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cubzh.lua
CHANGED
@@ -1,11 +1,516 @@
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1 |
Client.OnStart = function()
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2 |
-
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3 |
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4 |
-
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5 |
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6 |
-
local
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-
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8 |
-
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9 |
end
|
10 |
-
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11 |
-
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1 |
+
Modules = {
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2 |
+
gigax = "github.com/GigaxGames/integrations/cubzh:cdfd9a2",
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3 |
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pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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4 |
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}
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5 |
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6 |
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Config = {
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7 |
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Items = { "pratamacam.squirrel" },
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8 |
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}
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9 |
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10 |
+
-- Function to spawn a squirrel above the player
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11 |
+
function spawnSquirrelAbovePlayer(player)
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12 |
+
local squirrel = Shape(Items.pratamacam.squirrel)
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13 |
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squirrel:SetParent(World)
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14 |
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squirrel.Position = player.Position + Number3(0, 20, 0)
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15 |
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-- make scale smaller
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16 |
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squirrel.LocalScale = 0.5
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17 |
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-- remove collision
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18 |
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squirrel.Physics = PhysicsMode.Dynamic
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19 |
+
-- rotate it 90 degrees to the right
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20 |
+
squirrel.Rotation = { 0, math.pi * 0.5, 0 }
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21 |
+
-- this would make squirrel.Rotation = player.Rotation
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22 |
+
World:AddChild(squirrel)
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23 |
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return squirrel
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24 |
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end
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25 |
+
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26 |
+
local SIMULATION_NAME = "Islands" .. tostring(math.random())
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27 |
+
local SIMULATION_DESCRIPTION = "Three floating islands."
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28 |
+
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29 |
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local occupiedPositions = {}
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30 |
+
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31 |
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local skills = {
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32 |
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{
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33 |
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name = "SAY",
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34 |
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description = "Say smthg out loud",
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35 |
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parameter_types = { "character", "content" },
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36 |
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callback = function(client, action)
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37 |
+
local npc = client:getNpc(action.character_id)
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38 |
+
if not npc then
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39 |
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print("Can't find npc")
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40 |
+
return
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41 |
+
end
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42 |
+
dialog:create(action.content, npc.avatar)
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43 |
+
print(string.format("%s: %s", npc.name, action.content))
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44 |
+
end,
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45 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
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46 |
+
},
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47 |
+
{
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48 |
+
name = "MOVE",
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49 |
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description = "Move to a new location",
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50 |
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parameter_types = { "location" },
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51 |
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callback = function(client, action, config)
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52 |
+
local targetName = action.target_name
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53 |
+
local targetPosition = findLocationByName(targetName, config)
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54 |
+
if not targetPosition then
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55 |
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print("tried to move to an unknown place", targetName)
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56 |
+
return
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57 |
+
end
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58 |
+
local npc = client:getNpc(action.character_id)
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59 |
+
dialog:create("I'm going to " .. targetName, npc.avatar)
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60 |
+
print(string.format("%s: %s", npc.name, "I'm going to " .. targetName))
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61 |
+
local origin = Map:WorldToBlock(npc.object.Position)
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62 |
+
local destination = Map:WorldToBlock(targetPosition) + Number3(math.random(-1, 1), 0, math.random(-1, 1))
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63 |
+
local canMove = pathfinding:moveObjectTo(npc.object, origin, destination)
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64 |
+
if not canMove then
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65 |
+
dialog:create("I can't go there", npc.avatar)
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66 |
+
return
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67 |
+
end
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68 |
+
end,
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69 |
+
action_format_str = "{protagonist_name} moved to {target_name}",
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70 |
+
},
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71 |
+
{
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72 |
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name = "GREET",
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73 |
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description = "Greet a character by waving your hand at them",
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74 |
