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import { Logger, get_real_node, get_group_node, get_all_nodes_within } from "./use_everywhere_utilities.js";
import { ComfyWidgets } from "../../scripts/widgets.js";
import { app } from "../../scripts/app.js";
export class UpdateBlocker {
static depth = 0
static push() { UpdateBlocker.depth += 1 }
static pop() { UpdateBlocker.depth -= 1 }
static blocking() { return UpdateBlocker.depth>0 }
}
function nodes_in_my_group(node_id) {
const nodes_in = new Set();
app.graph._groups.forEach((group) => {
if (!app.canvas.selected_group_moving) group.recomputeInsideNodes();
if (group._nodes?.find((node) => { return (node.id===node_id) } )) {
group._nodes.forEach((node) => { nodes_in.add(node.id) } )
}
});
return [...nodes_in];
}
function nodes_not_in_my_group(node_id) {
const nid = nodes_in_my_group(node_id);
const nodes_not_in = [];
app.graph._nodes.forEach((node) => {
if (!nid.includes(node.id)) nodes_not_in.push(node.id);
});
return nodes_not_in;
}
function nodes_in_groups_matching(regex, already_limited_to) {
const nodes_in = new Set();
app.graph._groups.forEach((group) => {
if (regex.test(group.title)) {
if (!app.canvas.selected_group_moving) group.recomputeInsideNodes();
/*
Note for optimisation - it would be more efficient to calculate what nodes are in what groups
once at the start of analyse_graph() rather than for every group for every UE? with a group regex.
*/
group._nodes.forEach((node) => {
if (!already_limited_to || already_limited_to.includes(node.id)) {
nodes_in.add(node.id)
}
} );
}
});
return [...nodes_in];
}
function nodes_my_color(node_id, already_limited_to) {
const nodes_in = new Set();
const color = get_real_node(node_id).color;
if (already_limited_to) {
already_limited_to.forEach((nid) => {
if (get_real_node(nid).color==color) nodes_in.add(nid)
})
} else {
app.graph._nodes.forEach((node) => {
if (node.color==color) nodes_in.add(node.id)
})
}
return [...nodes_in];
}
function nodes_not_my_color(node_id, already_limited_to) {
const nodes_in = new Set();
const color = get_real_node(node_id).color;
if (already_limited_to) {
already_limited_to.forEach((nid) => {
if (get_real_node(nid).color!=color) nodes_in.add(nid)
})
} else {
app.graph._nodes.forEach((node) => {
if (node.color!=color) nodes_in.add(node.id)
})
}
return [...nodes_in];
}
function indicate_restriction(ctx, title_height) {
ctx.save();
ctx.lineWidth = 2;
ctx.strokeStyle = "#6F6";
ctx.beginPath();
ctx.roundRect(5,5-title_height,20,20,8);
ctx.stroke();
ctx.restore();
}
function displayMessage(id, message) {
const node = get_real_node(id);
if (!node) return;
var w = node.widgets?.find((w) => w.name === "display_text_widget");
if (app.ui.settings.getSettingValue('AE.details', false) || w) {
if (!w) {
w = ComfyWidgets["STRING"](this, "display_text_widget", ["STRING", { multiline: true }], app).widget;
w.inputEl.readOnly = true;
w.inputEl.style.opacity = 0.6;
w.inputEl.style.fontSize = "9pt";
}
w.value = message;
this.onResize?.(this.size);
}
}
function update_input_label(node, slot, app) {
if (node.input_type[slot]) {
node.inputs[slot].name = node.input_type[slot];
node.inputs[slot].color_on = app.canvas.default_connection_color_byType[node.input_type[slot]];
} else {
node.inputs[slot].name = "anything";
node.inputs[slot].color_on = undefined;
}
}
class LinkRenderController {
static _instance;
static instance(tga) {
if (!this._instance) this._instance = new LinkRenderController();
if (tga && !this._instance.the_graph_analyser) this._instance.the_graph_analyser = tga;
return this._instance
}
constructor() {
this.the_graph_analyser = null;
this.periodically_mark_link_list_outdated();
}
ue_list = undefined; // the most current ue list - set to undefined if we know it is out of date
ue_list_reloading = false; // true when a reload has been requested but not completed
last_used_ue_list = undefined; // the last ue list we actually used to generate graphics
paused = false;
reading_list = false; // don't outdate the list while we read it (because reading it can trigger outdates!)
