Spaces:
Running
Running
Corentin Cailleaud
commited on
Commit
•
3e666d4
1
Parent(s):
6cc7412
update
Browse files
cubzh.lua
CHANGED
@@ -1,7 +1,7 @@
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math.randomseed(math.floor(Time.UnixMilli() % 100000))
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Modules = {
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-
gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
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pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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}
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@@ -10,6 +10,460 @@ Config = {
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Items = { "pratamacam.squirrel" },
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}
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-- Function to spawn a squirrel above the player
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14 |
function spawnSquirrelAbovePlayer(player)
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local squirrel = Shape(Items.pratamacam.squirrel)
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1 |
math.randomseed(math.floor(Time.UnixMilli() % 100000))
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2 |
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3 |
Modules = {
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4 |
+
--gigax = "github.com/GigaxGames/integrations/cubzh:5025b99",
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5 |
pathfinding = "github.com/caillef/cubzh-library/pathfinding:f8c4315",
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6 |
floating_island_generator = "github.com/caillef/cubzh-library/floating_island_generator:82d22a5",
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}
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Items = { "pratamacam.squirrel" },
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}
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local easy_onboarding = {}
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local currentStep = 0
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local steps = {}
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local stopCallbackData
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easy_onboarding.startOnboarding = function(self, config)
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currentStep = 1
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steps = config.steps
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stopCallbackData = steps[1].start(currentStep, self)
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end
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easy_onboarding.next = function(self)
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steps[currentStep].stop(self, stopCallbackData)
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currentStep = currentStep + 1
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stopCallbackData = steps[currentStep].start(self, currentStep)
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end
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local onboarding_config = {
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steps = {
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{
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start = function(onboarding, step)
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local ui = require("uikit")
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local data = {}
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data.ui = ui:createText("Hold click and drag to move camera")
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data.ui.pos = { Screen.Width * 0.5 - data.ui.Width * 0.5, Screen.Height * 0.5 - data.ui.Height * 0.5 }
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return data
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end,
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stop = function(onboarding, data)
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data:remove()
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end,
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},
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{
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start = function(onboarding, step)
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local ui = require("uikit")
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local data = {}
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data.ui = ui:createText("Use WASD/ZQSD to move")
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data.ui.pos = { Screen.Width * 0.5 - data.ui.Width * 0.5, Screen.Height * 0.5 - data.ui.Height * 0.5 }
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return data
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end,
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stop = function(onboarding, data)
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data:remove()
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end,
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},
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},
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}
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Config = {
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Items = { "pratamacam.squirrel" },
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}
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local gigax = {}
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local CUBZH_API_TOKEN =
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"H4gjL-e9kvLF??2pz6oh=kJL497cBnsyCrQFdVkFadUkLnIaEamroYHb91GywMXrbGeDdmTiHxi8EqmJduCKPrDnfqWsjGuF0JJCUTrasGcBfGx=tlJCjq5q8jhVHWL?krIE74GT9AJ7qqX8nZQgsDa!Unk8GWaqWcVYT-19C!tCo11DcLvrnJPEOPlSbH7dDcXmAMfMEf1ZwZ1v1C9?2/BjPDeiAVTRlLFilwRFmKz7k4H-kCQnDH-RrBk!ZHl7"
