Spaces:
Running
Running
File size: 17,583 Bytes
be5548b |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 |
import numpy as np
from gym_minigrid.minigrid import *
from gym_minigrid.register import register
import time
from collections import deque
class DemonstratingPeer(NPC):
"""
A dancing NPC that the agent has to copy
"""
def __init__(self, color, name, env, knowledgeable=False):
super().__init__(color)
self.name = name
self.npc_dir = 1 # NPC initially looks downward
self.npc_type = 0
self.env = env
self.knowledgeable = knowledgeable
self.npc_actions = []
self.dancing_step_idx = 0
self.actions = MiniGridEnv.Actions
self.add_npc_direction = True
self.available_moves = [self.rotate_left, self.rotate_right, self.go_forward, self.toggle_action]
self.exited = False
self.joint_attention_achieved = False
def can_overlap(self):
# If the NPC is hidden, agent can overlap on it
return self.env.hidden_npc
def encode(self, nb_dims=3):
if self.env.hidden_npc:
if nb_dims == 3:
return (1, 0, 0)
elif nb_dims == 4:
return (1, 0, 0, 0)
else:
return super().encode(nb_dims=nb_dims)
def step(self):
super().step()
reply = None
if self.exited:
return
if all(np.array(self.cur_pos) == np.array(self.env.door_pos)):
# disappear
self.env.grid.set(*self.cur_pos, self.env.object)
self.cur_pos = np.array([np.nan, np.nan])
# close door
self.env.object.toggle(self.env, self.cur_pos)
# reset switches door
for s in self.env.switches:
s.is_on = False
# update door
self.env.update_door_lock()
self.exited = True
elif self.knowledgeable:
if self.joint_attention_achieved:
if self.env.object.is_locked:
first_wrong_id = np.where(self.env.get_selected_password() != self.env.password)[0][0]
goal_pos = self.env.switches_pos[first_wrong_id]
act = self.path_to_toggle_pos(goal_pos)
act()
else:
if all(self.front_pos == self.env.door_pos) and self.env.object.is_open:
self.go_forward()
else:
act = self.path_to_toggle_pos(self.env.door_pos)
act()
else:
wanted_dir = self.compute_wanted_dir(self.env.agent_pos)
action = self.compute_turn_action(wanted_dir)
action()
if self.is_eye_contact():
self.joint_attention_achieved = True
reply = "Look at me"
else:
self.env._rand_elem(self.available_moves)()
self.env.update_door_lock()
if self.env.hidden_npc:
reply = None
return reply
class DemonstrationGrammar(object):
templates = ["Move your", "Shake your"]
things = ["body", "head"]
grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)])
@classmethod
def construct_utterance(cls, action):
return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " "
class DemonstrationEnv(MultiModalMiniGridEnv):
"""
Environment in which the agent is instructed to go to a given object
named using an English text string
"""
def __init__(
self,
size=5,
diminished_reward=True,
step_penalty=False,
knowledgeable=False,
hard_password=False,
max_steps=100,
n_switches=3,
augmentation=False,
stump=False,
no_turn_off=False,
no_light=False,
hidden_npc=False
):
assert size >= 5
self.empty_symbol = "NA \n"
self.diminished_reward = diminished_reward
self.step_penalty = step_penalty
self.knowledgeable = knowledgeable
self.hard_password = hard_password
self.n_switches = n_switches
self.augmentation = augmentation
self.stump = stump
self.no_turn_off=no_turn_off
self.hidden_npc = hidden_npc
if self.augmentation:
assert not no_light
self.no_light = no_light
super().__init__(
grid_size=size,
max_steps=max_steps,
# Set this to True for maximum speed
see_through_walls=False if self.stump else True,
actions=MiniGridEnv.Actions,
action_space=spaces.MultiDiscrete([
len(MiniGridEnv.Actions),
*DemonstrationGrammar.grammar_action_space.nvec
]),
add_npc_direction=True
)
print({
"size": size,
"diminished_reward": diminished_reward,
"step_penalty": step_penalty,
})
def get_selected_password(self):
return np.array([int(s.is_on) for s in self.switches])
def _gen_grid(self, width, height):
# Create the grid
self.grid = Grid(width, height, nb_obj_dims=4)
# Randomly vary the room width and height
width = self._rand_int(5, width+1)
height = self._rand_int(5, height+1)
self.wall_x = width - 1
self.wall_y = height - 1
# Generate the surrounding walls
self.grid.wall_rect(0, 0, width, height)
door_color = self._rand_elem(COLOR_NAMES)
if self.stump:
wall_for_door = 1
else:
wall_for_door = self._rand_int(1, 4)
if wall_for_door < 2:
w = self._rand_int(1, width-1)
h = height-1 if wall_for_door == 0 else 0
else:
w = width-1 if wall_for_door == 3 else 0
h = self._rand_int(1, height-1)
