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import numpy as np | |
from gym_minigrid.minigrid import * | |
from gym_minigrid.register import register | |
import time | |
from collections import deque | |
class DemonstratingPeer(NPC): | |
""" | |
A dancing NPC that the agent has to copy | |
""" | |
def __init__(self, color, name, env, knowledgeable=False): | |
super().__init__(color) | |
self.name = name | |
self.npc_dir = 1 # NPC initially looks downward | |
self.npc_type = 0 | |
self.env = env | |
self.knowledgeable = knowledgeable | |
self.npc_actions = [] | |
self.dancing_step_idx = 0 | |
self.actions = MiniGridEnv.Actions | |
self.add_npc_direction = True | |
self.available_moves = [self.rotate_left, self.rotate_right, self.go_forward, self.toggle_action] | |
self.exited = False | |
self.joint_attention_achieved = False | |
def can_overlap(self): | |
# If the NPC is hidden, agent can overlap on it | |
return self.env.hidden_npc | |
def encode(self, nb_dims=3): | |
if self.env.hidden_npc: | |
if nb_dims == 3: | |
return (1, 0, 0) | |
elif nb_dims == 4: | |
return (1, 0, 0, 0) | |
else: | |
return super().encode(nb_dims=nb_dims) | |
def step(self): | |
super().step() | |
reply = None | |
if self.exited: | |
return | |
if all(np.array(self.cur_pos) == np.array(self.env.door_pos)): | |
# disappear | |
self.env.grid.set(*self.cur_pos, self.env.object) | |
self.cur_pos = np.array([np.nan, np.nan]) | |
# close door | |
self.env.object.toggle(self.env, self.cur_pos) | |
# reset switches door | |
for s in self.env.switches: | |
s.is_on = False | |
# update door | |
self.env.update_door_lock() | |
self.exited = True | |
elif self.knowledgeable: | |
if self.joint_attention_achieved: | |
if self.env.object.is_locked: | |
first_wrong_id = np.where(self.env.get_selected_password() != self.env.password)[0][0] | |
goal_pos = self.env.switches_pos[first_wrong_id] | |
act = self.path_to_toggle_pos(goal_pos) | |
act() | |
else: | |
if all(self.front_pos == self.env.door_pos) and self.env.object.is_open: | |
self.go_forward() | |
else: | |
act = self.path_to_toggle_pos(self.env.door_pos) | |
act() | |
else: | |
wanted_dir = self.compute_wanted_dir(self.env.agent_pos) | |
action = self.compute_turn_action(wanted_dir) | |
action() | |
if self.is_eye_contact(): | |
self.joint_attention_achieved = True | |
reply = "Look at me" | |
else: | |
self.env._rand_elem(self.available_moves)() | |
self.env.update_door_lock() | |
if self.env.hidden_npc: | |
reply = None | |
return reply | |
class DemonstrationGrammar(object): | |
templates = ["Move your", "Shake your"] | |
things = ["body", "head"] | |
grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)]) | |
def construct_utterance(cls, action): | |
return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " " | |
class DemonstrationEnv(MultiModalMiniGridEnv): | |
""" | |
Environment in which the agent is instructed to go to a given object | |
named using an English text string | |
""" | |
def __init__( | |
self, | |
size=5, | |
diminished_reward=True, | |
step_penalty=False, | |
knowledgeable=False, | |
hard_password=False, | |
max_steps=100, | |
n_switches=3, | |
augmentation=False, | |
stump=False, | |
no_turn_off=False, | |
no_light=False, | |
hidden_npc=False | |
): | |
assert size >= 5 | |
self.empty_symbol = "NA \n" | |
self.diminished_reward = diminished_reward | |
self.step_penalty = step_penalty | |
self.knowledgeable = knowledgeable | |
self.hard_password = hard_password | |
self.n_switches = n_switches | |
self.augmentation = augmentation | |
self.stump = stump | |
self.no_turn_off=no_turn_off | |
self.hidden_npc = hidden_npc | |
if self.augmentation: | |
assert not no_light | |
self.no_light = no_light | |
super().__init__( | |
grid_size=size, | |
