Spaces:
Running
Running
File size: 8,931 Bytes
be5548b |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 |
from gym_minigrid.minigrid import *
from gym_minigrid.register import register
class Guide(NPC):
"""
A simple NPC that wants an agent to go to an object (randomly chosen among object_pos list)
"""
def __init__(self, color, name, env):
super().__init__(color)
self.name = name
self.env = env
self.introduced = False
# Select a random target object as mission
obj_idx = self.env._rand_int(0, len(self.env.door_pos))
self.target_pos = self.env.door_pos[obj_idx]
self.target_color = self.env.door_colors[obj_idx]
def listen(self, utterance):
if utterance == PoliteGrammar.construct_utterance([0, 2]):
self.introduced = True
return "I am good. Thank you."
elif utterance == PoliteGrammar.construct_utterance([1, 1]):
if self.introduced:
return self.env.mission
return None
# def is_near_agent(self):
# ax, ay = self.env.agent_pos
# wx, wy = self.cur_pos
# if (ax == wx and abs(ay - wy) == 1) or (ay == wy and abs(ax - wx) == 1):
# return True
# return False
class PoliteGrammar(object):
templates = ["How are", "Where is", "Open"]
things = ["sesame", "the exit", 'you']
grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)])
@classmethod
def construct_utterance(cls, action):
return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " "
class GoToDoorPoliteEnv(MultiModalMiniGridEnv):
"""
Environment in which the agent is instructed to go to a given object
named using an English text string
"""
def __init__(
self,
size=5,
hear_yourself=False,
diminished_reward=True,
step_penalty=False,
max_steps=100,
):
assert size >= 5
super().__init__(
grid_size=size,
max_steps=max_steps,
# Set this to True for maximum speed
see_through_walls=True,
actions=MiniGridEnv.Actions,
action_space=spaces.MultiDiscrete([
len(MiniGridEnv.Actions),
*PoliteGrammar.grammar_action_space.nvec
])
)
self.hear_yourself = hear_yourself
self.diminished_reward = diminished_reward
self.step_penalty = step_penalty
self.empty_symbol = "NA \n"
print({
"size": size,
"hear_yourself": hear_yourself,
"diminished_reward": diminished_reward,
"step_penalty": step_penalty,
})
def _gen_grid(self, width, height):
# Create the grid
self.grid = Grid(width, height)
# Randomly vary the room width and height
width = self._rand_int(5, width+1)
height = self._rand_int(5, height+1)
# Generate the surrounding walls
self.grid.wall_rect(0, 0, width, height)
# Generate the surrounding walls
self.grid.wall_rect(0, 0, width, height)
# Generate the 4 doors at random positions
self.door_pos = []
self.door_front_pos = [] # Remembers positions in front of door to avoid setting wizard here
self.door_pos.append((self._rand_int(2, width-2), 0))
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1]+1))
self.door_pos.append((self._rand_int(2, width-2), height-1))
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1] - 1))
self.door_pos.append((0, self._rand_int(2, height-2)))
self.door_front_pos.append((self.door_pos[-1][0] + 1, self.door_pos[-1][1]))
self.door_pos.append((width-1, self._rand_int(2, height-2)))
self.door_front_pos.append((self.door_pos[-1][0] - 1, self.door_pos[-1][1]))
# Generate the door colors
self.door_colors = []
while len(self.door_colors) < len(self.door_pos):
color = self._rand_elem(COLOR_NAMES)
if color in self.door_colors:
continue
self.door_colors.append(color)
# Place the doors in the grid
for idx, pos in enumerate(self.door_pos):
color = self.door_colors[idx]
self.grid.set(*pos, Door(color))
# Set a randomly coloured NPC at a random position
color = self._rand_elem(COLOR_NAMES)