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parameter_types = { "character" },
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75 |
+
callback = function(client, action)
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76 |
+
local npc = client:getNpc(action.character_id)
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77 |
+
if not npc then
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78 |
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print("Can't find npc")
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79 |
+
return
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80 |
+
end
|
81 |
+
|
82 |
+
dialog:create("<Greets you warmly!>", npc.avatar)
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83 |
+
print(string.format("%s: %s", npc.name, "<Greets you warmly!>"))
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84 |
+
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85 |
+
npc.avatar.Animations.SwingRight:Play()
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86 |
+
end,
|
87 |
+
action_format_str = "{protagonist_name} waved their hand at {target_name} to greet them",
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88 |
+
},
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89 |
+
{
|
90 |
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name = "JUMP",
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91 |
+
description = "Jump in the air",
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92 |
+
parameter_types = {},
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93 |
+
callback = function(client, action)
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94 |
+
local npc = client:getNpc(action.character_id)
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95 |
+
if not npc then
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96 |
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print("Can't find npc")
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97 |
+
return
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98 |
+
end
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99 |
+
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100 |
+
dialog:create("<Jumps in the air!>", npc.avatar)
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101 |
+
print(string.format("%s: %s", npc.name, "<Jumps in the air!>"))
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102 |
+
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103 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Dynamic
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104 |
+
npc.object.avatarContainer.Velocity.Y = 50
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105 |
+
Timer(3, function()
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106 |
+
npc.object.avatarContainer.Physics = PhysicsMode.Trigger
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107 |
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end)
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108 |
+
end,
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109 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
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110 |
+
},
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111 |
+
{
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112 |
+
name = "FOLLOW",
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113 |
+
description = "Follow a character around for a while",
|
114 |
+
parameter_types = { "character" },
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115 |
+
callback = function(client, action)
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116 |
+
local npc = client:getNpc(action.character_id)
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117 |
+
if not npc then
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118 |
+
print("Can't find npc")
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119 |
+
return
|
120 |
+
end
|
121 |
+
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122 |
+
dialog:create("I'm following you", npc.avatar)
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123 |
+
print(string.format("%s: %s", npc.name, "I'm following you"))
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124 |
+
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125 |
+
followHandler = pathfinding:followObject(npc.object, Player)
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126 |
+
return {
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127 |
+
followHandler = followHandler,
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128 |
+
}
|
129 |
+
end,
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130 |
+
onEndCallback = function(_, data)
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131 |
+
data.followHandler:Stop()
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132 |
+
end,
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133 |
+
action_format_str = "{protagonist_name} followed {target_name} for a while.",
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134 |
+
},
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135 |
+
{
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136 |
+
name = "EXPLODE",
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137 |
+
description = "Explodes in a fireball - Hell yeah!",
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138 |
+
parameter_types = { "character" },
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139 |
+
callback = function(client, action)
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140 |
+
local npc = client:getNpc(action.character_id)
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141 |
+
if not npc then
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142 |
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print("Can't find npc")
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143 |
+
return
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144 |
+
end
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145 |
+
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146 |
+
require("explode"):shapes(npc.avatar)
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147 |
+
dialog:create("*boom*", npc.avatar)
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148 |
+
--print(string.format("%s: %s", npc.name, "EXPLODING"))
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149 |
+
npc.avatar.IsHidden = true
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150 |
+
Timer(5, function()
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151 |
+
dialog:create("Aaaaand... I'm back!", npc.avatar)
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152 |
+
npc.avatar.IsHidden = false
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153 |
+
end)
|
154 |
+
end,
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155 |
+
action_format_str = "{protagonist_name} exploded!",
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156 |
+
},--[[
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157 |
+
{
|
158 |
+
name = "GIVEAPPLE",
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159 |
+
description = "Give a pice of bread (or a baguette) to someone",
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160 |
+
parameter_types = {"character"},
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161 |
+
callback = function(client, action)
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162 |
+
local npc = client:getNpc(action.character_id)
|
163 |
+
if not npc then print("Can't find npc") return end
|
164 |
+
|
165 |
+
local shape = MutableShape()
|
166 |
+
shape:AddBlock(Color.Red, 0, 0, 0)
|
167 |
+
shape.Scale = 4
|
168 |
+
Player:EquipRightHand(shape)
|
169 |
+
|
170 |
+
dialog:create("Here is an apple for you!", npc.avatar)
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171 |
+
end,
|
172 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!"
|
173 |
+
},
|
174 |
+
{
|
175 |
+
name = "SCALEUP",
|
176 |
+
description = "Double your height",
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177 |
+
parameter_types = {"character"},
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178 |
+
callback = function(client, action)
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179 |
+
local npc = client:getNpc(action.character_id)
|
180 |
+
if not npc then print("Can't find npc") return end
|
181 |
+
|
182 |
+
npc.object.Scale = npc.object.Scale * 2
|
183 |
+
dialog:create("I am taller than you now!", npc.avatar)
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184 |
+
end,
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185 |
+
action_format_str = "{protagonist_name} doubled his height!"