max_steps=max_steps, | |
# Set this to True for maximum speed | |
see_through_walls=False if self.stump else True, | |
actions=MiniGridEnv.Actions, | |
action_space=spaces.MultiDiscrete([ | |
len(MiniGridEnv.Actions), | |
*DemonstrationGrammar.grammar_action_space.nvec | |
]), | |
add_npc_direction=True | |
) | |
print({ | |
"size": size, | |
"diminished_reward": diminished_reward, | |
"step_penalty": step_penalty, | |
}) | |
def get_selected_password(self): | |
return np.array([int(s.is_on) for s in self.switches]) | |
def _gen_grid(self, width, height): | |
# Create the grid | |
self.grid = Grid(width, height, nb_obj_dims=4) | |
# Randomly vary the room width and height | |
width = self._rand_int(5, width+1) | |
height = self._rand_int(5, height+1) | |
self.wall_x = width - 1 | |
self.wall_y = height - 1 | |
# Generate the surrounding walls | |
self.grid.wall_rect(0, 0, width, height) | |
door_color = self._rand_elem(COLOR_NAMES) | |
if self.stump: | |
wall_for_door = 1 | |
else: | |
wall_for_door = self._rand_int(1, 4) | |
if wall_for_door < 2: | |
w = self._rand_int(1, width-1) | |
h = height-1 if wall_for_door == 0 else 0 | |
else: | |
w = width-1 if wall_for_door == 3 else 0 | |
h = self._rand_int(1, height-1) | |
assert h != height-1 # door mustn't be on the bottom wall | |
self.door_pos = (w, h) | |
self.door = Door(door_color, is_locked=True) | |
self.grid.set(*self.door_pos, self.door) | |
if self.stump: | |
self.stump_pos = (w, h+2) | |
self.stump_obj = Wall() | |
self.grid.set(*self.stump_pos, self.stump_obj) | |
# sample password | |
if self.hard_password: | |
self.password = np.array([self._rand_int(0, 2) for _ in range(self.n_switches)]) | |
else: | |
idx = self._rand_int(0, self.n_switches) | |
self.password = np.zeros(self.n_switches) | |
self.password[idx] = 1.0 | |
# add the switches | |
self.switches = [] | |
self.switches_pos = [] | |
for i in range(self.n_switches): | |
c = COLOR_NAMES[i] | |
pos = np.array([i+1, height-1]) | |
sw = Switch(c, is_on=bool(self.password[i]) if self.augmentation else False, no_light=self.no_light) | |
self.grid.set(*pos, sw) | |
self.switches.append(sw) | |
self.switches_pos.append(pos) | |
# Set a randomly coloured Dancer NPC | |
color = self._rand_elem(COLOR_NAMES) | |
if not self.augmentation: | |
self.peer = DemonstratingPeer(color, "Jim", self, knowledgeable=self.knowledgeable) | |
# height -2 so its not in front of the buttons in the way | |
peer_pos = np.array((self._rand_int(1, width - 1), self._rand_int(1, height - 2))) | |
self.grid.set(*peer_pos, self.peer) | |
self.peer.init_pos = peer_pos | |
self.peer.cur_pos = peer_pos | |
# Randomize the agent's start position and orientation | |
self.place_agent(size=(width, height)) | |
# Generate the mission string | |
self.mission = 'exit the room' | |
# Dummy beginning string | |
self.beginning_string = "This is what you hear. \n" | |
self.utterance = self.beginning_string | |
# utterance appended at the end of each step | |
self.utterance_history = "" | |
# used for rendering | |
self.conversation = self.utterance | |
self.outcome_info = None | |
def update_door_lock(self): | |
if self.augmentation and self.step_count <= 10: | |
self.door.is_locked = True | |
self.door.is_open = False | |
else: | |
if np.array_equal(self.get_selected_password(), self.password): | |
self.door.is_locked = False | |
else: | |
self.door.is_locked = True | |
self.door.is_open = False | |
def step(self, action): | |
p_action = action[0] | |
utterance_action = action[1:] | |
obs, reward, done, info = super().step(p_action) | |
self.update_door_lock() | |
# print("pass:", self.password) | |
# print("selected pass:", self.get_selected_password()) | |
if self.augmentation and self.step_count == 10: | |
