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gini1
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24434a1
Update index.html
Browse files- index.html +31 -485
index.html
CHANGED
@@ -1,498 +1,44 @@
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<html>
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<head>
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<title>3D Open World Game</title>
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<style>
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body {
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margin: 0;
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font-family: Arial, sans-serif;
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}
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canvas {
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display: block;
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}
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#info {
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position: absolute;
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top: 10px;
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left: 10px;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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}
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#weather-controls {
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position: absolute;
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top: 10px;
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right: 10px;
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 10px;
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border-radius: 5px;
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}
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#fileUpload {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0,0,0,0.8);
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color: white;
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padding: 20px;
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border-radius: 10px;
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text-align: center;
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}
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#fileUpload.hidden {
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display: none;
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}
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.custom-file-upload {
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display: inline-block;
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padding: 12px 24px;
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background: #2196F3;
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color: white;
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border-radius: 5px;
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cursor: pointer;
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margin: 10px 0;
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transition: background 0.3s;
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}
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.custom-file-upload:hover {
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background: #1976D2;
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}
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input[type="file"] {
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display: none;
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}
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#startButton {
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margin-top: 10px;
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padding: 10px 20px;
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background: #4CAF50;
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border: none;
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color: white;
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border-radius: 5px;
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cursor: pointer;
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}
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#startButton:disabled {
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background: #666;
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cursor: not-allowed;
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}
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#selectedFileName {
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margin-top: 10px;
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color: #4CAF50;
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}
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#safeTimer {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0,0,0,0.7);
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color: white;
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padding: 20px;
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border-radius: 10px;
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font-size: 24px;
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display: none;
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}
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</style>
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<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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<script type="importmap">
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{
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"imports": {
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"three": "https://unpkg.com/three@0.149.0/build/three.module.js",
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"three/addons/": "https://unpkg.com/three@0.149.0/examples/jsm/"
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}
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}
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</script>
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</head>
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<body>
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<div id="info">
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Controls:<br>
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W/S/A/D - Move<br>
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SPACE - Jump<br>
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Mouse - Look Around<br>
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HP: <span id="hp">100</span>
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</div>
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<div id="weather-controls">
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Weather:
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<select id="weather-select" onchange="changeWeather(this.value)">
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<option value="clear">Clear</option>
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<option value="rain">Rain</option>
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<option value="fog">Fog</option>
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</select>
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</div>
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<div id="fileUpload">
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<h2>3D Open World Game</h2>
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<p>Upload your character model (GLB file)</p>
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<label class="custom-file-upload">
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Choose GLB File
