Spaces:
Running
Running
cutechicken
commited on
Update index.html
Browse files- index.html +114 -31
index.html
CHANGED
@@ -75,6 +75,25 @@
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<button id="nextRound" class="button">Next Round</button>
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<button id="restart" class="button">Restart Game</button>
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<canvas id="gameCanvas"></canvas>
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<script>
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const canvas = document.getElementById('gameCanvas');
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@@ -96,6 +115,8 @@
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let isCountingDown = true;
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let countdownTime = 3;
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let autoFire = false;
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// Load assets
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const backgroundImg = new Image();
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@@ -157,21 +178,34 @@
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}, 1000);
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}
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class Enemy {
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update() {
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if(isCountingDown) return;
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const now = Date.now();
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@@ -194,18 +228,34 @@
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this.lastShot = now;
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}
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}
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function initRound() {
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enemies = [];
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for(let i = 0; i < 1 * currentRound; i++) {
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@@ -248,6 +298,17 @@
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lastShot = now;
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}
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}
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function updateGame() {
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if(gameOver) return;
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if(!isCountingDown) {
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@@ -272,6 +333,7 @@
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enemy.health -= enemy.maxHealth * bullet.damage;
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if(enemy.health <= 0) {
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spawnHealthItem(enemy.x, enemy.y);
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return false;
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}
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return true;
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@@ -300,12 +362,20 @@
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}
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return true;
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});
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} else {
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gameOver = true;
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restartBtn.style.display = 'block';
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}
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}
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}
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@@ -357,6 +427,11 @@
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if(isCountingDown) {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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}
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}
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function gameLoop() {
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@@ -369,10 +444,18 @@
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nextRoundBtn.style.display = 'none';
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initRound();
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});
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currentRound = 1;
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gameOver = false;
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restartBtn.style.display = 'none';
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initRound();
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});
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Promise.all([
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<button id="nextRound" class="button">Next Round</button>
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<button id="restart" class="button">Restart Game</button>
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<canvas id="gameCanvas"></canvas>
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<div id="shop" style="display:none; position:fixed; top:50%; left:50%; transform:translate(-50%,-50%); background:rgba(0,0,0,0.9); padding:20px; border-radius:10px; color:white; z-index:1000;">
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<h2>Tank Shop</h2>
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<div style="display:flex; gap:20px;">
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<div id="tank1" style="text-align:center;">
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<h3>PZ.IV</h3>
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<img src="player2.png" width="100" height="45">
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<p>300 Gold</p>
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<button onclick="buyTank('player2.png', 300, 'tank1')">Buy</button>
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</div>
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<div id="tank2" style="text-align:center;">
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<h3>TIGER</h3>
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<img src="player3.png" width="100" height="45">
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<p>500 Gold</p>
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<button onclick="buyTank('player3.png', 500, 'tank2')">Buy</button>
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</div>
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</div>
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</div>
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<button id="bossButton" class="button">Fight Boss!</button>
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<div id="winMessage" class="button" style="font-size: 72px; background: none;">You Win!</div>
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<script>
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const canvas = document.getElementById('gameCanvas');
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let isCountingDown = true;
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let countdownTime = 3;
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let autoFire = false;
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let gold = 0;
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let isBossStage = false;
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// Load assets
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const backgroundImg = new Image();
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}, 1000);
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}
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class Enemy {
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constructor(isBoss = false) {
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this.x = Math.random() * canvas.width;
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this.y = Math.random() * canvas.height;
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this.health = isBoss ? 5000 : 1000;
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this.maxHealth = this.health;
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this.speed = isBoss ? 1 : 2;
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this.lastShot = 0;
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this.shootInterval = isBoss ? 1000 : 1000;
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this.angle = 0;
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this.width = 100;
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this.height = 45;
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this.moveTimer = 0;
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this.moveInterval = Math.random() * 2000 + 1000;
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this.moveAngle = Math.random() * Math.PI * 2;
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this.isBoss = isBoss;
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if (isBoss) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'boss.png';
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} else if (currentRound >= 7) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'enemy3.png';
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} else if (currentRound >= 4) {
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this.enemyImg = new Image();
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this.enemyImg.src = 'enemy2.png';
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}
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}
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update() {
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if(isCountingDown) return;
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const now = Date.now();
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this.lastShot = now;
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}
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}
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shoot() {
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enemyFireSound.cloneNode().play();
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bullets.push({
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x: this.x + Math.cos(this.angle) * 30,
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y: this.y + Math.sin(this.angle) * 30,
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angle: this.angle,
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speed: 5,
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isEnemy: true,
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size: this.isBoss ? 5 : 3,
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damage: this.isBoss ? 200 : 100
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});
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}
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}
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function showShop() {
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document.getElementById('shop').style.display = 'block';
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}
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function buyTank(tankImg, cost, tankId) {
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if (gold >= cost) {
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gold -= cost;
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playerImg.src = tankImg;
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document.getElementById(tankId).style.display = 'none';
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document.getElementById('shop').style.display = 'none';
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initRound();
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}
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}
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function initRound() {
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enemies = [];
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for(let i = 0; i < 1 * currentRound; i++) {
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lastShot = now;
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}
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}
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function startBossStage() {
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isBossStage = true;
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enemies = [];
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enemies.push(new Enemy(true));
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player.health = player.maxHealth;
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bullets = [];
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items = [];
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document.getElementById('bossButton').style.display = 'none';
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startCountdown();
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}
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function updateGame() {
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if(gameOver) return;
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if(!isCountingDown) {
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enemy.health -= enemy.maxHealth * bullet.damage;
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if(enemy.health <= 0) {
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spawnHealthItem(enemy.x, enemy.y);
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gold += 100;
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return false;
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}
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return true;
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}
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return true;
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});
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if(enemies.length === 0) {
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//์ถ๊ฐ๋ ๋ถ๋ถ
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if (!isBossStage) {
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if(currentRound < 10) {
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nextRoundBtn.style.display = 'block';
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showShop();
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} else {
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document.getElementById('bossButton').style.display = 'block';
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}
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} else {
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gameOver = true;
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document.getElementById('winMessage').style.display = 'block';
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restartBtn.style.display = 'block';
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bgm.pause();
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}
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}
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}
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if(isCountingDown) {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'white';
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//์ถ๊ฐ๋ ๋ถ๋ถ
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ctx.font = '24px Arial';
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ctx.fillText(`Round ${currentRound}/10`, 10, 30);
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ctx.fillText(`Gold: ${gold}`, 10, 60);
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}
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}
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function gameLoop() {
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nextRoundBtn.style.display = 'none';
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initRound();
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});
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//์ถ๊ฐ๋ ๋ถ๋ถ
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restartBtn.addEventListener('click', () => {
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currentRound = 1;
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gameOver = false;
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isBossStage = false;
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gold = 0;
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restartBtn.style.display = 'none';
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document.getElementById('winMessage').style.display = 'none';
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document.getElementById('tank1').style.display = 'block';
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document.getElementById('tank2').style.display = 'block';
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playerImg.src = 'player.png';
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bgm.play();
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initRound();
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});
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Promise.all([
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