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"use strict";
// automatically generated by the FlatBuffers compiler, do not modify
Object.defineProperty(exports, "__esModule", { value: true });
exports.BodyCompression = void 0;
const tslib_1 = require("tslib");
const flatbuffers = tslib_1.__importStar(require("flatbuffers"));
const body_compression_method_js_1 = require("./body-compression-method.js");
const compression_type_js_1 = require("./compression-type.js");
/**
* Optional compression for the memory buffers constituting IPC message
* bodies. Intended for use with RecordBatch but could be used for other
* message types
*/
class BodyCompression {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsBodyCompression(bb, obj) {
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsBodyCompression(bb, obj) {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* Compressor library.
* For LZ4_FRAME, each compressed buffer must consist of a single frame.
*/
codec() {
const offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.readInt8(this.bb_pos + offset) : compression_type_js_1.CompressionType.LZ4_FRAME;
}
/**
* Indicates the way the record batch body was compressed
*/
method() {
const offset = this.bb.__offset(this.bb_pos, 6);
return offset ? this.bb.readInt8(this.bb_pos + offset) : body_compression_method_js_1.BodyCompressionMethod.BUFFER;
}
static startBodyCompression(builder) {
builder.startObject(2);
}
static addCodec(builder, codec) {
builder.addFieldInt8(0, codec, compression_type_js_1.CompressionType.LZ4_FRAME);
}
static addMethod(builder, method) {
builder.addFieldInt8(1, method, body_compression_method_js_1.BodyCompressionMethod.BUFFER);
}
static endBodyCompression(builder) {
const offset = builder.endObject();
return offset;
}
static createBodyCompression(builder, codec, method) {
BodyCompression.startBodyCompression(builder);
BodyCompression.addCodec(builder, codec);
BodyCompression.addMethod(builder, method);
return BodyCompression.endBodyCompression(builder);
}
}
exports.BodyCompression = BodyCompression;
//# sourceMappingURL=body-compression.js.map
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