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from gym_minigrid.minigrid import * | |
from gym_minigrid.register import register | |
class Wizard(NPC): | |
""" | |
A simple NPC that knows who is telling the truth | |
""" | |
def __init__(self, color, name, env): | |
super().__init__(color) | |
self.name = name | |
self.env = env | |
self.npc_dir = 1 # NPC initially looks downward | |
# todo: this should be id == name | |
self.npc_type = 0 # this will be put into the encoding | |
def listen(self, utterance): | |
if utterance == TalkItOutGrammar.construct_utterance([0, 1]): | |
if self.env.nameless: | |
return "Ask the {} guide.".format(self.env.true_guide.color) | |
else: | |
return "Ask {}.".format(self.env.true_guide.name) | |
return None | |
class Guide(NPC): | |
""" | |
A simple NPC that knows the correct door. | |
""" | |
def __init__(self, color, name, env, liar=False): | |
super().__init__(color) | |
self.name = name | |
self.env = env | |
self.liar = liar | |
self.npc_dir = 1 # NPC initially looks downward | |
# todo: this should be id == name | |
self.npc_type = 1 # this will be put into the encoding | |
# Select a random target object as mission | |
obj_idx = self.env._rand_int(0, len(self.env.door_pos)) | |
self.target_pos = self.env.door_pos[obj_idx] | |
self.target_color = self.env.door_colors[obj_idx] | |
def listen(self, utterance): | |
if utterance == TalkItOutGrammar.construct_utterance([0, 1]): | |
if self.liar: | |
fake_colors = [c for c in self.env.door_colors if c != self.env.target_color] | |
fake_color = self.env._rand_elem(fake_colors) | |
# Generate the mission string | |
assert fake_color != self.env.target_color | |
return 'go to the %s door' % fake_color | |
else: | |
return self.env.mission | |
return None | |
def render(self, img): | |
c = COLORS[self.color] | |
npc_shapes = [] | |
# Draw eyes | |
npc_shapes.append(point_in_circle(cx=0.70, cy=0.50, r=0.10)) | |
npc_shapes.append(point_in_circle(cx=0.30, cy=0.50, r=0.10)) | |
# Draw mouth | |
npc_shapes.append(point_in_rect(0.20, 0.80, 0.72, 0.81)) | |
# todo: move this to super function | |
# todo: super.render should be able to take the npc_shapes and then rotate them | |
if hasattr(self, "npc_dir"): | |
# Pre-rotation to ensure npc_dir = 1 means NPC looks downwards | |
npc_shapes = [rotate_fn(v, cx=0.5, cy=0.5, theta=-1*(math.pi / 2)) for v in npc_shapes] | |
# Rotate npc based on its direction | |
npc_shapes = [rotate_fn(v, cx=0.5, cy=0.5, theta=(math.pi/2) * self.npc_dir) for v in npc_shapes] | |
# Draw shapes | |
for v in npc_shapes: | |
fill_coords(img, v, c) | |
class TalkItOutGrammar(object): | |
templates = ["Where is", "Open", "Close", "What is"] | |
things = [ | |
"sesame", "the exit", "the wall", "the floor", "the ceiling", "the window", "the entrance", "the closet", | |
"the drawer", "the fridge", "oven", "the lamp", "the trash can", "the chair", "the bed", "the sofa" | |
] | |
grammar_action_space = spaces.MultiDiscrete([len(templates), len(things)]) | |
def construct_utterance(cls, action): | |
return cls.templates[int(action[0])] + " " + cls.things[int(action[1])] + " " | |
class TalkItOutEnv(MultiModalMiniGridEnv): | |
""" | |
Environment in which the agent is instructed to go to a given object | |
named using an English text string | |
""" | |
def __init__( | |
self, | |
size=5, | |
hear_yourself=False, | |
diminished_reward=True, | |
step_penalty=False, | |
nameless=False, | |
): | |
assert size >= 5 | |
self.empty_symbol = "NA \n" | |
self.hear_yourself = hear_yourself | |
self.diminished_reward = diminished_reward | |
self.step_penalty = step_penalty | |
self.nameless = nameless | |
super().__init__( | |
grid_size=size, | |
max_steps=5*size**2, | |
# Set this to True for maximum speed | |
see_through_walls=True, | |
