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feat: everything
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import {
Card,
CardContent,
CardHeader,
CardMedia,
Grid,
Link,
List,
ListItem,
ListItemIcon,
ListItemText,
Table,
TableBody,
TableCell,
TableRow,
Typography,
} from "@mui/material";
import { DividerBox, SectionBox } from "./base/boxes";
import { DynamicFeed, PrecisionManufacturing } from "@mui/icons-material";
export default function Examples() {
return (
<>
<DividerBox />
<SectionBox>
<Typography component="h3" variant="h2">
Examples
</Typography>
</SectionBox>
<Grid container>
<Grid item sm={4}>
<Card>
<CardHeader title="Space Invaders Extreme"></CardHeader>
<CardMedia
component="img"
image="img/space_invaders_extreme.jpg"
height="256"
/>
<CardContent>
<Table>
<TableBody>
<TableRow>
<TableCell variant="head">Play</TableCell>
<TableCell>
{" "}
<Link
href="https://codesandbox.io/s/space-invaders-extreme-7xhp4v"
target="_blank"
rel="noopener"
>
via Codesandbox
</Link>
</TableCell>
</TableRow>
<TableRow>
<TableCell variant="head">Model</TableCell>
<TableCell>GPT 3.5 Turbo</TableCell>
</TableRow>
<TableRow>
<TableCell variant="head">Iterations</TableCell>
<TableCell>20</TableCell>
</TableRow>
<TableRow>
<TableCell variant="head">Controls</TableCell>
<TableCell>
Keyboard: Movement (Arrow Left, Arrow right), Shooting
(Space), Restart (R)
</TableCell>
</TableRow>
<TableRow>
<TableCell variant="head">Hints</TableCell>
<TableCell>
The bigger the window, the easier it gets to play
</TableCell>
</TableRow>
</TableBody>
</Table>
</CardContent>
</Card>
</Grid>
</Grid>
<DividerBox />
</>
);
}