import numpy as np from .triangle_hash import TriangleHash as _TriangleHash def check_mesh_contains(mesh, points, hash_resolution=512): intersector = MeshIntersector(mesh, hash_resolution) contains, hole_points = intersector.query(points) return contains, hole_points class MeshIntersector: def __init__(self, mesh, resolution=512): triangles = mesh.vertices[mesh.faces].astype(np.float64) n_tri = triangles.shape[0] self.resolution = resolution self.bbox_min = triangles.reshape(3 * n_tri, 3).min(axis=0) self.bbox_max = triangles.reshape(3 * n_tri, 3).max(axis=0) # Tranlate and scale it to [0.5, self.resolution - 0.5]^3 self.scale = (resolution - 1) / (self.bbox_max - self.bbox_min) self.translate = 0.5 - self.scale * self.bbox_min self._triangles = triangles = self.rescale(triangles) # assert(np.allclose(triangles.reshape(-1, 3).min(0), 0.5)) # assert(np.allclose(triangles.reshape(-1, 3).max(0), resolution - 0.5)) triangles2d = triangles[:, :, :2] self._tri_intersector2d = TriangleIntersector2d(triangles2d, resolution) def query(self, points): # Rescale points points = self.rescale(points) # placeholder result with no hits we'll fill in later contains = np.zeros(len(points), dtype=np.bool) hole_points = np.zeros(len(points), dtype=np.bool) # cull points outside of the axis aligned bounding box # this avoids running ray tests unless points are close inside_aabb = np.all((0 <= points) & (points <= self.resolution), axis=1) if not inside_aabb.any(): return contains, hole_points # Only consider points inside bounding box mask = inside_aabb points = points[mask] # Compute intersection depth and check order points_indices, tri_indices = self._tri_intersector2d.query(points[:, :2]) triangles_intersect = self._triangles[tri_indices] points_intersect = points[points_indices] depth_intersect, abs_n_2 = self.compute_intersection_depth( points_intersect, triangles_intersect ) # Count number of intersections in both directions smaller_depth = depth_intersect >= points_intersect[:, 2] * abs_n_2 bigger_depth = depth_intersect < points_intersect[:, 2] * abs_n_2 points_indices_0 = points_indices[smaller_depth] points_indices_1 = points_indices[bigger_depth] nintersect0 = np.bincount(points_indices_0, minlength=points.shape[0]) nintersect1 = np.bincount(points_indices_1, minlength=points.shape[0]) # Check if point contained in mesh contains1 = (np.mod(nintersect0, 2) == 1) contains2 = (np.mod(nintersect1, 2) == 1) # if (contains1 != contains2).any(): # print('Warning: contains1 != contains2 for some points.') contains[mask] = (contains1 & contains2) hole_points[mask] = np.logical_xor(contains1, contains2) return contains, hole_points def compute_intersection_depth(self, points, triangles): t1 = triangles[:, 0, :] t2 = triangles[:, 1, :] t3 = triangles[:, 2, :] v1 = t3 - t1 v2 = t2 - t1 # v1 = v1 / np.linalg.norm(v1, axis=-1, keepdims=True) # v2 = v2 / np.linalg.norm(v2, axis=-1, keepdims=True) normals = np.cross(v1, v2) alpha = np.sum(normals[:, :2] * (t1[:, :2] - points[:, :2]), axis=1) n_2 = normals[:, 2] t1_2 = t1[:, 2] s_n_2 = np.sign(n_2) abs_n_2 = np.abs(n_2) mask = (abs_n_2 != 0) depth_intersect = np.full(points.shape[0], np.nan) depth_intersect[mask] = \ t1_2[mask] * abs_n_2[mask] + alpha[mask] * s_n_2[mask] # Test the depth: # TODO: remove and put into tests # points_new = np.concatenate([points[:, :2], depth_intersect[:, None]], axis=1) # alpha = (normals * t1).sum(-1) # mask = (depth_intersect == depth_intersect) # assert(np.allclose((points_new[mask] * normals[mask]).sum(-1), # alpha[mask])) return depth_intersect, abs_n_2 def rescale(self, array): array = self.scale * array + self.translate return array class TriangleIntersector2d: def __init__(self, triangles, resolution=128): self.triangles = triangles self.tri_hash = _TriangleHash(triangles, resolution) def query(self, points): point_indices, tri_indices = self.tri_hash.query(points) point_indices = np.array(point_indices, dtype=np.int64) tri_indices = np.array(tri_indices, dtype=np.int64) points = points[point_indices] triangles = self.triangles[tri_indices] mask = self.check_triangles(points, triangles) point_indices = point_indices[mask] tri_indices = tri_indices[mask] return point_indices, tri_indices def check_triangles(self, points, triangles): contains = np.zeros(points.shape[0], dtype=np.bool) A = triangles[:, :2] - triangles[:, 2:] A = A.transpose([0, 2, 1]) y = points - triangles[:, 2] detA = A[:, 0, 0] * A[:, 1, 1] - A[:, 0, 1] * A[:, 1, 0] mask = (np.abs(detA) != 0.) A = A[mask] y = y[mask] detA = detA[mask] s_detA = np.sign(detA) abs_detA = np.abs(detA) u = (A[:, 1, 1] * y[:, 0] - A[:, 0, 1] * y[:, 1]) * s_detA v = (-A[:, 1, 0] * y[:, 0] + A[:, 0, 0] * y[:, 1]) * s_detA sum_uv = u + v contains[mask] = ( (0 < u) & (u < abs_detA) & (0 < v) & (v < abs_detA) & (0 < sum_uv) & (sum_uv < abs_detA) ) return contains