Spaces:
Running
Running
from gym_minigrid.minigrid import * | |
from gym_minigrid.register import register | |
class simpleWizard(NPC): | |
""" | |
A simple NPC that wants an agent to go to an object (randomly chosen among object_pos list) | |
""" | |
def __init__(self, color, name, env): | |
super().__init__(color) | |
self.name = name | |
self.env = env | |
self.has_spoken = False # wizards only speak once | |
# Select a random target object as mission | |
obj_idx = self.env._rand_int(0, len(self.env.door_pos)) | |
self.target_pos = self.env.door_pos[obj_idx] | |
self.target_color = self.env.door_colors[obj_idx] | |
# Generate the mission string | |
self.wizard_mission = 'go to the %s door' % self.target_color | |
def listen(self, utterance): | |
if not self.has_spoken: | |
self.has_spoken = True | |
return self.wizard_mission | |
return None | |
def is_satisfied(self): | |
ax, ay = self.env.agent_pos | |
tx, ty = self.target_pos | |
if (ax == tx and abs(ay - ty) == 1) or (ay == ty and abs(ax - tx) == 1): | |
return True | |
return False | |
def is_near_agent(self): | |
ax, ay = self.env.agent_pos | |
wx, wy = self.cur_pos | |
if (ax == wx and abs(ay - wy) == 1) or (ay == wy and abs(ax - wx) == 1): | |
return True | |
return False | |
class GoToDoorWizard(MiniGridEnv): | |
""" | |
Environment in which the agent is instructed to "please the wizard", | |
i.e. to go ask him for a quest (which is goto door) | |
""" | |
def __init__( | |
self, | |
size=5, | |
hear_yourself=False, | |
): | |
assert size >= 5 | |
super().__init__( | |
grid_size=size, | |
max_steps=5*size**2, | |
# Set this to True for maximum speed | |
see_through_walls=True, | |
actions=MiniGridEnv.Actions, | |
action_space=spaces.MultiDiscrete([ | |
len(MiniGridEnv.Actions), | |
*Grammar.grammar_action_space.nvec | |
]) | |
) | |
self.hear_yourself = hear_yourself | |
def _gen_grid(self, width, height): | |
# Create the grid | |
self.grid = Grid(width, height) | |
# Randomly vary the room width and height | |
width = self._rand_int(5, width+1) | |
height = self._rand_int(5, height+1) | |
# Generate the surrounding walls | |
self.grid.wall_rect(0, 0, width, height) | |
# Generate the 4 doors at random positions | |
self.door_pos = [] | |
self.door_front_pos = [] # Remembers positions in front of door to avoid setting wizard here | |
self.door_pos.append((self._rand_int(2, width-2), 0)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1]+1)) | |
self.door_pos.append((self._rand_int(2, width-2), height-1)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1] - 1)) | |
self.door_pos.append((0, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] + 1, self.door_pos[-1][1])) | |
self.door_pos.append((width-1, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] - 1, self.door_pos[-1][1])) | |
# Generate the door colors | |
self.door_colors = [] | |
while len(self.door_colors) < len(self.door_pos): | |
color = self._rand_elem(COLOR_NAMES) | |
if color in self.door_colors: | |
continue | |
self.door_colors.append(color) | |
# Place the doors in the grid | |
for idx, pos in enumerate(self.door_pos): | |
color = self.door_colors[idx] | |
self.grid.set(*pos, Door(color)) | |
# Set a randomly coloured NPC at a random position | |
color = self._rand_elem(COLOR_NAMES) | |
self.wizard = simpleWizard(color, "Gandalf", self) | |
# Place it randomly, omitting front of door positions | |
self.place_obj(self.wizard, | |
size=(width, height), | |
reject_fn=lambda _, p: tuple(p) in self.door_front_pos) | |
# Randomize the agent start position and orientation | |
self.place_agent(size=(width, height)) | |
# Generate the mission string | |
self.mission = 'please the wizard' | |
# Initialize the dialogue string | |
self.dialogue = "This is what you hear. " | |
def gen_obs(self): | |
obs = super().gen_obs() | |
# add dialogue to obs | |
obs["dialogue"] = self.dialogue | |
return obs | |
def step(self, action): | |
# dirty handle of action provided by manual_control todo improve | |
if type(action) == MiniGridEnv.Actions: | |
action = [action, None] | |
p_action = action[0] | |
utterance_action = action[1:] | |
obs, reward, done, info = super().step(p_action) | |
# check if near wizard | |
if self.wizard.is_near_agent():#p_action == self.actions.talk and self.near_wizard: | |
#utterance = Grammar.construct_utterance(utterance_action) | |
reply = self.wizard.listen("") | |
# if self.hear_yourself: | |
# self.dialogue += "YOU: " + utterance | |
if reply: | |
self.dialogue += "{}: {}".format(self.wizard.name, reply) | |
# Don't let the agent open any of the doors | |
if p_action == self.actions.toggle: | |
done = True | |
# Reward performing done action if pleasing the wizard | |
if p_action == self.actions.done: | |
if self.wizard.is_satisfied(): | |
reward = self._reward() | |
done = True | |
return obs, reward, done, info | |
def render(self, *args, **kwargs): | |
obs = super().render(*args, **kwargs) | |
self.window.set_caption(self.dialogue, [ | |
"Gandalf:", | |
"Jack:", | |
"John:", | |
"Where is the exit", | |
"Open sesame", | |
]) | |
self.window.fig.gca().set_title("goal: "+self.mission) | |
return obs | |
class GoToDoorWizard5x5Env(GoToDoorWizard): | |
def __init__(self): | |
super().__init__(size=5) | |
class GoToDoorWizard7x7Env(GoToDoorWizard): | |
def __init__(self): | |
super().__init__(size=7) | |
class GoToDoorWizard8x8Env(GoToDoorWizard): | |
def __init__(self): | |
super().__init__(size=8) | |
register( | |
id='MiniGrid-GoToDoorWizard-5x5-v0', | |
entry_point='gym_minigrid.envs:GoToDoorWizard5x5Env' | |
) | |
register( | |
id='MiniGrid-GoToDoorWizard-7x7-v0', | |
entry_point='gym_minigrid.envs:GoToDoorWizard7x7Env' | |
) | |
register( | |
id='MiniGrid-GoToDoorWizard-8x8-v0', | |
entry_point='gym_minigrid.envs:GoToDoorWizard8x8Env' | |
) |