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from typing import * |
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import numpy as np |
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import torch |
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import utils3d |
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import nvdiffrast.torch as dr |
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from tqdm import tqdm |
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import trimesh |
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import trimesh.visual |
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import xatlas |
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import pyvista as pv |
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from pymeshfix import _meshfix |
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import igraph |
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import cv2 |
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from PIL import Image |
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from .random_utils import sphere_hammersley_sequence |
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from .render_utils import render_multiview |
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from ..representations import Strivec, Gaussian, MeshExtractResult |
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@torch.no_grad() |
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def _fill_holes( |
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verts, |
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faces, |
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max_hole_size=0.04, |
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max_hole_nbe=32, |
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resolution=128, |
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num_views=500, |
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debug=False, |
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verbose=False |
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): |
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""" |
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Rasterize a mesh from multiple views and remove invisible faces. |
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Also includes postprocessing to: |
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1. Remove connected components that are have low visibility. |
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2. Mincut to remove faces at the inner side of the mesh connected to the outer side with a small hole. |
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Args: |
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verts (torch.Tensor): Vertices of the mesh. Shape (V, 3). |
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faces (torch.Tensor): Faces of the mesh. Shape (F, 3). |
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max_hole_size (float): Maximum area of a hole to fill. |
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resolution (int): Resolution of the rasterization. |
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num_views (int): Number of views to rasterize the mesh. |
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verbose (bool): Whether to print progress. |
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""" |
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yaws = [] |
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pitchs = [] |
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for i in range(num_views): |
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y, p = sphere_hammersley_sequence(i, num_views) |
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yaws.append(y) |
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pitchs.append(p) |
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yaws = torch.tensor(yaws).cuda() |
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pitchs = torch.tensor(pitchs).cuda() |
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radius = 2.0 |
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fov = torch.deg2rad(torch.tensor(40)).cuda() |
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projection = utils3d.torch.perspective_from_fov_xy(fov, fov, 1, 3) |
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views = [] |
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for (yaw, pitch) in zip(yaws, pitchs): |
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orig = torch.tensor([ |
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torch.sin(yaw) * torch.cos(pitch), |
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torch.cos(yaw) * torch.cos(pitch), |
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torch.sin(pitch), |
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]).cuda().float() * radius |
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view = utils3d.torch.view_look_at(orig, torch.tensor([0, 0, 0]).float().cuda(), torch.tensor([0, 0, 1]).float().cuda()) |
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views.append(view) |
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views = torch.stack(views, dim=0) |
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visblity = torch.zeros(faces.shape[0], dtype=torch.int32, device=verts.device) |
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rastctx = utils3d.torch.RastContext(backend='cuda') |
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for i in tqdm(range(views.shape[0]), total=views.shape[0], disable=not verbose, desc='Rasterizing'): |
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view = views[i] |
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buffers = utils3d.torch.rasterize_triangle_faces( |
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rastctx, verts[None], faces, resolution, resolution, view=view, projection=projection |
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) |
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face_id = buffers['face_id'][0][buffers['mask'][0] > 0.95] - 1 |
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face_id = torch.unique(face_id).long() |
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visblity[face_id] += 1 |
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visblity = visblity.float() / num_views |
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edges, face2edge, edge_degrees = utils3d.torch.compute_edges(faces) |
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boundary_edge_indices = torch.nonzero(edge_degrees == 1).reshape(-1) |
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connected_components = utils3d.torch.compute_connected_components(faces, edges, face2edge) |
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outer_face_indices = torch.zeros(faces.shape[0], dtype=torch.bool, device=faces.device) |
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for i in range(len(connected_components)): |
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outer_face_indices[connected_components[i]] = visblity[connected_components[i]] > min(max(visblity[connected_components[i]].quantile(0.75).item(), 0.25), 0.5) |
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outer_face_indices = outer_face_indices.nonzero().reshape(-1) |
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inner_face_indices = torch.nonzero(visblity == 0).reshape(-1) |
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if verbose: |