|
186 |
+
},--]]
|
187 |
+
{
|
188 |
+
name = "GIVEHAT",
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189 |
+
description = "Give a party hat to someone",
|
190 |
+
parameter_types = { "character" },
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191 |
+
callback = function(client, action)
|
192 |
+
local npc = client:getNpc(action.character_id)
|
193 |
+
if not npc then
|
194 |
+
print("Can't find npc")
|
195 |
+
return
|
196 |
+
end
|
197 |
+
|
198 |
+
Object:Load("claire.party_hat", function(obj)
|
199 |
+
require("hierarchyactions"):apply(obj, { includeRoot = true }, function(o)
|
200 |
+
o.Physics = PhysicsMode.Disabled
|
201 |
+
end)
|
202 |
+
Player:EquipHat(obj)
|
203 |
+
end)
|
204 |
+
dialog:create("Let's get the party started!", npc.avatar)
|
205 |
+
end,
|
206 |
+
action_format_str = "{protagonist_name} gave you a piece of bread!",
|
207 |
+
},
|
208 |
+
{
|
209 |
+
name = "FLYINGSQUIRREL",
|
210 |
+
description = "Summon a flying squirrel - only the scientist can do this!!",
|
211 |
+
parameter_types = {},
|
212 |
+
callback = function(client, action)
|
213 |
+
local npc = client:getNpc(action.character_id)
|
214 |
+
if not npc then
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215 |
+
print("Can't find npc")
|
216 |
+
return
|
217 |
+
end
|
218 |
+
|
219 |
+
local squirrel = spawnSquirrelAbovePlayer(Player)
|
220 |
+
dialog:create("Wooh, squirrel!", npc.avatar)
|
221 |
+
-- make it disappear after a while
|
222 |
+
Timer(5, function()
|
223 |
+
squirrel:RemoveFromParent()
|
224 |
+
squirrel = nil
|
225 |
+
end)
|
226 |
+
end,
|
227 |
+
action_format_str = "{protagonist_name} summoned a flying squirrel! It's vibrating with excitement!",
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228 |
+
},
|
229 |
+
}
|
230 |
+
|
231 |
+
local locations = {
|
232 |
+
{
|
233 |
+
name = "Scientist Island",
|
234 |
+
description = "A small island with a scientist and its pet chilling.",
|
235 |
+
},
|
236 |
+
{
|
237 |
+
name = "Baker Island",
|
238 |
+
description = "A small bakery on a floating island in the sky.",
|
239 |
+
},
|
240 |
+
{
|
241 |
+
name = "Pirate Island",
|
242 |
+
description = "A small floating island in the sky with a pirate and its ship.",
|
243 |
+
},
|
244 |
+
{
|
245 |
+
name = "Center",
|
246 |
+
description = "Center point between the three islands.",
|
247 |
+
},
|
248 |
+
}
|
249 |
+
|
250 |
+
local NPCs = {
|
251 |
+
{
|
252 |
+
name = "npcscientist",
|
253 |
+
physicalDescription = "Short, with a stern expression and sharp eyes",
|
254 |
+
psychologicalProfile = "Grumpy but insightful, suspicious yet intelligent",
|
255 |
+
currentLocationName = "Scientist Island",
|
256 |
+
initialReflections = {
|
257 |
+
"I just arrived on this island to feed my pet, he loves tulips so much.",
|
258 |
+
"I was just eating before I stood up to start the radio, I don't know which song I should start",
|
259 |
+
"I am a scientist that works on new pets for everyone, so that each individual can have the pet of their dreams",
|
260 |
+
"I am a bit allergic to the tulip but Fredo my pet loves it so much, I have to dock here with my vehicle. The pet is placed at the back of my flying scooter when we move to another place.",
|
261 |
+
},
|