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local API_URL = "https://gig.ax"
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local TRIGGER_AREA_SIZE = Number3(60, 30, 60)
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local headers = {
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["Content-Type"] = "application/json",
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["Authorization"] = CUBZH_API_TOKEN,
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}
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-- HELPERS
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local _helpers = {}
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_helpers.lookAt = function(obj, target)
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if not target then
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require("ease"):linear(obj, 0.1).Forward = obj.initialForward
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obj.Tick = nil
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return
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end
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obj.Tick = function(self, _)
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_helpers.lookAtHorizontal(self, target)
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end
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end
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_helpers.lookAtHorizontal = function(o1, o2)
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local n3_1 = Number3.Zero
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local n3_2 = Number3.Zero
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n3_1:Set(o1.Position.X, 0, o1.Position.Z)
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n3_2:Set(o2.Position.X, 0, o2.Position.Z)
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require("ease"):linear(o1, 0.1).Forward = n3_2 - n3_1
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end
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-- Function to calculate distance between two positions
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_helpers.calculateDistance = function(_, pos1, pos2)
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local dx = pos1.X - pos2.X
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local dy = pos1.Y - pos2.Y
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local dz = pos1.Z - pos2.Z
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return math.sqrt(dx * dx + dy * dy + dz * dz)
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end
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_helpers.findClosestLocation = function(_, position, locationData)
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if not locationData then
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return
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end
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local closestLocation = nil
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local smallestDistance = math.huge -- Large initial value
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for _, location in pairs(locationData) do
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local distance = _helpers:calculateDistance(
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position,
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Map:WorldToBlock(Number3(location.position.x, location.position.y, location.position.z))
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)
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if distance < smallestDistance then
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smallestDistance = distance
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closestLocation = location
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end
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end
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-- Closest location found, now send its ID to update the character's location
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return closestLocation
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end
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if IsClient then
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local simulation = {}
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local npcDataClientById = {}
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local waitingLinkNPCs = {}
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local skillCallbacks = {}
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local gigaxHttpClient = {}
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gigaxHttpClient.registerMainCharacter = function(_, engineId, locationId, callback)
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local body = JSON:Encode({
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name = Player.Username,
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physical_description = "A human playing the game",
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current_location_id = locationId,
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position = { x = 0, y = 0, z = 0 },
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})
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local apiUrl = API_URL .. "/api/character/company/main?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error creating or fetching main character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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gigaxHttpClient.stepMainCharacter = function(_, engineId, characterId, skill, content, npcName, npcId, callback)
