# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. import torch import xatlas import numpy as np import nvdiffrast.torch as dr # ============================================================================================== def interpolate(attr, rast, attr_idx, rast_db=None): return dr.interpolate(attr.contiguous(), rast, attr_idx, rast_db=rast_db, diff_attrs=None if rast_db is None else 'all') def xatlas_uvmap(ctx, mesh_v, mesh_pos_idx, resolution): vmapping, indices, uvs = xatlas.parametrize(mesh_v.detach().cpu().numpy(), mesh_pos_idx.detach().cpu().numpy()) # Convert to tensors indices_int64 = indices.astype(np.uint64, casting='same_kind').view(int) uvs = torch.tensor(uvs, dtype=torch.float32, device=mesh_v.device) mesh_tex_idx = torch.tensor(indices_int64, dtype=torch.int64, device=mesh_v.device) # mesh_v_tex. ture uv_clip = uvs[None, ...] * 2.0 - 1.0 # pad to four component coordinate uv_clip4 = torch.cat((uv_clip, torch.zeros_like(uv_clip[..., 0:1]), torch.ones_like(uv_clip[..., 0:1])), dim=-1) # rasterize rast, _ = dr.rasterize(ctx, uv_clip4, mesh_tex_idx.int(), (resolution, resolution)) # Interpolate world space position gb_pos, _ = interpolate(mesh_v[None, ...], rast, mesh_pos_idx.int()) mask = rast[..., 3:4] > 0 return uvs, mesh_tex_idx, gb_pos, mask