assert h != height-1 # door mustn't be on the bottom wall
self.door_pos = (w, h)
self.door = Door(door_color, is_locked=True)
self.grid.set(*self.door_pos, self.door)
if self.stump:
self.stump_pos = (w, h+2)
self.stump_obj = Wall()
self.grid.set(*self.stump_pos, self.stump_obj)
# sample password
if self.hard_password:
self.password = np.array([self._rand_int(0, 2) for _ in range(self.n_switches)])
else:
idx = self._rand_int(0, self.n_switches)
self.password = np.zeros(self.n_switches)
self.password[idx] = 1.0
# add the switches
self.switches = []
self.switches_pos = []
for i in range(self.n_switches):
c = COLOR_NAMES[i]
pos = np.array([i+1, height-1])
sw = Switch(c, is_on=bool(self.password[i]) if self.augmentation else False, no_light=self.no_light)
self.grid.set(*pos, sw)
self.switches.append(sw)
self.switches_pos.append(pos)
# Set a randomly coloured Dancer NPC
color = self._rand_elem(COLOR_NAMES)
if not self.augmentation:
self.peer = DemonstratingPeer(color, "Jim", self, knowledgeable=self.knowledgeable)
# height -2 so its not in front of the buttons in the way
peer_pos = np.array((self._rand_int(1, width - 1), self._rand_int(1, height - 2)))
self.grid.set(*peer_pos, self.peer)
self.peer.init_pos = peer_pos
self.peer.cur_pos = peer_pos
# Randomize the agent's start position and orientation
self.place_agent(size=(width, height))
# Generate the mission string
self.mission = 'exit the room'
# Dummy beginning string
self.beginning_string = "This is what you hear. \n"
self.utterance = self.beginning_string
# utterance appended at the end of each step
self.utterance_history = ""
# used for rendering
self.conversation = self.utterance
self.outcome_info = None
def update_door_lock(self):
if self.augmentation and self.step_count <= 10:
self.door.is_locked = True
self.door.is_open = False
else:
if np.array_equal(self.get_selected_password(), self.password):
self.door.is_locked = False
else:
self.door.is_locked = True
self.door.is_open = False
def step(self, action):
p_action = action[0]
utterance_action = action[1:]
obs, reward, done, info = super().step(p_action)
self.update_door_lock()
# print("pass:", self.password)
# print("selected pass:", self.get_selected_password())
if self.augmentation and self.step_count == 10:
# reset switches door
for s in self.switches:
s.is_on = False
# update door
self.update_door_lock()
if p_action == self.actions.done:
done = True
if not self.augmentation:
peer_reply = self.peer.step()
if peer_reply is not None:
self.utterance += "{}: {} \n".format(self.peer.name, peer_reply)
self.conversation += "{}: {} \n".format(self.peer.name, peer_reply)
if all(self.agent_pos == self.door_pos):
done = True
if not self.augmentation:
if self.peer.exited:
# only give reward if both exited
reward = self._reward()
else:
reward = self._reward()
# discount
if self.step_penalty:
reward = reward - 0.01
if self.hidden_npc:
# all npc are hidden
assert np.argwhere(obs['image'][:,:,0] == OBJECT_TO_IDX['npc']).size == 0
if not self.augmentation:
assert "{}:".format(self.peer.name) not in self.utterance
# fill observation with text
self.append_existing_utterance_to_history()
obs = self.add_utterance_to_observation(obs)
self.reset_utterance()
if done:
if reward > 0:
self.outcome_info = "SUCCESS: agent got {} reward \n".format(np.round(reward, 1))
else:
self.outcome_info = "FAILURE: agent got {} reward \n".format(reward)
return obs, reward, done, info
def _reward(self):
if self.diminished_reward:
return super()._reward()
else:
return 1.0
def render(self, *args, **kwargs):
obs = super().render(*args, **kwargs)
self.window.clear_text() # erase previous text
self.window.set_caption(self.conversation)
sw_color = self.switches[np.argmax(self.password)].color
self.window.ax.set_title("correct switch: {}".format(sw_color), loc="left", fontsize=10)
if self.outcome_info:
color = None
if "SUCCESS" in self.outcome_info:
color = "lime"
elif "FAILURE" in self.outcome_info:
color = "red"
self.window.add_text(*(0.01, 0.85, self.outcome_info),
**{'fontsize':15, 'color':color, 'weight':"bold"})
self.window.show_img(obs) # re-draw image to add changes to window
return obs
## 100 Demonstrating
# register(
# id='MiniGrid-DemonstrationNoLightNoTurnOff100-8x8-v0',
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff1008x8Env'
# )
#class Demonstration100TwoSwitches8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2)
#
#class Demonstration100TwoSwitchesHard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, hard_password=True)