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tqdm.write(f'Found {inner_face_indices.shape[0]} invisible faces') |
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if inner_face_indices.shape[0] == 0: |
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return verts, faces |
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dual_edges, dual_edge2edge = utils3d.torch.compute_dual_graph(face2edge) |
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dual_edge2edge = edges[dual_edge2edge] |
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dual_edges_weights = torch.norm(verts[dual_edge2edge[:, 0]] - verts[dual_edge2edge[:, 1]], dim=1) |
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if verbose: |
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tqdm.write(f'Dual graph: {dual_edges.shape[0]} edges') |
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g = igraph.Graph() |
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g.add_vertices(faces.shape[0]) |
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g.add_edges(dual_edges.cpu().numpy()) |
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g.es['weight'] = dual_edges_weights.cpu().numpy() |
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g.add_vertex('s') |
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g.add_vertex('t') |
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g.add_edges([(f, 's') for f in inner_face_indices], attributes={'weight': torch.ones(inner_face_indices.shape[0], dtype=torch.float32).cpu().numpy()}) |
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g.add_edges([(f, 't') for f in outer_face_indices], attributes={'weight': torch.ones(outer_face_indices.shape[0], dtype=torch.float32).cpu().numpy()}) |
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cut = g.mincut('s', 't', (np.array(g.es['weight']) * 1000).tolist()) |
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remove_face_indices = torch.tensor([v for v in cut.partition[0] if v < faces.shape[0]], dtype=torch.long, device=faces.device) |
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if verbose: |
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tqdm.write(f'Mincut solved, start checking the cut') |
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to_remove_cc = utils3d.torch.compute_connected_components(faces[remove_face_indices]) |
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if debug: |
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tqdm.write(f'Number of connected components of the cut: {len(to_remove_cc)}') |
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valid_remove_cc = [] |
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cutting_edges = [] |
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for cc in to_remove_cc: |
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visblity_median = visblity[remove_face_indices[cc]].median() |
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if debug: |
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tqdm.write(f'visblity_median: {visblity_median}') |
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if visblity_median > 0.25: |
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continue |
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cc_edge_indices, cc_edges_degree = torch.unique(face2edge[remove_face_indices[cc]], return_counts=True) |
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cc_boundary_edge_indices = cc_edge_indices[cc_edges_degree == 1] |
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cc_new_boundary_edge_indices = cc_boundary_edge_indices[~torch.isin(cc_boundary_edge_indices, boundary_edge_indices)] |
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if len(cc_new_boundary_edge_indices) > 0: |
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cc_new_boundary_edge_cc = utils3d.torch.compute_edge_connected_components(edges[cc_new_boundary_edge_indices]) |
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cc_new_boundary_edges_cc_center = [verts[edges[cc_new_boundary_edge_indices[edge_cc]]].mean(dim=1).mean(dim=0) for edge_cc in cc_new_boundary_edge_cc] |
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cc_new_boundary_edges_cc_area = [] |
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for i, edge_cc in enumerate(cc_new_boundary_edge_cc): |
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_e1 = verts[edges[cc_new_boundary_edge_indices[edge_cc]][:, 0]] - cc_new_boundary_edges_cc_center[i] |
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_e2 = verts[edges[cc_new_boundary_edge_indices[edge_cc]][:, 1]] - cc_new_boundary_edges_cc_center[i] |
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cc_new_boundary_edges_cc_area.append(torch.norm(torch.cross(_e1, _e2, dim=-1), dim=1).sum() * 0.5) |
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if debug: |
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cutting_edges.append(cc_new_boundary_edge_indices) |
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tqdm.write(f'Area of the cutting loop: {cc_new_boundary_edges_cc_area}') |
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if any([l > max_hole_size for l in cc_new_boundary_edges_cc_area]): |
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continue |
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valid_remove_cc.append(cc) |
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if debug: |
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face_v = verts[faces].mean(dim=1).cpu().numpy() |
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vis_dual_edges = dual_edges.cpu().numpy() |
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vis_colors = np.zeros((faces.shape[0], 3), dtype=np.uint8) |
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vis_colors[inner_face_indices.cpu().numpy()] = [0, 0, 255] |
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vis_colors[outer_face_indices.cpu().numpy()] = [0, 255, 0] |
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vis_colors[remove_face_indices.cpu().numpy()] = [255, 0, 255] |
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if len(valid_remove_cc) > 0: |
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vis_colors[remove_face_indices[torch.cat(valid_remove_cc)].cpu().numpy()] = [255, 0, 0] |
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utils3d.io.write_ply('dbg_dual.ply', face_v, edges=vis_dual_edges, vertex_colors=vis_colors) |
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vis_verts = verts.cpu().numpy() |
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vis_edges = edges[torch.cat(cutting_edges)].cpu().numpy() |
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utils3d.io.write_ply('dbg_cut.ply', vis_verts, edges=vis_edges) |
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if len(valid_remove_cc) > 0: |
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remove_face_indices = remove_face_indices[torch.cat(valid_remove_cc)] |
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mask = torch.ones(faces.shape[0], dtype=torch.bool, device=faces.device) |
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mask[remove_face_indices] = 0 |
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faces = faces[mask] |
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faces, verts = utils3d.torch.remove_unreferenced_vertices(faces, verts) |
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if verbose: |
