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Update app.py

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  1. app.py +3 -0
app.py CHANGED
@@ -188,8 +188,11 @@ def do_inference(input_3d, sample_seed=0, do_sampling=False, do_marching_cubes=F
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  _HEADER_ = '''
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  <h2><b>Official 🤗 Gradio Demo</b></h2><h2><a href='https://github.com/buaacyw/MeshAnything' target='_blank'><b>MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization</b></a></h2>
 
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  **MeshAnythingV2** converts any 3D representation into meshes created by human artists, i.e., Artist-Created Meshes (AMs).
 
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  Code: <a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'>GitHub</a>. Arxiv Paper: <a href='https://arxiv.org/abs/2406.10163' target='_blank'>ArXiv</a>.
 
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  ❗️❗️❗️**Important Notes:**
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  - Gradio doesn't support interactive wireframe rendering currently. For interactive mesh visualization, please use download the obj file and open it with MeshLab or https://3dviewer.net/.
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  - The input mesh will be normalized to a unit bounding box. The up vector of the input mesh should be +Y for better results. Click **Preprocess with Marching Cubes** if the input mesh is a manually created mesh.
 
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  _HEADER_ = '''
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  <h2><b>Official 🤗 Gradio Demo</b></h2><h2><a href='https://github.com/buaacyw/MeshAnything' target='_blank'><b>MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization</b></a></h2>
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  **MeshAnythingV2** converts any 3D representation into meshes created by human artists, i.e., Artist-Created Meshes (AMs).
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+
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  Code: <a href='https://github.com/buaacyw/MeshAnythingV2' target='_blank'>GitHub</a>. Arxiv Paper: <a href='https://arxiv.org/abs/2406.10163' target='_blank'>ArXiv</a>.
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  ❗️❗️❗️**Important Notes:**
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  - Gradio doesn't support interactive wireframe rendering currently. For interactive mesh visualization, please use download the obj file and open it with MeshLab or https://3dviewer.net/.
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  - The input mesh will be normalized to a unit bounding box. The up vector of the input mesh should be +Y for better results. Click **Preprocess with Marching Cubes** if the input mesh is a manually created mesh.