262 |
+
},
|
263 |
+
{
|
264 |
+
name = "npcbaker",
|
265 |
+
physicalDescription = "Tall, with a solemn demeanor and thoughtful eyes",
|
266 |
+
psychologicalProfile = "Wise and mysterious, calm under pressure",
|
267 |
+
currentLocationName = "Baker Island",
|
268 |
+
initialReflections = {
|
269 |
+
"I am a baker and I make food for everyone that pass by.",
|
270 |
+
"I am a bit stressed that the flour didn't arrived yet, my cousin Joe should arrive soon with the delivery but he is late and I worry a bit.",
|
271 |
+
"I love living here on these floating islands, the view is amazing from my wind mill.",
|
272 |
+
"I like to talk to strangers like the pirate that just arrived or the scientist coming time to time to feed his pet.",
|
273 |
+
},
|
274 |
+
},
|
275 |
+
{
|
276 |
+
name = "npcpirate",
|
277 |
+
physicalDescription = "Average height, with bright green eyes and a warm smile",
|
278 |
+
psychologicalProfile = "Friendly and helpful, quick-witted and resourceful",
|
279 |
+
currentLocationName = "Pirate Island",
|
280 |
+
initialReflections = {
|
281 |
+
"Ahoy, matey! I'm Captain Ruby Storm, a fearless lass from the seven skies.",
|
282 |
+
"I've docked me floating ship on this here floating isle to sell me wares (almost legally) retrieved treasures from me last daring adventure.",
|
283 |
+
"So, who be lookin' to trade with a swashbuckler like meself?",
|
284 |
+
},
|
285 |
+
},
|
286 |
+
}
|
287 |
+
|
288 |
+
local gigaxWorldConfig = {
|
289 |
+
simulationName = SIMULATION_NAME,
|
290 |
+
simulationDescription = SIMULATION_DESCRIPTION,
|
291 |
+
startingLocationName = "Center",
|
292 |
+
skills = skills,
|
293 |
+
locations = locations,
|
294 |
+
NPCs = NPCs,
|
295 |
+
}
|
296 |
+
|
297 |
+
findLocationByName = function(targetName, config)
|
298 |
+
for _, node in ipairs(config.locations) do
|
299 |
+
if string.lower(node.name) == string.lower(targetName) then
|
300 |
+
return node.position
|
301 |
+
end
|
302 |
+
end
|
303 |
+
end
|
304 |
+
|
305 |
+
function generateWorld()
|
306 |
+
local nbIslands = 20
|
307 |
+
local minSize = 4
|
308 |
+
local maxSize = 7
|
309 |
+
local dist = 750
|
310 |
+
local safearea = 200
|
311 |
+
floating_islands_generator:onReady(function()
|
312 |
+
for i = 1, nbIslands do
|
313 |
+
local island = floating_islands_generator:create(math.random(minSize, maxSize))
|
314 |
+
island:SetParent(World)
|
315 |
+
island.Scale = Map.Scale
|
316 |
+
island.Physics = PhysicsMode.Disabled
|
317 |
+
local x = math.random(-dist, dist)
|
318 |
+
local z = math.random(-dist, dist)
|
319 |
+
while (x >= -safearea and x <= safearea) and (z >= -safearea and z <= safearea) do
|
320 |
+
x = math.random(-dist, dist)
|
321 |
+
z = math.random(-dist, dist)
|
322 |
+
end
|
323 |
+
island.Position = {
|
324 |
+
x + (Map.Width * 0.5) * Map.Scale.X,
|
325 |
+
math.random(300) - 150,
|
326 |
+
z + (Map.Depth * 0.5) * Map.Scale.Z,
|
327 |
+
}
|
328 |
+
local t = x + z
|
329 |
+
LocalEvent:Listen(LocalEvent.Name.Tick, function(dt)
|
330 |
+
t = t + dt
|
331 |
+
island.Position.Y = island.Position.Y + math.sin(t) * 0.02
|
332 |
+
end)
|
333 |
+
end
|
334 |
+
end)
|
335 |
+
end
|
336 |
+
|
337 |
+
Client.OnWorldObjectLoad = function(obj)
|
338 |
+
