gpt_who / game_manager.py
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import threading
import openai
import os
import time
import random
openai.api_key = os.environ["OPENAI_KEY"]
games = {}
all_games_lock = threading.Lock()
TIME_TO_SUBMIT = 45
TIME_TO_VOTE = 30
TIME_TO_REVEAL = 18
GUESS_AI_PTS = 2
GUESSED_AS_AI_PTS = 1
with open("prompt.txt", "r") as f:
PROMPT = f.read()
def new_minigame():
return "Write a poem about mice!"
def ai_response(question):
prompt = PROMPT.format(
question,
)
completions = None
while completions is None:
try:
completions = openai.Completion.create(
engine="text-davinci-003", prompt=prompt, max_tokens=200, n=1, temperature=0.5
)
except:
print("OpenAI connection error")
time.sleep(1)
response = completions["choices"][0]["text"].strip()
return response
class Game:
def __init__(self, room_name):
self.room_name = room_name
self.command = None
self.players = []
self.prompts = []
self.prompts_completed = 0
self.responses = {}
self.response_list = []
self.ai_response_index = None
self.lock = threading.Lock()
self.started = False
self.stage = None
self.stage_start_time = None
self.stage_time_remaining = None
self.total_stage_time = None
self.complete = False
self.last_update_index = 0
self.input_allowed = False
self.last_update_time = time.time()
self.chat = []
self.player_status = {}
self.player_scores = {}
self.player_guess = {}
self.ai_answer = None
games[room_name] = self
def update(self):
self.last_update_index += 1
self.last_update_time = time.time()
def start(self):
self.started = True
self.stage = "START"
self.update()
def get_player_state(self):
return [
[player, self.player_status[player], self.player_scores[player]]
for player in self.players
]
def format_chat(self, player_name):
formatted_chat = [[None, self.command]]
if self.stage == "COLLECTING_RESPONSSES":
if player_name in self.responses:
formatted_chat.append([self.responses[player_name], None])
elif self.stage == "COLLECTING_VOTES":
for msg_player, msg in self.response_list:
if msg_player == player_name:
formatted_chat.append([msg, None])
else:
formatted_chat.append([None, msg])
elif self.stage == "REVEALING":
for msg_player, msg in self.response_list:
output_msg = f"**{msg_player or 'GPT'}**: {msg}\nGuessed by: {', '.join(player for player, guess in self.player_guess.items() if guess == msg_player)}"
if msg_player == player_name:
formatted_chat.append([output_msg, None])
else:
formatted_chat.append([None, output_msg])
return formatted_chat
def add_player(self, player_name, player_prompt):
with self.lock:
self.players.append(player_name)
self.prompts.append(player_prompt)
self.player_status[player_name] = None
self.player_scores[player_name] = 0
if len(self.players) == 1:
self.command = f"You have entered the game."
else:
self.command = f"{', '.join(self.players[:-1])} and {self.players[-1]} are in this room."
self.update()
def add_chat(self, player, message):
with self.lock:
self.player_status[player] = "Submitted"
self.responses[player] = message
def select_chat(self, player, index):
with self.lock:
if self.stage != "COLLECTING_VOTES":
return
index = index - 1
selected_player = self.response_list[index][0]
self.player_guess[player] = selected_player
self.player_status[player] = "Voted"
def new_game(room_name):
with all_games_lock:
if room_name in games:
game = games[room_name]
return game
return Game(room_name)
def game_thread():
while True:
now = time.time()
for room_name, game in games.items():
if not game.started or game.complete:
continue
with game.lock:
if game.stage == "START":
prompt = game.prompts[game.prompts_completed]
game.command = (
f"**{game.players[game.prompts_completed]}**: {prompt}"
)
game.input_allowed = True
game.player_status = {player: None for player in game.players}
game.player_guess = {player: None for player in game.players}
game.ai_answer = ai_response(prompt)
game.stage = "COLLECTING_RESPONSES"
game.responses = {}
game.stage_start_time = now
game.total_stage_time = TIME_TO_SUBMIT
game.stage_time_remaining = TIME_TO_SUBMIT
game.update()
stage_time_remaining = int(
game.total_stage_time - (now - game.stage_start_time)
)
if stage_time_remaining != game.stage_time_remaining:
game.stage_time_remaining = stage_time_remaining
game.update()
out_of_time = stage_time_remaining <= 0
if game.stage == "COLLECTING_RESPONSES":
if out_of_time or all(
val == "Submitted" for val in game.player_status.values()
):
game.stage = "COLLECTING_VOTES"
game.stage_start_time = now
game.total_stage_time = TIME_TO_VOTE
game.command = "Select the AI response!"
game.player_status = {player: None for player in game.players}
game.response_list = list(game.responses.items())
game.input_allowed = False
ai_answer = (None, game.ai_answer)
game.response_list.append(ai_answer)
random.shuffle(game.response_list)
game.ai_response_index = game.response_list.index(ai_answer)
game.update()
elif game.stage == "COLLECTING_VOTES":
if out_of_time or all(
val == "Voted" for val in game.player_status.values()
):
game.stage = "REVEALING"
game.command = "Here's the results!"
game.stage_start_time = now
game.total_stage_time = TIME_TO_REVEAL
for player, guess in game.player_guess.items():
if guess == None:
game.player_scores[player] += GUESS_AI_PTS
else:
game.player_scores[guess] += GUESSED_AS_AI_PTS
game.update()
elif game.stage == "REVEALING":
if out_of_time:
game.stage = "START"
game.prompts_completed += 1
if game.prompts_completed == len(game.players):
game.complete = True
game.command = f"Game complete! Winners: {', '.join(player for player, score in game.player_scores.items() if score == max(game.player_scores.values()))}"
game.update()
time.sleep(0.1)
thread = threading.Thread(target=game_thread)
thread.daemon = True
thread.start()