/* | |
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
* | |
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual | |
* property and proprietary rights in and to this material, related | |
* documentation and any modifications thereto. Any use, reproduction, | |
* disclosure or distribution of this material and related documentation | |
* without an express license agreement from NVIDIA CORPORATION or | |
* its affiliates is strictly prohibited. | |
*/ | |
struct vec4f | |
{ | |
float x, y, z, w; | |
__device__ vec4f() { } | |
__device__ vec4f(float v) { x = v; y = v; z = v; w = v; } | |
__device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } | |
__device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; } | |
}; | |