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import { Alert, Link, List, ListItem, ListItemText, Paper, Typography } from "@mui/material";
import { DividerBox, SectionBox, OutlinedBox } from "@/components/base/boxes";
import { systemMessage } from "@/constants";
export default function UnderTheHood() {
return (
<>
<DividerBox />
<SectionBox>
<Typography component="h3" variant="h2">
Under the Hood
</Typography>
</SectionBox>
<Paper>
<List>
<ListItem>
<ListItemText>
Build on top of{" "}
<Link
href="https://huggingface.co/spaces/failfast/nextjs-hf-spaces"
target="_blank"
rel="noopener"
>
nextjs-hf-spaces
</Link>{" "}
with NextJS + TypeScript +{" "}
<Link
href="https://github.com/openai/openai-node"
target="_blank"
rel="noopener"
>
openai-node
</Link>
. The full source code can be found on{" "}
<Link
href="https://github.com/failfa-st/2D-GameCreator"
target="_blank"
rel="noopener"
>
failfa-st/2D-GameCreator.
</Link>
</ListItemText>
</ListItem>
<ListItem>
<ListItemText>Games are stored in localStorage.</ListItemText>
</ListItem>
<ListItem>
<ListItemText>
We use a very strong <b>system message</b> to make sure that the AI
behaves like a 2D Game Developer, where <b>"TEMPLATE"</b>{" "}
refers to the code of the selected game in the{" "}
<OutlinedBox>Games</OutlinedBox> list, intitally this is the{" "}
<b>Base Game</b>:
</ListItemText>
</ListItem>
<ListItem>
<ListItemText>
<code>
<pre>{systemMessage}</pre>
</code>
</ListItemText>
</ListItem>
<ListItem>
<ListItemText>
The <b>user message</b> follows another template, to make sure that the
selected <OutlinedBox>Command</OutlinedBox> is included and that the AI
always returns the full source code, as this is easier to process
instead of just parts of the code. The prompt is the message that you
entered into the <OutlinedBox>prompt</OutlinedBox> field:
</ListItemText>
</ListItem>
<ListItem>
<ListItemText>
<code>
<pre>
{`"$\{command\}": $\{prompt\}. Return the full source code of the game.
TEMPLATE:`}
</pre>
</code>
</ListItemText>
</ListItem>
</List>
</Paper>
</>
);
}
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