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# ruff: noqa: E402
# Above allows ruff to ignore E402: module level import not at top of file
import re
import tempfile
import click
import gradio as gr
import numpy as np
import soundfile as sf
import torchaudio
from cached_path import cached_path
from pydub import AudioSegment
try:
import spaces
USING_SPACES = True
except ImportError:
USING_SPACES = False
def gpu_decorator(func):
if USING_SPACES:
return spaces.GPU(func)
else:
return func
from model import DiT, UNetT
from model.utils import (
save_spectrogram,
)
from model.utils_infer import (
load_vocoder,
load_model,
preprocess_ref_audio_text,
infer_process,
remove_silence_for_generated_wav,
)
vocos = load_vocoder()
# load models
F5TTS_model_cfg = dict(dim=1024, depth=22, heads=16, ff_mult=2, text_dim=512, conv_layers=4)
F5TTS_ema_model = load_model(
DiT, F5TTS_model_cfg, str(cached_path("hf://SWivid/F5-TTS/F5TTS_Base/model_1200000.safetensors"))
)
E2TTS_model_cfg = dict(dim=1024, depth=24, heads=16, ff_mult=4)
E2TTS_ema_model = load_model(
UNetT, E2TTS_model_cfg, str(cached_path("hf://SWivid/E2-TTS/E2TTS_Base/model_1200000.safetensors"))
)
@gpu_decorator
def infer(ref_audio_orig, ref_text, gen_text, model, remove_silence, cross_fade_duration=0.15, speed=1):
ref_audio, ref_text = preprocess_ref_audio_text(ref_audio_orig, ref_text, show_info=gr.Info)
if model == "F5-TTS":
ema_model = F5TTS_ema_model
elif model == "E2-TTS":
ema_model = E2TTS_ema_model
final_wave, final_sample_rate, combined_spectrogram = infer_process(
ref_audio,
ref_text,
gen_text,
ema_model,
cross_fade_duration=cross_fade_duration,
speed=speed,
show_info=gr.Info,
progress=gr.Progress(),
)
# Remove silence
if remove_silence:
with tempfile.NamedTemporaryFile(delete=False, suffix=".wav") as f:
sf.write(f.name, final_wave, final_sample_rate)
remove_silence_for_generated_wav(f.name)
final_wave, _ = torchaudio.load(f.name)
final_wave = final_wave.squeeze().cpu().numpy()
# Save the spectrogram
with tempfile.NamedTemporaryFile(suffix=".png", delete=False) as tmp_spectrogram:
spectrogram_path = tmp_spectrogram.name
save_spectrogram(combined_spectrogram, spectrogram_path)
return (final_sample_rate, final_wave), spectrogram_path
@gpu_decorator
def generate_podcast(
script, speaker1_name, ref_audio1, ref_text1, speaker2_name, ref_audio2, ref_text2, model, remove_silence
):
# Split the script into speaker blocks
speaker_pattern = re.compile(f"^({re.escape(speaker1_name)}|{re.escape(speaker2_name)}):", re.MULTILINE)
speaker_blocks = speaker_pattern.split(script)[1:] # Skip the first empty element
generated_audio_segments = []
for i in range(0, len(speaker_blocks), 2):
speaker = speaker_blocks[i]
text = speaker_blocks[i + 1].strip()
# Determine which speaker is talking
if speaker == speaker1_name:
ref_audio = ref_audio1
ref_text = ref_text1
elif speaker == speaker2_name:
ref_audio = ref_audio2
ref_text = ref_text2
else:
continue # Skip if the speaker is neither speaker1 nor speaker2
# Generate audio for this block
audio, _ = infer(ref_audio, ref_text, text, model, remove_silence)
# Convert the generated audio to a numpy array
sr, audio_data = audio
# Save the audio data as a WAV file
with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as temp_file:
sf.write(temp_file.name, audio_data, sr)
audio_segment = AudioSegment.from_wav(temp_file.name)
generated_audio_segments.append(audio_segment)
# Add a short pause between speakers
pause = AudioSegment.silent(duration=500) # 500ms pause
generated_audio_segments.append(pause)
# Concatenate all audio segments
final_podcast = sum(generated_audio_segments)
