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import { app } from "scripts/app.js";
import type { BaseFastGroupsModeChanger } from "../fast_groups_muter.js";
import {
type LGraph as TLGraph,
type LGraphCanvas as TLGraphCanvas,
LGraphGroup,
Vector4,
} from "typings/litegraph.js";
/**
* A service that keeps global state that can be shared by multiple FastGroupsMuter or
* FastGroupsBypasser nodes rather than calculate it on it's own.
*/
class FastGroupsService {
private msThreshold = 400;
private msLastUnsorted = 0;
private msLastAlpha = 0;
private msLastPosition = 0;
private groupsUnsorted: LGraphGroup[] = [];
private groupsSortedAlpha: LGraphGroup[] = [];
private groupsSortedPosition: LGraphGroup[] = [];
private readonly fastGroupNodes: BaseFastGroupsModeChanger[] = [];
private runScheduledForMs: number | null = null;
private runScheduleTimeout: number | null = null;
private runScheduleAnimation: number | null = null;
private cachedNodeBoundings: { [key: number]: Vector4 } | null = null;
constructor() {
// Don't need to do anything, wait until a signal.
}
addFastGroupNode(node: BaseFastGroupsModeChanger) {
this.fastGroupNodes.push(node);
// Schedule it because the node may not be ready to refreshWidgets (like, when added it may
// not have cloned properties to filter against, etc.).
this.scheduleRun(8);
}
removeFastGroupNode(node: BaseFastGroupsModeChanger) {
const index = this.fastGroupNodes.indexOf(node);
if (index > -1) {
this.fastGroupNodes.splice(index, 1);
}
// If we have no more group nodes, then clear out data; it could be because of a canvas clear.
if (!this.fastGroupNodes?.length) {
this.clearScheduledRun();
this.groupsUnsorted = [];
this.groupsSortedAlpha = [];
this.groupsSortedPosition = [];
}
}
private run() {
// We only run if we're scheduled, so if we're not, then bail.
if (!this.runScheduledForMs) {
return;
}
for (const node of this.fastGroupNodes) {
node.refreshWidgets();
}
this.clearScheduledRun();
this.scheduleRun();
}
private scheduleRun(ms = 500) {
// If we got a request for an immediate schedule and already have on scheduled for longer, then
// cancel the long one to expediate a fast one.
if (this.runScheduledForMs && ms < this.runScheduledForMs) {
this.clearScheduledRun();
}
if (!this.runScheduledForMs && this.fastGroupNodes.length) {
this.runScheduledForMs = ms;
this.runScheduleTimeout = setTimeout(() => {
this.runScheduleAnimation = requestAnimationFrame(() => this.run());
}, ms);
}
}
private clearScheduledRun() {
this.runScheduleTimeout && clearTimeout(this.runScheduleTimeout);
this.runScheduleAnimation && cancelAnimationFrame(this.runScheduleAnimation);
this.runScheduleTimeout = null;
this.runScheduleAnimation = null;
this.runScheduledForMs = null;
}
/**
* Returns the boundings for all nodes on the graph, then clears it after a short delay. This is
* to increase efficiency by caching the nodes' boundings when multiple groups are on the page.
*/
getBoundingsForAllNodes() {
if (!this.cachedNodeBoundings) {
this.cachedNodeBoundings = {};
for (const node of app.graph._nodes) {
this.cachedNodeBoundings[node.id] = node.getBounding();
}
setTimeout(() => {
this.cachedNodeBoundings = null;
}, 50);
}
return this.cachedNodeBoundings;
}
/**
* This overrides `LGraphGroup.prototype.recomputeInsideNodes` to be much more efficient when
* calculating for many groups at once (only compute all nodes once in `getBoundingsForAllNodes`).
*/
recomputeInsideNodesForGroup(group: LGraphGroup) {
const cachedBoundings = this.getBoundingsForAllNodes();
const nodes = group.graph._nodes;
group._nodes.length = 0;
for (const node of nodes) {
const node_bounding = cachedBoundings[node.id];
if (!node_bounding || !LiteGraph.overlapBounding(group._bounding, node_bounding)) {
continue;
}
group._nodes.push(node);
}
}
/**
* Everything goes through getGroupsUnsorted, so we only get groups once. However, LiteGraph's
* `recomputeInsideNodes` is inefficient when calling multiple groups (it iterates over all nodes
* each time). So, we'll do our own dang thing, once.
*/
private getGroupsUnsorted(now: number) {
const canvas = app.canvas as TLGraphCanvas;
const graph = app.graph as TLGraph;
if (
// Don't recalculate nodes if we're moving a group (added by ComfyUI in app.js)
!canvas.selected_group_moving &&
(!this.groupsUnsorted.length || now - this.msLastUnsorted > this.msThreshold)
) {
this.groupsUnsorted = [...graph._groups];
for (const group of this.groupsUnsorted) {
this.recomputeInsideNodesForGroup(group);
(group as any)._rgthreeHasAnyActiveNode = group._nodes.some(
(n) => n.mode === LiteGraph.ALWAYS,
);
}
this.msLastUnsorted = now;
}
return this.groupsUnsorted;
}
private getGroupsAlpha(now: number) {
const graph = app.graph as TLGraph;
if (!this.groupsSortedAlpha.length || now - this.msLastAlpha > this.msThreshold) {
this.groupsSortedAlpha = [...this.getGroupsUnsorted(now)].sort((a, b) => {
return a.title.localeCompare(b.title);
});
this.msLastAlpha = now;
}
return this.groupsSortedAlpha;
}
private getGroupsPosition(now: number) {
const graph = app.graph as TLGraph;
if (!this.groupsSortedPosition.length || now - this.msLastPosition > this.msThreshold) {
this.groupsSortedPosition = [...this.getGroupsUnsorted(now)].sort((a, b) => {
// Sort by y, then x, clamped to 30.
const aY = Math.floor(a._pos[1] / 30);
const bY = Math.floor(b._pos[1] / 30);
if (aY == bY) {
const aX = Math.floor(a._pos[0] / 30);
const bX = Math.floor(b._pos[0] / 30);
return aX - bX;
}
return aY - bY;
});
this.msLastPosition = now;
}
return this.groupsSortedPosition;
}
getGroups(sort?: string) {
const now = +new Date();
if (sort === "alphanumeric") {
return this.getGroupsAlpha(now);
}
if (sort === "position") {
return this.getGroupsPosition(now);
}
return this.getGroupsUnsorted(now);
}
}
/** The FastGroupsService singleton. */
export const SERVICE = new FastGroupsService();
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