# reset switches door | |
for s in self.switches: | |
s.is_on = False | |
# update door | |
self.update_door_lock() | |
if p_action == self.actions.done: | |
done = True | |
if not self.augmentation: | |
peer_reply = self.peer.step() | |
if peer_reply is not None: | |
self.utterance += "{}: {} \n".format(self.peer.name, peer_reply) | |
self.conversation += "{}: {} \n".format(self.peer.name, peer_reply) | |
if all(self.agent_pos == self.door_pos): | |
done = True | |
if not self.augmentation: | |
if self.peer.exited: | |
# only give reward if both exited | |
reward = self._reward() | |
else: | |
reward = self._reward() | |
# discount | |
if self.step_penalty: | |
reward = reward - 0.01 | |
if self.hidden_npc: | |
# all npc are hidden | |
assert np.argwhere(obs['image'][:,:,0] == OBJECT_TO_IDX['npc']).size == 0 | |
if not self.augmentation: | |
assert "{}:".format(self.peer.name) not in self.utterance | |
# fill observation with text | |
self.append_existing_utterance_to_history() | |
obs = self.add_utterance_to_observation(obs) | |
self.reset_utterance() | |
if done: | |
if reward > 0: | |
self.outcome_info = "SUCCESS: agent got {} reward \n".format(np.round(reward, 1)) | |
else: | |
self.outcome_info = "FAILURE: agent got {} reward \n".format(reward) | |
return obs, reward, done, info | |
def _reward(self): | |
if self.diminished_reward: | |
return super()._reward() | |
else: | |
return 1.0 | |
def render(self, *args, **kwargs): | |
obs = super().render(*args, **kwargs) | |
self.window.clear_text() # erase previous text | |
self.window.set_caption(self.conversation) | |
sw_color = self.switches[np.argmax(self.password)].color | |
self.window.ax.set_title("correct switch: {}".format(sw_color), loc="left", fontsize=10) | |
if self.outcome_info: | |
color = None | |
if "SUCCESS" in self.outcome_info: | |
color = "lime" | |
elif "FAILURE" in self.outcome_info: | |
color = "red" | |
self.window.add_text(*(0.01, 0.85, self.outcome_info), | |
**{'fontsize':15, 'color':color, 'weight':"bold"}) | |
self.window.show_img(obs) # re-draw image to add changes to window | |
return obs | |
## 100 Demonstrating | |
# register( | |
# id='MiniGrid-DemonstrationNoLightNoTurnOff100-8x8-v0', | |
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff1008x8Env' | |
# ) | |
#class Demonstration100TwoSwitches8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2) | |
# | |
#class Demonstration100TwoSwitchesHard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, hard_password=True) | |
# | |
## 100 AUG Demonstrating | |
#class AugmentationDemonstration100TwoSwitches8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, augmentation=True) | |
# | |
#class AugmentationDemonstration100TwoSwitchesHard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, n_switches=2, hard_password=True, augmentation=True) | |
# | |
# | |
## Three switches | |
## 100 Demonstrating | |
#class Demonstration1008x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100) | |
# | |
#class Demonstration100Hard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, hard_password=True) | |
# | |
## 100 AUG Demonstrating | |
#class AugmentationDemonstration1008x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, augmentation=True) | |
# | |
#class AugmentationDemonstration100Hard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, hard_password=True, augmentation=True) | |
# | |
## No turn off | |
## 100 Demonstrating: No light, no turn off | |
# | |
#class DemonstrationNoLightNoTurnOff100Hard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True, no_light=True) | |
# | |
## 100 no turn off | |
#class DemonstrationNoTurnOff1008x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True) | |