# Export the final podcast
with tempfile.NamedTemporaryFile(suffix=".wav", delete=False) as temp_file:
podcast_path = temp_file.name
final_podcast.export(podcast_path, format="wav")
return podcast_path
def parse_speechtypes_text(gen_text):
# Pattern to find (Emotion)
pattern = r"\((.*?)\)"
# Split the text by the pattern
tokens = re.split(pattern, gen_text)
segments = []
current_emotion = "Regular"
for i in range(len(tokens)):
if i % 2 == 0:
# This is text
text = tokens[i].strip()
if text:
segments.append({"emotion": current_emotion, "text": text})
else:
# This is emotion
emotion = tokens[i].strip()
current_emotion = emotion
return segments
with gr.Blocks() as app_credits:
gr.Markdown("""
# Credits
* [mrfakename](https://github.com/fakerybakery) for the original [online demo](https://huggingface.co/spaces/mrfakename/E2-F5-TTS)
* [RootingInLoad](https://github.com/RootingInLoad) for the podcast generation
* [jpgallegoar](https://github.com/jpgallegoar) for multiple speech-type generation
""")
with gr.Blocks() as app_tts:
gr.Markdown("# Batched TTS")
ref_audio_input = gr.Audio(label="Reference Audio", type="filepath")
gen_text_input = gr.Textbox(label="Text to Generate", lines=10)
model_choice = gr.Radio(choices=["F5-TTS", "E2-TTS"], label="Choose TTS Model", value="F5-TTS")
generate_btn = gr.Button("Synthesize", variant="primary")
with gr.Accordion("Advanced Settings", open=False):
ref_text_input = gr.Textbox(
label="Reference Text",
info="Leave blank to automatically transcribe the reference audio. If you enter text it will override automatic transcription.",
lines=2,
)
remove_silence = gr.Checkbox(
label="Remove Silences",
info="The model tends to produce silences, especially on longer audio. We can manually remove silences if needed. Note that this is an experimental feature and may produce strange results. This will also increase generation time.",
value=False,
)
speed_slider = gr.Slider(
label="Speed",
minimum=0.3,
maximum=2.0,
value=1.0,
step=0.1,
info="Adjust the speed of the audio.",
)
cross_fade_duration_slider = gr.Slider(
label="Cross-Fade Duration (s)",
minimum=0.0,
maximum=1.0,
value=0.15,
step=0.01,
info="Set the duration of the cross-fade between audio clips.",
)
audio_output = gr.Audio(label="Synthesized Audio")
spectrogram_output = gr.Image(label="Spectrogram")
generate_btn.click(
infer,
inputs=[
ref_audio_input,
ref_text_input,
gen_text_input,
model_choice,
remove_silence,
cross_fade_duration_slider,
speed_slider,
],
outputs=[audio_output, spectrogram_output],
)
with gr.Blocks() as app_podcast:
gr.Markdown("# Podcast Generation")
speaker1_name = gr.Textbox(label="Speaker 1 Name")
ref_audio_input1 = gr.Audio(label="Reference Audio (Speaker 1)", type="filepath")
ref_text_input1 = gr.Textbox(label="Reference Text (Speaker 1)", lines=2)
speaker2_name = gr.Textbox(label="Speaker 2 Name")
ref_audio_input2 = gr.Audio(label="Reference Audio (Speaker 2)", type="filepath")
ref_text_input2 = gr.Textbox(label="Reference Text (Speaker 2)", lines=2)
script_input = gr.Textbox(
label="Podcast Script",
lines=10,
placeholder="Enter the script with speaker names at the start of each block, e.g.:\nSean: How did you start studying...\n\nMeghan: I came to my interest in technology...\nIt was a long journey...\n\nSean: That's fascinating. Can you elaborate...",
)
podcast_model_choice = gr.Radio(choices=["F5-TTS", "E2-TTS"], label="Choose TTS Model", value="F5-TTS")
podcast_remove_silence = gr.Checkbox(
label="Remove Silences",
value=True,
)
generate_podcast_btn = gr.Button("Generate Podcast", variant="primary")
podcast_output = gr.Audio(label="Generated Podcast")
def podcast_generation(
script, speaker1, ref_audio1, ref_text1, speaker2, ref_audio2, ref_text2, model, remove_silence
