Jofthomas HF staff commited on
Commit
424940d
1 Parent(s): f020752

Update TextGen/gemini.py

Browse files
Files changed (1) hide show
  1. TextGen/gemini.py +3 -1
TextGen/gemini.py CHANGED
@@ -34,13 +34,15 @@ def place_objects(available_items,story,myMap):
34
  {{"objective": str, "objects":list[OBJECT], "enemies":list[ENEMIES], "boss":list[BOSS],"npcs": list[NPC]}}
35
  In all of the following example, placement is the id of the room to place the object in.
36
  # The Objects that should be placed in the treasure chests
37
- OBJECT = {{"name": str, "description": str, "stength": str, "speed": str}}
38
  # The infos necessary about the enemies
39
  ENEMIES = {{"name": str, "placement": int}}
40
  # The NPC that should be added to the map
41
  NPC = {{"name": str, "persona": str, "placement": int}}
42
  # The Boss monster of this level.
43
  BOSS = {{"name": str, "placement": int}}
 
 
44
 
45
  All fields are not necessarily required; if null, don't add it. it should make sense with the crafted story.
46
  Items can only be weapons or objects that can be useful for a special quest. "stength" and "speed" should only be declared for weapons and can only range between 0 and 1. 0 being a rusty sword and 1 being the best sword in the game.
 
34
  {{"objective": str, "objects":list[OBJECT], "enemies":list[ENEMIES], "boss":list[BOSS],"npcs": list[NPC]}}
35
  In all of the following example, placement is the id of the room to place the object in.
36
  # The Objects that should be placed in the treasure chests
37
+ OBJECT = {{"name": str, "description": str,"placement": int, "stength": str, "speed": str}}
38
  # The infos necessary about the enemies
39
  ENEMIES = {{"name": str, "placement": int}}
40
  # The NPC that should be added to the map
41
  NPC = {{"name": str, "persona": str, "placement": int}}
42
  # The Boss monster of this level.
43
  BOSS = {{"name": str, "placement": int}}
44
+
45
+ when placement is requiered, it is the id of the room on the map.
46
 
47
  All fields are not necessarily required; if null, don't add it. it should make sense with the crafted story.
48
  Items can only be weapons or objects that can be useful for a special quest. "stength" and "speed" should only be declared for weapons and can only range between 0 and 1. 0 being a rusty sword and 1 being the best sword in the game.