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<input type="file" id="glbFile" accept=".glb" />
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</label>
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<div id="selectedFileName"></div>
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<button id="startButton" disabled>Start Game</button>
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</div>
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<div id="safeTimer"></div>
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<script type="module">
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
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let scene, camera, renderer, controls;
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let character = null;
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let uploadedModel = null;
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let hp = 100;
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let gameStartTime = 0;
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let isSafePeriod = true;
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const SAFE_PERIOD = 30; // 30초 안전 시간
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const startButton = document.getElementById('startButton');
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const uploadDiv = document.getElementById('fileUpload');
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const selectedFileName = document.getElementById('selectedFileName');
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const safeTimer = document.getElementById('safeTimer');
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const hpElement = document.getElementById('hp');
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fileInput.addEventListener('change', function(e) {
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const file = e.target.files[0];
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if (file) {
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selectedFileName.textContent = `Selected: ${file.name}`;
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uploadedModel = URL.createObjectURL(file);
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startButton.disabled = false;
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}
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});
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startButton.addEventListener('click', function() {
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if (uploadedModel) {
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uploadDiv.classList.add('hidden');
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initGame();
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}
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});
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// NPC 클래스
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class NPC {
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constructor(position) {
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const geometry = new THREE.CapsuleGeometry(1, 2, 4, 8);
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const material = new THREE.MeshPhongMaterial({ color: 0xff0000 });
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh.position.copy(position);
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this.mesh.castShadow = true;
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this.velocity = new THREE.Vector3();
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this.direction = new THREE.Vector3();
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this.speed = 0.05; // 감소된 기본 속도
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this.damage = 0.5; // 감소된 데미지
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scene.add(this.mesh);
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}
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update(playerPosition) {
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// 안전 시간 체크
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if (isSafePeriod) {
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const elapsedTime = Math.floor((Date.now() - gameStartTime) / 1000);
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const remainingTime = SAFE_PERIOD - elapsedTime;
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if (remainingTime > 0) {
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safeTimer.style.display = 'block';
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safeTimer.textContent = `Safe Period: ${remainingTime}s`;
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return; // NPC 움직임 중지
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} else {
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safeTimer.style.display = 'none';
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isSafePeriod = false;
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}
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}
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// 거리에 따른 속도와 데미지 조절
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const distance = this.mesh.position.distanceTo(playerPosition);
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this.speed = Math.min(0.05 + (50 - distance) * 0.001, 0.15);
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this.direction.subVectors(playerPosition, this.mesh.position);
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this.direction.normalize();
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this.velocity.add(this.direction.multiplyScalar(this.speed));
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this.velocity.multiplyScalar(0.95);
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this.mesh.position.add(this.velocity);
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// 충돌 및 데미지 처리
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if (distance < 2 && !isSafePeriod) {
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hp -= this.damage;
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hpElement.textContent = Math.floor(hp);
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if (hp <= 0) {
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alert('Game Over! Play again?');
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location.reload();
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}
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}
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}
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}
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function
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.shadowMap.enabled = true;
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document.body.appendChild(renderer.domElement);
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// 게임 시작 시간 기록
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gameStartTime = Date.now();
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isSafePeriod = true;
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// 물리 시스템 변수
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const gravity = -0.5;
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let velocity = new THREE.Vector3();
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let isJumping = false;
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let canJump = true;
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let playerHeight = 2;
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// 포인터 락 컨트롤
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controls = new PointerLockControls(camera, document.body);
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// 키보드 입력 처리