):
return generate_podcast(
script, speaker1, ref_audio1, ref_text1, speaker2, ref_audio2, ref_text2, model, remove_silence
)
generate_podcast_btn.click(
podcast_generation,
inputs=[
script_input,
speaker1_name,
ref_audio_input1,
ref_text_input1,
speaker2_name,
ref_audio_input2,
ref_text_input2,
podcast_model_choice,
podcast_remove_silence,
],
outputs=podcast_output,
)
def parse_emotional_text(gen_text):
# Pattern to find (Emotion)
pattern = r"\((.*?)\)"
# Split the text by the pattern
tokens = re.split(pattern, gen_text)
segments = []
current_emotion = "Regular"
for i in range(len(tokens)):
if i % 2 == 0:
# This is text
text = tokens[i].strip()
if text:
segments.append({"emotion": current_emotion, "text": text})
else:
# This is emotion
emotion = tokens[i].strip()
current_emotion = emotion
return segments
with gr.Blocks() as app_emotional:
# New section for emotional generation
gr.Markdown(
"""
# Multiple Speech-Type Generation
This section allows you to upload different audio clips for each speech type. 'Regular' emotion is mandatory. You can add additional speech types by clicking the "Add Speech Type" button. Enter your text in the format shown below, and the system will generate speech using the appropriate emotions. If unspecified, the model will use the regular speech type. The current speech type will be used until the next speech type is specified.
**Example Input:**
(Regular) Hello, I'd like to order a sandwich please. (Surprised) What do you mean you're out of bread? (Sad) I really wanted a sandwich though... (Angry) You know what, darn you and your little shop, you suck! (Whisper) I'll just go back home and cry now. (Shouting) Why me?!
"""
)
gr.Markdown(
"Upload different audio clips for each speech type. 'Regular' emotion is mandatory. You can add additional speech types by clicking the 'Add Speech Type' button."
)
# Regular speech type (mandatory)
with gr.Row():
regular_name = gr.Textbox(value="Regular", label="Speech Type Name", interactive=False)
regular_audio = gr.Audio(label="Regular Reference Audio", type="filepath")
regular_ref_text = gr.Textbox(label="Reference Text (Regular)", lines=2)
# Additional speech types (up to 99 more)
max_speech_types = 100
speech_type_names = []
speech_type_audios = []
speech_type_ref_texts = []
speech_type_delete_btns = []
for i in range(max_speech_types - 1):
with gr.Row():
name_input = gr.Textbox(label="Speech Type Name", visible=False)
audio_input = gr.Audio(label="Reference Audio", type="filepath", visible=False)
ref_text_input = gr.Textbox(label="Reference Text", lines=2, visible=False)
delete_btn = gr.Button("Delete", variant="secondary", visible=False)
speech_type_names.append(name_input)
speech_type_audios.append(audio_input)
speech_type_ref_texts.append(ref_text_input)
speech_type_delete_btns.append(delete_btn)
# Button to add speech type
add_speech_type_btn = gr.Button("Add Speech Type")
# Keep track of current number of speech types
speech_type_count = gr.State(value=0)
# Function to add a speech type
def add_speech_type_fn(speech_type_count):
if speech_type_count < max_speech_types - 1:
speech_type_count += 1
# Prepare updates for the components
name_updates = []
audio_updates = []
ref_text_updates = []
delete_btn_updates = []
for i in range(max_speech_types - 1):
if i < speech_type_count:
name_updates.append(gr.update(visible=True))
audio_updates.append(gr.update(visible=True))
ref_text_updates.append(gr.update(visible=True))
delete_btn_updates.append(gr.update(visible=True))
else:
name_updates.append(gr.update())
audio_updates.append(gr.update())
ref_text_updates.append(gr.update())
delete_btn_updates.append(gr.update())
else:
# Optionally, show a warning
# gr.Warning("Maximum number of speech types reached.")
name_updates = [gr.update() for _ in range(max_speech_types - 1)]
audio_updates = [gr.update() for _ in range(max_speech_types - 1)]
ref_text_updates = [gr.update() for _ in range(max_speech_types - 1)]
delete_btn_updates = [gr.update() for _ in range(max_speech_types - 1)]
return [speech_type_count] + name_updates + audio_updates + ref_text_updates + delete_btn_updates
add_speech_type_btn.click(
add_speech_type_fn,
inputs=speech_type_count,
outputs=[speech_type_count]
+ speech_type_names
+ speech_type_audios
+ speech_type_ref_texts
+ speech_type_delete_btns,
)
# Function to delete a speech type
def make_delete_speech_type_fn(index):
def delete_speech_type_fn(speech_type_count):
# Prepare updates
name_updates = []
audio_updates = []
ref_text_updates = []
delete_btn_updates = []
for i in range(max_speech_types - 1):
if i == index:
name_updates.append(gr.update(visible=False, value=""))
audio_updates.append(gr.update(visible=False, value=None))
ref_text_updates.append(gr.update(visible=False, value=""))
delete_btn_updates.append(gr.update(visible=False))
else:
name_updates.append(gr.update())
audio_updates.append(gr.update())
ref_text_updates.append(gr.update())
delete_btn_updates.append(gr.update())
speech_type_count = max(0, speech_type_count - 1)
return [speech_type_count] + name_updates + audio_updates + ref_text_updates + delete_btn_updates
return delete_speech_type_fn
for i, delete_btn in enumerate(speech_type_delete_btns):
delete_fn = make_delete_speech_type_fn(i)
delete_btn.click(
delete_fn,
inputs=speech_type_count,
outputs=[speech_type_count]
+ speech_type_names
+ speech_type_audios
+ speech_type_ref_texts
+ speech_type_delete_btns,
)
# Text input for the prompt
gen_text_input_emotional = gr.Textbox(label="Text to Generate", lines=10)
# Model choice
model_choice_emotional = gr.Radio(choices=["F5-TTS", "E2-TTS"], label="Choose TTS Model", value="F5-TTS")
with gr.Accordion("Advanced Settings", open=False):
remove_silence_emotional = gr.Checkbox(
label="Remove Silences",
value=True,
)
# Generate button
generate_emotional_btn = gr.Button("Generate Emotional Speech", variant="primary")
# Output audio
audio_output_emotional = gr.Audio(label="Synthesized Audio")
@gpu_decorator
def generate_emotional_speech(
regular_audio,
regular_ref_text,
gen_text,
*args,
):
num_additional_speech_types = max_speech_types - 1
speech_type_names_list = args[:num_additional_speech_types]
speech_type_audios_list = args[num_additional_speech_types : 2 * num_additional_speech_types]
speech_type_ref_texts_list = args[2 * num_additional_speech_types : 3 * num_additional_speech_types]
model_choice = args[3 * num_additional_speech_types]
remove_silence = args[3 * num_additional_speech_types + 1]
# Collect the speech types and their audios into a dict
speech_types = {"Regular": {"audio": regular_audio, "ref_text": regular_ref_text}}
for name_input, audio_input, ref_text_input in zip(
speech_type_names_list, speech_type_audios_list, speech_type_ref_texts_list
):
if name_input and audio_input:
speech_types[name_input] = {"audio": audio_input, "ref_text": ref_text_input}
# Parse the gen_text into segments
segments = parse_speechtypes_text(gen_text)
# For each segment, generate speech
generated_audio_segments = []
current_emotion = "Regular"
for segment in segments:
emotion = segment["emotion"]
text = segment["text"]
if emotion in speech_types:
current_emotion = emotion
else:
# If emotion not available, default to Regular
current_emotion = "Regular"
ref_audio = speech_types[current_emotion]["audio"]
ref_text = speech_types[current_emotion].get("ref_text", "")
# Generate speech for this segment
audio, _ = infer(ref_audio, ref_text, text, model_choice, remove_silence, 0)
sr, audio_data = audio
generated_audio_segments.append(audio_data)
# Concatenate all audio segments
if generated_audio_segments:
final_audio_data = np.concatenate(generated_audio_segments)
return (sr, final_audio_data)
else:
gr.Warning("No audio generated.")
