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import torch |
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import torch.nn.functional as F |
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import nvdiffrast.torch as dr |
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import os |
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from . import Renderer |
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from . import util |
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from . import renderutils as ru |
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_FG_LUT = None |
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os.environ['CUDA_HOME'] = '/usr/local/cuda-12.1' |
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os.environ['PATH'] += ':/usr/local/cuda-12.1/bin' |
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os.environ['LD_LIBRARY_PATH'] += ':/usr/local/cuda-12.1/lib64' |
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def interpolate(attr, rast, attr_idx, rast_db=None): |
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return dr.interpolate( |
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attr.contiguous(), rast, attr_idx, rast_db=rast_db, |
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diff_attrs=None if rast_db is None else 'all') |
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def xfm_points(points, matrix, use_python=True): |
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'''Transform points. |
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Args: |
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points: Tensor containing 3D points with shape [minibatch_size, num_vertices, 3] or [1, num_vertices, 3] |
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matrix: A 4x4 transform matrix with shape [minibatch_size, 4, 4] |
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use_python: Use PyTorch's torch.matmul (for validation) |
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Returns: |
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Transformed points in homogeneous 4D with shape [minibatch_size, num_vertices, 4]. |
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''' |
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out = torch.matmul(torch.nn.functional.pad(points, pad=(0, 1), mode='constant', value=1.0), torch.transpose(matrix, 1, 2)) |
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if torch.is_anomaly_enabled(): |
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assert torch.all(torch.isfinite(out)), "Output of xfm_points contains inf or NaN" |
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return out |
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def dot(x, y): |
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return torch.sum(x * y, -1, keepdim=True) |
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def compute_vertex_normal(v_pos, t_pos_idx): |
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i0 = t_pos_idx[:, 0] |
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i1 = t_pos_idx[:, 1] |
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i2 = t_pos_idx[:, 2] |
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v0 = v_pos[i0, :] |
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v1 = v_pos[i1, :] |
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v2 = v_pos[i2, :] |
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face_normals = torch.cross(v1 - v0, v2 - v0) |
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v_nrm = torch.zeros_like(v_pos) |
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v_nrm.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals) |
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v_nrm.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals) |
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v_nrm.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals) |
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v_nrm = torch.where( |
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dot(v_nrm, v_nrm) > 1e-20, v_nrm, torch.as_tensor([0.0, 0.0, 1.0]).to(v_nrm) |
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) |
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v_nrm = F.normalize(v_nrm, dim=1) |
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assert torch.all(torch.isfinite(v_nrm)) |
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return v_nrm |
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class NeuralRender(Renderer): |
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def __init__(self, device='cuda', camera_model=None): |
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super(NeuralRender, self).__init__() |
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self.device = device |
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self.ctx = dr.RasterizeCudaContext().cuda() |
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self.projection_mtx = None |
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self.camera = camera_model |
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def render_layer( |
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self, |
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rast, |
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rast_deriv, |
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mesh, |
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view_pos, |
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resolution, |
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spp, |
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msaa |
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): |
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rast_out_s = rast |
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rast_out_deriv_s = rast_deriv |
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gb_pos, _ = interpolate(mesh.v_pos[None, ...], rast_out_s, mesh.t_pos_idx.int()) |
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v0 = mesh.v_pos[mesh.t_pos_idx[:, 0], :] |
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v1 = mesh.v_pos[mesh.t_pos_idx[:, 1], :] |
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v2 = mesh.v_pos[mesh.t_pos_idx[:, 2], :] |
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face_normals = util.safe_normalize(torch.cross(v1 - v0, v2 - v0)) |
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face_normal_indices = (torch.arange(0, face_normals.shape[0], dtype=torch.int64, device='cuda')[:, None]).repeat(1, 3) |
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gb_geometric_normal, _ = interpolate(face_normals[None, ...], rast_out_s, face_normal_indices.int()) |
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assert mesh.v_nrm is not None and mesh.v_tng is not None |
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gb_normal, _ = interpolate(mesh.v_nrm[None, ...], rast_out_s, mesh.t_nrm_idx.int()) |
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gb_tangent, _ = interpolate(mesh.v_tng[None, ...], rast_out_s, mesh.t_tng_idx.int()) |
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perturbed_nrm = None |
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gb_normal = ru.prepare_shading_normal(gb_pos, view_pos[:,None,None,:], perturbed_nrm, gb_normal, gb_tangent, gb_geometric_normal, two_sided_shading=True, opengl=True) |
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return gb_pos, gb_normal |
