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Farhad9849
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2f81b19
Update index.js
Browse files
index.js
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// Since we will download the model from the Hugging Face Hub, we can skip the local model check
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env.allowLocalModels = false;
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const status = document.getElementById('status');
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const fileUpload = document.getElementById('upload');
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const imageContainer = document.getElementById('container');
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const example = document.getElementById('example');
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const EXAMPLE_URL = 'https://huggingface.co/datasets/Xenova/transformers.js-docs/resolve/main/city-streets.jpg';
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// Create a new object detection pipeline
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status.textContent = 'Loading model...';
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const detector = await pipeline('object-detection', 'Xenova/detr-resnet-50');
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status.textContent = 'Ready';
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fileUpload.addEventListener('change', function (e) {
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const file = e.target.files[0];
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if (!file) {
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return;
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}
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const reader = new FileReader();
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// Set up a callback when the file is loaded
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reader.onload = e2 => detect(e2.target.result);
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reader.readAsDataURL(file);
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});
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// Detect objects in the image
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async function detect(img) {
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imageContainer.innerHTML = '';
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imageContainer.style.backgroundImage = `url(${img})`;
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});
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status.textContent = '';
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output.forEach(renderBox);
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}
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<div id="cube-container"></div>
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#cube-container {
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width: 100%;
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height: 400px;
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position: relative;
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margin-top: 20px;
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}
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Java
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// scripts.js
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document.addEventListener('DOMContentLoaded', function() {
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// Set up the scene, camera, and renderer as global variables.
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var scene, camera, renderer, cube;
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init();
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function init() {
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// Add the scene.
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0xf4f4f4);
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// Add the camera.
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.z = 5;
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// Add the renderer.
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.getElementById('cube-container').appendChild(renderer.domElement);
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// Add the cube.
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var geometry = new THREE.BoxGeometry(2, 2, 2);
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var material = new THREE.MeshBasicMaterial({ color: 0x007bff, wireframe: false });
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cube = new THREE.Mesh(geometry, material);
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scene.add(cube);
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// Render the scene/camera combination.
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render();
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}
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function render() {
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requestAnimationFrame(render);
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// Rotate the cube.
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cube.rotation.x +=
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