return None
generate_emotional_btn.click(
generate_emotional_speech,
inputs=[
regular_audio,
regular_ref_text,
gen_text_input_emotional,
]
+ speech_type_names
+ speech_type_audios
+ speech_type_ref_texts
+ [
model_choice_emotional,
remove_silence_emotional,
],
outputs=audio_output_emotional,
)
# Validation function to disable Generate button if speech types are missing
def validate_speech_types(gen_text, regular_name, *args):
num_additional_speech_types = max_speech_types - 1
speech_type_names_list = args[:num_additional_speech_types]
# Collect the speech types names
speech_types_available = set()
if regular_name:
speech_types_available.add(regular_name)
for name_input in speech_type_names_list:
if name_input:
speech_types_available.add(name_input)
# Parse the gen_text to get the speech types used
segments = parse_emotional_text(gen_text)
speech_types_in_text = set(segment["emotion"] for segment in segments)
# Check if all speech types in text are available
missing_speech_types = speech_types_in_text - speech_types_available
if missing_speech_types:
# Disable the generate button
return gr.update(interactive=False)
else:
# Enable the generate button
return gr.update(interactive=True)
gen_text_input_emotional.change(
validate_speech_types,
inputs=[gen_text_input_emotional, regular_name] + speech_type_names,
outputs=generate_emotional_btn,
)
with gr.Blocks() as app:
gr.Markdown(
"""
# E2/F5 TTS
This is a local web UI for F5 TTS with advanced batch processing support. This app supports the following TTS models:
* [F5-TTS](https://arxiv.org/abs/2410.06885) (A Fairytaler that Fakes Fluent and Faithful Speech with Flow Matching)
* [E2 TTS](https://arxiv.org/abs/2406.18009) (Embarrassingly Easy Fully Non-Autoregressive Zero-Shot TTS)
The checkpoints support English and Chinese.
If you're having issues, try converting your reference audio to WAV or MP3, clipping it to 15s, and shortening your prompt.
**NOTE: Reference text will be automatically transcribed with Whisper if not provided. For best results, keep your reference clips short (<15s). Ensure the audio is fully uploaded before generating.**
"""
)
gr.TabbedInterface([app_tts, app_podcast, app_emotional, app_credits], ["TTS", "Podcast", "Multi-Style", "Credits"])
@click.command()
@click.option("--port", "-p", default=None, type=int, help="Port to run the app on")
@click.option("--host", "-H", default=None, help="Host to run the app on")
@click.option(
"--share",
"-s",
default=False,
is_flag=True,
help="Share the app via Gradio share link",
)
@click.option("--api", "-a", default=True, is_flag=True, help="Allow API access")
def main(port, host, share, api):
global app
print("Starting app...")
app.queue(api_open=api).launch(server_name=host, server_port=port, share=share, show_api=api)
if __name__ == "__main__":
if not USING_SPACES:
main()
else:
app.queue().launch()
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