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def render_mesh( |
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self, |
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mesh_v_pos_bxnx3, |
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mesh_t_pos_idx_fx3, |
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mesh, |
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camera_mv_bx4x4, |
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camera_pos, |
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mesh_v_feat_bxnxd, |
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resolution=256, |
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spp=1, |
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device='cuda', |
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hierarchical_mask=False |
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): |
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assert not hierarchical_mask |
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mtx_in = torch.tensor(camera_mv_bx4x4, dtype=torch.float32, device=device) if not torch.is_tensor(camera_mv_bx4x4) else camera_mv_bx4x4 |
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v_pos = xfm_points(mesh_v_pos_bxnx3, mtx_in) |
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v_pos_clip = self.camera.project(v_pos) |
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view_pos = camera_pos |
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v_nrm = mesh.v_nrm |
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num_layers = 1 |
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mask_pyramid = None |
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assert mesh_t_pos_idx_fx3.shape[0] > 0 |
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mesh_v_feat_bxnxd = torch.cat([mesh_v_feat_bxnxd.repeat(v_pos.shape[0], 1, 1), v_pos], dim=-1) |
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layers = [] |
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with dr.DepthPeeler(self.ctx, v_pos_clip, mesh.t_pos_idx.int(), [resolution * spp, resolution * spp]) as peeler: |
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for _ in range(num_layers): |
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rast, db = peeler.rasterize_next_layer() |
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gb_pos, gb_normal = self.render_layer(rast, db, mesh, view_pos, resolution, spp, msaa=False) |
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with dr.DepthPeeler(self.ctx, v_pos_clip, mesh_t_pos_idx_fx3, [resolution * spp, resolution * spp]) as peeler: |
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for _ in range(num_layers): |
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rast, db = peeler.rasterize_next_layer() |
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gb_feat, _ = interpolate(mesh_v_feat_bxnxd, rast, mesh_t_pos_idx_fx3) |
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hard_mask = torch.clamp(rast[..., -1:], 0, 1) |
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antialias_mask = dr.antialias( |
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hard_mask.clone().contiguous(), rast, v_pos_clip, |
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mesh_t_pos_idx_fx3) |
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depth = gb_feat[..., -2:-1] |
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ori_mesh_feature = gb_feat[..., :-4] |
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normal, _ = interpolate(v_nrm[None, ...], rast, mesh_t_pos_idx_fx3) |
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normal = dr.antialias(normal.clone().contiguous(), rast, v_pos_clip, mesh_t_pos_idx_fx3) |
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return ori_mesh_feature, antialias_mask, hard_mask, rast, v_pos_clip, mask_pyramid, depth, normal, gb_normal |
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def render_mesh_light( |
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self, |
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mesh_v_pos_bxnx3, |
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mesh_t_pos_idx_fx3, |
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mesh, |
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camera_mv_bx4x4, |
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mesh_v_feat_bxnxd, |
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resolution=256, |
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spp=1, |
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device='cuda', |
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hierarchical_mask=False |
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): |
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assert not hierarchical_mask |
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mtx_in = torch.tensor(camera_mv_bx4x4, dtype=torch.float32, device=device) if not torch.is_tensor(camera_mv_bx4x4) else camera_mv_bx4x4 |
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v_pos = xfm_points(mesh_v_pos_bxnx3, mtx_in) |
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v_pos_clip = self.camera.project(v_pos) |
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v_nrm = compute_vertex_normal(mesh_v_pos_bxnx3[0], mesh_t_pos_idx_fx3.long()) |
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num_layers = 1 |
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mask_pyramid = None |
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assert mesh_t_pos_idx_fx3.shape[0] > 0 |
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mesh_v_feat_bxnxd = torch.cat([mesh_v_feat_bxnxd.repeat(v_pos.shape[0], 1, 1), v_pos], dim=-1) |
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with dr.DepthPeeler(self.ctx, v_pos_clip, mesh_t_pos_idx_fx3, [resolution * spp, resolution * spp]) as peeler: |
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for _ in range(num_layers): |
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rast, db = peeler.rasterize_next_layer() |
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gb_feat, _ = interpolate(mesh_v_feat_bxnxd, rast, mesh_t_pos_idx_fx3) |
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hard_mask = torch.clamp(rast[..., -1:], 0, 1) |
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antialias_mask = dr.antialias( |
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hard_mask.clone().contiguous(), rast, v_pos_clip, |
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mesh_t_pos_idx_fx3) |
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depth = gb_feat[..., -2:-1] |
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ori_mesh_feature = gb_feat[..., :-4] |
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normal, _ = interpolate(v_nrm[None, ...], rast, mesh_t_pos_idx_fx3) |
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normal = dr.antialias(normal.clone().contiguous(), rast, v_pos_clip, mesh_t_pos_idx_fx3) |
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normal = F.normalize(normal, dim=-1) |
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normal = torch.lerp(torch.zeros_like(normal), (normal + 1.0) / 2.0, hard_mask.float()) |
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return ori_mesh_feature, antialias_mask, hard_mask, rast, v_pos_clip, mask_pyramid, depth, normal |
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