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tqdm.write(f'Removed {(~mask).sum()} faces by mincut') |
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else: |
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if verbose: |
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tqdm.write(f'Removed 0 faces by mincut') |
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mesh = _meshfix.PyTMesh() |
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mesh.load_array(verts.cpu().numpy(), faces.cpu().numpy()) |
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mesh.fill_small_boundaries(nbe=max_hole_nbe, refine=True) |
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verts, faces = mesh.return_arrays() |
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verts, faces = torch.tensor(verts, device='cuda', dtype=torch.float32), torch.tensor(faces, device='cuda', dtype=torch.int32) |
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return verts, faces |
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def postprocess_mesh( |
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vertices: np.array, |
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faces: np.array, |
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simplify: bool = True, |
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simplify_ratio: float = 0.9, |
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fill_holes: bool = True, |
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fill_holes_max_hole_size: float = 0.04, |
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fill_holes_max_hole_nbe: int = 32, |
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fill_holes_resolution: int = 1024, |
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fill_holes_num_views: int = 1000, |
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debug: bool = False, |
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verbose: bool = False, |
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): |
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""" |
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Postprocess a mesh by simplifying, removing invisible faces, and removing isolated pieces. |
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Args: |
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vertices (np.array): Vertices of the mesh. Shape (V, 3). |
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faces (np.array): Faces of the mesh. Shape (F, 3). |
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simplify (bool): Whether to simplify the mesh, using quadric edge collapse. |
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simplify_ratio (float): Ratio of faces to keep after simplification. |
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fill_holes (bool): Whether to fill holes in the mesh. |
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fill_holes_max_hole_size (float): Maximum area of a hole to fill. |
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fill_holes_max_hole_nbe (int): Maximum number of boundary edges of a hole to fill. |
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fill_holes_resolution (int): Resolution of the rasterization. |
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fill_holes_num_views (int): Number of views to rasterize the mesh. |
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verbose (bool): Whether to print progress. |
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""" |
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if verbose: |
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tqdm.write(f'Before postprocess: {vertices.shape[0]} vertices, {faces.shape[0]} faces') |
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if simplify and simplify_ratio > 0: |
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mesh = pv.PolyData(vertices, np.concatenate([np.full((faces.shape[0], 1), 3), faces], axis=1)) |
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mesh = mesh.decimate(simplify_ratio, progress_bar=verbose) |
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vertices, faces = mesh.points, mesh.faces.reshape(-1, 4)[:, 1:] |
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if verbose: |
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tqdm.write(f'After decimate: {vertices.shape[0]} vertices, {faces.shape[0]} faces') |
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if fill_holes: |
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vertices, faces = torch.tensor(vertices).cuda(), torch.tensor(faces.astype(np.int32)).cuda() |
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vertices, faces = _fill_holes( |
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vertices, faces, |
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max_hole_size=fill_holes_max_hole_size, |
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max_hole_nbe=fill_holes_max_hole_nbe, |
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resolution=fill_holes_resolution, |
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num_views=fill_holes_num_views, |
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debug=debug, |
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verbose=verbose, |
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) |
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vertices, faces = vertices.cpu().numpy(), faces.cpu().numpy() |
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if verbose: |
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tqdm.write(f'After remove invisible faces: {vertices.shape[0]} vertices, {faces.shape[0]} faces') |
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return vertices, faces |
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def parametrize_mesh(vertices: np.array, faces: np.array): |
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""" |
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Parametrize a mesh to a texture space, using xatlas. |
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Args: |
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vertices (np.array): Vertices of the mesh. Shape (V, 3). |
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faces (np.array): Faces of the mesh. Shape (F, 3). |
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""" |
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vmapping, indices, uvs = xatlas.parametrize(vertices, faces) |
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vertices = vertices[vmapping] |
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faces = indices |
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return vertices, faces, uvs |
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def bake_texture( |
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vertices: np.array, |
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faces: np.array, |
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uvs: np.array, |
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observations: List[np.array], |
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masks: List[np.array], |
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extrinsics: List[np.array], |
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intrinsics: List[np.array], |
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texture_size: int = 2048, |
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near: float = 0.1, |
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far: float = 10.0, |