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const moveState = {
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forward: false,
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backward: false,
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left: false,
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right: false,
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jump: false
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};
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document.addEventListener('keydown', (event) => {
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switch (event.code) {
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case 'KeyW': moveState.forward = true; break;
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case 'KeyS': moveState.backward = true; break;
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case 'KeyA': moveState.left = true; break;
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case 'KeyD': moveState.right = true; break;
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case 'Space':
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if (canJump) {
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moveState.jump = true;
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velocity.y = 10;
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isJumping = true;
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canJump = false;
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}
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break;
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}
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});
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document.addEventListener('keyup', (event) => {
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switch (event.code) {
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case 'KeyW': moveState.forward = false; break;
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case 'KeyS': moveState.backward = false; break;
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case 'KeyA': moveState.left = false; break;
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case 'KeyD': moveState.right = false; break;
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case 'Space': moveState.jump = false; break;
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}
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});
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// 클릭으로 게임 시작
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document.addEventListener('click', () => {
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controls.lock();
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});
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// 날씨 시스템
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let raindrops = [];
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const rainCount = 1000;
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const rainGeometry = new THREE.BufferGeometry();
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const rainMaterial = new THREE.PointsMaterial({
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color: 0xaaaaaa,
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size: 0.1,
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transparent: true
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});
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function createRain() {
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const positions = new Float32Array(rainCount * 3);
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for (let i = 0; i < rainCount * 3; i += 3) {
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positions[i] = (Math.random() - 0.5) * 1000;
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positions[i + 1] = Math.random() * 500;
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positions[i + 2] = (Math.random() - 0.5) * 1000;
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}
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rainGeometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const rain = new THREE.Points(rainGeometry, rainMaterial);
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scene.add(rain);
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return rain;
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}
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let rain = createRain();
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rain.visible = false;
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// 안개 설정
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scene.fog = new THREE.Fog(0xcce0ff, 1, 1000);
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// 날씨 변경 함수
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window.changeWeather = function(weather) {
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switch(weather) {
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case 'clear':
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rain.visible = false;
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scene.fog.far = 1000;
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break;
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case 'rain':
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rain.visible = true;
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scene.fog.far = 100;
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break;
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case 'fog':
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rain.visible = false;
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scene.fog.far = 50;
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break;
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}
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};
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// NPC 생성
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const npcs = [];
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for (let i = 0; i < 5; i++) {
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const angle = (i / 5) * Math.PI * 2;
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const radius = 100; // 더 멀리 배치
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const position = new THREE.Vector3(
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Math.cos(angle) * radius,
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2,
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Math.sin(angle) * radius
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);
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npcs.push(new NPC(position));
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}
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// 지형 생성
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const terrainGeometry = new THREE.PlaneGeometry(1000, 1000, 100, 100);
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const terrainMaterial = new THREE.MeshStandardMaterial({
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color: 0x3a8c3a,
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wireframe: false
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});
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const terrain = new THREE.Mesh(terrainGeometry, terrainMaterial);
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terrain.rotation.x = -Math.PI / 2;
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terrain.receiveShadow = true;
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scene.add(terrain);
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// 지형 높낮이 설정
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const vertices = terrainGeometry.attributes.position.array;
