export const base = { default: `/** CHANGELOG * v1.0.0. Set up canvas */ const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); /** * Always use this random function */ function random() { return Math.random() } /** * The draw function is called every frame to update the canvas. * To change the drawing logic, modify the code inside this function. */ function draw(){ // TODO: Add drawing logic here // Set the desired FPS (frames per second) for the animation const FPS = 60; // Schedule the next frame to be drawn setTimeout(requestAnimationFrame(draw),1000/FPS) } draw(); `.trim(), };