if obj.Name == "pirate_ship" then
|
339 |
+
obj.Scale = 1
|
340 |
+
end
|
341 |
+
if obj.Name == "NPC_scientist" then
|
342 |
+
local pos = obj.Position:Copy()
|
343 |
+
gigaxWorldConfig.locations[1].position = pos
|
344 |
+
gigaxWorldConfig.NPCs[1].position = pos
|
345 |
+
gigaxWorldConfig.NPCs[1].rotation = obj.Rotation:Copy()
|
346 |
+
obj:RemoveFromParent()
|
347 |
+
elseif obj.Name == "NPC_baker" then
|
348 |
+
local pos = obj.Position:Copy()
|
349 |
+
gigaxWorldConfig.locations[2].position = pos
|
350 |
+
gigaxWorldConfig.NPCs[2].position = pos
|
351 |
+
gigaxWorldConfig.NPCs[2].rotation = obj.Rotation:Copy()
|
352 |
+
obj:RemoveFromParent()
|
353 |
+
elseif obj.Name == "NPC_pirate" then
|
354 |
+
local pos = obj.Position:Copy()
|
355 |
+
gigaxWorldConfig.locations[3].position = pos
|
356 |
+
gigaxWorldConfig.NPCs[3].position = pos
|
357 |
+
gigaxWorldConfig.NPCs[3].rotation = obj.Rotation:Copy()
|
358 |
+
obj:RemoveFromParent()
|
359 |
+
end
|
360 |
+
end
|
361 |
+
|
362 |
Client.OnStart = function()
|
363 |
+
require("object_skills").addStepClimbing(Player, {
|
364 |
+
mapScale = MAP_SCALE,
|
365 |
+
collisionGroups = Map.CollisionGroups,
|
366 |
+
})
|
367 |
|
368 |
+
gigaxWorldConfig.locations[4].position = Number3(Map.Width * 0.5, Map.Height - 2, Map.Depth * 0.5) * Map.Scale
|
369 |
+
generateWorld()
|
370 |
|
371 |
+
local ambience = require("ambience")
|
372 |
+
ambience:set(ambience.dusk)
|
373 |
+
|
374 |
+
sfx = require("sfx")
|
375 |
+
Player.Head:AddChild(AudioListener)
|
376 |
+
|
377 |
+
dropPlayer = function()
|
378 |
+
Player.Position = Number3(Map.Width * 0.5, Map.Height + 10, Map.Depth * 0.5) * Map.Scale
|
379 |
+
Player.Rotation = { 0, 0, 0 }
|
380 |
+
Player.Velocity = { 0, 0, 0 }
|
381 |
+
end
|
382 |
+
World:AddChild(Player)
|
383 |
+
dropPlayer()
|
384 |
+
|
385 |
+
dialog = require("dialog")
|
386 |
+
dialog:setMaxWidth(400)
|
387 |
+
|
388 |
+
pathfinding:createPathfindingMap()
|
389 |
+
end
|
390 |
+
|
391 |
+
Client.OnPlayerJoin = function(player)
|
392 |
+
if player ~= Player then
|
393 |
+
return
|
394 |
+
end
|
395 |
+
gigax:setConfig(gigaxWorldConfig)
|
396 |
+
end
|
397 |
+
|
398 |
+
Client.Action1 = function()
|
399 |
+
if Player.IsOnGround then
|
400 |
+
sfx("hurtscream_1", { Position = Player.Position, Volume = 0.4 })
|
401 |
+
Player.Velocity.Y = 100
|
402 |
+
if Player.Motion.X == 0 and Player.Motion.Z == 0 then
|
403 |
+
-- only play jump action when jumping without moving to avoid wandering around to trigger NPCs
|
404 |
+
gigax:action({
|
405 |
+
name = "JUMP",
|
406 |
+
description = "Jump in the air",
|
407 |
+
parameter_types = {},
|
408 |
+
action_format_str = "{protagonist_name} jumped up in the air for a moment.",
|
409 |
+
})
|
410 |
+
end
|
411 |
+
end
|
412 |
+
end
|
413 |
+
|
414 |
+
Client.Tick = function(dt)
|
415 |
+
if Player.Position.Y < -500 then
|
416 |
+
dropPlayer()
|
417 |
+
end
|
418 |
+
end
|
419 |
+
|
420 |
+
Client.OnChat = function(payload)
|
421 |
+
local msg = payload.message
|
422 |
+
|
423 |
+
Player:TextBubble(msg, 3, true)
|
424 |
+
sfx("waterdrop_2", { Position = Player.Position, Pitch = 1.1 + math.random() * 0.5 })
|
425 |
+
|
426 |
+
gigax:action({
|
427 |
+
name = "SAY",
|
428 |
+
description = "Say smthg out loud",
