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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { BodyCompressionMethod } from './body-compression-method.js';
import { CompressionType } from './compression-type.js';
/**
* Optional compression for the memory buffers constituting IPC message
* bodies. Intended for use with RecordBatch but could be used for other
* message types
*/
export class BodyCompression {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):BodyCompression {
this.bb_pos = i;
this.bb = bb;
return this;
}
static getRootAsBodyCompression(bb:flatbuffers.ByteBuffer, obj?:BodyCompression):BodyCompression {
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
static getSizePrefixedRootAsBodyCompression(bb:flatbuffers.ByteBuffer, obj?:BodyCompression):BodyCompression {
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
return (obj || new BodyCompression()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}
/**
* Compressor library.
* For LZ4_FRAME, each compressed buffer must consist of a single frame.
*/
codec():CompressionType {
const offset = this.bb!.__offset(this.bb_pos, 4);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : CompressionType.LZ4_FRAME;
}
/**
* Indicates the way the record batch body was compressed
*/
method():BodyCompressionMethod {
const offset = this.bb!.__offset(this.bb_pos, 6);
return offset ? this.bb!.readInt8(this.bb_pos + offset) : BodyCompressionMethod.BUFFER;
}
static startBodyCompression(builder:flatbuffers.Builder) {
builder.startObject(2);
}
static addCodec(builder:flatbuffers.Builder, codec:CompressionType) {
builder.addFieldInt8(0, codec, CompressionType.LZ4_FRAME);
}
static addMethod(builder:flatbuffers.Builder, method:BodyCompressionMethod) {
builder.addFieldInt8(1, method, BodyCompressionMethod.BUFFER);
}
static endBodyCompression(builder:flatbuffers.Builder):flatbuffers.Offset {
const offset = builder.endObject();
return offset;
}
static createBodyCompression(builder:flatbuffers.Builder, codec:CompressionType, method:BodyCompressionMethod):flatbuffers.Offset {
BodyCompression.startBodyCompression(builder);
BodyCompression.addCodec(builder, codec);
BodyCompression.addMethod(builder, method);
return BodyCompression.endBodyCompression(builder);
}
}