actions=MiniGridEnv.Actions, | |
action_space=spaces.MultiDiscrete([ | |
len(MiniGridEnv.Actions), | |
*TalkItOutGrammar.grammar_action_space.nvec | |
]), | |
add_npc_direction=True | |
) | |
print({ | |
"size": size, | |
"hear_yourself": hear_yourself, | |
"diminished_reward": diminished_reward, | |
"step_penalty": step_penalty, | |
}) | |
def _gen_grid(self, width, height): | |
# Create the grid | |
self.grid = Grid(width, height, nb_obj_dims=4) | |
# Randomly vary the room width and height | |
width = self._rand_int(5, width+1) | |
height = self._rand_int(5, height+1) | |
# Generate the surrounding walls | |
self.grid.wall_rect(0, 0, width, height) | |
# Generate the surrounding walls | |
self.grid.wall_rect(0, 0, width, height) | |
# Generate the 4 doors at random positions | |
self.door_pos = [] | |
self.door_front_pos = [] # Remembers positions in front of door to avoid setting wizard here | |
self.door_pos.append((self._rand_int(2, width-2), 0)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1]+1)) | |
self.door_pos.append((self._rand_int(2, width-2), height-1)) | |
self.door_front_pos.append((self.door_pos[-1][0], self.door_pos[-1][1] - 1)) | |
self.door_pos.append((0, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] + 1, self.door_pos[-1][1])) | |
self.door_pos.append((width-1, self._rand_int(2, height-2))) | |
self.door_front_pos.append((self.door_pos[-1][0] - 1, self.door_pos[-1][1])) | |
# Generate the door colors | |
self.door_colors = [] | |
while len(self.door_colors) < len(self.door_pos): | |
color = self._rand_elem(COLOR_NAMES) | |
if color in self.door_colors: | |
continue | |
self.door_colors.append(color) | |
# Place the doors in the grid | |
for idx, pos in enumerate(self.door_pos): | |
color = self.door_colors[idx] | |
self.grid.set(*pos, Door(color)) | |
# Set a randomly coloured WIZARD at a random position | |
color = self._rand_elem(COLOR_NAMES) | |
self.wizard = Wizard(color, "Gandalf", self) | |
# Place it randomly, omitting front of door positions | |
self.place_obj(self.wizard, | |
size=(width, height), | |
reject_fn=lambda _, p: tuple(p) in self.door_front_pos) | |
# add guides | |
GUIDE_NAMES = ["John", "Jack"] | |
# Set a randomly coloured TRUE GUIDE at a random position | |
name = self._rand_elem(GUIDE_NAMES) | |
color = self._rand_elem(COLOR_NAMES) | |
self.true_guide = Guide(color, name, self, liar=False) | |
# Place it randomly, omitting invalid positions | |
self.place_obj(self.true_guide, | |
size=(width, height), | |
# reject_fn=lambda _, p: tuple(p) in self.door_front_pos) | |
reject_fn=lambda _, p: tuple(p) in [*self.door_front_pos, tuple(self.wizard.cur_pos)]) | |
# Set a randomly coloured FALSE GUIDE at a random position | |
name = self._rand_elem([n for n in GUIDE_NAMES if n != self.true_guide.name]) | |
if self.nameless: | |
color = self._rand_elem([c for c in COLOR_NAMES if c != self.true_guide.color]) | |
else: | |
color = self._rand_elem(COLOR_NAMES) | |
self.false_guide = Guide(color, name, self, liar=True) | |
# Place it randomly, omitting invalid positions | |
self.place_obj(self.false_guide, | |
size=(width, height), | |
reject_fn=lambda _, p: tuple(p) in [ | |
*self.door_front_pos, tuple(self.wizard.cur_pos), tuple(self.true_guide.cur_pos)]) | |
assert self.true_guide.name != self.false_guide.name | |
# Randomize the agent's start position and orientation | |
self.place_agent(size=(width, height)) | |
# Select a random target door | |
self.doorIdx = self._rand_int(0, len(self.door_pos)) | |
self.target_pos = self.door_pos[self.doorIdx] | |
self.target_color = self.door_colors[self.doorIdx] | |
# Generate the mission string | |
self.mission = 'go to the %s door' % self.target_color | |
# Dummy beginning string | |
self.beginning_string = "This is what you hear. \n" | |