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for (let i = 0; i < vertices.length; i += 3) {
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vertices[i + 2] = Math.random() * 10;
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}
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terrainGeometry.attributes.position.needsUpdate = true;
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terrainGeometry.computeVertexNormals();
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// 조명 설정
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(100, 100, 100);
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directionalLight.castShadow = true;
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scene.add(directionalLight);
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// 환경 오브젝트 추가
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function addEnvironmentObject(geometry, material, count, yOffset) {
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for (let i = 0; i < count; i++) {
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const mesh = new THREE.Mesh(geometry, material);
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const x = (Math.random() - 0.5) * 900;
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const z = (Math.random() - 0.5) * 900;
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const y = yOffset;
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mesh.position.set(x, y, z);
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add(mesh);
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}
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}
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// 나무 생성
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const treeGeometry = new THREE.ConeGeometry(2, 8, 8);
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const treeMaterial = new THREE.MeshStandardMaterial({ color: 0x0d5c0d });
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addEnvironmentObject(treeGeometry, treeMaterial, 100, 4);
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// 바위 생성
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const rockGeometry = new THREE.DodecahedronGeometry(2);
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const rockMaterial = new THREE.MeshSt
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const rockMaterial = new THREE.MeshStandardMaterial({ color: 0x666666 });
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addEnvironmentObject(rockGeometry, rockMaterial, 50, 1);
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// 캐릭터 모델 로드
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const loader = new GLTFLoader();
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loader.load(uploadedModel, (gltf) => {
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character = gltf.scene;
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character.scale.set(0.5, 0.5, 0.5);
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character.position.y = 2;
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character.castShadow = true;
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character.receiveShadow = true;
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scene.add(character);
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character.traverse((node) => {
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if (node.isMesh) {
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node.castShadow = true;
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node.receiveShadow = true;
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}
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});
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});
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// 카메라 초기 위치
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camera.position.set(0, playerHeight, 0);
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417 |
-
|
418 |
-
// 애니메이션 루프
|
419 |
-
function animate() {
|
420 |
-
requestAnimationFrame(animate);
|
421 |
-
|
422 |
-
if (controls.isLocked) {
|
423 |
-
const direction = new THREE.Vector3();
|
424 |
-
const rotation = camera.getWorldDirection(new THREE.Vector3());
|
425 |
-
|
426 |
-
if (moveState.forward) direction.add(rotation);
|
427 |
-
if (moveState.backward) direction.sub(rotation);
|
428 |
-
if (moveState.left) direction.cross(camera.up).negate();
|
429 |
-
if (moveState.right) direction.cross(camera.up);
|
430 |
-
|
431 |
-
direction.y = 0;
|
432 |
-
direction.normalize();
|
433 |
-
|
434 |
-
// 물리 시스템 적용
|
435 |
-
velocity.y += gravity;
|
436 |
-
camera.position.y += velocity.y * 0.1;
|
437 |
-
|
438 |
-
// 바닥 충돌 검사
|
439 |
-
if (camera.position.y <= playerHeight) {
|
440 |
-
camera.position.y = playerHeight;
|
441 |
-
velocity.y = 0;
|
442 |
-
isJumping = false;
|
443 |
-
canJump = true;
|
444 |
-
}
|
445 |
-
|
446 |
-
// 이동 속도 적용
|
447 |
-
const moveSpeed = 0.5;
|
448 |
-
controls.moveRight(-direction.z * moveSpeed);
|
449 |
-
controls.moveForward(direction.x * moveSpeed);
|
450 |
-
|
451 |
-
// 캐릭터 모델 업데이트
|
452 |
-
if (character) {
|
453 |
-
character.position.copy(camera.position);
|
454 |
-
character.position.y -= playerHeight;
|
455 |
-
if (direction.length() > 0) {
|
456 |
-
const angle = Math.atan2(direction.x, direction.z);
|
457 |
-
character.rotation.y = angle;
|
458 |
-
}
|
459 |
-
}
|
460 |
|
461 |
-
|
462 |
-
|
463 |
-
|
464 |
-
for (let i = 1; i < positions.length; i += 3) {
|
465 |
-
positions[i] -= 2;
|
466 |
-
if (positions[i] < 0) {
|
467 |
-
positions[i] = 500;
|
468 |
-
}
|
469 |
-
}
|
470 |
-
rain.geometry.attributes.position.needsUpdate = true;
|
471 |
-
}
|
472 |
|
473 |
-
|
474 |
-
|
475 |
-
|
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|
476 |
|
477 |
-
|
478 |
-
|
479 |
|
480 |
-
//
|
481 |
-
|
482 |
-
|
483 |
-
|
484 |
-
|
485 |
-
});
|
486 |
|
487 |
-
|
488 |
-
animate
|
|
|
|
|
489 |
}
|
490 |
|
491 |
-
|
492 |
-
|
493 |
-
|
494 |
-
|
495 |
-
};
|
496 |
</script>
|
497 |
</body>
|
498 |
-
</html>
|
|
|
1 |
+
keys[event.key.toLowerCase()] = true;
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2 |
}
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3 |
|
4 |
+
function onKeyUp(event) {
|
5 |
+
keys[event.key.toLowerCase()] = false;
|
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|
6 |
}
|
7 |
|
8 |
+
function onMouseMove(event) {
|
9 |
+
const rotSpeed = 0.002;
|
10 |
+
player.rotation.y -= event.movementX * rotSpeed;
|
11 |
+
}
|
|
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|
|
12 |
|
13 |
+
function movePlayer() {
|
14 |
+
const speed = 0.1;
|
15 |
+
const direction = new THREE.Vector3();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
16 |
|
17 |
+
if (keys['w']) direction.z -= speed;
|
18 |
+
if (keys['s']) direction.z += speed;
|
19 |
+
if (keys['a']) direction.x -= speed;
|
20 |
+
if (keys['d']) direction.x += speed;
|
21 |
|
22 |
+
direction.applyAxisAngle(new THREE.Vector3(0, 1, 0), player.rotation.y);
|
23 |
+
player.position.add(direction);
|
24 |
|
25 |
+
// Camera follows player
|
26 |
+
camera.position.x = player.position.x;
|
27 |
+
camera.position.z = player.position.z + 5;
|
28 |
+
camera.lookAt(player.position);
|
29 |
+
}
|
|
|
30 |
|
31 |
+
function animate() {
|
32 |
+
requestAnimationFrame(animate);
|
33 |
+
movePlayer();
|
34 |
+
renderer.render(scene, camera);
|
35 |
}
|
36 |
|
37 |
+
window.addEventListener('resize', () => {
|
38 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
39 |
+
camera.updateProjectionMatrix();
|
40 |
+
renderer.setSize(window.innerWidth, window.innerHeight);
|
41 |
+
});
|
42 |
</script>
|
43 |
</body>
|
44 |
+
</html>
|