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/** @module worklet */ | |
// Called with `audioWorker.addModule('worklet.js')` | |
// Defines the following global variables: | |
// - sampleRate | |
// - registerProcessor | |
/** | |
* The `Processor` class is an AudioWorkletProcessor that resamples the input audio to a target sample rate. | |
*/ | |
class Processor extends AudioWorkletProcessor { | |
/** | |
* @param {object} options - The options object. | |
* @param {object} options.processorOptions - The processor options object. | |
* @param {number} options.processorOptions.targetSampleRate - The target sample rate. | |
*/ | |
constructor(options) { | |
super(options); | |
this.targetSampleRate = options.processorOptions.targetSampleRate; | |
this.inputBuffer = new Float32Array(this.inputFrameSize); | |
this.inputBufferSize = 0; | |
this.outputBuffer = new Float32Array(this.targetFrameSize); | |
} | |
/** | |
* The size of the input frame. | |
* @type {number} | |
*/ | |
get inputFrameSize() { | |
return Math.round(sampleRate / 50); | |
} | |
/** | |
* The size of the target frame. | |
* @type {number} | |
*/ | |
get targetFrameSize() { | |
return Math.round(this.targetSampleRate / 50); | |
} | |
/** | |
* Flushes the input buffer to the output buffer, resampling the audio. | |
* Then sends the output buffer to the main thread using the port. | |
*/ | |
async flush() { | |
const ratio = sampleRate / this.targetSampleRate; | |
this.outputBuffer.fill(0); | |
for (let i = 0; i < this.targetFrameSize; i++) { | |
const index = i * ratio; | |
const left = Math.floor(index); | |
const right = Math.min(left + 1, this.targetFrameSize - 1); | |
const weight = index - left; | |
this.outputBuffer[i] = this.inputBuffer[left] * (1 - weight) + this.inputBuffer[right] * weight; | |
} | |
await this.port.postMessage(this.outputBuffer); | |
} | |
/** | |
* Pushes audio to the input buffer. | |
* @param {Float32Array} inputArray - The input audio. | |
*/ | |
pushAudio(inputArray) { | |
const inputLength = inputArray.length; | |
const remainingLength = this.inputFrameSize - this.inputBufferSize; | |
if (inputLength < remainingLength) { | |
this.inputBuffer.set(inputArray, this.inputBufferSize); | |
this.inputBufferSize += inputLength; | |
return; | |
} | |
this.inputBuffer.set(inputArray.subarray(0, remainingLength), this.inputBufferSize); | |
this.flush(); | |
this.inputBufferSize = 0; | |
this.pushAudio(inputArray.subarray(remainingLength)); | |
} | |
/** | |
* Processes the input audio (the main worklet loop). | |
*/ | |
process(inputArray, outputArray, parameters) { | |
this.pushAudio(inputArray[0][0]); | |
return true; | |
} | |
} | |
// Registers the processor with the name "hey-buddy". | |
registerProcessor("hey-buddy", Processor); | |