queue_size = null;
note_queue_size(x) { this.queue_size = x; }
pause(ms) {
this.paused = true;
if (!ms) ms = 100;
setTimeout( this.unpause.bind(this), ms );
}
unpause() {
this.paused = false;
app.graph.change();
}
// memory reuse
slot_pos1 = new Float32Array(2); //to reuse
slot_pos2 = new Float32Array(2); //to reuse
mark_link_list_outdated() {
if (UpdateBlocker.blocking()) return;
if (this.reading_list) return;
if (this.ue_list) {
this.ue_list = undefined;
this.request_link_list_update();
Logger.log(Logger.INFORMATION, "link_list marked outdated");
} else {
Logger.log(Logger.INFORMATION, "link_list was already outdated");
}
}
periodically_mark_link_list_outdated() {
this.mark_link_list_outdated();
setTimeout(this.periodically_mark_link_list_outdated.bind(this), 1000);
}
// callback when the_graph_analyser finishes - store the result and note reloading is false
reload_resolve = function (value) {
this.ue_list = value;
this.ue_list_reloading = false;
if (this.ue_list.differs_from(this.last_used_ue_list)) app.graph.change();
Logger.log(Logger.INFORMATION, "link list update completed");
Logger.log_call(Logger.DETAIL, this.ue_list.print_all);
}.bind(this)
// callback for when the_graph_analyser fails - note reloading is false and log
reload_reject = function(reason) {
this.ue_list_reloading=false;
Logger.log(Logger.ERROR, "link list update failed");
Logger.log_error(Logger.ERROR, reason);
}.bind(this)
// request an update to the ue_list.
request_link_list_update() {
if (this.ue_list_reloading) return; // already doing it
this.ue_list_reloading = true; // stop any more requests
this.the_graph_analyser.analyse_graph().then(this.reload_resolve, this.reload_reject); // an async call is a promise; pass it two callbacks
Logger.log(Logger.INFORMATION, "link list update started");
}
highlight_ue_connections(node, ctx) {
try {
this._highlight_ue_connections(node, ctx);
} catch (e) {
console.error(e);
}
}
_highlight_ue_connections(node, ctx) {
this.reading_list = true;
if (!app.ui.settings.getSettingValue('AE.highlight', true)) return;
//if (this._ue_links_visible) return;
if (!this.list_ready()) return;
if (this.ue_list.all_connected_inputs) {
this.ue_list.all_connected_inputs(node).forEach((ue_connection) => {
if (!ue_connection.control_node) { // control node deleted...
this.mark_link_list_outdated();
return;
}
var pos2 = node.getConnectionPos(true, ue_connection.input_index, this.slot_pos1);
pos2[0] -= node.pos[0];
pos2[1] -= node.pos[1];
ctx.save();
ctx.lineWidth = 1;
var radius=5
ctx.strokeStyle = LGraphCanvas.link_type_colors[ue_connection.type];
ctx.shadowColor = "white";
ctx.shadowBlur = 10;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.beginPath();
ctx.roundRect(pos2[0]-radius,pos2[1]-radius,2*radius,2*radius,radius);
ctx.stroke();
ctx.beginPath();
ctx.strokeStyle = "black";
ctx.shadowBlur = 0;
radius = radius - 1;
ctx.roundRect(pos2[0]-radius,pos2[1]-radius,2*radius,2*radius,radius);
ctx.stroke();
ctx.restore();
});
}
this.reading_list = false;
}
list_ready(make_latest) {
if (this.paused) return false;
if (!this.the_graph_analyser) return false; // we don't have the analyser yet (still loading)
if (!this.ue_list) this.request_link_list_update();
if (!this.ue_list) return false;
if (make_latest) this.last_used_ue_list = this.ue_list;
return true;
}
node_in_ueconnection(ue_connection, id) {
if (ue_connection.control_node && get_group_node(ue_connection.control_node.id)?.id == id) return true
if (ue_connection.sending_to && get_group_node(ue_connection.sending_to.id)?.id == id) return true
}
any_node_in_ueconnection(ue_connection, list_of_nodes) {
return (Object.values(list_of_nodes).find((node) => (this.node_in_ueconnection(ue_connection, node.id))))?true:false;