|
429 |
+
parameter_types = { "character", "content" },
|
430 |
+
action_format_str = "{protagonist_name} said '{content}' to {target_name}",
|
431 |
+
content = msg,
|
432 |
+
})
|
433 |
+
end
|
434 |
+
|
435 |
+
-- Module floating islands
|
436 |
+
|
437 |
+
floating_islands_generator = {}
|
438 |
+
|
439 |
+
local cachedTree
|
440 |
+
|
441 |
+
local COLORS = {
|
442 |
+
GRASS = Color(19, 133, 16),
|
443 |
+
DIRT = Color(107, 84, 40),
|
444 |
+
STONE = Color.Grey,
|
445 |
+
}
|
446 |
+
|
447 |
+
local function islandHeight(x, z, radius)
|
448 |
+
local distance = math.sqrt(x * x + z * z)
|
449 |
+
local normalizedDistance = distance / radius
|
450 |
+
local maxy = -((1 + radius) * 2 - (normalizedDistance ^ 4) * distance)
|
451 |
+
return maxy
|
452 |
+
end
|
453 |
+
|
454 |
+
floating_islands_generator.onReady = function(_, callback)
|
455 |
+
Object:Load("knosvoxel.oak_tree", function(obj)
|
456 |
+
cachedTree = obj
|
457 |
+
callback()
|
458 |
+
end)
|
459 |
+
end
|
460 |
+
|
461 |
+
floating_islands_generator.create = function(_, radius)
|
462 |
+
local shape = MutableShape()
|
463 |
+
shape.Pivot = { 0.5, 0.5, 0.5 }
|
464 |
+
for z = -radius, radius do
|
465 |
+
for x = -radius, radius do
|
466 |
+
local maxy = islandHeight(x, z, radius)
|
467 |
+
shape:AddBlock(COLORS.DIRT, x, -2, z)
|
468 |
+
shape:AddBlock(COLORS.GRASS, x, -1, z)
|
469 |
+
shape:AddBlock(COLORS.GRASS, x, 0, z)
|
470 |
+
if maxy <= -3 then
|
471 |
+
shape:AddBlock(COLORS.DIRT, x, -3, z)
|
472 |
+
end
|
473 |
+
for y = maxy, -3 do
|
474 |
+
shape:AddBlock(COLORS.STONE, x, y, z)
|
475 |
+
end
|
476 |
+
end
|
477 |
+
end
|
478 |
+
|
479 |
+
xShift = math.random(-radius, radius)
|
480 |
+
zShift = math.random(-radius, radius)
|
481 |
+
for z = -radius, radius do
|
482 |
+
for x = -radius, radius do
|
483 |
+
local maxy = islandHeight(x, z, radius) - 2
|
484 |
+
shape:AddBlock(COLORS.DIRT, x + xShift, -2 + 2, z + zShift)
|
485 |
+
shape:AddBlock(COLORS.GRASS, x + xShift, -1 + 2, z + zShift)
|
486 |
+
shape:AddBlock(COLORS.GRASS, x + xShift, 0 + 2, z + zShift)
|
487 |
+
if maxy <= -3 + 2 then
|
488 |
+
shape:AddBlock(COLORS.DIRT, x + xShift, -3 + 2, z + zShift)
|
489 |
+
end
|
490 |
+
for y = maxy, -3 + 2 do
|
491 |
+
shape:AddBlock(COLORS.STONE, x + xShift, y, z + zShift)
|
492 |
+
end
|
493 |
+
end
|
494 |
end
|
495 |
+
|
496 |
+
for i = 1, math.random(1, 2) do
|
497 |
+
local obj = Shape(cachedTree, { includeChildren = true })
|
498 |
+
obj.Position = { 0, 0, 0 }
|
499 |
+
local box = Box()
|
500 |
+
box:Fit(obj, true)
|
501 |
+
obj.Pivot = Number3(obj.Width / 2, box.Min.Y + obj.Pivot.Y + 4, obj.Depth / 2)
|
502 |
+
obj:SetParent(shape)
|
503 |
+
require("hierarchyactions"):applyToDescendants(obj, { includeRoot = true }, function(o)
|
504 |
+
o.Physics = PhysicsMode.Disabled
|
505 |
+
end)
|
506 |
+
local coords = Number3(math.random(-radius + 1, radius - 1), 0, math.random(-radius + 1, radius - 1))
|
507 |
+
while shape:GetBlock(coords) do
|
508 |
+
coords.Y = coords.Y + 1
|
509 |
+
end
|
510 |
+
obj.Scale = math.random(70, 150) / 1000
|
511 |
+
obj.Rotation.Y = math.random(1, 4) * math.pi * 0.25
|
512 |
+
obj.LocalPosition = coords
|
513 |
+
end
|
514 |
+
|
515 |
+
return shape
|
516 |
+
end
|