# | |
#class DemonstrationNoTurnOff100Hard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True) | |
# | |
## 100 AUG Demonstrating | |
# | |
#class AugmentationDemonstrationNoTurnOff100Hard8x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, hard_password=True, augmentation=True) | |
## demonstrating 100 steps | |
#register( | |
# id='MiniGrid-Demonstration100TwoSwitches-8x8-v0', | |
# entry_point='gym_minigrid.envs:Demonstration100TwoSwitches8x8Env' | |
#) | |
#register( | |
# id='MiniGrid-Demonstration100TwoSwitchesHard-8x8-v0', | |
# entry_point='gym_minigrid.envs:Demonstration100TwoSwitchesHard8x8Env' | |
#) | |
# | |
## AUG demonstrating 100 steps | |
#register( | |
# id='MiniGrid-AugmentationDemonstration100TwoSwitches-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstration100TwoSwitches8x8Env' | |
#) | |
#register( | |
# id='MiniGrid-AugmentationDemonstration100TwoSwitchesHard-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstration100TwoSwitchesHard8x8Env' | |
#) | |
# | |
## three switches | |
# | |
## demonstrating 100 steps | |
#register( | |
# id='MiniGrid-Demonstration100-8x8-v0', | |
# entry_point='gym_minigrid.envs:Demonstration1008x8Env' | |
#) | |
#register( | |
# id='MiniGrid-Demonstration100Hard-8x8-v0', | |
# entry_point='gym_minigrid.envs:Demonstration100Hard8x8Env' | |
#) | |
# | |
## AUG demonstrating 100 steps | |
#register( | |
# id='MiniGrid-AugmentationDemonstration100-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstration1008x8Env' | |
#) | |
#register( | |
# id='MiniGrid-AugmentationDemonstration100Hard-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstration100Hard8x8Env' | |
#) | |
# | |
## no turn off three switches | |
# | |
## demonstrating 100 steps | |
#register( | |
# id='MiniGrid-DemonstrationNoTurnOff100-8x8-v0', | |
# entry_point='gym_minigrid.envs:DemonstrationNoTurnOff1008x8Env' | |
#) | |
#register( | |
# id='MiniGrid-DemonstrationNoTurnOff100Hard-8x8-v0', | |
# entry_point='gym_minigrid.envs:DemonstrationNoTurnOff100Hard8x8Env' | |
#) | |
# | |
## demonstrating 100 steps no light | |
#register( | |
# id='MiniGrid-DemonstrationNoLightNoTurnOff100-8x8-v0', | |
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff1008x8Env' | |
#) | |
#register( | |
# id='MiniGrid-DemonstrationNoLightNoTurnOff100Hard-8x8-v0', | |
# entry_point='gym_minigrid.envs:DemonstrationNoLightNoTurnOff100Hard8x8Env' | |
#) | |
# | |
## AUG demonstrating 100 steps | |
#register( | |
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff1008x8Env' | |
#) | |
#register( | |
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100Hard-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff100Hard8x8Env' | |
#) | |
# register( | |
# id='MiniGrid-AugmentationDemonstrationNoTurnOff100-8x8-v0', | |
# entry_point='gym_minigrid.envs:AugmentationDemonstrationNoTurnOff1008x8Env' | |
# ) | |
# | |
# class DemonstrationNoLightNoTurnOff1008x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, no_light=True) | |
# | |
# class AugmentationDemonstrationNoTurnOff1008x8Env(DemonstrationEnv): | |
# def __init__(self): | |
# super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, augmentation=True) | |
class ShowMe8x8Env(DemonstrationEnv): | |
def __init__(self, **kwargs): | |
super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, no_light=True, **kwargs) | |
class ShowMeNoSocial8x8Env(DemonstrationEnv): | |
def __init__(self, **kwargs): | |
super().__init__(size=8, knowledgeable=True, max_steps=100, no_turn_off=True, augmentation=True, **kwargs) | |
# AUG demonstrating 100 steps | |
register( | |
id='MiniGrid-ShowMeNoSocial-8x8-v0', | |
entry_point='gym_minigrid.envs:ShowMeNoSocial8x8Env' | |
) | |
register( | |
id='MiniGrid-ShowMe-8x8-v0', | |
entry_point='gym_minigrid.envs:ShowMe8x8Env' | |
) | |