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# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
# | |
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property | |
# and proprietary rights in and to this software, related documentation | |
# and any modifications thereto. Any use, reproduction, disclosure or | |
# distribution of this software and related documentation without an express | |
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. | |
import torch | |
def get_center_boundary_index(verts): | |
length_ = torch.sum(verts ** 2, dim=-1) | |
center_idx = torch.argmin(length_) | |
boundary_neg = verts == verts.max() | |
boundary_pos = verts == verts.min() | |
boundary = torch.bitwise_or(boundary_pos, boundary_neg) | |
boundary = torch.sum(boundary.float(), dim=-1) | |
boundary_idx = torch.nonzero(boundary) | |
return center_idx, boundary_idx.squeeze(dim=-1) | |