}
render_all_ue_links(ctx) {
try {
this._render_all_ue_links(ctx);
} catch (e) {
console.error(e);
}
}
_render_all_ue_links(ctx) {
if (!this.list_ready(true)) return;
this.reading_list = true;
ctx.save();
const orig_hqr = app.canvas.highquality_render;
app.canvas.highquality_render = false;
const mode = app.ui.settings.getSettingValue('AE.showlinks', 0);
var animate = app.ui.settings.getSettingValue('AE.animate', 3);
if (app.ui.settings.getSettingValue('AE.stop.animation.running', true) && this.queue_size>0) animate = 0;
if (animate==2 || animate==3) this.animate_step(ctx);
var any_links_shown = false;
var any_links = false;
this.ue_list.all_ue_connections().forEach((ue_connection) => {
any_links = true;
var show = false;
if (mode==4) show = true;
if ( (mode==2 || mode==3) && app.canvas.node_over && this.node_in_ueconnection(ue_connection, app.canvas.node_over.id) ) show = true;
if ( (mode==1 || mode==3) && this.any_node_in_ueconnection(ue_connection, app.canvas.selected_nodes)) show = true;
if ( show ) {
this._render_ue_link(ue_connection, ctx, animate);
any_links_shown = true;
}
});
if (animate>0) {
/*
If animating, we want to mark the visuals as changed so the animation updates - but not often!
If links shown:
- If showing dots, wait 30ms
- Otherwise, wait 100ms
If no links are shown
- If there are links, and our mode is mouseover, wait 200ms
- Otherwise don't request an update (there are no links that could be shown without something else requesting a redraw)
*/
const timeout = (any_links_shown) ? ((animate%2 == 1) ? 30 : 100) : ((mode==2 || mode==3) && any_links) ? 200 : -1;
if (timeout>0) setTimeout( app.graph.change.bind(app.graph), timeout );
}
app.canvas.highquality_render = orig_hqr;
ctx.restore();
this.reading_list = false;
}
_render_ue_link(ue_connection, ctx, animate) {
try {
const node = get_real_node(ue_connection.sending_to.id);
/* this is the end node; get the position of the input */
var pos2 = node.getConnectionPos(true, ue_connection.input_index, this.slot_pos1);
/* get the position of the *input* that is being echoed - except for the Seed Anywhere node,
which is displayed with an output: the class records control_node_input_index as -ve (-1 => 0, -2 => 1...) */
const input_source = (ue_connection.control_node_input_index >= 0);
const source_index = input_source ? ue_connection.control_node_input_index : -1-ue_connection.control_node_input_index;
const pos1 = get_group_node(ue_connection.control_node.id).getConnectionPos(input_source, source_index, this.slot_pos2);
/* get the direction that we start and end */
const delta_x = pos2[0] - pos1[0];
const delta_y = pos2[1] - pos1[1];
const end_direction = LiteGraph.LEFT; // always end going into an input
const sta_direction = ((Math.abs(delta_y) > Math.abs(delta_x))) ?
((delta_y>0) ? LiteGraph.DOWN : LiteGraph.UP) :
((input_source && delta_x<0) ? LiteGraph.LEFT : LiteGraph.RIGHT)
var color = LGraphCanvas.link_type_colors[ue_connection.type];
if (color=="") color = app.canvas.default_link_color;
ctx.shadowColor = color;
app.canvas.renderLink(ctx, pos1, pos2, undefined, true, animate%2, color, sta_direction, end_direction, undefined);
} catch (e) {
Logger.log(Logger.PROBLEM, `Couldn't render UE link ${ue_connection}. That's ok if something just got deleted.`);
}
}
animate_step(ctx) {
const max_blur = 8;
const speed = 0.75;
var f = (LiteGraph.getTime()*0.001*speed) % 1;
const step = Math.ceil(f*2*max_blur) % (2*max_blur);
ctx.shadowBlur = (step<max_blur) ? step + 4 : 3 + 2*max_blur - step;
}
}
export {displayMessage, update_input_label, nodes_in_my_group, nodes_not_in_my_group, nodes_in_groups_matching, nodes_my_color, nodes_not_my_color, indicate_restriction}
export{ LinkRenderController} |