self.wizard = Guide(color, "Gandalf", self)
# Place it randomly, omitting front of door positions
self.place_obj(self.wizard,
size=(width, height),
reject_fn=lambda _, p: tuple(p) in self.door_front_pos)
# Randomize the agent start position and orientation
self.place_agent(size=(width, height))
# Select a random target door
self.doorIdx = self._rand_int(0, len(self.door_pos))
self.target_pos = self.door_pos[self.doorIdx]
self.target_color = self.door_colors[self.doorIdx]
# Generate the mission string
self.mission = 'go to the %s door' % self.target_color
# Dummy beginning string
self.beginning_string = "This is what you hear. \n"
self.utterance = self.beginning_string
# utterance appended at the end of each step
self.utterance_history = ""
def step(self, action):
p_action = action[0]
utterance_action = action[1:]
assert len(set(np.isnan(utterance_action))) == 1
speak_flag = not all(np.isnan(utterance_action))
obs, reward, done, info = super().step(p_action)
if speak_flag:
agent_utterance = PoliteGrammar.construct_utterance(utterance_action)
if self.hear_yourself:
self.utterance += "YOU: {} \n".format(agent_utterance)
# check if near wizard
if self.wizard.is_near_agent():
reply = self.wizard.listen(agent_utterance)
if reply:
self.utterance += "{}: {} \n".format(self.wizard.name, reply)
# Don't let the agent open any of the doors
if p_action == self.actions.toggle:
done = True
if p_action == self.actions.done:
ax, ay = self.agent_pos
tx, ty = self.target_pos
if (ax == tx and abs(ay - ty) == 1) or (ay == ty and abs(ax - tx) == 1):
reward = self._reward()
done = True
# discount
if self.step_penalty:
reward = reward - 0.01
# fill observation with text
self.append_existing_utterance_to_history()
obs = self.add_utterance_to_observation(obs)
self.reset_utterance()
return obs, reward, done, info
def _reward(self):
if self.diminished_reward:
return super()._reward()
else:
return 1.0
def render(self, *args, **kwargs):
obs = super().render(*args, **kwargs)
self.window.set_caption(self.utterance_history, [
"Gandalf:",
"Jack:",
"John:",
"Where is the exit",
"Open sesame",
])
return obs
class GoToDoorPoliteTesting(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(
size=5,
hear_yourself=False,
diminished_reward=False,
step_penalty=True,
max_steps=100
)
class GoToDoorPolite8x8Env(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(size=8, max_steps=100)
class GoToDoorPolite6x6Env(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(size=6, max_steps=100)
# hear yourself
class GoToDoorPoliteHY8x8Env(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(size=8, hear_yourself=True, max_steps=100)
class GoToDoorPoliteHY6x6Env(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(size=6, hear_yourself=True, max_steps=100)
class GoToDoorPoliteHY5x5Env(GoToDoorPoliteEnv):
def __init__(self):
super().__init__(size=5, hear_yourself=True, max_steps=100)
register(
id='MiniGrid-GoToDoorPolite-Testing-v0',
entry_point='gym_minigrid.envs:GoToDoorPoliteTesting'
)
register(
id='MiniGrid-GoToDoorPolite-5x5-v0',
entry_point='gym_minigrid.envs:GoToDoorPoliteEnv'
)
register(
id='MiniGrid-GoToDoorPolite-6x6-v0',
entry_point='gym_minigrid.envs:GoToDoorPolite6x6Env'
)
register(
id='MiniGrid-GoToDoorPolite-8x8-v0',
entry_point='gym_minigrid.envs:GoToDoorPolite8x8Env'
)
register(
id='MiniGrid-GoToDoorPoliteHY-5x5-v0',
entry_point='gym_minigrid.envs:GoToDoorPoliteHY5x5Env'
)
register(
id='MiniGrid-GoToDoorPoliteHY-6x6-v0',
entry_point='gym_minigrid.envs:GoToDoorPoliteHY6x6Env'
)
register(
id='MiniGrid-GoToDoorPoliteHY-8x8-v0',
entry_point='gym_minigrid.envs:GoToDoorPoliteHY8x8Env'
)
|