|
634 |
+
# if trait in temperament_lower:
|
635 |
+
# temperament_adjustments += bonus
|
636 |
|
637 |
+
# # 確保最終分數在合理範圍內
|
638 |
+
# final_score = max(0.2, min(1.0, score + temperament_adjustments))
|
639 |
+
# return final_score
|
640 |
+
|
641 |
+
def calculate_experience_score(care_level: str, user_experience: str, temperament: str, has_children: bool = False) -> float:
|
642 |
+
"""
|
643 |
+
計算使用者經驗與品種需求的匹配分數,加入了更嚴格的評估標準
|
644 |
"""
|
645 |
+
# 即使是進階使用者也不應該完全無視品種難���
|
646 |
base_scores = {
|
647 |
"High": {
|
648 |
+
"beginner": 0.12,
|
649 |
+
"intermediate": 0.65,
|
650 |
+
"advanced": 0.85
|
651 |
},
|
652 |
"Moderate": {
|
653 |
+
"beginner": 0.35,
|
654 |
+
"intermediate": 0.75,
|
655 |
+
"advanced": 0.90
|
656 |
},
|
657 |
"Low": {
|
658 |
+
"beginner": 0.65,
|
659 |
+
"intermediate": 0.85,
|
660 |
+
"advanced": 0.92
|
661 |
}
|
662 |
}
|
663 |
|
664 |
# 取得基礎分數
|
665 |
score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
|
666 |
|
667 |
+
# 品種難度評估
|
668 |
+
breed_difficulty_penalty = 0.0
|
669 |
+
difficult_characteristics = {
|
670 |
+
'working': 0.08,
|
671 |
+
'guardian': 0.10,
|
672 |
+
'primitive': 0.12,
|
673 |
+
'independent': 0.08,
|
674 |
+
'strong-willed': 0.07
|
675 |
+
}
|
676 |
+
|
677 |
+
for trait, penalty in difficult_characteristics.items():
|
678 |
+
if trait in temperament.lower():
|
679 |
+
# 即使是進階使用者也會受到一定程度的懲罰
|
680 |
+
if user_experience == "advanced":
|
681 |
+
breed_difficulty_penalty += penalty * 0.4
|
682 |
+
elif user_experience == "intermediate":
|
683 |
+
breed_difficulty_penalty += penalty * 0.7
|
684 |
+
else:
|
685 |
+
breed_difficulty_penalty += penalty
|
686 |
+
|
687 |
+
# 性格特徵評估
|
688 |
temperament_lower = temperament.lower()
|
689 |
temperament_adjustments = 0.0
|
690 |
|
691 |
if user_experience == "beginner":
|
|
|
692 |
difficult_traits = {
|
693 |
+
'stubborn': -0.15,
|
694 |
+
'independent': -0.12,
|
695 |
+
'dominant': -0.12,
|
696 |
+
'protective': -0.10,
|
697 |
+
'aloof': -0.08
|
|
|
|
|
698 |
}
|
|
|
|
|
699 |
easy_traits = {
|
700 |
+
'gentle': 0.08,
|
701 |
+
'friendly': 0.08,
|
702 |
+
'eager to please': 0.08,
|
703 |
+
'patient': 0.06
|
|
|
|
|
704 |
}
|
705 |
|
|
|
706 |
for trait, penalty in difficult_traits.items():
|
707 |
if trait in temperament_lower:
|
708 |
+
temperament_adjustments += penalty * 1.2
|
709 |
|
710 |
for trait, bonus in easy_traits.items():
|
711 |
if trait in temperament_lower:
|
712 |
temperament_adjustments += bonus
|
713 |
|
|
|
|
|
|
|
|
|
714 |
elif user_experience == "intermediate":
|
|
|
715 |
moderate_traits = {
|
716 |
+
'intelligent': 0.04,
|
717 |
+
'athletic': 0.03,
|
718 |
+
'versatile': 0.03,
|
719 |
+
'stubborn': -0.06,
|
720 |
+
'independent': -0.05
|
|
|
721 |
}
|
722 |
|
723 |
for trait, adjustment in moderate_traits.items():
|
|
|
725 |
temperament_adjustments += adjustment
|
726 |
|
727 |
else: # advanced
|
728 |
+
# 即使是進階使用者,某些特徵也應該被視為挑戰而非優勢
|
729 |
advanced_traits = {
|
730 |
+
'stubborn': 0.02,
|
731 |
+
'independent': 0.02,
|
732 |
+
'intelligent': 0.04,
|
733 |
+
'protective': -0.02,
|
734 |
+
'strong-willed': -0.02
|
735 |
}
|
736 |
|
737 |
+
for trait, adjustment in advanced_traits.items():
|
738 |
if trait in temperament_lower:
|
739 |
+
temperament_adjustments += adjustment
|
740 |
+
|
741 |
+
# 如果有小孩,增加額外的安全考量
|
742 |
+
if has_children:
|
743 |
+
safety_penalty = 0.0
|
744 |
+
risky_traits = {
|
745 |
+
'protective': 0.05,
|
746 |
+
'territorial': 0.06,
|
747 |
+
'dominant': 0.07,
|
748 |
+
'aggressive': 0.10,
|
749 |
+
'strong-willed': 0.05
|
750 |
+
}
|
751 |
+
|
752 |
+
for trait, penalty in risky_traits.items():
|
753 |
+
if trait in temperament_lower:
|
754 |
+
# 即使是進階使用者,有小孩的情況下也要特別注意
|
755 |
+
if user_experience == "advanced":
|
756 |
+
safety_penalty += penalty * 0.7
|
757 |
+
else:
|
758 |
+
safety_penalty += penalty
|
759 |
+
|
760 |
+
temperament_adjustments -= safety_penalty
|
761 |
+
|
762 |
+
# 確保最終分數在合理範圍內,且有適當的上限
|
763 |
+
final_score = score - breed_difficulty_penalty + temperament_adjustments
|
764 |
+
return max(0.2, min(0.92, final_score))
|
765 |
|
766 |
def calculate_health_score(breed_name: str) -> float:
|
767 |
"""計算品種健康分數"""
|
|
|
906 |
'noise': calculate_noise_score(breed_info.get('Breed', ''), user_prefs.noise_tolerance)
|
907 |
}
|
908 |
|
909 |
+
breed_bonus = calculate_breed_bonus(breed_info, user_prefs)
|
910 |
+
scores['breed_bonus'] = breed_bonus
|
911 |
+
|
912 |
+
# 如果有小孩,加入 family_safety 分數
|
913 |
+
if user_prefs.has_children:
|
914 |
+
scores['family_safety'] = calculate_family_safety_score(breed_info, user_prefs.children_age)
|
915 |
+
|
916 |
+
|
917 |
# 優化權重配置
|
918 |
weights = {
|
919 |
'space': 0.28,
|
|
|
924 |
'noise': 0.08
|
925 |
}
|
926 |
|
927 |
+
if user_prefs.has_children:
|
928 |
+
weights = {
|
929 |
+
'space': 0.20,
|
930 |
+
'exercise': 0.13,
|
931 |
+
'grooming': 0.08,
|
932 |
+
'experience': 0.15,
|
933 |
+
'health': 0.10,
|
934 |
+
'noise': 0.06,
|
935 |
+
'breed_bonus': 0.08,
|
936 |
+
'family_safety': 0.20 # 給予家庭安全較高權重
|
937 |
+
}
|
938 |
+
|
939 |
# 計算加權總分
|
940 |
weighted_score = sum(score * weights[category] for category, score in scores.items())
|
941 |
|