self.utterance = self.beginning_string | |
# utterance appended at the end of each step | |
self.utterance_history = "" | |
# used for rendering | |
self.conversation = self.utterance | |
def step(self, action): | |
p_action = action[0] | |
utterance_action = action[1:] | |
# assert all nan or neither nan | |
assert len(set(np.isnan(utterance_action))) == 1 | |
speak_flag = not all(np.isnan(utterance_action)) | |
obs, reward, done, info = super().step(p_action) | |
if speak_flag: | |
utterance = TalkItOutGrammar.construct_utterance(utterance_action) | |
if self.hear_yourself: | |
if self.nameless: | |
self.utterance += "{} \n".format(utterance) | |
else: | |
self.utterance += "YOU: {} \n".format(utterance) | |
self.conversation += "YOU: {} \n".format(utterance) | |
# check if near wizard | |
if self.wizard.is_near_agent(): | |
reply = self.wizard.listen(utterance) | |
if reply: | |
if self.nameless: | |
self.utterance += "{} \n".format(reply) | |
else: | |
self.utterance += "{}: {} \n".format(self.wizard.name, reply) | |
self.conversation += "{}: {} \n".format(self.wizard.name, reply) | |
if self.true_guide.is_near_agent(): | |
reply = self.true_guide.listen(utterance) | |
if reply: | |
if self.nameless: | |
self.utterance += "{} \n".format(reply) | |
else: | |
self.utterance += "{}: {} \n".format(self.true_guide.name, reply) | |
self.conversation += "{}: {} \n".format(self.true_guide.name, reply) | |
if self.false_guide.is_near_agent(): | |
reply = self.false_guide.listen(utterance) | |
if reply: | |
if self.nameless: | |
self.utterance += "{} \n".format(reply) | |
else: | |
self.utterance += "{}: {} \n".format(self.false_guide.name, reply) | |
self.conversation += "{}: {} \n".format(self.false_guide.name, reply) | |
if utterance == TalkItOutGrammar.construct_utterance([1, 0]): | |
ax, ay = self.agent_pos | |
tx, ty = self.target_pos | |
if (ax == tx and abs(ay - ty) == 1) or (ay == ty and abs(ax - tx) == 1): | |
reward = self._reward() | |
for dx, dy in self.door_pos: | |
if (ax == dx and abs(ay - dy) == 1) or (ay == dy and abs(ax - dx) == 1): | |
# agent has chosen some door episode, regardless of if the door is correct the episode is over | |
done = True | |
# Don't let the agent open any of the doors | |
if p_action == self.actions.toggle: | |
done = True | |
if p_action == self.actions.done: | |
done = True | |
# discount | |
if self.step_penalty: | |
reward = reward - 0.01 | |
# fill observation with text | |
self.append_existing_utterance_to_history() | |
obs = self.add_utterance_to_observation(obs) | |
self.reset_utterance() | |
return obs, reward, done, info | |
def _reward(self): | |
if self.diminished_reward: | |
return super()._reward() | |
else: | |
return 1.0 | |
def render(self, *args, **kwargs): | |
obs = super().render(*args, **kwargs) | |
print("conversation:\n", self.conversation) | |
print("utterance_history:\n", self.utterance_history) | |
self.window.set_caption(self.conversation, [ | |
"Gandalf:", | |
"Jack:", | |
"John:", | |
"Where is the exit", | |
"Open sesame", | |
]) | |
return obs | |
class TalkItOut8x8Env(TalkItOutEnv): | |
def __init__(self): | |
super().__init__(size=8) | |
class TalkItOut6x6Env(TalkItOutEnv): | |
def __init__(self): | |
super().__init__(size=6) | |
class TalkItOutNameless8x8Env(TalkItOutEnv): | |
def __init__(self): | |
super().__init__(size=8, nameless=True) | |
register( | |
id='MiniGrid-TalkItOut-5x5-v0', | |
entry_point='gym_minigrid.envs:TalkItOutEnv' | |
) | |
register( | |
id='MiniGrid-TalkItOut-6x6-v0', | |
entry_point='gym_minigrid.envs:TalkItOut6x6Env' | |
) | |
register( | |
id='MiniGrid-TalkItOut-8x8-v0', | |
entry_point='gym_minigrid.envs:TalkItOut8x8Env' | |
) | |
register( | |
id='MiniGrid-TalkItOutNameless-8x8-v0', | |
entry_point='gym_minigrid.envs:TalkItOutNameless8x8Env' | |
) |