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if not engineId then
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return
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end
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local stepUrl = API_URL .. "/api/character/" .. characterId .. "/step-no-ws?engine_id=" .. engineId
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local body = JSON:Encode({
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character_id = characterId,
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skill = skill,
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target_name = npcName,
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target = npcId,
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content = content,
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})
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HTTP:Post(stepUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error stepping character: " .. response.StatusCode)
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return
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end
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callback(response.Body)
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end)
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end
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gigaxHttpClient.updateCharacterPosition = function(_, engineId, characterId, locationId, position, callback)
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local body = JSON:Encode({
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current_location_id = locationId,
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position = { x = position.X, y = position.Y, z = position.Z },
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})
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local apiUrl = API_URL .. "/api/character/" .. characterId .. "?engine_id=" .. engineId
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HTTP:Post(apiUrl, headers, body, function(response)
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if response.StatusCode ~= 200 then
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print("Error updating character location: " .. response.StatusCode)
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return
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end
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if callback then
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callback(response.Body)
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end
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end)
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end
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local onEndData
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local prevAction
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local function npcResponse(actionData)
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local currentAction = string.lower(actionData.skill.name)
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if onEndData and skillCallbacks[prevAction].onEndCallback then
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skillCallbacks[prevAction].onEndCallback(gigax, onEndData, currentAction)
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end
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198 |
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local callback = skillCallbacks[currentAction].callback
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prevAction = string.lower(actionData.skill.name)
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200 |
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if not callback then
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return
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end
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203 |
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onEndData = callback(gigax, actionData, simulation.config)
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204 |
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end
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+
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206 |
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local function registerEngine(config)
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207 |
+
local apiUrl = API_URL .. "/api/engine/company/"
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208 |
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209 |
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simulation.locations = {}
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210 |
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simulation.NPCs = {}
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211 |
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simulation.config = config
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simulation.player = Player
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213 |
+
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214 |
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-- Prepare the data structure expected by the backend
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local engineData = {
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216 |
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name = Player.UserID .. ":" .. config.simulationName,
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217 |
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description = config.simulationDescription,
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218 |
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NPCs = {},
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219 |