#
## 100 AUG Demonstrating
#class AugmentationDemonstration100TwoSwitches8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, augmentation=True)
#
#class AugmentationDemonstration100TwoSwitchesHard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, hard_password=True, augmentation=True)
#
#
## Three switches
## 100 Demonstrating
#class Demonstration1008x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100)
#
#class Demonstration100Hard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, hard_password=True)
#
## 100 AUG Demonstrating
#class AugmentationDemonstration1008x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, augmentation=True)
#
#class AugmentationDemonstration100Hard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, hard_password=True, augmentation=True)
#
## No turn off
## 100 Demonstrating: No light, no turn off
#
#class DemonstrationNoLightNoTurnOff100Hard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True, no_light=True)
#
## 100 no turn off
#class DemonstrationNoTurnOff1008x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True)
#
#class DemonstrationNoTurnOff100Hard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True)
#
## 100 AUG Demonstrating
#
#class AugmentationDemonstrationNoTurnOff100Hard8x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True, augmentation=True)
## demonstrating 100 steps
#register(
# id='MiniGrid-Demonstration100TwoSwitches-8x8-v0',
# entry_point='gym_minigrid.envs:Demonstration100TwoSwitches8x8Env'
#)
#register(
# id='MiniGrid-Demonstration100TwoSwitchesHard-8x8-v0',
# entry_point='gym_minigrid.envs:Demonstration100TwoSwitchesHard8x8Env'
#)
#
## AUG demonstrating 100 steps
#register(
# id='MiniGrid-AugmentationDemonstration100TwoSwitches-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstration100TwoSwitches8x8Env'
#)
#register(
# id='MiniGrid-AugmentationDemonstration100TwoSwitchesHard-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstration100TwoSwitchesHard8x8Env'
#)
#
## three switches
#
## demonstrating 100 steps
#register(
# id='MiniGrid-Demonstration100-8x8-v0',
# entry_point='gym_minigrid.envs:Demonstration1008x8Env'
#)
#register(
# id='MiniGrid-Demonstration100Hard-8x8-v0',
# entry_point='gym_minigrid.envs:Demonstration100Hard8x8Env'
#)
#
## AUG demonstrating 100 steps
#register(
# id='MiniGrid-AugmentationDemonstration100-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstration1008x8Env'
#)
#register(
# id='MiniGrid-AugmentationDemonstration100Hard-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstration100Hard8x8Env'
#)
#
## no turn off three switches
#
## demonstrating 100 steps
#register(
# id='MiniGrid-DemonstrationNoTurnOff100-8x8-v0',
# entry_point='gym_minigrid.envs:DemonstrationNoTurnOff1008x8Env'
#)
#register(
# id='MiniGrid-DemonstrationNoTurnOff100Hard-8x8-v0',
# entry_point='gym_minigrid.envs:DemonstrationNoTurnOff100Hard8x8Env'
#)
#
## demonstrating 100 steps no light
#register(
# id='MiniGrid-DemonstrationNoLightNoTurnOff100-8x8-v0',
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff1008x8Env'
#)
#register(
# id='MiniGrid-DemonstrationNoLightNoTurnOff100Hard-8x8-v0',
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff100Hard8x8Env'
#)
#
## AUG demonstrating 100 steps
#register(
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff1008x8Env'
#)
#register(
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100Hard-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff100Hard8x8Env'
#)
# register(
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100-8x8-v0',
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff1008x8Env'
# )
#
# class DemonstrationNoLightNoTurnOff1008x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, no_light=True)
#
# class AugmentationDemonstrationNoTurnOff1008x8Env(DemonstrationEnv):
# def __init__(self):
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, augmentation=True)
class ShowMe8x8Env(DemonstrationEnv):
def __init__(self, **kwargs):
super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, no_light=True, **kwargs)
class ShowMeNoSocial8x8Env(DemonstrationEnv):
def __init__(self, **kwargs):
super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, augmentation=True, **kwargs)
# AUG demonstrating 100 steps
register(
id='MiniGrid-ShowMeNoSocial-8x8-v0',
entry_point='gym_minigrid.envs:ShowMeNoSocial8x8Env'
)
register(
id='MiniGrid-ShowMe-8x8-v0',
entry_point='gym_minigrid.envs:ShowMe8x8Env'
)
|