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import * as THREE from 'three'; | |
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | |
let scene, camera, renderer; | |
let bone_root, bone_skl_root, bone_body, bone_mouth, bone_mouth_1, bone_leaf_l, bone_leaf_r; | |
let clock = new THREE.Clock(); | |
function init() { | |
// 创建场景、相机和渲染器 | |
scene = new THREE.Scene(); | |
camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 1000); | |
renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setClearColor(0x000000, 0); // 第二个参数0表示完全透明 | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
// 添加光照 | |
const pointLight1 = new THREE.PointLight(0xffffff, 10, 100); | |
pointLight1.position.set(1, 2, 2); | |
scene.add(pointLight1); | |
const pointLight2 = new THREE.PointLight(0xffffff, 10, 100); | |
pointLight2.position.set(-1, 2, 2); | |
scene.add(pointLight2); | |
const ambientLight = new THREE.AmbientLight(0xffffff, 1.0); | |
scene.add(ambientLight); | |
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); | |
scene.add(directionalLight); | |
// 加载模型 | |
const loader = new GLTFLoader(); | |
loader.load('TalkingFlower.gltf', function (gltf) { | |
scene.add(gltf.scene); | |
gltf.scene.traverse(function (object) { | |
if (object.isBone) { | |
console.log(object); // 打印出骨骼信息,帮助你找到需要的骨骼 | |
if (object.name === 'Root') bone_root = object; | |
if (object.name === 'Skl_Root') bone_skl_root = object; | |
if (object.name === 'Body') bone_body = object; | |
if (object.name === 'Mouth') bone_mouth = object; | |
if (object.name === 'Mouth_1') bone_mouth_1 = object; | |
if (object.name === 'Leaf_L') bone_leaf_l = object; | |
if (object.name === 'Leaf_R') bone_leaf_r = object; | |
} | |
}); | |
bone_leaf_r.position.z = -0.1; | |
bone_leaf_l.position.z = -0.1; | |
bone_leaf_r.position.x = -0.02; | |
bone_leaf_l.position.x = 0.02; | |
bone_mouth.position.y -= 0.05; | |
bone_mouth.rotation.z -= 0.1; | |
}, undefined, function (error) { | |
console.error(error); | |
}); | |
camera.position.z = 2; | |
camera.position.y = 0.25; | |
} | |
// 设置动画相关变量 | |
let frameCount = 0; | |
const totalFrames = 120; // 一个循环的总帧数 | |
function animate() { | |
requestAnimationFrame(animate); | |
// 更新帧计数器 | |
frameCount++; | |
// 每120帧重置帧计数器 | |
if (frameCount > totalFrames) { | |
frameCount = 0; | |
} | |
// 获取经过的时间(秒) | |
let elapsed = clock.getElapsedTime(); | |
// 设置动画周期(120 帧约等于 2 秒) | |
let cycleDuration = 2; | |
// 计算当前周期的相对时间 | |
let cycleTime = elapsed % cycleDuration; | |
// 使用正弦函数计算位置和角度 | |
let theta = (cycleTime / cycleDuration) * Math.PI * 2; | |
let mouth_position = Math.sin(theta) * 0.02; | |
let mouth_angle = Math.cos(theta) * 0.1; | |
let leaf_angle = Math.sin(theta * 4) * 0.05; | |
// 应用变化到骨骼 | |
bone_mouth_1.scale.set(1, 0.8, 0.75); | |
bone_mouth.position.x = mouth_position; | |
bone_mouth.rotation.z = mouth_angle; | |
bone_leaf_r.rotation.z = 9/8*Math.PI + leaf_angle; | |
bone_leaf_l.rotation.z = 1/8*Math.PI + leaf_angle; | |
renderer.render(scene, camera); | |
} | |
init(); | |
animate(); | |