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locations = {},
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220 |
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radius,
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221 |
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}
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222 |
+
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223 |
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for _, npc in pairs(config.NPCs) do
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224 |
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simulation.NPCs[npc.name] = {
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225 |
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name = npc.name,
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226 |
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physical_description = npc.physicalDescription,
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227 |
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psychological_profile = npc.psychologicalProfile,
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228 |
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initial_reflections = npc.initialReflections,
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229 |
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current_location_name = npc.currentLocationName,
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skills = config.skills,
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}
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table.insert(engineData.NPCs, simulation.NPCs[npc.name])
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233 |
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end
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+
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235 |
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for _, loc in ipairs(config.locations) do
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simulation.locations[loc.name] = {
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name = loc.name,
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238 |
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position = { x = loc.position.X, y = loc.position.Y, z = loc.position.Z },
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239 |
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description = loc.description,
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}
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241 |
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table.insert(engineData.locations, simulation.locations[loc.name])
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242 |
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end
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243 |
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244 |
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local body = JSON:Encode(engineData)
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245 |
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HTTP:Post(apiUrl, headers, body, function(res)
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246 |
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if res.StatusCode ~= 201 then
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247 |
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print("Error updating engine: " .. res.StatusCode)
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248 |
+
return
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249 |
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end
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250 |
+
-- Decode the response body to extract engine and location IDs
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251 |
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local responseData = JSON:Decode(res.Body)
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252 |
+
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253 |
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-- Save the engine_id for future use
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254 |
+
simulation.engineId = responseData.engine.id
|
255 |
+
|
256 |
+
-- Saving all the _ids inside locationData table:
|
257 |
+
for _, loc in ipairs(responseData.locations) do
|
258 |
+
simulation.locations[loc.name]._id = loc._id
|
259 |
+
end
|
260 |
+
|
261 |
+
-- same for characters:
|
262 |
+
for _, npc in pairs(responseData.NPCs) do
|
263 |
+
simulation.NPCs[npc.name]._id = npc._id
|
264 |
+
simulation.NPCs[npc.name].position = Number3(npc.position.x, npc.position.y, npc.position.z)
|
265 |
+
end
|
266 |
+
|
267 |
+
gigaxHttpClient:registerMainCharacter(
|
268 |
+
simulation.engineId,
|
269 |
+
simulation.locations[config.startingLocationName]._id,
|
270 |
+
function(body)
|
271 |
+
simulation.character = JSON:Decode(body)
|
272 |
+
for name, npc in pairs(waitingLinkNPCs) do
|
273 |
+
npc._id = simulation.NPCs[name]._id
|
274 |
+
npc.name = name
|
275 |
+
npcDataClientById[npc._id] = npc
|
276 |
+
end
|
277 |
+
Timer(1, true, function()
|
278 |
+
local position = Map:WorldToBlock(Player.Position)
|
279 |
+
gigax:updateCharacterPosition(simulation, simulation.character._id, position)
|
280 |
+
end)
|
281 |
+
end
|
282 |
+
)
|
283 |
+
end)
|
284 |
+
end
|
285 |
+
|
286 |
+
findTargetNpc = function(player)
|
287 |
+
if not simulation or type(simulation.NPCs) ~= "table" then
|
288 |
+
return
|
289 |
+
end
|
290 |
+
|
291 |
+
local closerDist = 1000
|
292 |
+
local closerNpc
|
293 |
+
for _, npc in pairs(simulation.NPCs) do
|
294 |
+
local dist = (npc.position - player.Position).Length
|
295 |
+
if closerDist > dist then
|
296 |
+