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mode: Literal['fast', 'opt'] = 'opt', |
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lambda_tv: float = 1e-2, |
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verbose: bool = False, |
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): |
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""" |
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Bake texture to a mesh from multiple observations. |
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Args: |
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vertices (np.array): Vertices of the mesh. Shape (V, 3). |
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faces (np.array): Faces of the mesh. Shape (F, 3). |
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uvs (np.array): UV coordinates of the mesh. Shape (V, 2). |
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observations (List[np.array]): List of observations. Each observation is a 2D image. Shape (H, W, 3). |
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masks (List[np.array]): List of masks. Each mask is a 2D image. Shape (H, W). |
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extrinsics (List[np.array]): List of extrinsics. Shape (4, 4). |
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intrinsics (List[np.array]): List of intrinsics. Shape (3, 3). |
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texture_size (int): Size of the texture. |
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near (float): Near plane of the camera. |
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far (float): Far plane of the camera. |
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mode (Literal['fast', 'opt']): Mode of texture baking. |
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lambda_tv (float): Weight of total variation loss in optimization. |
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verbose (bool): Whether to print progress. |
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""" |
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vertices = torch.tensor(vertices).cuda() |
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faces = torch.tensor(faces.astype(np.int32)).cuda() |
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uvs = torch.tensor(uvs).cuda() |
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observations = [torch.tensor(obs / 255.0).float().cuda() for obs in observations] |
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masks = [torch.tensor(m>0).bool().cuda() for m in masks] |
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views = [utils3d.torch.extrinsics_to_view(torch.tensor(extr).cuda()) for extr in extrinsics] |
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projections = [utils3d.torch.intrinsics_to_perspective(torch.tensor(intr).cuda(), near, far) for intr in intrinsics] |
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if mode == 'fast': |
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texture = torch.zeros((texture_size * texture_size, 3), dtype=torch.float32).cuda() |
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texture_weights = torch.zeros((texture_size * texture_size), dtype=torch.float32).cuda() |
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rastctx = utils3d.torch.RastContext(backend='cuda') |
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for observation, view, projection in tqdm(zip(observations, views, projections), total=len(observations), disable=not verbose, desc='Texture baking (fast)'): |
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with torch.no_grad(): |
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rast = utils3d.torch.rasterize_triangle_faces( |
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rastctx, vertices[None], faces, observation.shape[1], observation.shape[0], uv=uvs[None], view=view, projection=projection |
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) |
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uv_map = rast['uv'][0].detach().flip(0) |
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mask = rast['mask'][0].detach().bool() & masks[0] |
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uv_map = (uv_map * texture_size).floor().long() |
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obs = observation[mask] |
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uv_map = uv_map[mask] |
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idx = uv_map[:, 0] + (texture_size - uv_map[:, 1] - 1) * texture_size |
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texture = texture.scatter_add(0, idx.view(-1, 1).expand(-1, 3), obs) |
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texture_weights = texture_weights.scatter_add(0, idx, torch.ones((obs.shape[0]), dtype=torch.float32, device=texture.device)) |
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mask = texture_weights > 0 |
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texture[mask] /= texture_weights[mask][:, None] |
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texture = np.clip(texture.reshape(texture_size, texture_size, 3).cpu().numpy() * 255, 0, 255).astype(np.uint8) |
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mask = (texture_weights == 0).cpu().numpy().astype(np.uint8).reshape(texture_size, texture_size) |
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texture = cv2.inpaint(texture, mask, 3, cv2.INPAINT_TELEA) |
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elif mode == 'opt': |
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rastctx = utils3d.torch.RastContext(backend='cuda') |
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observations = [observations.flip(0) for observations in observations] |
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masks = [m.flip(0) for m in masks] |
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_uv = [] |
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_uv_dr = [] |
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for observation, view, projection in tqdm(zip(observations, views, projections), total=len(views), disable=not verbose, desc='Texture baking (opt): UV'): |
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with torch.no_grad(): |
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rast = utils3d.torch.rasterize_triangle_faces( |
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rastctx, vertices[None], faces, observation.shape[1], observation.shape[0], uv=uvs[None], view=view, projection=projection |
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) |
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_uv.append(rast['uv'].detach()) |
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_uv_dr.append(rast['uv_dr'].detach()) |
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texture = torch.nn.Parameter(torch.zeros((1, texture_size, texture_size, 3), dtype=torch.float32).cuda()) |
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optimizer = torch.optim.Adam([texture], betas=(0.5, 0.9), lr=1e-2) |
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def exp_anealing(optimizer, step, total_steps, start_lr, end_lr): |
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return start_lr * (end_lr / start_lr) ** (step / total_steps) |
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def cosine_anealing(optimizer, step, total_steps, start_lr, end_lr): |
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return end_lr + 0.5 * (start_lr - end_lr) * (1 + np.cos(np.pi * step / total_steps)) |