closerDist = dist
|
297 |
+
closerNpc = npc
|
298 |
+
end
|
299 |
+
end
|
300 |
+
if closerDist > 50 then
|
301 |
+
return
|
302 |
+
end -- max distance is 50
|
303 |
+
return closerNpc
|
304 |
+
end
|
305 |
+
|
306 |
+
gigax.action = function(_, data)
|
307 |
+
local npc = findTargetNpc(Player)
|
308 |
+
if not npc then
|
309 |
+
return
|
310 |
+
end
|
311 |
+
|
312 |
+
local content = data.content
|
313 |
+
data.content = nil
|
314 |
+
gigaxHttpClient:stepMainCharacter(
|
315 |
+
simulation.engineId,
|
316 |
+
simulation.character._id,
|
317 |
+
data,
|
318 |
+
content,
|
319 |
+
npc.name,
|
320 |
+
npc._id,
|
321 |
+
function(body)
|
322 |
+
local actions = JSON:Decode(body)
|
323 |
+
for _, action in ipairs(actions) do
|
324 |
+
npcResponse(action)
|
325 |
+
end
|
326 |
+
end
|
327 |
+
)
|
328 |
+
end
|
329 |
+
|
330 |
+
gigax.getNpc = function(_, id)
|
331 |
+
return npcDataClientById[id]
|
332 |
+
end
|
333 |
+
|
334 |
+
local skillOnAction = function(actionType, callback, onEndCallback)
|
335 |
+
skillCallbacks[actionType] = {
|
336 |
+
callback = callback,
|
337 |
+
onEndCallback = onEndCallback,
|
338 |
+
}
|
339 |
+
end
|
340 |
+
|
341 |
+
local prevSyncPosition
|
342 |
+
gigax.updateCharacterPosition = function(_, simulation, characterId, position)
|
343 |
+
if not simulation then
|
344 |
+
return
|
345 |
+
end
|
346 |
+
if position == prevSyncPosition then
|
347 |
+
return
|
348 |
+
end
|
349 |
+
prevSyncPosition = position
|
350 |
+
local closest = _helpers:findClosestLocation(position, simulation.locations)
|
351 |
+
if not closest then
|
352 |
+
print("can't update character position: no closest location found, id:", characterId, position)
|
353 |
+
return
|
354 |
+
end
|
355 |
+
if not characterId then
|
356 |
+
return
|
357 |
+
end
|
358 |
+
gigaxHttpClient:updateCharacterPosition(simulation.engineId, characterId, closest._id, position)
|
359 |
+
end
|
360 |
+
|
361 |
+
local function createNPC(name, currentPosition, rotation)
|
362 |
+
-- Create the NPC's Object and Avatar
|
363 |
+
local NPC = {}
|
364 |
+
NPC.object = Object()
|
365 |
+
World:AddChild(NPC.object)
|
366 |
+
NPC.object.Position = currentPosition or Number3(0, 0, 0)
|
367 |
+
NPC.object.Scale = 0.5
|
368 |
+
NPC.object.Physics = PhysicsMode.Trigger
|
369 |
+
NPC.object.CollisionBox = Box({
|
370 |
+
-TRIGGER_AREA_SIZE.Width * 0.5,
|
371 |
+
math.min(-TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Min.Y),
|
372 |
+
-TRIGGER_AREA_SIZE.Depth * 0.5,
|
373 |
+
}, {
|
374 |
+
TRIGGER_AREA_SIZE.Width * 0.5,
|
375 |
+
math.max(TRIGGER_AREA_SIZE.Height, NPC.object.CollisionBox.Max.Y),
|
376 |
+
TRIGGER_AREA_SIZE.Depth * 0.5,
|
377 |
+
})
|
378 |
+
|
379 |
+
local text = Text()
|
380 |
+
text.Text = string.upper(string.sub(name, 4, 4)) .. string.sub(name, 5, #name)
|
381 |
+
text:SetParent(NPC.object)
|
382 |
+
text.Type = TextType.Screen
|
383 |
+
text.IsUnlit = true
|
384 |
+
text.LocalPosition.Y = 36
|
385 |
+
text.FontSize = 40
|
386 |
+
|
387 |
+
NPC.object.OnCollisionBegin = function(self, other)
|
388 |
+
if other ~= Player then
|
389 |
+
return
|
390 |
+
end
|
391 |
+
_helpers.lookAt(self.avatarContainer, other)
|
392 |
+
end
|
393 |
+
NPC.object.OnCollisionEnd = function(self, other)
|
394 |
+
if other ~= Player then
|
395 |
+
return
|
396 |
+
end
|
397 |
+
_helpers.lookAt(self.avatarContainer, nil)
|
398 |
+
end
|
399 |
+
|
400 |
+
local container = Object()
|
401 |
+
container.Rotation:Set(rotation or Number3.Zero)
|
402 |
+
container.initialForward = container.Forward:Copy()
|
403 |
+
container:SetParent(NPC.object)
|
404 |
+
container.Physics = PhysicsMode.Trigger
|
405 |
+
NPC.object.avatarContainer = container
|
406 |
+
|
407 |
+
NPC.avatar = require("avatar"):get(name)
|
408 |
+
NPC.avatar:SetParent(NPC.object.avatarContainer)
|
409 |
+
|
410 |
+
NPC.name = name
|
411 |
+
|
412 |
+
NPC.object.onIdle = function()
|
413 |
+
local animations = NPC.avatar.Animations
|
414 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
415 |
+
if not animations or animations.Idle.IsPlaying then
|
416 |
+
return
|
417 |
+
end
|
418 |
+
if animations.Walk.IsPlaying then
|
419 |
+
animations.Walk:Stop()
|
420 |
+
end
|
421 |
+
animations.Idle:Play()
|
422 |
+
end
|
423 |
+
|
424 |
+
NPC.object.onMove = function()
|
425 |
+
local animations = NPC.avatar.Animations
|
426 |
+
NPC.object.avatarContainer.LocalRotation = { 0, 0, 0 }
|
427 |
+
if not animations or animations.Walk.IsPlaying then
|
428 |
+
return
|
429 |
+
end
|
430 |
+
if animations.Idle.IsPlaying then
|
431 |
+
animations.Idle:Stop()
|
432 |
+
end
|
433 |
+
animations.Walk:Play()
|
434 |
+
end
|
435 |
+
|
436 |
+
waitingLinkNPCs[name] = NPC
|
437 |
+
|
438 |
+
-- review this to update location and position
|
439 |
+
Timer(1, true, function()
|
440 |
+
if not simulation then
|
441 |
+
return
|
442 |
+
end
|
443 |
+
local position = Map:WorldToBlock(NPC.object.Position)
|
444 |
+
local prevPosition = NPC.object.prevSyncPosition
|
445 |
+
if prevPosition == position then
|
446 |
+
return
|
447 |
+
end
|
448 |
+
gigax:updateCharacterPosition(simulation, NPC._id, position)
|
449 |
+
NPC.object.prevSyncPosition = position
|
450 |
+
end)
|
451 |
+
return NPC
|
452 |
+
end
|
453 |
+
|
454 |
+
gigax.setConfig = function(_, config)
|
455 |
+
for _, elem in ipairs(config.skills) do
|
456 |
+
skillOnAction(string.lower(elem.name), elem.callback, elem.onEndCallback)
|
457 |
+
elem.callback = nil
|
458 |
+
elem.onEndCallback = nil
|
459 |
+
end
|
460 |
+
for _, elem in ipairs(config.NPCs) do
|
461 |
+
createNPC(elem.name, elem.position, elem.rotation)
|
462 |
+
end
|
463 |
+
registerEngine(config)
|
464 |
+
end
|
465 |
+
end
|
466 |
+
|
467 |
-- Function to spawn a squirrel above the player
|
468 |
function spawnSquirrelAbovePlayer(player)
|
469 |
local squirrel = Shape(Items.pratamacam.squirrel)
|