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def tv_loss(texture): |
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return torch.nn.functional.l1_loss(texture[:, :-1, :, :], texture[:, 1:, :, :]) + \ |
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torch.nn.functional.l1_loss(texture[:, :, :-1, :], texture[:, :, 1:, :]) |
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total_steps = 2500 |
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with tqdm(total=total_steps, disable=not verbose, desc='Texture baking (opt): optimizing') as pbar: |
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for step in range(total_steps): |
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optimizer.zero_grad() |
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selected = np.random.randint(0, len(views)) |
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uv, uv_dr, observation, mask = _uv[selected], _uv_dr[selected], observations[selected], masks[selected] |
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render = dr.texture(texture, uv, uv_dr)[0] |
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loss = torch.nn.functional.l1_loss(render[mask], observation[mask]) |
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if lambda_tv > 0: |
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loss += lambda_tv * tv_loss(texture) |
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loss.backward() |
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optimizer.step() |
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optimizer.param_groups[0]['lr'] = cosine_anealing(optimizer, step, total_steps, 1e-2, 1e-5) |
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pbar.set_postfix({'loss': loss.item()}) |
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pbar.update() |
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texture = np.clip(texture[0].flip(0).detach().cpu().numpy() * 255, 0, 255).astype(np.uint8) |
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mask = 1 - utils3d.torch.rasterize_triangle_faces( |
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rastctx, (uvs * 2 - 1)[None], faces, texture_size, texture_size |
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)['mask'][0].detach().cpu().numpy().astype(np.uint8) |
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texture = cv2.inpaint(texture, mask, 3, cv2.INPAINT_TELEA) |
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else: |
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raise ValueError(f'Unknown mode: {mode}') |
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return texture |
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|
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def to_glb( |
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app_rep: Union[Strivec, Gaussian], |
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mesh: MeshExtractResult, |
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simplify: float = 0.95, |
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fill_holes: bool = True, |
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fill_holes_max_size: float = 0.04, |
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texture_size: int = 1024, |
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debug: bool = False, |
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verbose: bool = True, |
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) -> trimesh.Trimesh: |
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""" |
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Convert a generated asset to a glb file. |
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|
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Args: |
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app_rep (Union[Strivec, Gaussian]): Appearance representation. |
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mesh (MeshExtractResult): Extracted mesh. |
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simplify (float): Ratio of faces to remove in simplification. |
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fill_holes (bool): Whether to fill holes in the mesh. |
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fill_holes_max_size (float): Maximum area of a hole to fill. |
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texture_size (int): Size of the texture. |
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debug (bool): Whether to print debug information. |
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verbose (bool): Whether to print progress. |
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""" |
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vertices = mesh.vertices.cpu().numpy() |
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faces = mesh.faces.cpu().numpy() |
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|
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vertices, faces = postprocess_mesh( |
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vertices, faces, |
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simplify=simplify > 0, |
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simplify_ratio=simplify, |
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fill_holes=fill_holes, |
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fill_holes_max_hole_size=fill_holes_max_size, |
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fill_holes_max_hole_nbe=int(250 * np.sqrt(1-simplify)), |
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fill_holes_resolution=1024, |
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fill_holes_num_views=1000, |
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debug=debug, |
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verbose=verbose, |
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) |
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vertices, faces, uvs = parametrize_mesh(vertices, faces) |
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observations, extrinsics, intrinsics = render_multiview(app_rep, resolution=1024, nviews=100) |
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masks = [np.any(observation > 0, axis=-1) for observation in observations] |
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extrinsics = [extrinsics[i].cpu().numpy() for i in range(len(extrinsics))] |
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intrinsics = [intrinsics[i].cpu().numpy() for i in range(len(intrinsics))] |
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texture = bake_texture( |
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vertices, faces, uvs, |
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observations, masks, extrinsics, intrinsics, |
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texture_size=texture_size, mode='opt', |
|
lambda_tv=0.01, |
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verbose=True |
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) |
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texture = Image.fromarray(texture) |
|
|
|
|
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vertices = vertices @ np.array([[1, 0, 0], [0, 0, -1], [0, 1, 0]]) |
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mesh = trimesh.Trimesh(vertices, faces, visual=trimesh.visual.TextureVisuals(uv=uvs, image=texture)) |
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return mesh |
|
|